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Render debug info in tactical
Functionality for rendering pathfinding and cover values in tactical was behind defunct #ifdefs. It's now compiled always, but only enabled if cheat level is BEDUG_CHEAT_LEVEL. Unified rendering the debug info into one function, instead of several nearly identical ones. Ctrl + Shift + Z cycles through the different debug modes. Now it should be fairly easy to add more info modes like these two in the future.
This commit is contained in:
+51
-2
@@ -87,7 +87,7 @@
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#include "SaveLoadScreen.h"
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#include "Map Screen Interface.h" // added by Flugente for SquadNames
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#include "Keys.h" // added by silversurfer for door handling from the side
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#include "Cheats.h"
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#include "AIInternals.h"
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extern BOOLEAN gubWorldTileInLight[MAX_ALLOWED_WORLD_MAX];
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extern BOOLEAN gubIsCorpseThere[MAX_ALLOWED_WORLD_MAX];
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@@ -386,7 +386,7 @@ BOOLEAN gfDisplayTimerCursor = FALSE;
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UINT32 guiTimerCursorID = 0;
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UINT32 guiTimerLastUpdate = 0;
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UINT32 guiTimerCursorDelay = 0;
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UINT8 gRenderDebugInfoMode = DEBUG_OFF;
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CHAR16 gzLocation[ 20 ];
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BOOLEAN gfLocation = FALSE;
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@@ -518,6 +518,54 @@ void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp
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}
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//----------------------------------------------------------------------------------
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void HandleRenderDebugInfoModes()
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{
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if (DEBUG_CHEAT_LEVEL())
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{
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switch (gRenderDebugInfoMode)
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{
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case DEBUG_PATHFINDING:
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// Nothing to do here, pathfinding info is filled in the pathing functions.
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break;
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case DEBUG_THREATVALUE:
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break;
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case DEBUG_COVERVALUE:
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// Calculate cover values for pSoldier under cursor, or for currently selected merc, if nobody is under the cursor.
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if (gTacticalStatus.Team[OUR_TEAM].bTeamActive)
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{
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static SOLDIERTYPE* previousSoldier = nullptr;
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static INT32 previousLocation = NOWHERE;
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static UINT8 previousStance = 0;
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UINT16 usSoldierIndex = NOBODY;
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UINT32 uiMercFlags;
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FindSoldierFromMouse(&usSoldierIndex, &uiMercFlags);
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if (usSoldierIndex == NOBODY)
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{
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usSoldierIndex = gusSelectedSoldier;
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}
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if (usSoldierIndex != NOBODY)
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{
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// Get Soldier
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INT32 iPercentBetter;
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SOLDIERTYPE* pSoldier;
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GetSoldier(&pSoldier, usSoldierIndex);
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if (previousSoldier != pSoldier || previousLocation != pSoldier->sGridNo || previousStance != gAnimControl[pSoldier->usAnimState].ubEndHeight)
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{
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FindBestNearbyCover(pSoldier, pSoldier->aiData.bAIMorale, &iPercentBetter);
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previousSoldier = pSoldier;
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previousLocation = pSoldier->sGridNo;
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previousStance = gAnimControl[pSoldier->usAnimState].ubEndHeight;
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}
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}
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}
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break;
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default: // off
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break;
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}
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}
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}
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void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier)
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{
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@@ -691,6 +739,7 @@ UINT32 HandleTacticalUI( void )
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}
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}
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HandleRenderDebugInfoModes();
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// Check if current event has changed and clear event if so, to prepare it for execution
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// Clearing it does things like set first time flag, param variables, etc
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if ( uiNewEvent != guiOldEvent )
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@@ -296,6 +296,8 @@ extern BOOLEAN gfUIForceReExamineCursorData;
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extern INT16 guiCreateGuyIndex;
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extern INT16 guiCreateBadGuyIndex;
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extern UINT8 gRenderDebugInfoMode;
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// WANNE: Calculate the APs to turn around
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INT16 APsToTurnAround(SOLDIERTYPE *pSoldier, INT32 sAdjustedGridNo);
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@@ -382,4 +384,4 @@ void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY );
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//Legion by Jazz
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void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp );
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#endif
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#endif
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+34
-101
@@ -25,7 +25,7 @@
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#include "english.h"
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#include "worlddef.h"
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#include "worldman.h"
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// #include "renderworld.h"
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#include "renderworld.h"
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#include "pathai.h"
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#include "Points.h"
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#include "ai.h"
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@@ -41,7 +41,7 @@
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#include "Rotting Corpses.h"
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#include "Meanwhile.h"
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#include "connect.h"
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#include <Cheats.h>
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#include "LOS.h" //ddd
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//forward declarations of common classes to eliminate includes
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@@ -66,19 +66,8 @@ extern BOOLEAN InGasSpot(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel);
