PROJECT CHANGES (already done for VS 2003):

- Added "lua" project folder to the "Additional Include Directories" for each project
- Added "lua51_vs2003.lib" to the "Additional Dependencies" for project "ja2" 
Project should now compile in VS 2003 without any errors.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-06-10 18:48:46 +00:00
parent e78b4ea242
commit df9d9e6c00
12 changed files with 16 additions and 15 deletions
+1 -1
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@@ -387,7 +387,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+3 -3
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@@ -23,7 +23,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\Standard Gaming Platform&quot;;.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\"
AdditionalIncludeDirectories="&quot;.\Standard Gaming Platform&quot;;.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\lua;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -42,11 +42,11 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51_vs2003.lib"
OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_911_en.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
AdditionalLibraryDirectories="&quot;.\..\..\Standard Gaming Platform\&quot;"
IgnoreDefaultLibraryNames="libcmt"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/ja2_cvs.pdb"
+1 -1
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@@ -390,7 +390,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\lua;..\strategic;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -330,7 +330,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\Build,..\TileEngine,..\Tactical,..\Utils,..\strategic,..\,.\"
AdditionalIncludeDirectories="..\Build,..\TileEngine,..\Tactical,..\Utils,..\lua,..\strategic,..\,.\"
PreprocessorDefinitions="JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+1 -1
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@@ -22,7 +22,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\lua;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+1 -1
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@@ -333,7 +333,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+1 -1
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@@ -131,7 +131,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+1 -1
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@@ -287,7 +287,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+1 -1
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@@ -76,7 +76,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
+3 -3
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@@ -1,7 +1,7 @@
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "Types.h"
+1 -1
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@@ -1,6 +1,6 @@
#include <stdio.h>
#include <string.h>
#include <Lua Interpreter.h>
#include "Lua Interpreter.h"
#include "lwstring.h"
#include "Overhead.h"
+1
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@@ -19,6 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;..\Standard Gaming Platform&quot;;..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"