Unified strategic map display code for airspace, militia restrictions and disease

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-09 22:48:16 +00:00
parent 1689f1b571
commit e206c21daa
9 changed files with 192 additions and 307 deletions
+8 -14
View File
@@ -250,8 +250,8 @@ typedef struct
BOOLEAN fShowTownFlag;
BOOLEAN fShowTeamFlag;
BOOLEAN fShowMineFlag;
BOOLEAN fShowAircraftFlag;
BOOLEAN fShowMobileRestrictionsFlag; // HEADROCK HAM 4: Showing Manual Mobile Restrictions
UINT8 usMapDisplayColourMode;
BOOLEAN filler1; // Flugente: unused
// is the helicopter available to player?
BOOLEAN fHelicopterAvailable;
@@ -496,8 +496,7 @@ typedef struct
// Buggler: New global variable that tracks money earned for facility use.
INT32 iTotalEarnedForFacilityOperationsToday;
// Flugente
UINT8 fShowStrategicDiseaseFlag;
UINT8 filler2; // Flugente: unused
UINT8 ubFiller[265]; //This structure should be 1588 bytes
@@ -8219,9 +8218,8 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
sGeneralInfo.fShowItemsFlag = fShowItemsFlag;
sGeneralInfo.fShowTownFlag = fShowTownFlag;
sGeneralInfo.fShowMineFlag = fShowMineFlag;
sGeneralInfo.fShowAircraftFlag = fShowAircraftFlag;
sGeneralInfo.usMapDisplayColourMode = gusMapDisplayColourMode;
sGeneralInfo.fShowTeamFlag = fShowTeamFlag;
sGeneralInfo.fShowMobileRestrictionsFlag = fShowMobileRestrictionsFlag; // HEADROCK HAM 4
sGeneralInfo.fHelicopterAvailable = fHelicopterAvailable;
@@ -8442,15 +8440,13 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
// testing for loop
memcpy(sGeneralInfo.ubManualRestrictMilitia, gubManualRestrictMilitia, sizeof( UINT8 )*256);
for (int i=0;i<500;i++)
for (int i=0;i<500;++i)
{
sGeneralInfo.HiddenNames[i] = !zHiddenNames[i].Hidden; //legion2
}
sGeneralInfo.sMercArrivalGridNo = gGameExternalOptions.iInitialMercArrivalLocation;
sGeneralInfo.fShowStrategicDiseaseFlag = fShowStrategicDiseaseFlag;
#ifdef JA2UB
sGeneralInfo.sINITIALHELIGRIDNO[ 0 ] = gGameUBOptions.InitialHeliGridNo[ 0 ];//14947;
sGeneralInfo.sINITIALHELIGRIDNO[ 1 ] = gGameUBOptions.InitialHeliGridNo[ 1 ];//15584;//16067;
@@ -8545,9 +8541,9 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTownFlag, sizeof(sGeneralInfo.fShowTownFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTeamFlag, sizeof(sGeneralInfo.fShowTeamFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowMineFlag, sizeof(sGeneralInfo.fShowMineFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowAircraftFlag, sizeof(sGeneralInfo.fShowAircraftFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField( hFile, &sGeneralInfo.usMapDisplayColourMode, sizeof(sGeneralInfo.usMapDisplayColourMode), sizeof(UINT8), numBytesRead );
if ( guiCurrentSaveGameVersion >= NEW_GENERAL_SAVE_INFO_DATA )
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowMobileRestrictionsFlag, sizeof(sGeneralInfo.fShowMobileRestrictionsFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.filler1, sizeof(sGeneralInfo.filler1), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fHelicopterAvailable, sizeof(sGeneralInfo.fHelicopterAvailable), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iHelicopterVehicleId, sizeof(sGeneralInfo.iHelicopterVehicleId), sizeof(INT32), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iTotalHeliDistanceSinceRefuel, sizeof(sGeneralInfo.iTotalHeliDistanceSinceRefuel), sizeof(INT32), numBytesRead);
@@ -8762,10 +8758,8 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
fShowItemsFlag = sGeneralInfo.fShowItemsFlag;
fShowTownFlag = sGeneralInfo.fShowTownFlag;
fShowMineFlag = sGeneralInfo.fShowMineFlag;
fShowAircraftFlag = sGeneralInfo.fShowAircraftFlag;
gusMapDisplayColourMode = sGeneralInfo.usMapDisplayColourMode;
fShowTeamFlag = sGeneralInfo.fShowTeamFlag;
fShowMobileRestrictionsFlag = sGeneralInfo.fShowMobileRestrictionsFlag;
fShowStrategicDiseaseFlag = sGeneralInfo.fShowStrategicDiseaseFlag;