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// skiplist has extra level of pointers every 4 elements, so a level 5is optimized for
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// 4 to the power of 5 elements, or 2 to the power of 10, 1024
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//#define PATHAI_VISIBLE_DEBUG
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//#define PATHAI_SKIPLIST_DEBUG
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#ifdef PATHAI_VISIBLE_DEBUG
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#include "video.h"
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//extern INT16 gsCoverValue[WORLD_MAX];
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extern INT16 * gsCoverValue;
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BOOLEAN gfDisplayCoverValues = TRUE;
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BOOLEAN gfDrawPathPoints = TRUE;
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#endif
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BOOLEAN gfPlotPathToExitGrid = FALSE;
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BOOLEAN gfRecalculatingExistingPathCost = FALSE;
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UINT8 gubGlobalPathFlags = 0;
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@@ -623,15 +612,12 @@ int AStarPathfinder::GetPath(SOLDIERTYPE *s ,
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}
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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memset( gsCoverValue, 0x7F, sizeof( INT16 ) * WORLD_MAX );
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ResetDebugInfoValues();
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gRenderDebugInfoValues[ StartNode ] = 0;
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PATHAI_VISIBLE_DEBUG_Counter = 1;
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}
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gsCoverValue[ StartNode ] = 0;
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PATHAI_VISIBLE_DEBUG_Counter = 1;
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#endif
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//init other private data, mostly flags
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endDir = lastDir = direction = startDir = 0;
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@@ -796,12 +782,10 @@ int AStarPathfinder::GetPath(SOLDIERTYPE *s ,
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return 0;
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}
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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#endif
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// Count the number of steps, but keep it less than the max path length.
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// Adjust the parent until it begins at the tail end of the max path length (or the dest if reachable)
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@@ -884,12 +868,10 @@ int AStarPathfinder::GetPath(SOLDIERTYPE *s ,
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sizePath = giPathDataSize;
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}
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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#endif
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#ifdef COUNT_PATHS
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guiSuccessfulPathChecks++;
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@@ -1001,15 +983,13 @@ void AStarPathfinder::ExecuteAStarLogic()
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SetAStarStatus(ParentNode, AStar_Closed);
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//ClosedList.push_back(ParentNode);
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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if (gsCoverValue[ ParentNode ] > 0)
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if (gRenderDebugInfoValues[ParentNode] > 0)
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{
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gsCoverValue[ ParentNode ] *= -1;
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gRenderDebugInfoValues[ParentNode] *= -1;
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}
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}
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#endif
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// Shouldn't G and AP be the same thing?
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INT16 baseGCost = GetAStarG(ParentNode);
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@@ -1092,7 +1072,7 @@ void AStarPathfinder::ExecuteAStarLogic()
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gpWorldLevelData[ CurrentNode ].ubExtFlags[0] |= MAPELEMENT_EXT_CLIMBPOINT;
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gpWorldLevelData[ ParentNode ].ubExtFlags[1] |= MAPELEMENT_EXT_CLIMBPOINT;
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#ifdef ROOF_DEBUG
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gsCoverValue[CurrentNode] = 1;
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gRenderDebugInfoValues[CurrentNode] = 1;
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#endif
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}
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@@ -1190,26 +1170,13 @@ void AStarPathfinder::ExecuteAStarLogic()
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int AStarH = CalcH();
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int AStarF = (AStarG + extraGCoverCost) + AStarH;
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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if (gsCoverValue[CurrentNode] == 0x7F7F)
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if (gRenderDebugInfoValues[CurrentNode] == 0x7FFFFFFF)
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{
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//gsCoverValue[CurrentNode] = PATHAI_VISIBLE_DEBUG_Counter++;
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gsCoverValue[CurrentNode] = (INT16) AStarF;
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gRenderDebugInfoValues[CurrentNode] = (INT16) AStarF;
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}
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/*
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else if (gsCoverValue[CurrentNodeIndex] >= 0)
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{
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gsCoverValue[CurrentNodeIndex]++;
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}
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else
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{
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gsCoverValue[CurrentNodeIndex]--;
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}
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*/
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}
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#endif
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//insert this node onto the heap
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if (GetAStarStatus(CurrentNode) == AStar_Init)
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@@ -2260,9 +2227,7 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT32 sDestination, INT8 bLevel, INT16 usMov
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CHAR8 zTempString[1000], zTS[50];
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#endif
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#ifdef PATHAI_VISIBLE_DEBUG
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UINT16 usCounter = 0;
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#endif
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fVehicle = FALSE;
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iOriginationX = iOriginationY = 0;
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@@ -2512,12 +2477,10 @@ if(!GridNoOnVisibleWorldTile(iDestination))
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memset( pathQ, 0, iMaxPathQ * sizeof( path_t ) );
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memset( trailTree, 0, iMaxTrailTree * sizeof( trail_t ) );
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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memset( gsCoverValue, 0x7F, sizeof( INT16 ) * WORLD_MAX );
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ResetDebugInfoValues();
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}
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#endif
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bSkipListLevel = 1;
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iSkipListSize = 0;
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@@ -2629,15 +2592,13 @@ if(!GridNoOnVisibleWorldTile(iDestination))
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// remember the cost used to get here...
