PROJECT CHANGES (already done for VS 2003):

- Added "lua" project folder to the "Additional Include Directories" for each project
- Added "lua51_vs2003.lib" to the "Additional Dependencies" for project "ja2" 
Project should now compile in VS 2003 without any errors.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2007-06-10 18:48:46 +00:00
parent e78b4ea242
commit df9d9e6c00
12 changed files with 16 additions and 15 deletions
+3 -3
View File
@@ -23,7 +23,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\Standard Gaming Platform&quot;;.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\"
AdditionalIncludeDirectories="&quot;.\Standard Gaming Platform&quot;;.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\lua;.\"
PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
@@ -42,11 +42,11 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51_vs2003.lib"
OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_911_en.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
AdditionalLibraryDirectories="&quot;.\..\..\Standard Gaming Platform\&quot;"
IgnoreDefaultLibraryNames="libcmt"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/ja2_cvs.pdb"