fHelicopterAvailable = sGeneralInfo.fHelicopterAvailable;
+57 -159
View File
@@ -82,10 +82,11 @@ BOOLEAN fShowTownFlag = FALSE;
BOOLEAN fShowMineFlag = FALSE;
BOOLEAN fShowTeamFlag = FALSE;
BOOLEAN fShowMilitia = FALSE;
BOOLEAN fShowAircraftFlag = FALSE;
BOOLEAN fShowItemsFlag = FALSE;
BOOLEAN fShowMobileRestrictionsFlag = FALSE; // HEADROCK HAM 4
UINT8 fShowStrategicDiseaseFlag = 0; // Flugente: disease
// Flugente: unified several display modes
UINT8 gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
//BOOLEAN fShowVehicleFlag = FALSE;
@@ -597,13 +598,7 @@ void ToggleShowTownsMode( void )
fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
@@ -635,30 +630,12 @@ void ToggleShowMinesMode( void )
fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// HEADROCK HAM 4: Mobile Militia Restrictions
if( fShowMobileRestrictionsFlag == TRUE )
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
}
fMapPanelDirty = TRUE;
@@ -687,23 +664,13 @@ void ToggleShowMilitiaMode( void )
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
/*
// if Airspace is ON, turn it OFF
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
*/
if ( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// check if player has any militia
if ( DoesPlayerHaveAnyMilitia( ) == FALSE )
{
@@ -759,10 +726,11 @@ void ToggleShowTeamsMode( void )
void ToggleAirspaceMode( void )
{
if( fShowAircraftFlag == TRUE )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// turn airspace OFF
fShowAircraftFlag = FALSE;
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
if( fPlotForHelicopter )
@@ -811,10 +779,10 @@ void ToggleItemsFilter( void )
// Flugente: disease
void ToggleDiseaseFilter( void )
{
if ( fShowStrategicDiseaseFlag == MAPMODE_MAX - 1 )
if ( gusMapDisplayColourMode == MAP_DISPLAY_DISEASE )
{
// turn items OFF
fShowStrategicDiseaseFlag = MAPMODE_OFF;
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// dirty regions
@@ -832,10 +800,10 @@ void ToggleDiseaseFilter( void )
// HEADROCK HAM 4: Toggle Mobile Restrictions Button
void ToggleMobileFilter( void )
{
if( fShowMobileRestrictionsFlag == TRUE )
if ( gusMapDisplayColourMode == MAP_DISPLAY_MOBILEMILITIARESTRICTIONS )
{
// turn items OFF
fShowMobileRestrictionsFlag = FALSE;
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
// dirty regions
@@ -947,19 +915,7 @@ void TurnOnShowTeamsMode( void )
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
// HEADROCK HAM 4: Turn off Show Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
@@ -980,11 +936,13 @@ void TurnOnAirSpaceMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowAircraftFlag == FALSE )
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
fShowAircraftFlag = TRUE;
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
gusMapDisplayColourMode = MAP_DISPLAY_AIRSPACE;
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// Turn off towns & mines (mostly because town/mine names overlap SAM site names)
if( fShowTownFlag == TRUE )
@@ -1013,18 +971,6 @@ void TurnOnAirSpaceMode( void )
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
*/
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_OFF;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
// Turn off items
if( fShowItemsFlag == TRUE )
@@ -1038,7 +984,6 @@ void TurnOnAirSpaceMode( void )
AbortMovementPlottingMode( );
}
// if showing underground
if ( iCurrentMapSectorZ != 0 )
{
@@ -1096,25 +1041,7 @@ void TurnOnItemFilterMode( void )
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
@@ -1135,9 +1062,12 @@ void TurnOnItemFilterMode( void )
void TurnOnDiseaseFilterMode( void )
{
// if mode already on, leave, else set and redraw
if ( fShowStrategicDiseaseFlag < MAPMODE_MAX - 1 )
if ( gusMapDisplayColourMode != MAP_DISPLAY_DISEASE )
{
++fShowStrategicDiseaseFlag;
gusMapDisplayColourMode = MAP_DISPLAY_DISEASE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
