Wrap PBI status flags in accessors

gfPreBattleInterfaceActive and gfUsePersistantPBI are now file-static in
PreBattle Interface.cpp, reached only through Is/Set accessors declared in
the header. No behavior change: getters return BOOLEAN so ==TRUE/==FALSE
sites are untouched semantically.

Verify: grep 'gfPreBattleInterfaceActive\|gfUsePersistantPBI' across the tree
hits only the two static definitions, the four accessor bodies (all in
PreBattle Interface.cpp), and two commented-out Asserts in Strategic
Movement.cpp. Every other former site now calls an accessor. Build: JA2.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Marco Antonio J. Costa
2026-08-02 14:58:24 -03:00
committed by majcosta
co-authored by Claude Opus 4.8
parent d683cdeb64
commit dbf6e1cd10
11 changed files with 68 additions and 64 deletions
+1 -1
View File
@@ -427,7 +427,7 @@ UINT32 MainGameScreenHandle(void)
// WANNE: Never show the helpscreen when leaving editor and going to the tactical game // WANNE: Never show the helpscreen when leaving editor and going to the tactical game
#ifndef JA2EDITOR #ifndef JA2EDITOR
if( !gfPreBattleInterfaceActive && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) ) if( !IsPreBattleInterfaceActive() && ShouldTheHelpScreenComeUp( HELP_SCREEN_TACTICAL, FALSE ) )
{ {
// handle the help screen // handle the help screen
HelpScreenHandler(); HelpScreenHandler();
+2 -2
View File
@@ -5867,7 +5867,7 @@ BOOLEAN GetCurrentBattleSectorXYZ( INT16 *psSectorX, INT16 *psSectorY, INT16 *ps
*psSectorZ = 0; *psSectorZ = 0;
return TRUE; return TRUE;
} }
else if( gfPreBattleInterfaceActive ) else if( IsPreBattleInterfaceActive() )
{ {
*psSectorX = gubPBSectorX; *psSectorX = gubPBSectorX;
*psSectorY = gubPBSectorY; *psSectorY = gubPBSectorY;
@@ -5905,7 +5905,7 @@ BOOLEAN GetCurrentBattleSectorXYZAndReturnTRUEIfThereIsABattle( INT16 *psSectorX
*psSectorZ = 0; *psSectorZ = 0;
return TRUE; return TRUE;
} }
else if( gfPreBattleInterfaceActive ) else if( IsPreBattleInterfaceActive() )
{ {
*psSectorX = gubPBSectorX; *psSectorX = gubPBSectorX;
*psSectorY = gubPBSectorY; *psSectorY = gubPBSectorY;
+1 -1
View File
@@ -1942,7 +1942,7 @@ BOOLEAN AllowedToExitFromMapscreenTo( INT8 bExitToWhere )
} }
// battle about to occur? // battle about to occur?