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prevCost = gubWorldMovementCosts[ trailTree[ sCurPathNdx ].sGridNo ][ trailTree[ sCurPathNdx ].stepDir ][ bLevel ];
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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if (gsCoverValue[ curLoc ] > 0)
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if (gRenderDebugInfoValues[ curLoc ] > 0)
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{
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gsCoverValue[ curLoc ] *= -1;
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gRenderDebugInfoValues[ curLoc ] *= -1;
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}
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}
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#endif
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/*
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if (fTurnSlow)
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@@ -3563,27 +3524,13 @@ if(!GridNoOnVisibleWorldTile(iDestination))
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// costs less than the best so far to the same location?
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if (trailCostUsed[newLoc] != gubGlobalPathCount || newTotCost < trailCost[newLoc])
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{
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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{
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if (gsCoverValue[newLoc] == 0x7F7F)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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if (gRenderDebugInfoValues[newLoc] == 0x7FFFFFFF)
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{
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gsCoverValue[newLoc] = usCounter++;
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gRenderDebugInfoValues[newLoc] = usCounter++;
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}
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/*
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else if (gsCoverValue[newLoc] >= 0)
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{
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gsCoverValue[newLoc]++;
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}
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else
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{
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gsCoverValue[newLoc]--;
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}
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*/
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}
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#endif
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}
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//NEWQUENODE;
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{
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@@ -3826,20 +3773,13 @@ ENDOFLOOP:
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while (pathQNotEmpty && pathNotYetFound);
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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if ( guiCurrentScreen == GAME_SCREEN )
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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if ( guiCurrentScreen == GAME_SCREEN )
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{
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RenderWorld();
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RenderCoverDebug( );
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InvalidateScreen( );
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EndFrameBufferRender();
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RefreshScreen( NULL );
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}
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InvalidateRegion(gsVIEWPORT_START_X, gsVIEWPORT_START_Y, gsVIEWPORT_END_X, gsVIEWPORT_WINDOW_END_Y);
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}
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#endif
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}
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// work finished. Did we find a path?
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@@ -3894,17 +3834,10 @@ ENDOFLOOP:
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}
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#if defined( PATHAI_VISIBLE_DEBUG )
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if (gfDisplayCoverValues && gfDrawPathPoints)
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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RenderWorld();
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RenderCoverDebug( );
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InvalidateScreen( );
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EndFrameBufferRender();
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RefreshScreen( NULL );
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}
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#endif
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if (gRenderDebugInfoMode == DEBUG_PATHFINDING && DEBUG_CHEAT_LEVEL())
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{
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InvalidateRegion(gsVIEWPORT_START_X, gsVIEWPORT_START_Y, gsVIEWPORT_END_X, gsVIEWPORT_WINDOW_END_Y);
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}
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// return path length : serves as a "successful" flag and a path length counter
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@@ -1700,6 +1700,24 @@ void ItemCreationCallBack( UINT8 ubResult )
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memset(gszMsgBoxInputString,0,sizeof(gszMsgBoxInputString));
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}
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static void CycleThroughTileDebugInfo()
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{
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const STR16 modeStrings[] =
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{
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L"Pathfinding",
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L"Threat values",
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L"Cover values",
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L"Off",
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};
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gRenderDebugInfoMode += 1;
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if (gRenderDebugInfoMode > DEBUG_OFF)
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{
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gRenderDebugInfoMode = 0;
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}
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ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, modeStrings[gRenderDebugInfoMode]);
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}
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extern BOOLEAN gfDisableRegionActive;