if( fShowItemsFlag == TRUE )
@@ -1145,7 +1075,7 @@ void TurnOnDiseaseFilterMode( void )
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
// Turn off towns, mines, teams, militia & airspace if any are on
if( fShowTownFlag == TRUE )
{
@@ -1170,19 +1100,7 @@ void TurnOnDiseaseFilterMode( void )
fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
@@ -1192,7 +1110,7 @@ void TurnOnDiseaseFilterMode( void )
CancelChangeArrivalSectorMode( );
}
if ( fShowStrategicDiseaseFlag == MAPMODE_DISEASE && !gubFact[FACT_DISEASE_VIEWED] )
if ( !gubFact[FACT_DISEASE_VIEWED] )
{
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[27] );
@@ -1211,15 +1129,18 @@ void TurnOnMobileFilterMode( void )
{
// if mode already on, leave, else set and redraw
if( fShowMobileRestrictionsFlag == FALSE )
if ( gusMapDisplayColourMode != MAP_DISPLAY_MOBILEMILITIARESTRICTIONS )
{
fShowMobileRestrictionsFlag = TRUE;
gusMapDisplayColourMode = MAP_DISPLAY_MOBILEMILITIARESTRICTIONS;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// Also turn on Militia mode
fShowMilitia = FALSE; // Fool the function so that it always turns militia ON.
ToggleShowMilitiaMode();
if( fShowMineFlag == TRUE )
{
fShowMineFlag = FALSE;
@@ -1231,26 +1152,14 @@ void TurnOnMobileFilterMode( void )
fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
// Turn off items
if( fShowItemsFlag == TRUE )
{
fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_OFF;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{
AbortMovementPlottingMode( );
@@ -1327,16 +1236,7 @@ void InitializeMapBorderButtonStates( void )
{
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
}
if( fShowAircraftFlag )
{
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowMilitia )
{
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
@@ -1346,22 +1246,25 @@ void InitializeMapBorderButtonStates( void )
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
}
if( fShowMobileRestrictionsFlag )
{
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
}
else
switch ( gusMapDisplayColourMode )
{
case MAP_DISPLAY_AIRSPACE:
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
break;
case MAP_DISPLAY_MOBILEMILITIARESTRICTIONS:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
break;
case MAP_DISPLAY_DISEASE:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
break;
}
}
@@ -1443,14 +1346,9 @@ void InitMapScreenFlags( void )
fShowTeamFlag = TRUE;
fShowMilitia = FALSE;
fShowAircraftFlag = FALSE;
fShowItemsFlag = FALSE;
// HEADROCK HAM 4: Militia Restrictions
fShowMobileRestrictionsFlag = FALSE;
// Flugente
fShowStrategicDiseaseFlag = MAPMODE_OFF;
gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
}
+11 -3
View File
@@ -48,10 +48,18 @@ extern BOOLEAN fShowTownFlag;
extern BOOLEAN fShowMineFlag;
extern BOOLEAN fShowTeamFlag;
extern BOOLEAN fShowMilitia;
extern BOOLEAN fShowAircraftFlag;
extern BOOLEAN fShowItemsFlag;
extern BOOLEAN fShowMobileRestrictionsFlag; // HEADROCK HAM 4: Manual Mobile Militia mode
extern UINT8 fShowStrategicDiseaseFlag; // Flugente: disease
// different types of map displays that colour sectors
enum
{
MAP_DISPLAY_NORMAL,
MAP_DISPLAY_AIRSPACE,
MAP_DISPLAY_MOBILEMILITIARESTRICTIONS,
MAP_DISPLAY_DISEASE,
};
extern UINT8 gusMapDisplayColourMode;
//extern BOOLEAN fShowVehicleFlag;
// scroll animation
+70 -79
View File
@@ -739,81 +739,53 @@ UINT32 DrawMap( void )
// LATE DESIGN CHANGE: darken sectors not yet visited, instead of those under known enemy control
if(!is_networked) //hayden - dont darken anything
{
// HEADROCK HAM 4: Mobile View shows all tiles as explored.
if (!fShowMobileRestrictionsFlag )
switch ( gusMapDisplayColourMode )
{
if( GetSectorFlagStatus( cnt, cnt2, ( UINT8 ) iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE )
// if ( IsTheSectorPerceivedToBeUnderEnemyControl( cnt, cnt2, ( INT8 )( iCurrentMapSectorZ ) ) )