if( ( fDisableDueToBattleRoster ) || ( fDisableMapInterfaceDueToBattle ) || ( gfPreBattleInterfaceActive )) if( ( fDisableDueToBattleRoster ) || ( fDisableMapInterfaceDueToBattle ) || ( IsPreBattleInterfaceActive() ))
{ {
return( FALSE ); return( FALSE );
} }
+7 -7
View File
@@ -1250,7 +1250,7 @@ void JumpToLevel( INT32 iLevel )
return; return;
} }
if( gfPreBattleInterfaceActive == TRUE ) if( IsPreBattleInterfaceActive() == TRUE )
{ {
return; return;
} }
@@ -2164,7 +2164,7 @@ void UpdateMapScreenAssignmentPositions( void )
if( bSelectedAssignChar == -1 ) if( bSelectedAssignChar == -1 )
{ {
if( gfPreBattleInterfaceActive == FALSE ) if( IsPreBattleInterfaceActive() == FALSE )
{ {
giBoxY = 0; giBoxY = 0;
} }
@@ -2173,14 +2173,14 @@ void UpdateMapScreenAssignmentPositions( void )
if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE ) if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE )
{ {
if( gfPreBattleInterfaceActive == FALSE ) if( IsPreBattleInterfaceActive() == FALSE )
{ {
giBoxY = 0; giBoxY = 0;
} }
return; return;
} }
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ {
// do nothing // do nothing
} }
@@ -2325,7 +2325,7 @@ void UpdateMapScreenMilitiaControlPositions( void )
if( bSelectedAssignChar == -1 ) if( bSelectedAssignChar == -1 )
{ {
if( gfPreBattleInterfaceActive == FALSE ) if( IsPreBattleInterfaceActive() == FALSE )
{ {
giBoxY = 0; giBoxY = 0;
} }
@@ -2334,14 +2334,14 @@ void UpdateMapScreenMilitiaControlPositions( void )
if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE ) if( gCharactersList[ bSelectedAssignChar ].fValid == FALSE )
{ {
if( gfPreBattleInterfaceActive == FALSE ) if( IsPreBattleInterfaceActive() == FALSE )
{ {
giBoxY = 0; giBoxY = 0;
} }
return; return;
} }
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ {
// do nothing // do nothing
} }
+1 -1
View File
@@ -395,7 +395,7 @@ void CheckForMeanwhileOKStart( )
if ( gfMeanwhileTryingToStart ) if ( gfMeanwhileTryingToStart )
{ {
// Are we in prebattle interface? // Are we in prebattle interface?
if ( gfPreBattleInterfaceActive ) if ( IsPreBattleInterfaceActive() )
{ {
return; return;
} }
+17 -11
View File
@@ -142,7 +142,7 @@ SOLDIERTYPE* UninvolvedSoldier( INT32 index );
MOUSE_REGION PBInterfaceBlanket; MOUSE_REGION PBInterfaceBlanket;
BOOLEAN gfPreBattleInterfaceActive = FALSE; static BOOLEAN gfPreBattleInterfaceActive = FALSE;
UINT32 iPBButton[3] = {0,0,0}; UINT32 iPBButton[3] = {0,0,0};
UINT32 iPBButtonImage[3] = {0,0,0}; UINT32 iPBButtonImage[3] = {0,0,0};
// WDS Graphics bug die to uninitialized variable // WDS Graphics bug die to uninitialized variable
@@ -208,7 +208,13 @@ extern UINT8 gubPBSectorZ = 0;
BOOLEAN gfCantRetreatInPBI = FALSE; BOOLEAN gfCantRetreatInPBI = FALSE;
//SAVE END //SAVE END
BOOLEAN gfUsePersistantPBI = FALSE; static BOOLEAN gfUsePersistantPBI = FALSE;
BOOLEAN IsPreBattleInterfaceActive() { return gfPreBattleInterfaceActive; }
void SetPreBattleInterfaceActive( BOOLEAN fActive ) { gfPreBattleInterfaceActive = fActive; }
BOOLEAN IsPersistantPBI() { return gfUsePersistantPBI; }
void SetPersistantPBI( BOOLEAN fPersistant ) { gfUsePersistantPBI = fPersistant; }
INT32 giHilitedInvolved = 0; INT32 giHilitedInvolved = 0;
INT32 giHilitedUninvolved = 0; INT32 giHilitedUninvolved = 0;
@@ -314,7 +320,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
AbortMovementPlottingMode( ); AbortMovementPlottingMode( );
} }
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
return; return;
//CHRISL: If for some reason we're not looking at a valid sector, leave the preBattleInterface. //CHRISL: If for some reason we're not looking at a valid sector, leave the preBattleInterface.
