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- Made the "Rifle sling" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_RIFLE_SLING o Note: This feature is NOT the strategy performance killer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5360 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5768,6 +5768,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
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{
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case HANDPOS:
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case GUNSLINGPOCKPOS:
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#ifdef ENABLE_RIFLE_SLING
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{
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// Flugente: if item has a weapon sling attached, it can't be stolen
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if ( HasAttachmentOfClass(pObject, AC_SLING) )
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@@ -5777,6 +5778,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
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break;
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}
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#endif
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case SECONDHANDPOS:
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case KNIFEPOCKPOS:
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case BIGPOCK1POS:
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