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extern BOOLEAN gfUserTurnRegionActive;
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@@ -4763,6 +4781,13 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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break;
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case 'Z':
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if (fCtrl)
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{
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if (DEBUG_CHEAT_LEVEL())
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{
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CycleThroughTileDebugInfo();
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}
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}
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break;
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}
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@@ -15,10 +15,7 @@
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#include "Render Fun.h"
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#include "Boxing.h"
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#include "Text.h"
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#ifdef _DEBUG
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#include "renderworld.h"
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#include "video.h"
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#endif
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#include "renderworld.h"
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#include "worldman.h"
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#include "strategicmap.h"
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#include "environment.h"
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@@ -27,6 +24,7 @@
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#include "rotting corpses.h" // sevenfm
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#include <Cheats.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -34,17 +32,7 @@
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// were changed to GetAPsCrouch() and GetAPsProne()
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// - also all "APBPConstants[AP_PICKUP_ITEM]" were replaced by GetBasicAPsToPickupItem()
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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INT16 * gsCoverValue = NULL;
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#ifdef _DEBUG
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INT16 gsBestCover;
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#ifndef PATHAI_VISIBLE_DEBUG
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// NB Change this to true to get visible cover debug -- CJC
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BOOLEAN gfDisplayCoverValues = FALSE;
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#endif
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extern void RenderCoverDebug( void );
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#endif
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INT16 gsBestCover;
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INT16 gubAIPathCosts[19][19];
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@@ -693,6 +681,11 @@ static void CalculateCoverValue(SOLDIERTYPE* pSoldier, const INT32 sGridNo, cons
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INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentBetter, INT32 targetGridNo)
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{
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if (gRenderDebugInfoMode == DEBUG_COVERVALUE && DEBUG_CHEAT_LEVEL())
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{
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ResetDebugInfoValues();
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}
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DebugMsg(TOPIC_JA2AI,DBG_LEVEL_3,String("FindBestNearbyCover"));
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// all 32-bit integers for max. speed
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@@ -761,12 +754,6 @@ INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
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iBestCoverValue = -1;
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#if defined( _DEBUG ) && defined( COVER_DEBUG )
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if (gfDisplayCoverValues)
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{
|
||||
memset( gsCoverValue, 0x7F, sizeof( INT16 ) * WORLD_MAX );
|
||||
}
|
||||
#endif
|
||||
|
||||
//NameMessage(pSoldier,"looking for some cover...");
|
||||
|
||||
@@ -850,6 +837,11 @@ INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
|
||||
// cover we are searching for must be better than what we have now!
|
||||
CalculateCoverValue(pSoldier, targetGridNo, 0, iMyThreatValue, uiThreatCnt, ubDiff, fNight, ubBackgroundLightPercent, morale, iCurrentCoverValue, iCurrentScale);
|
||||
|
||||
if (gRenderDebugInfoMode == DEBUG_COVERVALUE && DEBUG_CHEAT_LEVEL())
|
||||
{
|
||||
gRenderDebugInfoValues[targetGridNo] = (INT32)(iCurrentCoverValue / 100);
|
||||
}
|
||||
|
||||
#ifdef DEBUGCOVER
|
||||
// AINumMessage("Search Range = ",iSearchRange);
|
||||
#endif
|
||||
@@ -1057,12 +1049,10 @@ INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined( _DEBUG ) && defined( COVER_DEBUG )
|
||||
if (gfDisplayCoverValues)
|
||||
if (gRenderDebugInfoMode == DEBUG_COVERVALUE && DEBUG_CHEAT_LEVEL())
|
||||
{
|
||||
gsCoverValue[sGridNo] = (INT16) (iCoverValue / 100);
|
||||
gRenderDebugInfoValues[sGridNo] = (INT32) (iCoverValue / 100);
|
||||
}
|
||||
#endif
|
||||
|
||||
// if this is better than the best place found so far
|
||||
|
||||
@@ -1099,34 +1089,15 @@ INT32 FindBestNearbyCover(SOLDIERTYPE *pSoldier, INT32 morale, INT32 *piPercentB
|
||||
gubNPCAPBudget = 0;
|
||||
gubNPCDistLimit = 0;
|
||||
|
||||
#if defined( _DEBUG ) && !defined( PATHAI_VISIBLE_DEBUG )
|
||||
if (gfDisplayCoverValues)
|
||||
if (gRenderDebugInfoMode == DEBUG_COVERVALUE && DEBUG_CHEAT_LEVEL())
|
||||
{
|
||||
// do a locate?
|
||||
LocateSoldier( pSoldier->ubID, SETLOCATORFAST );
|
||||
gsBestCover = sBestCover;
|
||||
SetRenderFlags( RENDER_FLAG_FULL );
|
||||
RenderWorld();
|
||||
RenderCoverDebug( );
|
||||
InvalidateScreen( );
|
||||
EndFrameBufferRender();
|
||||
RefreshScreen( NULL );
|
||||
/*
|
||||
iLoop = GetJA2Clock();
|
||||
do
|
||||
{
|
||||
|
||||
} while( ( GetJA2Clock( ) - iLoop ) < 2000 );
|
||||
*/
|
||||
InvalidateRegion(gsVIEWPORT_START_X, gsVIEWPORT_START_Y, gsVIEWPORT_END_X, gsVIEWPORT_WINDOW_END_Y);
|
||||
}
|
||||
#endif
|
||||
|
||||
// if a better cover location was found
|
||||
if (!TileIsOutOfBounds(sBestCover))
|
||||
{
|
||||
#if defined( _DEBUG ) && !defined( PATHAI_VISIBLE_DEBUG )
|
||||
gsBestCover = sBestCover;
|
||||
#endif
|
||||
// cover values already take the AP cost of getting there into account in
|
||||
// a BIG way, so no need to worry about that here, even small improvements
|
||||
// are actually very significant once we get our APs back (if we live!)
