mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
PROJECT CHANGES (already done for VS 2003):
- Added "lua" project folder to the "Additional Include Directories" for each project - Added "lua51_vs2003.lib" to the "Additional Dependencies" for project "ja2" Project should now compile in VS 2003 without any errors. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@935 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -387,7 +387,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\strategic;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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+3
-3
@@ -23,7 +23,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\"
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AdditionalIncludeDirectories="".\Standard Gaming Platform";.\TileEngine;.\Tactical;.\Utils;.\TacticalAI;.\Editor;.\Strategic;.\laptop;.\lua;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -42,11 +42,11 @@
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Name="VCCustomBuildTool"/>
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Name="VCCustomBuildTool"/>
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib lua51_vs2003.lib"
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OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_911_en.exe"
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OutputFile="C:\Games\Jagged Alliance 2\ja2_debug_911_en.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories="".\..\..\Standard Gaming Platform\""
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IgnoreDefaultLibraryNames="libcmt"
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IgnoreDefaultLibraryNames="libcmt"
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GenerateDebugInformation="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/ja2_cvs.pdb"
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ProgramDatabaseFile=".\Debug/ja2_cvs.pdb"
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@@ -390,7 +390,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\lua;..\strategic;.\"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -330,7 +330,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="..\Build,..\TileEngine,..\Tactical,..\Utils,..\strategic,..\,.\"
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AdditionalIncludeDirectories="..\Build,..\TileEngine,..\Tactical,..\Utils,..\lua,..\strategic,..\,.\"
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PreprocessorDefinitions="JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="JA2_PRECOMPILED_HEADERS;NO_ZLIB_COMPRESSION;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -22,7 +22,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -333,7 +333,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Utils;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -131,7 +131,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\Editor;..\strategic;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -287,7 +287,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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+1
-1
@@ -76,7 +76,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\Laptop;.\"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\tacticalai;..\Editor;..\strategic;..\lua;..\Laptop;.\"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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PreprocessorDefinitions="CALLBACKTIMER;PRECOMPILEDHEADERS;_DEBUG;WIN32;_WINDOWS;JA2;_VTUNE_PROFILING;XML_STATIC;CINTERFACE"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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@@ -1,7 +1,7 @@
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extern "C" {
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extern "C" {
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#include <lua.h>
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#include "lua.h"
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#include <lauxlib.h>
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#include "lauxlib.h"
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#include <lualib.h>
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#include "lualib.h"
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}
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}
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#include "Types.h"
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#include "Types.h"
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+1
-1
@@ -1,6 +1,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <Lua Interpreter.h>
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#include "Lua Interpreter.h"
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#include "lwstring.h"
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#include "lwstring.h"
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#include "Overhead.h"
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#include "Overhead.h"
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@@ -19,6 +19,7 @@
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories=""..\Standard Gaming Platform";..\TileEngine;..\;..\Tactical;..\Utils;..\tacticalai;..\Editor;..\strategic;.\"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="TRUE"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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