Unified strategic map display code for airspace, militia restrictions and disease

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-09 22:48:16 +00:00
parent 1689f1b571
commit e206c21daa
9 changed files with 192 additions and 307 deletions
+8 -14
View File
@@ -250,8 +250,8 @@ typedef struct
BOOLEAN fShowTownFlag; BOOLEAN fShowTownFlag;
BOOLEAN fShowTeamFlag; BOOLEAN fShowTeamFlag;
BOOLEAN fShowMineFlag; BOOLEAN fShowMineFlag;
BOOLEAN fShowAircraftFlag; UINT8 usMapDisplayColourMode;
BOOLEAN fShowMobileRestrictionsFlag; // HEADROCK HAM 4: Showing Manual Mobile Restrictions BOOLEAN filler1; // Flugente: unused
// is the helicopter available to player? // is the helicopter available to player?
BOOLEAN fHelicopterAvailable; BOOLEAN fHelicopterAvailable;
@@ -496,8 +496,7 @@ typedef struct
// Buggler: New global variable that tracks money earned for facility use. // Buggler: New global variable that tracks money earned for facility use.
INT32 iTotalEarnedForFacilityOperationsToday; INT32 iTotalEarnedForFacilityOperationsToday;
// Flugente UINT8 filler2; // Flugente: unused
UINT8 fShowStrategicDiseaseFlag;
UINT8 ubFiller[265]; //This structure should be 1588 bytes UINT8 ubFiller[265]; //This structure should be 1588 bytes
@@ -8219,9 +8218,8 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
sGeneralInfo.fShowItemsFlag = fShowItemsFlag; sGeneralInfo.fShowItemsFlag = fShowItemsFlag;
sGeneralInfo.fShowTownFlag = fShowTownFlag; sGeneralInfo.fShowTownFlag = fShowTownFlag;
sGeneralInfo.fShowMineFlag = fShowMineFlag; sGeneralInfo.fShowMineFlag = fShowMineFlag;
sGeneralInfo.fShowAircraftFlag = fShowAircraftFlag; sGeneralInfo.usMapDisplayColourMode = gusMapDisplayColourMode;
sGeneralInfo.fShowTeamFlag = fShowTeamFlag; sGeneralInfo.fShowTeamFlag = fShowTeamFlag;
sGeneralInfo.fShowMobileRestrictionsFlag = fShowMobileRestrictionsFlag; // HEADROCK HAM 4
sGeneralInfo.fHelicopterAvailable = fHelicopterAvailable; sGeneralInfo.fHelicopterAvailable = fHelicopterAvailable;
@@ -8442,15 +8440,13 @@ BOOLEAN SaveGeneralInfo( HWFILE hFile )
// testing for loop // testing for loop
memcpy(sGeneralInfo.ubManualRestrictMilitia, gubManualRestrictMilitia, sizeof( UINT8 )*256); memcpy(sGeneralInfo.ubManualRestrictMilitia, gubManualRestrictMilitia, sizeof( UINT8 )*256);
for (int i=0;i<500;i++) for (int i=0;i<500;++i)
{ {
sGeneralInfo.HiddenNames[i] = !zHiddenNames[i].Hidden; //legion2 sGeneralInfo.HiddenNames[i] = !zHiddenNames[i].Hidden; //legion2
} }
sGeneralInfo.sMercArrivalGridNo = gGameExternalOptions.iInitialMercArrivalLocation; sGeneralInfo.sMercArrivalGridNo = gGameExternalOptions.iInitialMercArrivalLocation;
sGeneralInfo.fShowStrategicDiseaseFlag = fShowStrategicDiseaseFlag;
#ifdef JA2UB #ifdef JA2UB
sGeneralInfo.sINITIALHELIGRIDNO[ 0 ] = gGameUBOptions.InitialHeliGridNo[ 0 ];//14947; sGeneralInfo.sINITIALHELIGRIDNO[ 0 ] = gGameUBOptions.InitialHeliGridNo[ 0 ];//14947;
sGeneralInfo.sINITIALHELIGRIDNO[ 1 ] = gGameUBOptions.InitialHeliGridNo[ 1 ];//15584;//16067; sGeneralInfo.sINITIALHELIGRIDNO[ 1 ] = gGameUBOptions.InitialHeliGridNo[ 1 ];//15584;//16067;
@@ -8545,9 +8541,9 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTownFlag, sizeof(sGeneralInfo.fShowTownFlag), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTownFlag, sizeof(sGeneralInfo.fShowTownFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTeamFlag, sizeof(sGeneralInfo.fShowTeamFlag), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowTeamFlag, sizeof(sGeneralInfo.fShowTeamFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowMineFlag, sizeof(sGeneralInfo.fShowMineFlag), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowMineFlag, sizeof(sGeneralInfo.fShowMineFlag), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowAircraftFlag, sizeof(sGeneralInfo.fShowAircraftFlag), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField( hFile, &sGeneralInfo.usMapDisplayColourMode, sizeof(sGeneralInfo.usMapDisplayColourMode), sizeof(UINT8), numBytesRead );
if ( guiCurrentSaveGameVersion >= NEW_GENERAL_SAVE_INFO_DATA ) if ( guiCurrentSaveGameVersion >= NEW_GENERAL_SAVE_INFO_DATA )