|
||||
|
||||
@@ -12,10 +12,6 @@
|
||||
extern INT16 gubAIPathCosts[19][19];
|
||||
#define AI_PATHCOST_RADIUS 9
|
||||
|
||||
extern BOOLEAN gfDisplayCoverValues;
|
||||
//extern INT16 gsCoverValue[WORLD_MAX];
|
||||
extern INT16 * gsCoverValue;
|
||||
|
||||
// AI actions
|
||||
|
||||
enum CreatureCalls
|
||||
|
||||
+153
-160
@@ -23,6 +23,7 @@
|
||||
#include "LogicalBodyTypes/BodyTypeDB.h"
|
||||
|
||||
#include "Utilities.h"
|
||||
#include <Cheats.h>
|
||||
|
||||
UINT32 guiShieldGraphic = 0;
|
||||
BOOLEAN fShieldGraphicInit = FALSE;
|
||||
@@ -552,22 +553,25 @@ void ResetRenderParameters( );
|
||||
|
||||
void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
//extern UINT8 gubFOVDebugInfoInfo[ WORLD_MAX ];
|
||||
//extern UINT8 gubGridNoMarkers[ WORLD_MAX ];
|
||||
extern UINT8 * gubFOVDebugInfoInfo;
|
||||
extern UINT8 * gubGridNoMarkers;
|
||||
extern UINT8 gubGridNoValue;
|
||||
extern BOOLEAN gfDisplayCoverValues;
|
||||
extern BOOLEAN gfDisplayGridNoVisibleValues = 0;
|
||||
//extern INT16 gsCoverValue[ WORLD_MAX ];
|
||||
extern INT16 * gsCoverValue;
|
||||
extern INT16 gsBestCover;
|
||||
void RenderFOVDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
void RenderCoverDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
void RenderGridNoVisibleDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
#endif
|
||||
//extern UINT8 * gubFOVDebugInfoInfo;
|
||||
//extern UINT8 * gubGridNoMarkers;
|
||||
//extern UINT8 gubGridNoValue;
|
||||
//extern BOOLEAN gfDisplayGridNoVisibleValues = 0;
|
||||
//void RenderFOVDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
//void RenderGridNoVisibleDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS );
|
||||
extern INT16 gsBestCover;
|
||||
INT32* gRenderDebugInfoValues = nullptr;
|
||||
void RenderDebugInfo(INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS);
|
||||
void ResetDebugInfoValues()
|
||||
{
|
||||
if (gRenderDebugInfoValues)
|
||||
{
|
||||
for (size_t i = 0; i < WORLD_MAX; i++)
|
||||
{
|
||||
gRenderDebugInfoValues[i] = 0x7FFFFFFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteFromWorld( UINT16 usTileIndex, UINT32 uiRenderTiles, UINT16 usIndex );
|
||||
|
||||
@@ -3363,23 +3367,10 @@ UINT32 cnt = 0;
|
||||
RenderRoomInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
if( gRenderFlags&RENDER_FLAG_FOVDEBUG )
|
||||
if (DEBUG_CHEAT_LEVEL() && gTacticalStatus.Team[OUR_TEAM].bTeamActive)
|
||||
{
|
||||
RenderFOVDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
RenderDebugInfo(gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS);
|
||||
}
|
||||
else if (gfDisplayCoverValues)
|
||||
{
|
||||
RenderCoverDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
else if (gfDisplayGridNoVisibleValues)
|
||||
{
|
||||
RenderGridNoVisibleDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//#endif
|
||||
|
||||
//RenderStaticWorldRect( gsVIEWPORT_START_X, gsVIEWPORT_START_Y, gsVIEWPORT_END_X, gsVIEWPORT_END_Y );
|
||||
//AddBaseDirtyRect(gsVIEWPORT_START_X, gsVIEWPORT_START_Y, gsVIEWPORT_END_X, gsVIEWPORT_END_Y );
|
||||
@@ -8105,7 +8096,6 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
|
||||
void RenderFOVDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS )
|
||||
{
|
||||
INT8 bXOddFlag = 0;
|
||||
