Bugfix: Corrected the shopkeeper interface so that the clock and town strings are displayed in the correct location.

Bugfix: Added a condition so that the clock doesn't try to display on the SM Panel while in NIV mode.  It was displaying, just hidden under the radar screen.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2473 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2009-01-08 16:41:34 +00:00
parent 7e7c27b61d
commit ddd90f5317
3 changed files with 20 additions and 5 deletions
+5
View File
@@ -42,6 +42,11 @@ typedef enum
#define SHOW_LOCATOR_NORMAL 1
#define SHOW_LOCATOR_FAST 2
extern int INTERFACE_CLOCK_X;
extern int INTERFACE_CLOCK_Y;
extern int LOCATION_NAME_X;
extern int LOCATION_NAME_Y;
BOOLEAN CreateSMPanelButtons( );
void RemoveSMPanelButtons( );
BOOLEAN InitializeSMPanel( );