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fShowMobileRestrictionsFlag, sizeof(sGeneralInfo.fShowMobileRestrictionsFlag), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.filler1, sizeof(sGeneralInfo.filler1), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fHelicopterAvailable, sizeof(sGeneralInfo.fHelicopterAvailable), sizeof(BOOLEAN), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.fHelicopterAvailable, sizeof(sGeneralInfo.fHelicopterAvailable), sizeof(BOOLEAN), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iHelicopterVehicleId, sizeof(sGeneralInfo.iHelicopterVehicleId), sizeof(INT32), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iHelicopterVehicleId, sizeof(sGeneralInfo.iHelicopterVehicleId), sizeof(INT32), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iTotalHeliDistanceSinceRefuel, sizeof(sGeneralInfo.iTotalHeliDistanceSinceRefuel), sizeof(INT32), numBytesRead); numBytesRead = ReadFieldByField(hFile, &sGeneralInfo.iTotalHeliDistanceSinceRefuel, sizeof(sGeneralInfo.iTotalHeliDistanceSinceRefuel), sizeof(INT32), numBytesRead);
@@ -8762,10 +8758,8 @@ BOOLEAN LoadGeneralInfo( HWFILE hFile )
fShowItemsFlag = sGeneralInfo.fShowItemsFlag; fShowItemsFlag = sGeneralInfo.fShowItemsFlag;
fShowTownFlag = sGeneralInfo.fShowTownFlag; fShowTownFlag = sGeneralInfo.fShowTownFlag;
fShowMineFlag = sGeneralInfo.fShowMineFlag; fShowMineFlag = sGeneralInfo.fShowMineFlag;
fShowAircraftFlag = sGeneralInfo.fShowAircraftFlag; gusMapDisplayColourMode = sGeneralInfo.usMapDisplayColourMode;
fShowTeamFlag = sGeneralInfo.fShowTeamFlag; fShowTeamFlag = sGeneralInfo.fShowTeamFlag;
fShowMobileRestrictionsFlag = sGeneralInfo.fShowMobileRestrictionsFlag;
fShowStrategicDiseaseFlag = sGeneralInfo.fShowStrategicDiseaseFlag;
fHelicopterAvailable = sGeneralInfo.fHelicopterAvailable; fHelicopterAvailable = sGeneralInfo.fHelicopterAvailable;
+57 -159
View File
@@ -82,10 +82,11 @@ BOOLEAN fShowTownFlag = FALSE;
BOOLEAN fShowMineFlag = FALSE; BOOLEAN fShowMineFlag = FALSE;
BOOLEAN fShowTeamFlag = FALSE; BOOLEAN fShowTeamFlag = FALSE;
BOOLEAN fShowMilitia = FALSE; BOOLEAN fShowMilitia = FALSE;
BOOLEAN fShowAircraftFlag = FALSE;
BOOLEAN fShowItemsFlag = FALSE; BOOLEAN fShowItemsFlag = FALSE;
BOOLEAN fShowMobileRestrictionsFlag = FALSE; // HEADROCK HAM 4
UINT8 fShowStrategicDiseaseFlag = 0; // Flugente: disease // Flugente: unified several display modes
UINT8 gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
//BOOLEAN fShowVehicleFlag = FALSE; //BOOLEAN fShowVehicleFlag = FALSE;
@@ -597,13 +598,7 @@ void ToggleShowTownsMode( void )
fShowMineFlag = FALSE; fShowMineFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MINE_BTN ); MapBorderButtonOff( MAP_BORDER_MINE_BTN );
} }
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
{ {
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
@@ -635,30 +630,12 @@ void ToggleShowMinesMode( void )
fShowTownFlag = FALSE; fShowTownFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TOWN_BTN ); MapBorderButtonOff( MAP_BORDER_TOWN_BTN );
} }
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
{ {
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
} }
// HEADROCK HAM 4: Mobile Militia Restrictions
if( fShowMobileRestrictionsFlag == TRUE )
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
} }
fMapPanelDirty = TRUE; fMapPanelDirty = TRUE;
@@ -687,23 +664,13 @@ void ToggleShowMilitiaMode( void )
fShowTeamFlag = FALSE; fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
} }
/*
// if Airspace is ON, turn it OFF
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
*/
if ( fShowItemsFlag == TRUE ) if ( fShowItemsFlag == TRUE )
{ {
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
} }
// check if player has any militia // check if player has any militia
if ( DoesPlayerHaveAnyMilitia( ) == FALSE ) if ( DoesPlayerHaveAnyMilitia( ) == FALSE )
{ {
@@ -759,10 +726,11 @@ void ToggleShowTeamsMode( void )
void ToggleAirspaceMode( void ) void ToggleAirspaceMode( void )
{ {
if( fShowAircraftFlag == TRUE ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// turn airspace OFF // turn airspace OFF
fShowAircraftFlag = FALSE; gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN ); MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
if( fPlotForHelicopter ) if( fPlotForHelicopter )
@@ -811,10 +779,10 @@ void ToggleItemsFilter( void )
// Flugente: disease // Flugente: disease
void ToggleDiseaseFilter( void ) void ToggleDiseaseFilter( void )
{ {
if ( fShowStrategicDiseaseFlag == MAPMODE_MAX - 1 ) if ( gusMapDisplayColourMode == MAP_DISPLAY_DISEASE )
{ {
// turn items OFF gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
fShowStrategicDiseaseFlag = MAPMODE_OFF;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN ); MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// dirty regions // dirty regions
@@ -832,10 +800,10 @@ void ToggleDiseaseFilter( void )
// HEADROCK HAM 4: Toggle Mobile Restrictions Button // HEADROCK HAM 4: Toggle Mobile Restrictions Button