@@ -8215,114 +8205,7 @@ void RenderFOVDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStar
|
||||
|
||||
}
|
||||
|
||||
void RenderCoverDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS )
|
||||
{
|
||||
INT8 bXOddFlag = 0;
|
||||
INT16 sAnchorPosX_M, sAnchorPosY_M;
|
||||
INT16 sAnchorPosX_S, sAnchorPosY_S;
|
||||
INT16 sTempPosX_M, sTempPosY_M;
|
||||
INT16 sTempPosX_S, sTempPosY_S;
|
||||
BOOLEAN fEndRenderRow = FALSE, fEndRenderCol = FALSE;
|
||||
UINT16 usTileIndex;
|
||||
INT16 sX, sY;
|
||||
UINT32 uiDestPitchBYTES;
|
||||
UINT8 *pDestBuf;
|
||||
|
||||
|
||||
// Begin Render Loop
|
||||
sAnchorPosX_M = sStartPointX_M;
|
||||
sAnchorPosY_M = sStartPointY_M;
|
||||
sAnchorPosX_S = sStartPointX_S;
|
||||
sAnchorPosY_S = sStartPointY_S;
|
||||
|
||||
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
fEndRenderRow = FALSE;
|
||||
sTempPosX_M = sAnchorPosX_M;
|
||||
sTempPosY_M = sAnchorPosY_M;
|
||||
sTempPosX_S = sAnchorPosX_S;
|
||||
sTempPosY_S = sAnchorPosY_S;
|
||||
|
||||
if(bXOddFlag > 0)
|
||||
sTempPosX_S += 20;
|
||||
|
||||
|
||||
do
|
||||
{
|
||||
|
||||
usTileIndex=FASTMAPROWCOLTOPOS( sTempPosY_M, sTempPosX_M );
|
||||
|
||||
if ( usTileIndex < GRIDSIZE )
|
||||
{
|
||||
sX = sTempPosX_S + ( WORLD_TILE_X / 2 ) - 5;
|
||||
sY = sTempPosY_S + ( WORLD_TILE_Y / 2 ) - 5;
|
||||
|
||||
// Adjust for interface level
|
||||
sY -= gpWorldLevelData[ usTileIndex ].sHeight;
|
||||
sY += gsRenderHeight;
|
||||
|
||||
if (gsCoverValue[ usTileIndex] != 0x7F7F)
|
||||
{
|
||||
SetFont( SMALLCOMPFONT );
|
||||
SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, gsVIEWPORT_END_Y, FALSE );
|
||||
if (usTileIndex == gsBestCover)
|
||||
{
|
||||
SetFontForeground( FONT_MCOLOR_RED );
|
||||
}
|
||||
else if (gsCoverValue[ usTileIndex ] < 0)
|
||||
{
|
||||
SetFontForeground( FONT_MCOLOR_WHITE );
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFontForeground( FONT_GRAY3 );
|
||||
}
|
||||
mprintf_buffer( pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY , L"%d", gsCoverValue[ usTileIndex ] );
|
||||
SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sTempPosX_S += 40;
|
||||
sTempPosX_M ++;
|
||||
sTempPosY_M --;
|
||||
|
||||
if ( sTempPosX_S >= sEndXS )
|
||||
{
|
||||
fEndRenderRow = TRUE;
|
||||
}
|
||||
|
||||
} while( !fEndRenderRow );
|
||||
|
||||
if ( bXOddFlag > 0 )
|
||||
{
|
||||
sAnchorPosY_M ++;
|
||||
}
|
||||
else
|
||||
{
|
||||
sAnchorPosX_M ++;
|
||||
}
|
||||
|
||||
|
||||
bXOddFlag = !bXOddFlag;
|
||||
sAnchorPosY_S += 10;
|
||||
|
||||
if ( sAnchorPosY_S >= sEndYS )
|
||||
{
|
||||
fEndRenderCol = TRUE;
|
||||
}
|
||||
|
||||
}
|
||||
while( !fEndRenderCol );
|
||||
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
|
||||
}
|
||||
|
||||
|
||||
// This one just renders tile gridnos. Not much use nowadays
|
||||
void RenderGridNoVisibleDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS )
|
||||
{
|
||||
INT8 bXOddFlag = 0;
|
||||
@@ -8423,11 +8306,139 @@ void RenderGridNoVisibleDebugInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, I
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void RenderDebugInfo(INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPointX_S, INT16 sStartPointY_S, INT16 sEndXS, INT16 sEndYS)
|
||||
{
|
||||
INT8 bXOddFlag = 0;
|
||||
INT16 sTempPosX_M, sTempPosY_M;
|
||||
INT16 sTempPosX_S, sTempPosY_S;
