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Wrap PBI status flags in accessors
gfPreBattleInterfaceActive and gfUsePersistantPBI are now file-static in PreBattle Interface.cpp, reached only through Is/Set accessors declared in the header. No behavior change: getters return BOOLEAN so ==TRUE/==FALSE sites are untouched semantically. Verify: grep 'gfPreBattleInterfaceActive\|gfUsePersistantPBI' across the tree hits only the two static definitions, the four accessor bodies (all in PreBattle Interface.cpp), and two commented-out Asserts in Strategic Movement.cpp. Every other former site now calls an accessor. Build: JA2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 4.8
parent
d683cdeb64
commit
dbf6e1cd10
+1
-1
@@ -427,7 +427,7 @@ UINT32 MainGameScreenHandle(void)
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// WANNE: Never show the helpscreen when leaving editor and going to the tactical game
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#ifndef JA2EDITOR
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if( !gfPreBattleInterfaceActive && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) )
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if( !IsPreBattleInterfaceActive() && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) )
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{
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// handle the help screen
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HelpScreenHandler();
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@@ -5867,7 +5867,7 @@ BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *ps
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*psSectorZ = 0;
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return TRUE;
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}
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else if( gfPreBattleInterfaceActive )
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else if( IsPreBattleInterfaceActive() )
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{
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*psSectorX = gubPBSectorX;
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*psSectorY = gubPBSectorY;
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@@ -5905,7 +5905,7 @@ BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX
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*psSectorZ = 0;
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return TRUE;
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}
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else if( gfPreBattleInterfaceActive )
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else if( IsPreBattleInterfaceActive() )
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{
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*psSectorX = gubPBSectorX;
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*psSectorY = gubPBSectorY;
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@@ -1942,7 +1942,7 @@ BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere )
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}
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// battle about to occur?
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if( ( fDisableDueToBattleRoster ) || ( fDisableMapInterfaceDueToBattle ) || ( gfPreBattleInterfaceActive ))
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if( ( fDisableDueToBattleRoster ) || ( fDisableMapInterfaceDueToBattle ) || ( IsPreBattleInterfaceActive() ))
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{
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return( FALSE );
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}
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@@ -1250,7 +1250,7 @@ void JumpToLevel( INT32 iLevel )
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return;
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}
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if( gfPreBattleInterfaceActive == TRUE )
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if( IsPreBattleInterfaceActive() == TRUE )
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{
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return;
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}
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@@ -2164,7 +2164,7 @@ void UpdateMapScreenAssignmentPositions( void )
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if( bSelectedAssignChar == -1 )
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{
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if( gfPreBattleInterfaceActive == FALSE )
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if( IsPreBattleInterfaceActive() == FALSE )
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{
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giBoxY = 0;
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}
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@@ -2173,14 +2173,14 @@ void UpdateMapScreenAssignmentPositions( void )
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if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE )
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{
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if( gfPreBattleInterfaceActive == FALSE )
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if( IsPreBattleInterfaceActive() == FALSE )
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{
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giBoxY = 0;
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}
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return;
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}
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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{
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// do nothing
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}
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@@ -2325,7 +2325,7 @@ void UpdateMapScreenMilitiaControlPositions( void )
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if( bSelectedAssignChar == -1 )
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{
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if( gfPreBattleInterfaceActive == FALSE )
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if( IsPreBattleInterfaceActive() == FALSE )
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{
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giBoxY = 0;
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}
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@@ -2334,14 +2334,14 @@ void UpdateMapScreenMilitiaControlPositions( void )
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if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE )
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{
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if( gfPreBattleInterfaceActive == FALSE )
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if( IsPreBattleInterfaceActive() == FALSE )
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{
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giBoxY = 0;
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}
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return;
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}
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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{
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// do nothing
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}
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@@ -395,7 +395,7 @@ void CheckForMeanwhileOKStart( )
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if ( gfMeanwhileTryingToStart )
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{
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// Are we in prebattle interface?
