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Bugfix: Corrected the shopkeeper interface so that the clock and town strings are displayed in the correct location.
Bugfix: Added a condition so that the clock doesn't try to display on the SM Panel while in NIV mode. It was displaying, just hidden under the radar screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -42,6 +42,11 @@ typedef enum
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#define SHOW_LOCATOR_NORMAL 1
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#define SHOW_LOCATOR_FAST 2
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extern int INTERFACE_CLOCK_X;
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extern int INTERFACE_CLOCK_Y;
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extern int LOCATION_NAME_X;
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extern int LOCATION_NAME_Y;
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BOOLEAN CreateSMPanelButtons( );
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void RemoveSMPanelButtons( );
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BOOLEAN InitializeSMPanel( );
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