The merc profile #71 (RPC71) is now used for all combat jeeps.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8116 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-21 21:30:10 +00:00
parent be346d07ef
commit def585ef80
3 changed files with 10 additions and 4 deletions
+4 -1
View File
@@ -2026,7 +2026,10 @@ void DrawSelectedUIAboveGuy( UINT16 usSoldierID )
//Legion
else if ( ARMED_VEHICLE( pSoldier ) )
{
swprintf( NameStr, gNewVehicle[164].NewVehicleStrings );
if ( pSoldier->bVehicleID >= 0 && pVehicleList )
swprintf( NameStr, gNewVehicle[pVehicleList[pSoldier->bVehicleID].ubVehicleType].NewVehicleStrings );
else
swprintf( NameStr, gNewVehicle[TANK_CAR].NewVehicleStrings );
}
else if ( zHiddenNames[pSoldier->ubProfile].Hidden == TRUE )
{
+5 -3
View File
@@ -1115,12 +1115,14 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
*/
case TANK_NW:
case TANK_NE:
case COMBAT_JEEP:
case TANK_NE:
ubVehicleID = TANK_CAR;
break;
case COMBAT_JEEP:
ubVehicleID = COMBAT_JEEP_CAR;
break;
}
if ( pCreateStruct->fUseGivenVehicle )
+1
View File
@@ -220,6 +220,7 @@ enum{
NEW_VEHICLE159,
*/
NEW_VEHICLE1 = 0,
COMBAT_JEEP_CAR = 71,
NEW_VEHICLE2 = NEW_VEHICLE1 + 159,
HUMMER = 160,
ELDORADO_CAR = 161,