- Bugfix: IMP Creation -> String Array for holding the Attribute selection text was too short and so we got a buffer overrun in Debug version

- IMP Creation: Moved second info text for skill page some pixels up, because in Russian version text is longer

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3065 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-30 14:45:12 +00:00
parent 53be2f3ef5
commit dfda109971
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ void PrintImpText( void )
//LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X + 130, LAPTOP_SCREEN_WEB_UL_Y + 60, ( 456 - 200 ), IMP_PERS_1, FONT12ARIAL, FONT_WHITE, TRUE, CENTER_JUSTIFIED);
//LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X + 130, LAPTOP_SCREEN_WEB_UL_Y + 130, ( 456 - 200 ), IMP_PERS_2, FONT12ARIAL, FONT_WHITE, TRUE, CENTER_JUSTIFIED);
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 130, LAPTOP_SCREEN_WEB_UL_Y + 57, ( 456 - 200 ), 2, FONT12ARIAL, FONT_WHITE, pSkillTraitBeginIMPStrings[ 0 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 130, LAPTOP_SCREEN_WEB_UL_Y + 150, ( 456 - 200 ), 2, FONT12ARIAL, FONT_WHITE, pSkillTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
DisplayWrappedString( LAPTOP_SCREEN_UL_X + 130, LAPTOP_SCREEN_WEB_UL_Y + 140, ( 456 - 200 ), 2, FONT12ARIAL, FONT_WHITE, pSkillTraitBeginIMPStrings[ 1 ],FONT_BLACK,FALSE,CENTER_JUSTIFIED);
LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X - 111, LAPTOP_SCREEN_WEB_UL_Y + 7, sWidth, IMP_PERS_6, FONT14ARIAL, FONT_WHITE, TRUE, CENTER_JUSTIFIED );