@@ -361,7 +367,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
gpBattleGroup = pBattleGroup; gpBattleGroup = pBattleGroup;
gfEnteringMapScreen = TRUE; gfEnteringMapScreen = TRUE;
gfEnteringMapScreenToEnterPreBattleInterface = TRUE; gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
return; return;
} }
#endif #endif
@@ -375,7 +381,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
gpBattleGroup = pBattleGroup; gpBattleGroup = pBattleGroup;
gfEnteringMapScreen = TRUE; gfEnteringMapScreen = TRUE;
gfEnteringMapScreenToEnterPreBattleInterface = TRUE; gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
return; return;
} }
@@ -585,7 +591,7 @@ void InitPreBattleInterface( GROUP *pBattleGroup, BOOLEAN fPersistantPBI )
gfPBButtonsHidden = TRUE; gfPBButtonsHidden = TRUE;
// ARM: this must now be set before any calls utilizing the GetCurrentBattleSectorXYZ() function // ARM: this must now be set before any calls utilizing the GetCurrentBattleSectorXYZ() function
gfPreBattleInterfaceActive = TRUE; SetPreBattleInterfaceActive( TRUE );
CheckForRobotAndIfItsControlled(); CheckForRobotAndIfItsControlled();
@@ -1211,7 +1217,7 @@ void ScrollPreBattleInterface( BOOLEAN fUp )
void KillPreBattleInterface() void KillPreBattleInterface()
{ {
if( !gfPreBattleInterfaceActive ) if( !IsPreBattleInterfaceActive() )
return; return;
fDisableMapInterfaceDueToBattle = FALSE; fDisableMapInterfaceDueToBattle = FALSE;
@@ -1234,7 +1240,7 @@ void KillPreBattleInterface()
MSYS_RemoveRegion( &UninvolvedRegion ); MSYS_RemoveRegion( &UninvolvedRegion );
*/ */
gfPreBattleInterfaceActive = FALSE; SetPreBattleInterfaceActive( FALSE );
//UpdateCharRegionHelpText( ); //UpdateCharRegionHelpText( );
@@ -2685,17 +2691,17 @@ void HandlePreBattleInterfaceStates()
if( gfEnteringMapScreenToEnterPreBattleInterface && !gfEnteringMapScreen ) if( gfEnteringMapScreenToEnterPreBattleInterface && !gfEnteringMapScreen )
{ {
gfEnteringMapScreenToEnterPreBattleInterface = FALSE; gfEnteringMapScreenToEnterPreBattleInterface = FALSE;
if( !gfUsePersistantPBI ) if( !IsPersistantPBI() )
{ {
InitPreBattleInterface( NULL, FALSE ); InitPreBattleInterface( NULL, FALSE );
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
} }
else else
{ {
InitPreBattleInterface( gpBattleGroup, TRUE ); InitPreBattleInterface( gpBattleGroup, TRUE );
} }
} }
else if( gfDelayAutoResolveStart && gfPreBattleInterfaceActive ) else if( gfDelayAutoResolveStart && IsPreBattleInterfaceActive() )
{ {
gfDelayAutoResolveStart = FALSE; gfDelayAutoResolveStart = FALSE;
gfAutomaticallyStartAutoResolve = TRUE; gfAutomaticallyStartAutoResolve = TRUE;
+4 -1
View File
@@ -9,7 +9,10 @@ void KillPreBattleInterface();
void RenderPreBattleInterface(); void RenderPreBattleInterface();
void ScrollPreBattleInterface( BOOLEAN fUp ); void ScrollPreBattleInterface( BOOLEAN fUp );
extern BOOLEAN gfPreBattleInterfaceActive; BOOLEAN IsPreBattleInterfaceActive();
void SetPreBattleInterfaceActive( BOOLEAN fActive );
BOOLEAN IsPersistantPBI();
void SetPersistantPBI( BOOLEAN fPersistant );
extern BOOLEAN gfDisplayPotentialRetreatPaths; extern BOOLEAN gfDisplayPotentialRetreatPaths;
extern BOOLEAN gfAutomaticallyStartAutoResolve; extern BOOLEAN gfAutomaticallyStartAutoResolve;
extern BOOLEAN fDisableMapInterfaceDueToBattle; extern BOOLEAN fDisableMapInterfaceDueToBattle;
+3 -4
View File
@@ -80,7 +80,6 @@ GROUP *gpPendingSimultaneousGroup = NULL;
// is the bottom of the map panel dirty? // is the bottom of the map panel dirty?
