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Bugfix: Corrected the shopkeeper interface so that the clock and town strings are displayed in the correct location.
Bugfix: Added a condition so that the clock doesn't try to display on the SM Panel while in NIV mode. It was displaying, just hidden under the radar screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2734,7 +2734,9 @@ void RenderSMPanel( BOOLEAN *pfDirty )
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if( fRenderRadarScreen == TRUE )
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{
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// Render clock
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RenderClock( INTERFACE_CLOCK_X, INTERFACE_CLOCK_Y );
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// CHRISL: If we're in NIV mode, don't render the clock on the SM panel
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if(UsingNewInventorySystem() == false)
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RenderClock( INTERFACE_CLOCK_X, INTERFACE_CLOCK_Y );
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CreateMouseRegionForPauseOfClock( INTERFACE_CLOCK_X, INTERFACE_CLOCK_Y );
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// CHRISL: Change function call to include X,Y coordinates.
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RenderTownIDString( LOCATION_NAME_X, LOCATION_NAME_Y );
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@@ -42,6 +42,11 @@ typedef enum
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#define SHOW_LOCATOR_NORMAL 1
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#define SHOW_LOCATOR_FAST 2
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extern int INTERFACE_CLOCK_X;
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extern int INTERFACE_CLOCK_Y;
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extern int LOCATION_NAME_X;
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extern int LOCATION_NAME_Y;
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BOOLEAN CreateSMPanelButtons( );
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void RemoveSMPanelButtons( );
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BOOLEAN InitializeSMPanel( );
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@@ -1396,9 +1396,13 @@ void HandleShopKeeperInterface()
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fInterfacePanelDirty = DIRTYLEVEL0;
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}
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RenderClock( CLOCK_X, CLOCK_Y );
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// CHRISL: If in NIV mode, don't display the clock
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//RenderClock( CLOCK_X, CLOCK_Y );
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if( UsingNewInventorySystem() == false )
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RenderClock( INTERFACE_CLOCK_X, INTERFACE_CLOCK_Y );
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// CHRISL: Added X,Y parameters to allow control of TownID string placement.
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RenderTownIDString( CLOCK_X, (CLOCK_Y - 29) );
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//RenderTownIDString( CLOCK_X, (CLOCK_Y - 29) );
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RenderTownIDString( LOCATION_NAME_X, LOCATION_NAME_Y );
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//ATM:
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// RenderSkiAtmPanel();
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@@ -1543,9 +1547,13 @@ BOOLEAN RenderShopKeeperInterface()
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CrossOutUnwantedItems( );
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//Render the clock and the town name
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RenderClock( CLOCK_X, CLOCK_Y );
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// CHRISL: If in NIV mode, don't display the clock
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//RenderClock( CLOCK_X, CLOCK_Y );
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if( UsingNewInventorySystem() == false )
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RenderClock( INTERFACE_CLOCK_X, INTERFACE_CLOCK_Y );
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// CHRISL: Added X,Y parameters to allow control of TownID string placement.
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RenderTownIDString( CLOCK_X, (CLOCK_Y - 29) );
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RenderTownIDString( LOCATION_NAME_X, LOCATION_NAME_Y );
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//RenderTownIDString( CLOCK_X, (CLOCK_Y - 29) );
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// RenderTacticalInterface( );
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// RenderSMPanel( &fDirty );
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