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if ( gfPreBattleInterfaceActive )
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if ( IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -142,7 +142,7 @@ SOLDIERTYPE* UninvolvedSoldier( INT32 index );
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MOUSE_REGION PBInterfaceBlanket;
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BOOLEAN gfPreBattleInterfaceActive = FALSE;
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static BOOLEAN gfPreBattleInterfaceActive = FALSE;
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UINT32 iPBButton[3] = {0,0,0};
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UINT32 iPBButtonImage[3] = {0,0,0};
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// WDS Graphics bug die to uninitialized variable
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@@ -208,7 +208,13 @@ extern UINT8 gubPBSectorZ = 0;
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BOOLEAN gfCantRetreatInPBI = FALSE;
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//SAVE END
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BOOLEAN gfUsePersistantPBI = FALSE;
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static BOOLEAN gfUsePersistantPBI = FALSE;
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BOOLEAN IsPreBattleInterfaceActive() { return gfPreBattleInterfaceActive; }
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void SetPreBattleInterfaceActive( BOOLEAN fActive ) { gfPreBattleInterfaceActive = fActive; }
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BOOLEAN IsPersistantPBI() { return gfUsePersistantPBI; }
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void SetPersistantPBI( BOOLEAN fPersistant ) { gfUsePersistantPBI = fPersistant; }
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INT32 giHilitedInvolved = 0;
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INT32 giHilitedUninvolved = 0;
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@@ -314,7 +320,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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AbortMovementPlottingMode( );
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}
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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return;
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//CHRISL: If for some reason we're not looking at a valid sector, leave the preBattleInterface.
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@@ -361,7 +367,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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gpBattleGroup = pBattleGroup;
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gfEnteringMapScreen = TRUE;
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gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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return;
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}
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#endif
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@@ -375,7 +381,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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gpBattleGroup = pBattleGroup;
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gfEnteringMapScreen = TRUE;
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gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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return;
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}
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@@ -585,7 +591,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
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gfPBButtonsHidden = TRUE;
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// ARM: this must now be set before any calls utilizing the GetCurrentBattleSectorXYZ() function
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gfPreBattleInterfaceActive = TRUE;
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SetPreBattleInterfaceActive( TRUE );
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CheckForRobotAndIfItsControlled();
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@@ -1211,7 +1217,7 @@ void ScrollPreBattleInterface( BOOLEAN fUp )
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void KillPreBattleInterface()
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{
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if( !gfPreBattleInterfaceActive )
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if( !IsPreBattleInterfaceActive() )
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return;
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fDisableMapInterfaceDueToBattle = FALSE;
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@@ -1234,7 +1240,7 @@ void KillPreBattleInterface()
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MSYS_RemoveRegion( &UninvolvedRegion );
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*/
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gfPreBattleInterfaceActive = FALSE;
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SetPreBattleInterfaceActive( FALSE );
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//UpdateCharRegionHelpText( );
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@@ -2685,17 +2691,17 @@ void HandlePreBattleInterfaceStates()
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if( gfEnteringMapScreenToEnterPreBattleInterface && !gfEnteringMapScreen )
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{
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gfEnteringMapScreenToEnterPreBattleInterface = FALSE;
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if( !gfUsePersistantPBI )
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if( !IsPersistantPBI() )
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{
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InitPreBattleInterface( NULL, FALSE );
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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}
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else
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{
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InitPreBattleInterface( gpBattleGroup, TRUE );
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}
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}
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else if( gfDelayAutoResolveStart && gfPreBattleInterfaceActive )
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else if( gfDelayAutoResolveStart && IsPreBattleInterfaceActive() )
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{
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gfDelayAutoResolveStart = FALSE;
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gfAutomaticallyStartAutoResolve = TRUE;
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@@ -9,7 +9,10 @@ void KillPreBattleInterface();
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void RenderPreBattleInterface();
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void ScrollPreBattleInterface( BOOLEAN fUp );
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extern BOOLEAN gfPreBattleInterfaceActive;
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BOOLEAN IsPreBattleInterfaceActive();
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void SetPreBattleInterfaceActive( BOOLEAN fActive );
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BOOLEAN IsPersistantPBI();
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void SetPersistantPBI( BOOLEAN fPersistant );
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extern BOOLEAN gfDisplayPotentialRetreatPaths;
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extern BOOLEAN gfAutomaticallyStartAutoResolve;
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extern BOOLEAN fDisableMapInterfaceDueToBattle;
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@@ -80,7 +80,6 @@ GROUP *gpPendingSimultaneousGroup = NULL;
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// is the bottom of the map panel dirty?