extern BOOLEAN fMapScreenBottomDirty; extern BOOLEAN fMapScreenBottomDirty;
extern BOOLEAN gfUsePersistantPBI;
extern BOOLEAN gfExitViewer; extern BOOLEAN gfExitViewer;
BOOLEAN ValidateGroups( GROUP *pGroup ); BOOLEAN ValidateGroups( GROUP *pGroup );
@@ -1378,7 +1377,7 @@ BOOLEAN CheckConditionsForBattle( GROUP *pGroup )
{ {
//Prepare for instant autoresolve. //Prepare for instant autoresolve.
gfDelayAutoResolveStart = TRUE; gfDelayAutoResolveStart = TRUE;
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
if( fMilitiaPresent ) if( fMilitiaPresent )
{ {
NotifyPlayerOfInvasionByEnemyForces( pGroup->ubSectorX, pGroup->ubSectorY, 0, TriggerPrebattleInterface ); NotifyPlayerOfInvasionByEnemyForces( pGroup->ubSectorX, pGroup->ubSectorY, 0, TriggerPrebattleInterface );
@@ -5504,7 +5503,7 @@ void NotifyPlayerOfBloodcatBattle( UINT8 ubSectorX, UINT8 ubSectorY )
RefreshScreen( NULL ); RefreshScreen( NULL );
} }
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, TriggerPrebattleInterface ); DoScreenIndependantMessageBox( str, MSG_BOX_FLAG_OK, TriggerPrebattleInterface );
} }
@@ -6209,7 +6208,7 @@ void CheckCombatInSectorDueToUnusualEnemyArrival( UINT8 aTeam, INT16 sX, INT16 s
{ {
//Prepare for instant autoresolve. //Prepare for instant autoresolve.
gfDelayAutoResolveStart = TRUE; gfDelayAutoResolveStart = TRUE;
gfUsePersistantPBI = TRUE; SetPersistantPBI( TRUE );
if ( fMilitiaPresent ) if ( fMilitiaPresent )
{ {
NotifyPlayerOfInvasionByEnemyForces( sX, sY, 0, TriggerPrebattleInterface ); NotifyPlayerOfInvasionByEnemyForces( sX, sY, 0, TriggerPrebattleInterface );
+30 -32
View File
@@ -578,8 +578,6 @@ extern BOOLEAN fMapScreenBottomDirty;
extern BOOLEAN fResetTimerForFirstEntryIntoMapScreen; extern BOOLEAN fResetTimerForFirstEntryIntoMapScreen;
extern BOOLEAN gfStartedFromMapScreen; extern BOOLEAN gfStartedFromMapScreen;
extern BOOLEAN gfUsePersistantPBI;
extern BOOLEAN gfOneFramePauseOnExit; extern BOOLEAN gfOneFramePauseOnExit;
// the selected list of mercs // the selected list of mercs
@@ -6674,7 +6672,7 @@ UINT32 HandleMapUI( )
bMapZ=gCharactersList[bSelectedInfoChar].usSolID.bSectorZ; bMapZ=gCharactersList[bSelectedInfoChar].usSolID.bSectorZ;
if( ( sSelMapX != sMapX || sSelMapY != sMapY || iCurrentMapSectorZ != bMapZ ) && if( ( sSelMapX != sMapX || sSelMapY != sMapY || iCurrentMapSectorZ != bMapZ ) &&
( gTacticalStatus.fDidGameJustStart == FALSE ) && ( gfPreBattleInterfaceActive == FALSE ) ) ( gTacticalStatus.fDidGameJustStart == FALSE ) && ( IsPreBattleInterfaceActive() == FALSE ) )
{ {
ChangeSelectedMapSector( sMapX, sMapY, bMapZ ); ChangeSelectedMapSector( sMapX, sMapY, bMapZ );
@@ -7035,7 +7033,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
case ESC: case ESC:
gfDontStartTransitionFromLaptop = TRUE; gfDontStartTransitionFromLaptop = TRUE;
if( gfPreBattleInterfaceActive && !gfPersistantPBI ) if( IsPreBattleInterfaceActive() && !gfPersistantPBI )
{ //Non persistant PBI. Allow ESC to close it and return to mapscreen. { //Non persistant PBI. Allow ESC to close it and return to mapscreen.
