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Unified strategic map display code for airspace, militia restrictions and disease
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -138,7 +138,7 @@ INT16 GetAdjacentSector( UINT8 sector, UINT8 spdir );
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UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary = TRUE );
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// colour for a sector on the map
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INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 mode );
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INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn );
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// handle infection redistribution if people move from A to B (set sXB and sYB to negative values to simply remove infected people in A)
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void PopulationMove( INT16 sXA, INT16 sYA, INT16 sXB, INT16 sYB, UINT16 usAmount );
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