case MAP_DISPLAY_AIRSPACE:
if ( GetSectorFlagStatus( cnt, cnt2, (UINT8)iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE )
{
if( fShowAircraftFlag )
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{
// sector not visited but air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREEN );
}
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
// sector not visited and not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
}
else
{
// sector not visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_MD_BLUE );
}
// sector not visited but air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREEN );
}
else if ( fShowStrategicDiseaseFlag )
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
ShadeMapElem( cnt, cnt2, GetMapColour(cnt, cnt2, fShowStrategicDiseaseFlag) );
// sector not visited and not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
}
else
{
// not visited
if (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR])
{
// HEADROCK HAM 4: An alternate display for the map in normal mode. Unexplored sectors
// are in grey, similar to a recon map. Others are left in normal vivid color.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
}
else
{
ShadeMapElem( cnt, cnt2, MAP_SHADE_BLACK );
}
// sector not visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_MD_BLUE );
}
}
else
{
if( fShowAircraftFlag )
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{
// sector visited and air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN);
}
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
// sector visited but not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_RED );
}
else
{
// sector visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_BLUE );
}
// sector visited and air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN );
}
else if ( fShowStrategicDiseaseFlag )
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
ShadeMapElem( cnt, cnt2, GetMapColour(cnt, cnt2, fShowStrategicDiseaseFlag) );
// sector visited but not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_RED );
}
else
{
// sector visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_BLUE );
}
}
}
else if (fShowMobileRestrictionsFlag )
{
// HEADROCK HAM 4: Show Manual Mobile Militia Restrictions
UINT8 ubManualMobileMovementAllowed = ManualMobileMovementAllowed( SECTOR(cnt, cnt2) );
switch ( ubManualMobileMovementAllowed )
break;
case MAP_DISPLAY_MOBILEMILITIARESTRICTIONS:
{
// HEADROCK HAM 4: Show Manual Mobile Militia Restrictions
UINT8 ubManualMobileMovementAllowed = ManualMobileMovementAllowed( SECTOR( cnt, cnt2 ) );
switch ( ubManualMobileMovementAllowed )
{
case 0:
// Mobiles not allowed here at all.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
@@ -830,7 +802,31 @@ UINT32 DrawMap( void )
// Mobiles can enter
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN );
break;
}
}
break;
case MAP_DISPLAY_DISEASE:
ShadeMapElem( cnt, cnt2, GetMapColour( cnt, cnt2, TRUE ) );
break;
case MAP_DISPLAY_NORMAL:
default:
if ( GetSectorFlagStatus( cnt, cnt2, (UINT8)iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE )
{
// not visited
if ( gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] )
{
// HEADROCK HAM 4: An alternate display for the map in normal mode. Unexplored sectors
// are in grey, similar to a recon map. Others are left in normal vivid color.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
}
else
{
ShadeMapElem( cnt, cnt2, MAP_SHADE_BLACK );
}
}
break;
}
}
}
@@ -903,7 +899,7 @@ UINT32 DrawMap( void )
DrawTownMilitiaForcesOnMap( );
}
if ( fShowAircraftFlag && !gfInChangeArrivalSectorMode )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE && !gfInChangeArrivalSectorMode )
{
DrawBullseye();
}
@@ -926,7 +922,7 @@ UINT32 DrawMap( void )
// do not show mercs/vehicles when airspace is ON
// commented out on a trial basis!