KillPreBattleInterface(); KillPreBattleInterface();
gpBattleGroup = NULL; gpBattleGroup = NULL;
@@ -7207,7 +7205,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
break; break;
case PGUP: case PGUP:
if (gfPreBattleInterfaceActive) if (IsPreBattleInterfaceActive())
{ {
ScrollPreBattleInterface(TRUE); ScrollPreBattleInterface(TRUE);
} }
@@ -7220,7 +7218,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
break; break;
case PGDN: case PGDN:
if (gfPreBattleInterfaceActive) if (IsPreBattleInterfaceActive())
{ {
ScrollPreBattleInterface(FALSE); ScrollPreBattleInterface(FALSE);
} }
@@ -7650,7 +7648,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
} }
else else
{ {
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ {
//activate autoresolve in prebattle interface. //activate autoresolve in prebattle interface.
ActivatePreBattleAutoresolveAction(); ActivatePreBattleAutoresolveAction();
@@ -7756,7 +7754,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
#endif #endif
break; break;
case 'e': case 'e':
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ //activate enter sector in prebattle interface. { //activate enter sector in prebattle interface.
gfHotKeyEnterSector = TRUE; gfHotKeyEnterSector = TRUE;
} }
@@ -8194,7 +8192,7 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
#endif #endif
break; break;
case 'r': case 'r':
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ //activate autoresolve in prebattle interface. { //activate autoresolve in prebattle interface.
ActivatePreBattleRetreatAction(); ActivatePreBattleRetreatAction();
} }
@@ -9176,7 +9174,7 @@ void PollLeftButtonInMapView( UINT32 *puiNewEvent )
{ {
if ( /*( gTacticalStatus.fDidGameJustStart == TRUE ) || */ if ( /*( gTacticalStatus.fDidGameJustStart == TRUE ) || */
// commented out to allow heli drop off change @/b4 start ;) // commented out to allow heli drop off change @/b4 start ;)
( gfPreBattleInterfaceActive == TRUE ) || ( IsPreBattleInterfaceActive() == TRUE ) ||
( fDisableMapInterfaceDueToBattle == TRUE ) ) ( fDisableMapInterfaceDueToBattle == TRUE ) )
{ {
return; return;
@@ -9185,7 +9183,7 @@ void PollLeftButtonInMapView( UINT32 *puiNewEvent )
else else
{ {
if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) || if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) ||
( gfPreBattleInterfaceActive == TRUE ) || ( IsPreBattleInterfaceActive() == TRUE ) ||
( fDisableMapInterfaceDueToBattle == TRUE ) ) ( fDisableMapInterfaceDueToBattle == TRUE ) )
{ {
return; return;
@@ -9293,7 +9291,7 @@ void PollRightButtonInMapView( UINT32 *puiNewEvent )
// ignore right clicks in the map area if: // ignore right clicks in the map area if:
// game just started or we're in the prebattle interface or if we are about to hit pre-battle // game just started or we're in the prebattle interface or if we are about to hit pre-battle
if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) || if ( ( gTacticalStatus.fDidGameJustStart == TRUE ) ||
( gfPreBattleInterfaceActive == TRUE ) || ( IsPreBattleInterfaceActive() == TRUE ) ||
( fDisableMapInterfaceDueToBattle == TRUE ) ) ( fDisableMapInterfaceDueToBattle == TRUE ) )
{ {
return; return;
@@ -10922,7 +10920,7 @@ void BlitBackgroundToSaveBuffer( void )
// render character info // render character info