void ToggleMobileFilter( void ) void ToggleMobileFilter( void )
{ {
if( fShowMobileRestrictionsFlag == TRUE ) if ( gusMapDisplayColourMode == MAP_DISPLAY_MOBILEMILITIARESTRICTIONS )
{ {
// turn items OFF gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN ); MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
// dirty regions // dirty regions
@@ -947,19 +915,7 @@ void TurnOnShowTeamsMode( void )
fShowMilitia = FALSE; fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
} }
// HEADROCK HAM 4: Turn off Show Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
{ {
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
@@ -980,11 +936,13 @@ void TurnOnAirSpaceMode( void )
{ {
// if mode already on, leave, else set and redraw // if mode already on, leave, else set and redraw
if( fShowAircraftFlag == FALSE ) if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
fShowAircraftFlag = TRUE; gusMapDisplayColourMode = MAP_DISPLAY_AIRSPACE;
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// Turn off towns & mines (mostly because town/mine names overlap SAM site names) // Turn off towns & mines (mostly because town/mine names overlap SAM site names)
if( fShowTownFlag == TRUE ) if( fShowTownFlag == TRUE )
@@ -1013,18 +971,6 @@ void TurnOnAirSpaceMode( void )
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
} }
*/ */
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_OFF;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
// Turn off items // Turn off items
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
@@ -1038,7 +984,6 @@ void TurnOnAirSpaceMode( void )
AbortMovementPlottingMode( ); AbortMovementPlottingMode( );
} }
// if showing underground // if showing underground
if ( iCurrentMapSectorZ != 0 ) if ( iCurrentMapSectorZ != 0 )
{ {
@@ -1096,25 +1041,7 @@ void TurnOnItemFilterMode( void )
fShowMilitia = FALSE; fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
} }
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_DISEASE;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia ) if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{ {
AbortMovementPlottingMode( ); AbortMovementPlottingMode( );
@@ -1135,9 +1062,12 @@ void TurnOnItemFilterMode( void )
void TurnOnDiseaseFilterMode( void ) void TurnOnDiseaseFilterMode( void )
{ {
// if mode already on, leave, else set and redraw // if mode already on, leave, else set and redraw
if ( fShowStrategicDiseaseFlag < MAPMODE_MAX - 1 ) if ( gusMapDisplayColourMode != MAP_DISPLAY_DISEASE )
{ {
++fShowStrategicDiseaseFlag; gusMapDisplayColourMode = MAP_DISPLAY_DISEASE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN ); MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
@@ -1145,7 +1075,7 @@ void TurnOnDiseaseFilterMode( void )
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
} }
// Turn off towns, mines, teams, militia & airspace if any are on // Turn off towns, mines, teams, militia & airspace if any are on
if( fShowTownFlag == TRUE ) if( fShowTownFlag == TRUE )
{ {
@@ -1170,19 +1100,7 @@ void TurnOnDiseaseFilterMode( void )
fShowMilitia = FALSE; fShowMilitia = FALSE;
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
} }
// HEADROCK HAM 4: Turn off Militia Restrictions
if (fShowMobileRestrictionsFlag == TRUE)
{
fShowMobileRestrictionsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia ) if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{ {
AbortMovementPlottingMode( ); AbortMovementPlottingMode( );
@@ -1192,7 +1110,7 @@ void TurnOnDiseaseFilterMode( void )
CancelChangeArrivalSectorMode( ); CancelChangeArrivalSectorMode( );
} }
if ( fShowStrategicDiseaseFlag == MAPMODE_DISEASE && !gubFact[FACT_DISEASE_VIEWED] ) if ( !gubFact[FACT_DISEASE_VIEWED] )
{ {
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[27] ); MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, zMarksMapScreenText[27] );
@@ -1211,15 +1129,18 @@ void TurnOnMobileFilterMode( void )
{ {
// if mode already on, leave, else set and redraw // if mode already on, leave, else set and redraw
if( fShowMobileRestrictionsFlag == FALSE ) if ( gusMapDisplayColourMode != MAP_DISPLAY_MOBILEMILITIARESTRICTIONS )
{ {
fShowMobileRestrictionsFlag = TRUE; gusMapDisplayColourMode = MAP_DISPLAY_MOBILEMILITIARESTRICTIONS;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN ); MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
// Also turn on Militia mode // Also turn on Militia mode
fShowMilitia = FALSE; // Fool the function so that it always turns militia ON. fShowMilitia = FALSE; // Fool the function so that it always turns militia ON.