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extern BOOLEAN fMapScreenBottomDirty;
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extern BOOLEAN gfUsePersistantPBI;
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extern BOOLEAN gfExitViewer;
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BOOLEAN ValidateGroups( GROUP *pGroup );
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@@ -1378,7 +1377,7 @@ BOOLEAN CheckConditionsForBattle( GROUP *pGroup )
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{
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//Prepare for instant autoresolve.
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gfDelayAutoResolveStart = TRUE;
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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if( fMilitiaPresent )
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{
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NotifyPlayerOfInvasionByEnemyForces( pGroup->ubSectorX, pGroup->ubSectorY, 0, TriggerPrebattleInterface );
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@@ -5504,7 +5503,7 @@ void NotifyPlayerOfBloodcatBattle( UINT8 ubSectorX, UINT8 ubSectorY )
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RefreshScreen( NULL );
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}
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, TriggerPrebattleInterface );
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}
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@@ -6209,7 +6208,7 @@ void CheckCombatInSectorDueToUnusualEnemyArrival( UINT8 aTeam, INT16 sX, INT16 s
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{
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//Prepare for instant autoresolve.
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gfDelayAutoResolveStart = TRUE;
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gfUsePersistantPBI = TRUE;
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SetPersistantPBI( TRUE );
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if ( fMilitiaPresent )
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{
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NotifyPlayerOfInvasionByEnemyForces( sX, sY, 0, TriggerPrebattleInterface );
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+30
-32
@@ -578,8 +578,6 @@ extern BOOLEAN fMapScreenBottomDirty;
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extern BOOLEAN fResetTimerForFirstEntryIntoMapScreen;
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extern BOOLEAN gfStartedFromMapScreen;
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extern BOOLEAN gfUsePersistantPBI;
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extern BOOLEAN gfOneFramePauseOnExit;
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// the selected list of mercs
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@@ -6674,7 +6672,7 @@ UINT32 HandleMapUI( )
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bMapZ=gCharactersList[bSelectedInfoChar].usSolID.bSectorZ;
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if( ( sSelMapX != sMapX || sSelMapY != sMapY || iCurrentMapSectorZ != bMapZ ) &&
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( gTacticalStatus.fDidGameJustStart == FALSE ) && ( gfPreBattleInterfaceActive == FALSE ) )
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( gTacticalStatus.fDidGameJustStart == FALSE ) && ( IsPreBattleInterfaceActive() == FALSE ) )
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{
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ChangeSelectedMapSector( sMapX, sMapY, bMapZ );
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@@ -7035,7 +7033,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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case ESC:
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gfDontStartTransitionFromLaptop = TRUE;
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if( gfPreBattleInterfaceActive && !gfPersistantPBI )
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if( IsPreBattleInterfaceActive() && !gfPersistantPBI )
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{ //Non persistant PBI. Allow ESC to close it and return to mapscreen.
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KillPreBattleInterface();
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gpBattleGroup = NULL;
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@@ -7207,7 +7205,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case PGUP:
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if (gfPreBattleInterfaceActive)
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if (IsPreBattleInterfaceActive())
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{
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ScrollPreBattleInterface(TRUE);
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}
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@@ -7220,7 +7218,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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break;
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case PGDN:
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if (gfPreBattleInterfaceActive)
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if (IsPreBattleInterfaceActive())
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{
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ScrollPreBattleInterface(FALSE);
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}
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@@ -7650,7 +7648,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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}
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else
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{
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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{
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//activate autoresolve in prebattle interface.
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ActivatePreBattleAutoresolveAction();
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@@ -7756,7 +7754,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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#endif
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break;
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case 'e':
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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{ //activate enter sector in prebattle interface.
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gfHotKeyEnterSector = TRUE;
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}
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@@ -8194,7 +8192,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
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#endif
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break;
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case 'r':
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if( gfPreBattleInterfaceActive )
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if( IsPreBattleInterfaceActive() )
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{ //activate autoresolve in prebattle interface.