RenderCharacterInfoBackground( ); RenderCharacterInfoBackground( );
} }
else if( gfPreBattleInterfaceActive ) else if( IsPreBattleInterfaceActive() )
{ {
ForceButtonUnDirty( giMapContractButton ); ForceButtonUnDirty( giMapContractButton );
ForceButtonUnDirty( giCharInfoButton[ 0 ] ); ForceButtonUnDirty( giCharInfoButton[ 0 ] );
@@ -11288,7 +11286,7 @@ void TeamListInfoRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
SOLDIERTYPE *pSoldier = NULL; SOLDIERTYPE *pSoldier = NULL;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11410,7 +11408,7 @@ void TeamListInfoRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = 0; INT32 iValue = 0;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11443,7 +11441,7 @@ void TeamListAssignmentRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
SOLDIERTYPE *pSoldier = NULL; SOLDIERTYPE *pSoldier = NULL;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11624,7 +11622,7 @@ void TeamListAssignmentRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = 0; INT32 iValue = 0;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11683,7 +11681,7 @@ void TeamListDestinationRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
{ {
INT32 iValue = 0; INT32 iValue = 0;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive || fShowMapInventoryPool ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() || fShowMapInventoryPool )
{ {
return; return;
} }
@@ -11805,7 +11803,7 @@ void TeamListDestinationRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = -1; INT32 iValue = -1;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11857,7 +11855,7 @@ void TeamListSleepRegionBtnCallBack( MOUSE_REGION *pRegion, INT32 iReason )
SOLDIERTYPE *pSoldier = NULL; SOLDIERTYPE *pSoldier = NULL;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -11946,7 +11944,7 @@ void TeamListSleepRegionMvtCallBack( MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = -1; INT32 iValue = -1;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -12062,7 +12060,7 @@ void TeamListContractRegionBtnCallBack(MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = 0; INT32 iValue = 0;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -12126,7 +12124,7 @@ void TeamListContractRegionMvtCallBack(MOUSE_REGION *pRegion, INT32 iReason )
INT32 iValue = -1; INT32 iValue = -1;
if( fLockOutMapScreenInterface || gfPreBattleInterfaceActive ) if( fLockOutMapScreenInterface || IsPreBattleInterfaceActive() )
{ {
return; return;
} }
@@ -13498,7 +13496,7 @@ void FaceRegionBtnCallback( MOUSE_REGION *pRegion, INT32 iReason )
return; return;
} }
if( gfPreBattleInterfaceActive == TRUE ) if( IsPreBattleInterfaceActive() == TRUE )
{ {
return; return;
} }
@@ -13736,7 +13734,7 @@ void UpdateStatusOfMapSortButtons( void )
static BOOLEAN fShownLastTime = FALSE; static BOOLEAN fShownLastTime = FALSE;
if( ( gfPreBattleInterfaceActive ) || fShowInventoryFlag ) if( ( IsPreBattleInterfaceActive() ) || fShowInventoryFlag )
{ {
if ( fShownLastTime ) if ( fShownLastTime )
{ {
@@ -13752,7 +13750,7 @@ void UpdateStatusOfMapSortButtons( void )
HideButton( giMapMPButton[ iCounter ] ); HideButton( giMapMPButton[ iCounter ] );
} }
} }
if ( gfPreBattleInterfaceActive ) if ( IsPreBattleInterfaceActive() )
{ {
HideButton( giCharInfoButton[ 0 ] ); HideButton( giCharInfoButton[ 0 ] );