// if( !fShowAircraftFlag )
// if( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
if( fShowTeamFlag )
ShowTeamAndVehicles( SHOW_TEAMMATES | SHOW_VEHICLES );
@@ -952,7 +948,7 @@ UINT32 DrawMap( void )
ShowItemsOnMap();
}
if ( fShowStrategicDiseaseFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_DISEASE )
{
ShowDiseaseOnMap( );
}
@@ -1170,7 +1166,7 @@ INT32 ShowAssignedTeam(INT16 sMapX, INT16 sMapY, INT32 iCount)
( !PlayerIDGroupInMotion( pSoldier->ubGroupID ) ) )
{
// skip mercs inside the helicopter if we're showing airspace level - they show up inside chopper icon instead
if ( !fShowAircraftFlag || ( pSoldier->bAssignment != VEHICLE ) || ( pSoldier->iVehicleId != iHelicopterVehicleId ) )
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE || (pSoldier->bAssignment != VEHICLE) || (pSoldier->iVehicleId != iHelicopterVehicleId) )
{
++sNumberOfAssigned;
}
@@ -2005,7 +2001,7 @@ void PlotPathForHelicopter( INT16 sX, INT16 sY )
// will plot the path for the helicopter
// no heli...go back
if( !fShowAircraftFlag || !fHelicopterAvailable )
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE || !fHelicopterAvailable )
{
return;
}
@@ -2941,9 +2937,9 @@ void DisplayThePotentialPathForHelicopter(INT16 sMapX, INT16 sMapY )
static INT16 sOldMapX, sOldMapY;
INT32 iDifference = 0;
if( fOldShowAirCraft != fShowAircraftFlag )
if ( fOldShowAirCraft != (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) )
{
fOldShowAirCraft = fShowAircraftFlag;
fOldShowAirCraft = (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE);
giPotHeliPathBaseTime = GetJA2Clock( );
sOldMapX = sMapX;
@@ -4394,7 +4390,7 @@ BOOLEAN CheckForClickOverHelicopterIcon( INT16 sClickedSectorX, INT16 sClickedSe
fIgnoreClick = TRUE;
}
if( !fHelicopterAvailable || !fShowAircraftFlag )
if ( !fHelicopterAvailable || gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
return( FALSE );
}
@@ -6741,15 +6737,14 @@ void ShowSAMSitesOnStrategicMap( void )
HVOBJECT hHandle;
INT8 ubVidObjIndex = 0;
CHAR16 wString[ 40 ];
if( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
BlitSAMGridMarkers( );
}
// sam site text
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; iCounter++ )
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; ++iCounter )
{
// has the sam site here been found?