|
||||
BOOLEAN fEndRenderRow = FALSE, fEndRenderCol = FALSE;
|
||||
|
||||
// Begin Render Loop
|
||||
INT16 sAnchorPosX_M = sStartPointX_M;
|
||||
INT16 sAnchorPosY_M = sStartPointY_M;
|
||||
INT16 sAnchorPosX_S = sStartPointX_S;
|
||||
INT16 sAnchorPosY_S = sStartPointY_S;
|
||||
|
||||
UINT32 uiDestPitchBYTES;
|
||||
UINT8* pDestBuf = LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);
|
||||
|
||||
const auto mode = gRenderDebugInfoMode;
|
||||
|
||||
do
|
||||
{
|
||||
fEndRenderRow = FALSE;
|
||||
sTempPosX_M = sAnchorPosX_M;
|
||||
sTempPosY_M = sAnchorPosY_M;
|
||||
sTempPosX_S = sAnchorPosX_S;
|
||||
sTempPosY_S = sAnchorPosY_S;
|
||||
|
||||
if (bXOddFlag > 0)
|
||||
sTempPosX_S += 20;
|
||||
|
||||
do
|
||||
{
|
||||
UINT16 usTileIndex = FASTMAPROWCOLTOPOS(sTempPosY_M, sTempPosX_M);
|
||||
if (usTileIndex < GRIDSIZE)
|
||||
{
|
||||
INT16 sX = sTempPosX_S + (WORLD_TILE_X / 2) - 5;
|
||||
INT16 sY = sTempPosY_S + (WORLD_TILE_Y / 2) - 5;
|
||||
|
||||
// Adjust for interface level
|
||||
sY -= gpWorldLevelData[usTileIndex].sHeight;
|
||||
sY += gsRenderHeight;
|
||||
|
||||
|
||||
if (gRenderDebugInfoValues[usTileIndex] != 0x7FFFFFFF)
|
||||
{
|
||||
SetFont(SMALLCOMPFONT);
|
||||
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, gsVIEWPORT_END_Y, FALSE);
|
||||
|
||||
|
||||
////////////////////////////
|
||||
// Debug mode specific setup
|
||||
switch (mode)
|
||||
{
|
||||
case DEBUG_PATHFINDING:
|
||||
if (gRenderDebugInfoValues[usTileIndex] < 0)
|
||||
{
|
||||
SetFontForeground(FONT_LTRED);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFontForeground(FONT_LTGREEN);
|
||||
}
|
||||
break;
|
||||
case DEBUG_THREATVALUE:
|
||||
//TODO implement
|
||||
goto exit_loop;
|
||||
break;
|
||||
case DEBUG_COVERVALUE:
|
||||
if (usTileIndex == gsBestCover)
|
||||
{
|
||||
SetFontForeground(FONT_YELLOW);
|
||||
}
|
||||
else if (gRenderDebugInfoValues[usTileIndex] < 0)
|
||||
{
|
||||
SetFontForeground(FONT_LTRED);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFontForeground(FONT_LTGREEN);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
goto exit_loop;
|
||||
break;
|
||||
}
|
||||
////////////////////////////
|
||||
|
||||
|
||||
mprintf_buffer(pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY, L"%d", gRenderDebugInfoValues[usTileIndex]);
|
||||
SetFontDestBuffer(FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
sTempPosX_S += 40;
|
||||
sTempPosX_M++;
|
||||
sTempPosY_M--;
|
||||
|
||||
if (sTempPosX_S >= sEndXS)
|
||||
{
|
||||
fEndRenderRow = TRUE;
|
||||
}
|
||||
|
||||
} while (!fEndRenderRow);
|
||||
|
||||
if (bXOddFlag > 0)
|
||||
{
|
||||
sAnchorPosY_M++;
|
||||
}
|
||||
else
|
||||
{
|
||||
sAnchorPosX_M++;
|
||||
}
|
||||
|
||||
|
||||
bXOddFlag = !bXOddFlag;
|
||||
sAnchorPosY_S += 10;
|
||||
|
||||
if (sAnchorPosY_S >= sEndYS)
|
||||
{
|
||||
fEndRenderCol = TRUE;
|
||||
}
|
||||
} while (!fEndRenderCol);
|
||||
|
||||
exit_loop:
|
||||
UnLockVideoSurface(FRAME_BUFFER);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ExamineZBufferRect( INT16 sLeft, INT16 sTop, INT16 sRight, INT16 sBottom)
|
||||
{
|
||||
CalcRenderParameters( sLeft, sTop, sRight, sBottom );
|
||||
@@ -9088,21 +9099,3 @@ void SetRenderCenter( INT16 sNewX, INT16 sNewY )
|
||||
gfScrollInertia = FALSE;
|
||||