ToggleShowMilitiaMode(); ToggleShowMilitiaMode();
if( fShowMineFlag == TRUE ) if( fShowMineFlag == TRUE )
{ {
fShowMineFlag = FALSE; fShowMineFlag = FALSE;
@@ -1231,26 +1152,14 @@ void TurnOnMobileFilterMode( void )
fShowTeamFlag = FALSE; fShowTeamFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
} }
if( fShowAircraftFlag == TRUE )
{
fShowAircraftFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
// Turn off items // Turn off items
if( fShowItemsFlag == TRUE ) if( fShowItemsFlag == TRUE )
{ {
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
MapBorderButtonOff( MAP_BORDER_ITEM_BTN ); MapBorderButtonOff( MAP_BORDER_ITEM_BTN );
} }
if ( fShowStrategicDiseaseFlag )
{
fShowStrategicDiseaseFlag = MAPMODE_OFF;
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
}
if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia ) if ( (bSelectedDestChar != -1) || fPlotForHelicopter || fPlotForMilitia )
{ {
AbortMovementPlottingMode( ); AbortMovementPlottingMode( );
@@ -1327,16 +1236,7 @@ void InitializeMapBorderButtonStates( void )
{ {
MapBorderButtonOff( MAP_BORDER_TEAMS_BTN ); MapBorderButtonOff( MAP_BORDER_TEAMS_BTN );
} }
if( fShowAircraftFlag )
{
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
}
if( fShowMilitia ) if( fShowMilitia )
{ {
MapBorderButtonOn( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOn( MAP_BORDER_MILITIA_BTN );
@@ -1346,22 +1246,25 @@ void InitializeMapBorderButtonStates( void )
MapBorderButtonOff( MAP_BORDER_MILITIA_BTN ); MapBorderButtonOff( MAP_BORDER_MILITIA_BTN );
} }
if( fShowMobileRestrictionsFlag ) switch ( gusMapDisplayColourMode )
{
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
}
else
{ {
case MAP_DISPLAY_AIRSPACE:
MapBorderButtonOn( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN ); MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
}
if ( fShowStrategicDiseaseFlag )
{
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
}
else
{
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN ); MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
break;
case MAP_DISPLAY_MOBILEMILITIARESTRICTIONS:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOn( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOff( MAP_BORDER_DISEASE_BTN );
break;
case MAP_DISPLAY_DISEASE:
MapBorderButtonOff( MAP_BORDER_AIRSPACE_BTN );
MapBorderButtonOff( MAP_BORDER_MOBILE_BTN );
MapBorderButtonOn( MAP_BORDER_DISEASE_BTN );
break;
} }
} }
@@ -1443,14 +1346,9 @@ void InitMapScreenFlags( void )
fShowTeamFlag = TRUE; fShowTeamFlag = TRUE;
fShowMilitia = FALSE; fShowMilitia = FALSE;
fShowAircraftFlag = FALSE;
fShowItemsFlag = FALSE; fShowItemsFlag = FALSE;
// HEADROCK HAM 4: Militia Restrictions gusMapDisplayColourMode = MAP_DISPLAY_NORMAL;
fShowMobileRestrictionsFlag = FALSE;
// Flugente
fShowStrategicDiseaseFlag = MAPMODE_OFF;
} }
+11 -3
View File
@@ -48,10 +48,18 @@ extern BOOLEAN fShowTownFlag;
extern BOOLEAN fShowMineFlag; extern BOOLEAN fShowMineFlag;
extern BOOLEAN fShowTeamFlag; extern BOOLEAN fShowTeamFlag;
extern BOOLEAN fShowMilitia; extern BOOLEAN fShowMilitia;
extern BOOLEAN fShowAircraftFlag;
extern BOOLEAN fShowItemsFlag; extern BOOLEAN fShowItemsFlag;
extern BOOLEAN fShowMobileRestrictionsFlag; // HEADROCK HAM 4: Manual Mobile Militia mode
extern UINT8 fShowStrategicDiseaseFlag; // Flugente: disease // different types of map displays that colour sectors
enum
{
MAP_DISPLAY_NORMAL,
MAP_DISPLAY_AIRSPACE,
MAP_DISPLAY_MOBILEMILITIARESTRICTIONS,
MAP_DISPLAY_DISEASE,
};
extern UINT8 gusMapDisplayColourMode;
//extern BOOLEAN fShowVehicleFlag; //extern BOOLEAN fShowVehicleFlag;
// scroll animation // scroll animation
+70 -79
View File
@@ -739,81 +739,53 @@ UINT32 DrawMap( void )
// LATE DESIGN CHANGE: darken sectors not yet visited, instead of those under known enemy control // LATE DESIGN CHANGE: darken sectors not yet visited, instead of those under known enemy control
if(!is_networked) //hayden - dont darken anything if(!is_networked) //hayden - dont darken anything
{ {
// HEADROCK HAM 4: Mobile View shows all tiles as explored. switch ( gusMapDisplayColourMode )
if (!fShowMobileRestrictionsFlag )
{ {
if( GetSectorFlagStatus( cnt, cnt2, ( UINT8 ) iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE ) case MAP_DISPLAY_AIRSPACE:
// if ( IsTheSectorPerceivedToBeUnderEnemyControl( cnt, cnt2, ( INT8 )( iCurrentMapSectorZ ) ) ) if ( GetSectorFlagStatus( cnt, cnt2, (UINT8)iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE )
{ {
if( fShowAircraftFlag ) if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{ {
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE ) // sector not visited but air controlled
{ ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREEN );
// sector not visited but air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREEN );
}
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
// sector not visited and not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
}
else
{
// sector not visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_MD_BLUE );
}
} }
else if ( fShowStrategicDiseaseFlag ) else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{ {
ShadeMapElem( cnt, cnt2, GetMapColour(cnt, cnt2, fShowStrategicDiseaseFlag) ); // sector not visited and not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_RED );
} }
else else
{ {
// not visited // sector not visited, currently nobody controls the airspace
if (gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR]) ShadeMapElem( cnt, cnt2, MAP_SHADE_MD_BLUE );
{
// HEADROCK HAM 4: An alternate display for the map in normal mode. Unexplored sectors
// are in grey, similar to a recon map. Others are left in normal vivid color.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
}
else
{
ShadeMapElem( cnt, cnt2, MAP_SHADE_BLACK );
}
} }
} }
else else
{ {
if( fShowAircraftFlag ) if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE )
{ {
if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_PLAYER_ACTIVE ) // sector visited and air controlled
{ ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN );
// sector visited and air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN);
}
else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{
// sector visited but not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_RED );
}
else
{
// sector visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_BLUE );
}
} }
else if ( fShowStrategicDiseaseFlag ) else if ( StrategicMap[cnt + cnt2 * WORLD_MAP_X].usAirType == AIRSPACE_ENEMY_ACTIVE )
{ {
ShadeMapElem( cnt, cnt2, GetMapColour(cnt, cnt2, fShowStrategicDiseaseFlag) ); // sector visited but not air controlled
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_RED );
}
else
{
// sector visited, currently nobody controls the airspace
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_BLUE );
} }
} }
} break;
else if (fShowMobileRestrictionsFlag )
{ case MAP_DISPLAY_MOBILEMILITIARESTRICTIONS:
// HEADROCK HAM 4: Show Manual Mobile Militia Restrictions
UINT8 ubManualMobileMovementAllowed = ManualMobileMovementAllowed( SECTOR(cnt, cnt2) );
switch ( ubManualMobileMovementAllowed )
{ {
// HEADROCK HAM 4: Show Manual Mobile Militia Restrictions
UINT8 ubManualMobileMovementAllowed = ManualMobileMovementAllowed( SECTOR( cnt, cnt2 ) );
switch ( ubManualMobileMovementAllowed )
{
case 0: case 0:
// Mobiles not allowed here at all. // Mobiles not allowed here at all.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY ); ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
@@ -830,7 +802,31 @@ UINT32 DrawMap( void )
// Mobiles can enter // Mobiles can enter
ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN ); ShadeMapElem( cnt, cnt2, MAP_SHADE_LT_GREEN );
break; break;
}
} }
break;
case MAP_DISPLAY_DISEASE:
ShadeMapElem( cnt, cnt2, GetMapColour( cnt, cnt2, TRUE ) );
break;
case MAP_DISPLAY_NORMAL:
default:
if ( GetSectorFlagStatus( cnt, cnt2, (UINT8)iCurrentMapSectorZ, SF_ALREADY_VISITED ) == FALSE )
{
// not visited
if ( gGameSettings.fOptions[TOPTION_ALT_MAP_COLOR] )
{
// HEADROCK HAM 4: An alternate display for the map in normal mode. Unexplored sectors
// are in grey, similar to a recon map. Others are left in normal vivid color.
ShadeMapElem( cnt, cnt2, MAP_SHADE_DK_GREY );
}
else
{
ShadeMapElem( cnt, cnt2, MAP_SHADE_BLACK );
}
}
break;
} }
} }
} }
@@ -903,7 +899,7 @@ UINT32 DrawMap( void )
DrawTownMilitiaForcesOnMap( ); DrawTownMilitiaForcesOnMap( );
} }
if ( fShowAircraftFlag && !gfInChangeArrivalSectorMode ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE && !gfInChangeArrivalSectorMode )
{ {
DrawBullseye(); DrawBullseye();
} }
@@ -926,7 +922,7 @@ UINT32 DrawMap( void )
// do not show mercs/vehicles when airspace is ON // do not show mercs/vehicles when airspace is ON
// commented out on a trial basis! // commented out on a trial basis!