HideButton( giCharInfoButton[ 1 ] ); HideButton( giCharInfoButton[ 1 ] );
@@ -14112,7 +14110,7 @@ void MonitorMapUIMessage( void )
void HandlePreBattleInterfaceWithInventoryPanelUp( void ) void HandlePreBattleInterfaceWithInventoryPanelUp( void )
{ {
if( ( gfPreBattleInterfaceActive == TRUE ) && ( fShowInventoryFlag == TRUE ) ) if( ( IsPreBattleInterfaceActive() == TRUE ) && ( fShowInventoryFlag == TRUE ) )
{ {
if( fShowDescriptionFlag == TRUE ) if( fShowDescriptionFlag == TRUE )
{ {
@@ -14334,7 +14332,7 @@ BOOLEAN CharacterIsInLoadedSectorAndWantsToMoveInventoryButIsNotAllowed( INT16 b
void UpdateTheStateOfTheNextPrevMapScreenCharacterButtons( void ) void UpdateTheStateOfTheNextPrevMapScreenCharacterButtons( void )
{ {
if( gfPreBattleInterfaceActive ) if( IsPreBattleInterfaceActive() )
{ {
if( IsMapScreenHelpTextUp() ) if( IsMapScreenHelpTextUp() )
{ {
@@ -15169,7 +15167,7 @@ BOOLEAN CanToggleSelectedCharInventory( void )
SOLDIERTYPE *pSoldier = NULL; SOLDIERTYPE *pSoldier = NULL;
if( gfPreBattleInterfaceActive == TRUE ) if( IsPreBattleInterfaceActive() == TRUE )
{ {
return(FALSE); return(FALSE);
} }
@@ -15293,7 +15291,7 @@ void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
if( fShowMapInventoryPool ) if( fShowMapInventoryPool )
return; return;
if ( gfPreBattleInterfaceActive ) if ( IsPreBattleInterfaceActive() )
return; return;
if( !IsTheCursorAllowedToHighLightThisSector( sMapX, sMapY ) ) if( !IsTheCursorAllowedToHighLightThisSector( sMapX, sMapY ) )
@@ -17196,7 +17194,7 @@ void RequestContractMenu( void )
return; return;
} }
if( gfPreBattleInterfaceActive == TRUE ) if( IsPreBattleInterfaceActive() == TRUE )
{ {
return; return;
} }
@@ -17253,7 +17251,7 @@ void ChangeCharacterListSortMethod( INT32 iValue )
return; return;
} }
if( gfPreBattleInterfaceActive == TRUE ) if( IsPreBattleInterfaceActive() == TRUE )
{ {
return; return;
} }
+1 -3
View File
@@ -178,8 +178,6 @@ INT8 gbRegToElitePromotions = 0;
INT8 gbMilitiaPromotions = 0; INT8 gbMilitiaPromotions = 0;
extern BOOLEAN gfUsePersistantPBI;
BOOLEAN gfUseAlternateMap = FALSE; BOOLEAN gfUseAlternateMap = FALSE;
// whether or not we have found Orta yet // whether or not we have found Orta yet
BOOLEAN fFoundOrta = FALSE; BOOLEAN fFoundOrta = FALSE;
@@ -6527,7 +6525,7 @@ BOOLEAN HandlePotentialBringUpAutoresolveToFinishBattle( int pSectorX, int pSect
gfEnteringMapScreen = TRUE; gfEnteringMapScreen = TRUE;
gfEnteringMapScreenToEnterPreBattleInterface = TRUE; gfEnteringMapScreenToEnterPreBattleInterface = TRUE;
gfAutomaticallyStartAutoResolve = TRUE; gfAutomaticallyStartAutoResolve = TRUE;
gfUsePersistantPBI = FALSE; SetPersistantPBI( FALSE );
gubPBSectorX = (UINT8)pSectorX; gubPBSectorX = (UINT8)pSectorX;
gubPBSectorY = (UINT8)pSectorY; gubPBSectorY = (UINT8)pSectorY;
gubPBSectorZ = (UINT8)pSectorZ; gubPBSectorZ = (UINT8)pSectorZ;
+1 -1
View File
@@ -239,7 +239,7 @@ BOOLEAN BeginAirRaid( )
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,"BeginAirRaid: in pre-battle interface?"); DebugMsg(TOPIC_JA2,DBG_LEVEL_3,"BeginAirRaid: in pre-battle interface?");
// ( unless we are in prebattle interface, then ignore... ) // ( unless we are in prebattle interface, then ignore... )
if ( gfPreBattleInterfaceActive ) if ( IsPreBattleInterfaceActive() )
{ {
return( FALSE ); return( FALSE );
} }