if( !fSamSiteFound[ iCounter ] )
@@ -6773,7 +6768,7 @@ void ShowSAMSitesOnStrategicMap( void )
GetVideoObject( &hHandle, guiSAMICON);
BltVideoObject( guiSAVEBUFFER, hHandle, ubVidObjIndex, sIconX, sIconY, VO_BLT_SRCTRANSPARENCY, NULL );
if( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// write "SAM Site" centered underneath
@@ -6825,7 +6820,7 @@ void ShowSAMSitesOnStrategicMap( void )
}
// refuel site text
for( iCounter = 0; iCounter < NUMBER_OF_REFUEL_SITES; iCounter++ )
for( iCounter = 0; iCounter < NUMBER_OF_REFUEL_SITES; ++iCounter )
{
// has the refuel site here been known or found?
if( !fRefuelingSiteKnown[ iCounter ] && !GetSectorFlagStatus( sRefuelSectorX[ iCounter ], sRefuelSectorY[ iCounter ], 0, SF_ALREADY_VISITED ) )
@@ -6841,7 +6836,7 @@ void ShowSAMSitesOnStrategicMap( void )
sX += 5;
sY += 3;
if( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// write "Refuel Site" centered underneath
@@ -6880,8 +6875,7 @@ void ShowSAMSitesOnStrategicMap( void )
{
continue;
}
SetFontDestBuffer( guiSAVEBUFFER, MapScreenRect.iLeft + 2, MapScreenRect.iTop, MapScreenRect.iRight, MapScreenRect.iBottom, FALSE );
// clip blits to mapscreen region
@@ -6903,8 +6897,6 @@ void ShowSAMSitesOnStrategicMap( void )
RestoreClipRegionToFullScreen( );
}
}
return;
}
@@ -7071,7 +7063,6 @@ void ShowDiseaseOnMap()
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) )
{
if ( fShowStrategicDiseaseFlag == MAPMODE_DISEASE )
// hide this information, as it might allow the player to deduct enemy positions and numbers
/*{
UINT16 population = GetSectorPopulation( sMapX, sMapY );
@@ -7091,8 +7082,8 @@ void ShowDiseaseOnMap()
mprintf( usXPos, usYPos, sString );
}
}
else if ( fShowStrategicDiseaseFlag == MAPMODE_SEVERITY )*/
}*/
{
if ( pSectorInfo->fInfectionSeverity > 0 )
{
+1 -1
View File
@@ -6659,7 +6659,7 @@ void TurnOnSectorLocator( UINT8 ubProfileID )
{
// if helicopter position is being shown, don't do this, too, cause the helicopter icon is on top and it looks
// like crap. I tried moving the heli icon blit to before, but that screws up it's blitting.
if ( !fShowAircraftFlag )
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
// can't use his profile, he's where his chopper is
Assert( iHelicopterVehicleId != -1 );
+1 -1
View File
@@ -3791,7 +3791,7 @@ BOOLEAN PlayersBetweenTheseSectors( INT16 sSource, INT16 sDest, INT32 *iCountEnt
// if this group is aboard the helicopter and we're showing the airspace layer, don't count any mercs aboard the
// chopper, because the chopper icon itself serves the function of showing the location/size of this group
if ( !fHelicopterGroup || !fShowAircraftFlag )
if ( !fHelicopterGroup || gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
// if only showing retreat paths, ignore groups not in the battle sector
// if NOT showing retreat paths, ignore groups not between sectors
+14 -16
View File
@@ -5131,7 +5131,7 @@ UINT32 MapScreenHandle(void)
fLapTop=FALSE;
// reset show aircraft flag
//fShowAircraftFlag = FALSE;
//gusMapDisplayColourMode == MAP_DISPLAY_NORMAL;
// reset fact we are showing white bounding box around face
fShowFaceHightLight = FALSE;
@@ -5641,14 +5641,14 @@ UINT32 MapScreenHandle(void)
// if heli is around, show it
if( fHelicopterAvailable && ( fShowAircraftFlag || fShowTeamFlag ) && ( iCurrentMapSectorZ == 0 ) && !fShowMapInventoryPool )
if ( fHelicopterAvailable && (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE || fShowTeamFlag) && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool )
{
// this is done on EVERY frame, I guess it beats setting entire map dirty all the time while he's moving...