// if( !fShowAircraftFlag ) // if( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
if( fShowTeamFlag ) if( fShowTeamFlag )
ShowTeamAndVehicles( SHOW_TEAMMATES | SHOW_VEHICLES ); ShowTeamAndVehicles( SHOW_TEAMMATES | SHOW_VEHICLES );
@@ -952,7 +948,7 @@ UINT32 DrawMap( void )
ShowItemsOnMap(); ShowItemsOnMap();
} }
if ( fShowStrategicDiseaseFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_DISEASE )
{ {
ShowDiseaseOnMap( ); ShowDiseaseOnMap( );
} }
@@ -1170,7 +1166,7 @@ INT32 ShowAssignedTeam(INT16 sMapX, INT16 sMapY, INT32 iCount)
( !PlayerIDGroupInMotion( pSoldier->ubGroupID ) ) ) ( !PlayerIDGroupInMotion( pSoldier->ubGroupID ) ) )
{ {
// skip mercs inside the helicopter if we're showing airspace level - they show up inside chopper icon instead // skip mercs inside the helicopter if we're showing airspace level - they show up inside chopper icon instead
if ( !fShowAircraftFlag || ( pSoldier->bAssignment != VEHICLE ) || ( pSoldier->iVehicleId != iHelicopterVehicleId ) ) if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE || (pSoldier->bAssignment != VEHICLE) || (pSoldier->iVehicleId != iHelicopterVehicleId) )
{ {
++sNumberOfAssigned; ++sNumberOfAssigned;
} }
@@ -2005,7 +2001,7 @@ void PlotPathForHelicopter( INT16 sX, INT16 sY )
// will plot the path for the helicopter // will plot the path for the helicopter
// no heli...go back // no heli...go back
if( !fShowAircraftFlag || !fHelicopterAvailable ) if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE || !fHelicopterAvailable )
{ {
return; return;
} }
@@ -2941,9 +2937,9 @@ void DisplayThePotentialPathForHelicopter(INT16 sMapX, INT16 sMapY )
static INT16 sOldMapX, sOldMapY; static INT16 sOldMapX, sOldMapY;
INT32 iDifference = 0; INT32 iDifference = 0;
if( fOldShowAirCraft != fShowAircraftFlag ) if ( fOldShowAirCraft != (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) )
{ {
fOldShowAirCraft = fShowAircraftFlag; fOldShowAirCraft = (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE);
giPotHeliPathBaseTime = GetJA2Clock( ); giPotHeliPathBaseTime = GetJA2Clock( );
sOldMapX = sMapX; sOldMapX = sMapX;
@@ -4394,7 +4390,7 @@ BOOLEAN CheckForClickOverHelicopterIcon( INT16 sClickedSectorX, INT16 sClickedSe
fIgnoreClick = TRUE; fIgnoreClick = TRUE;
} }
if( !fHelicopterAvailable || !fShowAircraftFlag ) if ( !fHelicopterAvailable || gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
return( FALSE ); return( FALSE );
} }
@@ -6741,15 +6737,14 @@ void ShowSAMSitesOnStrategicMap( void )
HVOBJECT hHandle; HVOBJECT hHandle;
INT8 ubVidObjIndex = 0; INT8 ubVidObjIndex = 0;
CHAR16 wString[ 40 ]; CHAR16 wString[ 40 ];
if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
if( fShowAircraftFlag )
{ {
BlitSAMGridMarkers( ); BlitSAMGridMarkers( );
} }
// sam site text // sam site text
for( iCounter = 0; iCounter < NUMBER_OF_SAMS; iCounter++ ) for( iCounter = 0; iCounter < NUMBER_OF_SAMS; ++iCounter )
{ {
// has the sam site here been found? // has the sam site here been found?
if( !fSamSiteFound[ iCounter ] ) if( !fSamSiteFound[ iCounter ] )
@@ -6773,7 +6768,7 @@ void ShowSAMSitesOnStrategicMap( void )
GetVideoObject( &hHandle, guiSAMICON); GetVideoObject( &hHandle, guiSAMICON);
BltVideoObject( guiSAVEBUFFER, hHandle, ubVidObjIndex, sIconX, sIconY, VO_BLT_SRCTRANSPARENCY, NULL ); BltVideoObject( guiSAVEBUFFER, hHandle, ubVidObjIndex, sIconX, sIconY, VO_BLT_SRCTRANSPARENCY, NULL );
if( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// write "SAM Site" centered underneath // write "SAM Site" centered underneath
@@ -6825,7 +6820,7 @@ void ShowSAMSitesOnStrategicMap( void )
} }
// refuel site text // refuel site text
for( iCounter = 0; iCounter < NUMBER_OF_REFUEL_SITES; iCounter++ ) for( iCounter = 0; iCounter < NUMBER_OF_REFUEL_SITES; ++iCounter )
{ {
// has the refuel site here been known or found? // has the refuel site here been known or found?
if( !fRefuelingSiteKnown[ iCounter ] && !GetSectorFlagStatus( sRefuelSectorX[ iCounter ], sRefuelSectorY[ iCounter ], 0, SF_ALREADY_VISITED ) ) if( !fRefuelingSiteKnown[ iCounter ] && !GetSectorFlagStatus( sRefuelSectorX[ iCounter ], sRefuelSectorY[ iCounter ], 0, SF_ALREADY_VISITED ) )
@@ -6841,7 +6836,7 @@ void ShowSAMSitesOnStrategicMap( void )
sX += 5; sX += 5;
sY += 3; sY += 3;
if( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// write "Refuel Site" centered underneath // write "Refuel Site" centered underneath
@@ -6880,8 +6875,7 @@ void ShowSAMSitesOnStrategicMap( void )
{ {
continue; continue;
} }
SetFontDestBuffer( guiSAVEBUFFER, MapScreenRect.iLeft + 2, MapScreenRect.iTop, MapScreenRect.iRight, MapScreenRect.iBottom, FALSE ); SetFontDestBuffer( guiSAVEBUFFER, MapScreenRect.iLeft + 2, MapScreenRect.iTop, MapScreenRect.iRight, MapScreenRect.iBottom, FALSE );
// clip blits to mapscreen region // clip blits to mapscreen region
@@ -6903,8 +6897,6 @@ void ShowSAMSitesOnStrategicMap( void )
RestoreClipRegionToFullScreen( ); RestoreClipRegionToFullScreen( );
} }
} }
return;
} }
@@ -7071,7 +7063,6 @@ void ShowDiseaseOnMap()
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) ) if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) )
{ {
if ( fShowStrategicDiseaseFlag == MAPMODE_DISEASE )
// hide this information, as it might allow the player to deduct enemy positions and numbers // hide this information, as it might allow the player to deduct enemy positions and numbers
/*{ /*{
UINT16 population = GetSectorPopulation( sMapX, sMapY ); UINT16 population = GetSectorPopulation( sMapX, sMapY );
@@ -7091,8 +7082,8 @@ void ShowDiseaseOnMap()
mprintf( usXPos, usYPos, sString ); mprintf( usXPos, usYPos, sString );
} }
} }*/
else if ( fShowStrategicDiseaseFlag == MAPMODE_SEVERITY )*/
{ {
if ( pSectorInfo->fInfectionSeverity > 0 ) if ( pSectorInfo->fInfectionSeverity > 0 )
{ {
+1 -1
View File
@@ -6659,7 +6659,7 @@ void TurnOnSectorLocator( UINT8 ubProfileID )
{ {
// if helicopter position is being shown, don't do this, too, cause the helicopter icon is on top and it looks // if helicopter position is being shown, don't do this, too, cause the helicopter icon is on top and it looks
// like crap. I tried moving the heli icon blit to before, but that screws up it's blitting. // like crap. I tried moving the heli icon blit to before, but that screws up it's blitting.
