Wrap PBI status flags in accessors

gfPreBattleInterfaceActive and gfUsePersistantPBI are now file-static in
PreBattle Interface.cpp, reached only through Is/Set accessors declared in
the header. No behavior change: getters return BOOLEAN so ==TRUE/==FALSE
sites are untouched semantically.

Verify: grep 'gfPreBattleInterfaceActive\|gfUsePersistantPBI' across the tree
hits only the two static definitions, the four accessor bodies (all in
PreBattle Interface.cpp), and two commented-out Asserts in Strategic
Movement.cpp. Every other former site now calls an accessor. Build: JA2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-08-02 14:58:24 -03:00
committed by majcosta
co-authored by Claude Opus 4.8
parent d683cdeb64
commit dbf6e1cd10
11 changed files with 68 additions and 64 deletions
+1 -1
View File
@@ -427,7 +427,7 @@ UINT32 MainGameScreenHandle(void)
// WANNE: Never show the helpscreen when leaving editor and going to the tactical game
#ifndef JA2EDITOR
if( !gfPreBattleInterfaceActive && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) )
if( !IsPreBattleInterfaceActive() && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) )
{
// handle the help screen
HelpScreenHandler();