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ActivatePreBattleRetreatAction();
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}
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@@ -9176,7 +9174,7 @@ void PollLeftButtonInMapView( UINT32 *puiNewEvent )
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{
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if ( /*( gTacticalStatus.fDidGameJustStart == TRUE ) || */
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// commented out to allow heli drop off change @/b4 start ;)
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( gfPreBattleInterfaceActive == TRUE ) ||
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( IsPreBattleInterfaceActive() == TRUE ) ||
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( fDisableMapInterfaceDueToBattle == TRUE ) )
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{
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return;
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@@ -9185,7 +9183,7 @@ void PollLeftButtonInMapView( UINT32 *puiNewEvent )
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else
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{
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if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) ||
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( gfPreBattleInterfaceActive == TRUE ) ||
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( IsPreBattleInterfaceActive() == TRUE ) ||
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( fDisableMapInterfaceDueToBattle == TRUE ) )
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{
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return;
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@@ -9293,7 +9291,7 @@ void PollRightButtonInMapView( UINT32 *puiNewEvent )
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// ignore right clicks in the map area if:
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// game just started or we're in the prebattle interface or if we are about to hit pre-battle
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if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) ||
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( gfPreBattleInterfaceActive == TRUE ) ||
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( IsPreBattleInterfaceActive() == TRUE ) ||
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( fDisableMapInterfaceDueToBattle == TRUE ) )
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{
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return;
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@@ -10922,7 +10920,7 @@ void BlitBackgroundToSaveBuffer( void )
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// render character info
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RenderCharacterInfoBackground( );
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}
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else if( gfPreBattleInterfaceActive )
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else if( IsPreBattleInterfaceActive() )
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{
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ForceButtonUnDirty( giMapContractButton );
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ForceButtonUnDirty( giCharInfoButton[ 0 ] );
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@@ -11288,7 +11286,7 @@ void TeamListInfoRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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SOLDIERTYPE *pSoldier = NULL;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11410,7 +11408,7 @@ void TeamListInfoRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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INT32 iValue = 0;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11443,7 +11441,7 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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SOLDIERTYPE *pSoldier = NULL;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11624,7 +11622,7 @@ void TeamListAssignmentRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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INT32 iValue = 0;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11683,7 +11681,7 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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{
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INT32 iValue = 0;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive || fShowMapInventoryPool )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() || fShowMapInventoryPool )
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{
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return;
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}
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@@ -11805,7 +11803,7 @@ void TeamListDestinationRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
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INT32 iValue = -1;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11857,7 +11855,7 @@ void TeamListSleepRegionBtnCallBack( MOUSE_REGION *pRegion, INT32 iReason )