DisplayPositionOfHelicopter( );
}
// Flugente: enemy helicopter
if ( fShowAircraftFlag && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool )
{
DisplayPositionOfEnemyHelicopter();
}
@@ -6730,7 +6730,7 @@ UINT32 HandleMapUI( )
// if we're in airspace mode
if( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// if not moving soldiers, and not yet plotting the helicopter
if ( (bSelectedDestChar == -1) && !fPlotForHelicopter && !fPlotForMilitia )
@@ -9113,7 +9113,7 @@ void PollRightButtonInMapView( UINT32 *puiNewEvent )
// - ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE && it is a Minor Cities && we have liberated that citysector
// - DynamicRestrictions if set in ini (does not matter if visited or not)
//if ( fShowMobileRestrictionsFlag == TRUE && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE)
if ( fShowMobileRestrictionsFlag && gGameExternalOptions.gflimitedRoaming &&
if ( gusMapDisplayColourMode == MAP_DISPLAY_MOBILEMILITIARESTRICTIONS && gGameExternalOptions.gflimitedRoaming &&
( ( gGameExternalOptions.fUnrestrictVisited == TRUE && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled )
|| ( gGameExternalOptions.fAllowMilitiaMoveThroughMinorCities && GetTownIdForSector( sMapX, sMapY ) > BLANK_SECTOR && !gfMilitiaAllowedInTown[GetTownIdForSector( sMapX, sMapY )] && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled )
|| ( gGameExternalOptions.fDynamicRestrictRoaming && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE )
@@ -11698,7 +11698,7 @@ void PlotTemporaryPaths( void )
{
if ( fPlotForHelicopter )
{
Assert( fShowAircraftFlag );
Assert( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE );
// plot temp path
PlotATemporaryPathForHelicopter( sMapX, sMapY);
@@ -11977,7 +11977,7 @@ void CheckIfPlottingForCharacterWhileAirCraft( void )
// if the plotting modes are inconsistent, stop plotting
BOOLEAN fAbort = FALSE;
if ( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
if ( (bSelectedDestChar != -1 || fPlotForMilitia) && !fPlotForHelicopter )
fAbort = TRUE;
@@ -12753,7 +12753,6 @@ void RebuildWayPointsForAllSelectedCharsGroups( void )
void UpdateCursorIfInLastSector( void )
{
INT16 sMapX = 0, sMapY = 0;
// check to see if we are plotting a path, if so, see if we are highlighting the last sector int he path, if so, change the cursor
@@ -12761,7 +12760,7 @@ void UpdateCursorIfInLastSector( void )
{
GetMouseMapXY(&sMapX, &sMapY);
if ( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// check for helicopter
if ( fPlotForHelicopter )
@@ -14613,7 +14612,7 @@ void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
iCurrentMapSectorZ = bMapZ;
// if going underground while in airspace mode
if ( ( bMapZ > 0 ) && ( fShowAircraftFlag == TRUE ) )
if ( (bMapZ > 0) && (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) )
{
// turn off airspace mode
ToggleAirspaceMode( );
@@ -14779,12 +14778,11 @@ void CancelOrShortenPlottedPath( void )
{
INT16 sMapX, sMapY;
UINT32 uiReturnValue;
GetMouseMapXY(&sMapX, &sMapY);
// check if we are in aircraft mode
if( fShowAircraftFlag )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// check for helicopter path being plotted
if( !fPlotForHelicopter )
@@ -15321,7 +15319,7 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
if ( ( pSoldier->bAssignment == VEHICLE ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{
if ( fShowAircraftFlag == FALSE )
if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{
