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Fixed print screen for full-screen mode
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1039 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -276,7 +276,7 @@ BOOLEAN InitializeVideoManager(HINSTANCE hInstance, UINT16 usCommandShow, void *
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window.top = window.top;
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}
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else
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hWindow = CreateWindowEx(WS_EX_TOPMOST, (LPCSTR) ClassName, (LPCSTR)ClassName, WS_POPUP | WS_VISIBLE, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
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hWindow = CreateWindowEx(WS_EX_TOPMOST, (LPCSTR) ClassName, (LPCSTR)ClassName, WS_POPUP | WS_VISIBLE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, hInstance, NULL);
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if (hWindow == NULL)
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{
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@@ -1881,8 +1881,8 @@ void RefreshScreen(void *DummyVariable)
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do
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{
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ReturnCode = IDirectDrawSurface2_SGPBltFast(pTmpBuffer, 0, 0, gpPrimarySurface, &rcWindow, DDBLTFAST_NOCOLORKEY);
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if ((ReturnCode != DD_OK)&&(ReturnCode != DDERR_WASSTILLDRAWING))
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ReturnCode = IDirectDrawSurface2_SGPBltFast(pTmpBuffer, 0, 0, gpPrimarySurface, &rcWindow, DDBLTFAST_NOCOLORKEY);
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if ((ReturnCode != DD_OK)&&(ReturnCode != DDERR_WASSTILLDRAWING))
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{
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DirectXAttempt ( ReturnCode, __LINE__, __FILE__ );
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}
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