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SOLDIERTYPE *pSoldier = NULL;
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if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
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if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
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{
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return;
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}
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@@ -11946,7 +11944,7 @@ void TeamListSleepRegionMvtCallBack( MOUSE_REGION *pRegion, INT32 iReason )
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INT32 iValue = -1;
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|
||||
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
|
||||
if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -12062,7 +12060,7 @@ void TeamListContractRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
|
||||
INT32 iValue = 0;
|
||||
|
||||
|
||||
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
|
||||
if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -12126,7 +12124,7 @@ void TeamListContractRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
|
||||
INT32 iValue = -1;
|
||||
|
||||
|
||||
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive )
|
||||
if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -13498,7 +13496,7 @@ void FaceRegionBtnCallback( MOUSE_REGION *pRegion, INT32 iReason )
|
||||
return;
|
||||
}
|
||||
|
||||
if( gfPreBattleInterfaceActive == TRUE )
|
||||
if( IsPreBattleInterfaceActive() == TRUE )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -13736,7 +13734,7 @@ void UpdateStatusOfMapSortButtons( void )
|
||||
static BOOLEAN fShownLastTime = FALSE;
|
||||
|
||||
|
||||
if( ( gfPreBattleInterfaceActive ) || fShowInventoryFlag )
|
||||
if( ( IsPreBattleInterfaceActive() ) || fShowInventoryFlag )
|
||||
{
|
||||
if ( fShownLastTime )
|
||||
{
|
||||
@@ -13752,7 +13750,7 @@ void UpdateStatusOfMapSortButtons( void )
|
||||
HideButton( giMapMPButton[ iCounter ] );
|
||||
}
|
||||
}
|
||||
if ( gfPreBattleInterfaceActive )
|
||||
if ( IsPreBattleInterfaceActive() )
|
||||
{
|
||||
HideButton( giCharInfoButton[ 0 ] );
|
||||
HideButton( giCharInfoButton[ 1 ] );
|
||||
@@ -14112,7 +14110,7 @@ void MonitorMapUIMessage( void )
|
||||
|
||||
void HandlePreBattleInterfaceWithInventoryPanelUp( void )
|
||||
{
|
||||
if( ( gfPreBattleInterfaceActive == TRUE ) && ( fShowInventoryFlag == TRUE ) )
|
||||
if( ( IsPreBattleInterfaceActive() == TRUE ) && ( fShowInventoryFlag == TRUE ) )
|
||||
{
|
||||
if( fShowDescriptionFlag == TRUE )
|
||||
{
|
||||
@@ -14334,7 +14332,7 @@ BOOLEAN CharacterIsInLoadedSectorAndWantsToMoveInventoryButIsNotAllowed( INT16 b
|
||||
|
||||
void UpdateTheStateOfTheNextPrevMapScreenCharacterButtons( void )
|
||||
{
|
||||
if( gfPreBattleInterfaceActive )
|
||||
if( IsPreBattleInterfaceActive() )
|
||||
{
|
||||
if( IsMapScreenHelpTextUp() )
|
||||
{
|
||||
@@ -15169,7 +15167,7 @@ BOOLEAN CanToggleSelectedCharInventory( void )
|
||||
SOLDIERTYPE *pSoldier = NULL;
|
||||
|
||||
|
||||
if( gfPreBattleInterfaceActive == TRUE )
|
||||
if( IsPreBattleInterfaceActive() == TRUE )
|
||||
{
|
||||
return(FALSE);
|
||||
}
|
||||
@@ -15293,7 +15291,7 @@ void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
|
||||
if( fShowMapInventoryPool )
|
||||
return;
|
||||
|
||||
if ( gfPreBattleInterfaceActive )
|
||||
if ( IsPreBattleInterfaceActive() )
|
||||
return;
|
||||
|
||||
if( !IsTheCursorAllowedToHighLightThisSector( sMapX, sMapY ) )
|
||||
@@ -17196,7 +17194,7 @@ void RequestContractMenu( void )
|
||||
return;
|
||||
}
|
||||
|
||||
if( gfPreBattleInterfaceActive == TRUE )
|
||||
if( IsPreBattleInterfaceActive() == TRUE )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -17253,7 +17251,7 @@ void ChangeCharacterListSortMethod( INT32 iValue )
|
||||
return;
|
||||
}
|
||||
|
||||
if( gfPreBattleInterfaceActive == TRUE )
|
||||
if( IsPreBattleInterfaceActive() == TRUE )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -178,8 +178,6 @@ INT8 gbRegToElitePromotions = 0;
|
||||
INT8 gbMilitiaPromotions = 0;
|
||||
|
||||
|
||||
extern BOOLEAN gfUsePersistantPBI;
|
||||
|
||||
BOOLEAN gfUseAlternateMap = FALSE;
|
||||
// whether or not we have found Orta yet
|
||||
BOOLEAN fFoundOrta = FALSE;
|
||||
@@ -6527,7 +6525,7 @@ BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSect
|
||||
gfEnteringMapScreen = TRUE;
|
||||
gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
|
||||
gfAutomaticallyStartAutoResolve = TRUE;
|
||||
gfUsePersistantPBI = FALSE;
|
||||
SetPersistantPBI( FALSE );
|
||||
gubPBSectorX = (UINT8)pSectorX;
|
||||
gubPBSectorY = (UINT8)pSectorY;
|
||||
gubPBSectorZ = (UINT8)pSectorZ;
|
||||
|
||||
@@ -239,7 +239,7 @@ BOOLEAN BeginAirRaid( )
|
||||
|
||||
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,"BeginAirRaid: in pre-battle interface?");
|
||||
// ( unless we are in prebattle interface, then ignore... )
|
||||
if ( gfPreBattleInterfaceActive )
|
||||
if ( IsPreBattleInterfaceActive() )
|
||||
{
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user