// turn on airspace mode automatically
ToggleAirspaceMode();
@@ -15329,7 +15327,7 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
}
else
{
if ( fShowAircraftFlag == TRUE )
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{
// turn off airspace mode automatically
ToggleAirspaceMode();
@@ -15779,7 +15777,7 @@ void StartChangeSectorArrivalMode( void )
BOOLEAN CanMoveBullseyeAndClickedOnIt( INT16 sMapX, INT16 sMapY )
{
// if in airspace mode, and not plotting paths
if( ( fShowAircraftFlag == TRUE ) && ( bSelectedDestChar == -1 ) && ( fPlotForHelicopter == FALSE ) )
if ( (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) && (bSelectedDestChar == -1) && (fPlotForHelicopter == FALSE) )
{
if (is_networked)
{
+29 -33
View File
@@ -503,47 +503,43 @@ UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary )
}
// colour for a sector on the map
INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 mode )
INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn )
{
UINT8 sector = SECTOR( sX, sY );
switch ( mode )
if ( aDiseaseOn )
{
case MAPMODE_DISEASE:
UINT16 population = GetSectorPopulation( sX, sY );
if ( population )
{
UINT16 population = GetSectorPopulation( sX, sY );
UINT8 sector = SECTOR( sX, sY );
if ( population )
SECTORINFO *pSectorInfo = &(SectorInfo[sector]);
// display sector information only if we know about infection there
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) )
{
SECTORINFO *pSectorInfo = &(SectorInfo[sector]);
FLOAT infectedpercentage = (FLOAT)pSectorInfo->usInfected / (FLOAT)(population);
// display sector information only if we know about infection there
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) )
{
FLOAT infectedpercentage = (FLOAT)pSectorInfo->usInfected / (FLOAT)(population);
if ( infectedpercentage < 0.2f )
return MAP_SHADE_DK_GREEN;
else if ( infectedpercentage < 0.3f )
return MAP_SHADE_MD_GREEN;
else if ( infectedpercentage < 0.4f )
return MAP_SHADE_LT_GREEN;
else if ( infectedpercentage < 0.5f )
return MAP_SHADE_DK_YELLOW;
else if ( infectedpercentage < 0.6f )
return MAP_SHADE_MD_YELLOW;
else if ( infectedpercentage < 0.7f )
return MAP_SHADE_LT_YELLOW;
else if ( infectedpercentage < 0.8f )
return MAP_SHADE_DK_RED;
else if ( infectedpercentage < 0.9f )
return MAP_SHADE_MD_RED;
else
return MAP_SHADE_LT_RED;
}
if ( infectedpercentage < 0.2f )
return MAP_SHADE_DK_GREEN;
else if ( infectedpercentage < 0.3f )
return MAP_SHADE_MD_GREEN;
else if ( infectedpercentage < 0.4f )
return MAP_SHADE_LT_GREEN;
else if ( infectedpercentage < 0.5f )
return MAP_SHADE_DK_YELLOW;
else if ( infectedpercentage < 0.6f )
return MAP_SHADE_MD_YELLOW;
else if ( infectedpercentage < 0.7f )
return MAP_SHADE_LT_YELLOW;
else if ( infectedpercentage < 0.8f )
return MAP_SHADE_DK_RED;
else if ( infectedpercentage < 0.9f )
return MAP_SHADE_MD_RED;
else
return MAP_SHADE_LT_RED;
}
}
break;
}
return MAP_SHADE_DK_GREY;
+1 -1
View File
@@ -138,7 +138,7 @@ INT16 GetAdjacentSector( UINT8 sector, UINT8 spdir );
UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary = TRUE );
// colour for a sector on the map
INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 mode );
INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn );
// handle infection redistribution if people move from A to B (set sXB and sYB to negative values to simply remove infected people in A)
void PopulationMove( INT16 sXA, INT16 sYA, INT16 sXB, INT16 sYB, UINT16 usAmount );