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
void RenderFOVDebug( )
|
||||
{
|
||||
RenderFOVDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
void RenderCoverDebug( )
|
||||
{
|
||||
RenderCoverDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
void RenderGridNoVisibleDebug( )
|
||||
{
|
||||
RenderGridNoVisibleDebugInfo( gsStartPointX_M, gsStartPointY_M, gsStartPointX_S, gsStartPointY_S, gsEndXS, gsEndYS );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -216,6 +216,16 @@ void SetRenderCenter( INT16 sNewX, INT16 sNewY );
|
||||
#ifdef _DEBUG
|
||||
void RenderFOVDebug( );
|
||||
#endif
|
||||
enum RenderDebugInfoModes
|
||||
{
|
||||
DEBUG_PATHFINDING,
|
||||
DEBUG_THREATVALUE,
|
||||
DEBUG_COVERVALUE,
|
||||
DEBUG_OFF
|
||||
};
|
||||
void ResetDebugInfoValues();
|
||||
extern INT32* gRenderDebugInfoValues;
|
||||
|
||||
|
||||
BOOLEAN Zero8BPPDataTo16BPPBufferTransparent( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex );
|
||||
BOOLEAN Blt8BPPDataTo16BPPBufferTransZIncClipZSameZBurnsThrough( UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZStripIndex );
|
||||
@@ -227,4 +237,4 @@ BOOLEAN Blt8BPPDataTo16BPPBufferTransZIncObscureClip(UINT16 *pBuffer, UINT32 uiD
|
||||
BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClip(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
|
||||
BOOLEAN Blt8BPPDataTo16BPPBufferTransZTransShadowIncObscureClipAlpha(UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue, HVOBJECT hSrcVObject, HVOBJECT hAlphaVObject, INT32 iX, INT32 iY, UINT16 usIndex, SGPRect *clipregion, INT16 sZIndex, UINT16 *p16BPPPalette, BOOLEAN fIgnoreShadows = FALSE);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
#include "Button Defines.h"
|
||||
#include "Animation Data.h"
|
||||
#endif
|
||||
#include <Cheats.h>
|
||||
|
||||
|
||||
#define SET_MOVEMENTCOST( a, b, c, d ) ( ( gubWorldMovementCosts[ a ][ b ][ c ] < d ) ? ( gubWorldMovementCosts[ a ][ b ][ c ] = d ) : 0 );
|
||||
@@ -84,7 +85,6 @@ extern UINT8 *gubFOVDebugInfoInfo;
|
||||
extern INT16 gsFullTileDirections[MAX_FULLTILE_DIRECTIONS];
|
||||
extern INT32 dirDelta[8];
|
||||
extern INT16 DirIncrementer[8];
|
||||
extern INT16 *gsCoverValue;
|
||||
extern INT32 gsTempActionGridNo;
|
||||
extern INT32 gsOverItemsGridNo;
|
||||
extern INT32 gsOutOfRangeGridNo;
|
||||
@@ -320,8 +320,6 @@ void DeinitializeWorld()
|
||||
TrashWorld();
|
||||
if(gubGridNoMarkers)
|
||||
MemFree(gubGridNoMarkers);
|
||||
if(gsCoverValue)
|
||||
MemFree(gsCoverValue);
|
||||
if(gubBuildingInfo)
|
||||
MemFree(gubBuildingInfo);
|
||||
if(gusWorldRoomInfo)
|
||||
@@ -4313,10 +4311,12 @@ void SetWorldSize(INT32 nWorldRows, INT32 nWorldCols)
|
||||
gubGridNoMarkers = (UINT8*)MemAlloc(WORLD_MAX);
|
||||
memset(gubGridNoMarkers, 0, sizeof(UINT8)*WORLD_MAX);
|
||||
|
||||
if(gsCoverValue)
|
||||
MemFree(gsCoverValue);
|
||||
gsCoverValue = (INT16*)MemAlloc(sizeof(INT16)*WORLD_MAX);
|
||||
memset(gsCoverValue, 0x7F, sizeof(INT16)*WORLD_MAX);
|
||||
if (DEBUG_CHEAT_LEVEL())
|
||||
{
|
||||
MemFree(gRenderDebugInfoValues);
|
||||
gRenderDebugInfoValues = (INT32*)MemAlloc(sizeof(INT32) * WORLD_MAX);
|
||||
ResetDebugInfoValues();
|
||||
}
|
||||
|
||||
// Init building structures and variables
|
||||
if(gubBuildingInfo)
|
||||
|
||||
Reference in New Issue
Block a user