if ( !fShowAircraftFlag ) if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
// can't use his profile, he's where his chopper is // can't use his profile, he's where his chopper is
Assert( iHelicopterVehicleId != -1 ); Assert( iHelicopterVehicleId != -1 );
+1 -1
View File
@@ -3791,7 +3791,7 @@ BOOLEAN PlayersBetweenTheseSectors( INT16 sSource, INT16 sDest, INT32 *iCountEnt
// if this group is aboard the helicopter and we're showing the airspace layer, don't count any mercs aboard the // if this group is aboard the helicopter and we're showing the airspace layer, don't count any mercs aboard the
// chopper, because the chopper icon itself serves the function of showing the location/size of this group // chopper, because the chopper icon itself serves the function of showing the location/size of this group
if ( !fHelicopterGroup || !fShowAircraftFlag ) if ( !fHelicopterGroup || gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
// if only showing retreat paths, ignore groups not in the battle sector // if only showing retreat paths, ignore groups not in the battle sector
// if NOT showing retreat paths, ignore groups not between sectors // if NOT showing retreat paths, ignore groups not between sectors
+14 -16
View File
@@ -5131,7 +5131,7 @@ UINT32 MapScreenHandle(void)
fLapTop=FALSE; fLapTop=FALSE;
// reset show aircraft flag // reset show aircraft flag
//fShowAircraftFlag = FALSE; //gusMapDisplayColourMode == MAP_DISPLAY_NORMAL;
// reset fact we are showing white bounding box around face // reset fact we are showing white bounding box around face
fShowFaceHightLight = FALSE; fShowFaceHightLight = FALSE;
@@ -5641,14 +5641,14 @@ UINT32 MapScreenHandle(void)
// if heli is around, show it // if heli is around, show it
if( fHelicopterAvailable && ( fShowAircraftFlag || fShowTeamFlag ) && ( iCurrentMapSectorZ == 0 ) && !fShowMapInventoryPool ) if ( fHelicopterAvailable && (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE || fShowTeamFlag) && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool )
{ {
// this is done on EVERY frame, I guess it beats setting entire map dirty all the time while he's moving... // this is done on EVERY frame, I guess it beats setting entire map dirty all the time while he's moving...
DisplayPositionOfHelicopter( ); DisplayPositionOfHelicopter( );
} }
// Flugente: enemy helicopter // Flugente: enemy helicopter
if ( fShowAircraftFlag && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE && (iCurrentMapSectorZ == 0) && !fShowMapInventoryPool )
{ {
DisplayPositionOfEnemyHelicopter(); DisplayPositionOfEnemyHelicopter();
} }
@@ -6730,7 +6730,7 @@ UINT32 HandleMapUI( )
// if we're in airspace mode // if we're in airspace mode
if( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// if not moving soldiers, and not yet plotting the helicopter // if not moving soldiers, and not yet plotting the helicopter
if ( (bSelectedDestChar == -1) && !fPlotForHelicopter && !fPlotForMilitia ) if ( (bSelectedDestChar == -1) && !fPlotForHelicopter && !fPlotForMilitia )
@@ -9113,7 +9113,7 @@ void PollRightButtonInMapView( UINT32 *puiNewEvent )
// - ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE && it is a Minor Cities && we have liberated that citysector // - ALLOW_MILITIA_MOVEMENT_THROUGH_MINOR_CITIES = TRUE && it is a Minor Cities && we have liberated that citysector
// - DynamicRestrictions if set in ini (does not matter if visited or not) // - DynamicRestrictions if set in ini (does not matter if visited or not)
//if ( fShowMobileRestrictionsFlag == TRUE && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE) //if ( fShowMobileRestrictionsFlag == TRUE && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE)
if ( fShowMobileRestrictionsFlag && gGameExternalOptions.gflimitedRoaming && if ( gusMapDisplayColourMode == MAP_DISPLAY_MOBILEMILITIARESTRICTIONS && gGameExternalOptions.gflimitedRoaming &&
( ( gGameExternalOptions.fUnrestrictVisited == TRUE && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled ) ( ( gGameExternalOptions.fUnrestrictVisited == TRUE && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled )
|| ( gGameExternalOptions.fAllowMilitiaMoveThroughMinorCities && GetTownIdForSector( sMapX, sMapY ) > BLANK_SECTOR && !gfMilitiaAllowedInTown[GetTownIdForSector( sMapX, sMapY )] && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled ) || ( gGameExternalOptions.fAllowMilitiaMoveThroughMinorCities && GetTownIdForSector( sMapX, sMapY ) > BLANK_SECTOR && !gfMilitiaAllowedInTown[GetTownIdForSector( sMapX, sMapY )] && SectorInfo[ SECTOR( sMapX, sMapY ) ].fSurfaceWasEverPlayerControlled )
|| ( gGameExternalOptions.fDynamicRestrictRoaming && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE ) || ( gGameExternalOptions.fDynamicRestrictRoaming && gDynamicRestrictMilitia[ SECTOR( sMapX, sMapY ) ] == TRUE )
@@ -11698,7 +11698,7 @@ void PlotTemporaryPaths( void )
{ {
if ( fPlotForHelicopter ) if ( fPlotForHelicopter )
{ {
Assert( fShowAircraftFlag ); Assert( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE );
// plot temp path // plot temp path
PlotATemporaryPathForHelicopter( sMapX, sMapY); PlotATemporaryPathForHelicopter( sMapX, sMapY);
@@ -11977,7 +11977,7 @@ void CheckIfPlottingForCharacterWhileAirCraft( void )
// if the plotting modes are inconsistent, stop plotting // if the plotting modes are inconsistent, stop plotting
BOOLEAN fAbort = FALSE; BOOLEAN fAbort = FALSE;
if ( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
if ( (bSelectedDestChar != -1 || fPlotForMilitia) && !fPlotForHelicopter ) if ( (bSelectedDestChar != -1 || fPlotForMilitia) && !fPlotForHelicopter )
fAbort = TRUE; fAbort = TRUE;
@@ -12753,7 +12753,6 @@ void RebuildWayPointsForAllSelectedCharsGroups( void )
void UpdateCursorIfInLastSector( void ) void UpdateCursorIfInLastSector( void )
{ {
INT16 sMapX = 0, sMapY = 0; INT16 sMapX = 0, sMapY = 0;
// check to see if we are plotting a path, if so, see if we are highlighting the last sector int he path, if so, change the cursor // check to see if we are plotting a path, if so, see if we are highlighting the last sector int he path, if so, change the cursor
@@ -12761,7 +12760,7 @@ void UpdateCursorIfInLastSector( void )
{ {
GetMouseMapXY(&sMapX, &sMapY); GetMouseMapXY(&sMapX, &sMapY);
if ( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// check for helicopter // check for helicopter
if ( fPlotForHelicopter ) if ( fPlotForHelicopter )
@@ -14613,7 +14612,7 @@ void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
iCurrentMapSectorZ = bMapZ; iCurrentMapSectorZ = bMapZ;
// if going underground while in airspace mode // if going underground while in airspace mode
if ( ( bMapZ > 0 ) && ( fShowAircraftFlag == TRUE ) ) if ( (bMapZ > 0) && (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) )
{ {
// turn off airspace mode // turn off airspace mode
ToggleAirspaceMode( ); ToggleAirspaceMode( );
@@ -14779,12 +14778,11 @@ void CancelOrShortenPlottedPath( void )
{ {
INT16 sMapX, sMapY; INT16 sMapX, sMapY;
UINT32 uiReturnValue; UINT32 uiReturnValue;
GetMouseMapXY(&sMapX, &sMapY); GetMouseMapXY(&sMapX, &sMapY);
// check if we are in aircraft mode // check if we are in aircraft mode
if( fShowAircraftFlag ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// check for helicopter path being plotted // check for helicopter path being plotted
if( !fPlotForHelicopter ) if( !fPlotForHelicopter )
@@ -15321,7 +15319,7 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
if ( ( pSoldier->bAssignment == VEHICLE ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) ) if ( ( pSoldier->bAssignment == VEHICLE ) && ( pSoldier->iVehicleId == iHelicopterVehicleId ) )
{ {
if ( fShowAircraftFlag == FALSE ) if ( gusMapDisplayColourMode != MAP_DISPLAY_AIRSPACE )
{ {
// turn on airspace mode automatically // turn on airspace mode automatically
ToggleAirspaceMode(); ToggleAirspaceMode();
@@ -15329,7 +15327,7 @@ void MakeMapModesSuitableForDestPlotting( INT8 bCharNumber )
} }
else else
{ {
if ( fShowAircraftFlag == TRUE ) if ( gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE )
{ {
// turn off airspace mode automatically // turn off airspace mode automatically
ToggleAirspaceMode(); ToggleAirspaceMode();
@@ -15779,7 +15777,7 @@ void StartChangeSectorArrivalMode( void )
BOOLEAN CanMoveBullseyeAndClickedOnIt( INT16 sMapX, INT16 sMapY ) BOOLEAN CanMoveBullseyeAndClickedOnIt( INT16 sMapX, INT16 sMapY )
{ {
// if in airspace mode, and not plotting paths // if in airspace mode, and not plotting paths
if( ( fShowAircraftFlag == TRUE ) && ( bSelectedDestChar == -1 ) && ( fPlotForHelicopter == FALSE ) ) if ( (gusMapDisplayColourMode == MAP_DISPLAY_AIRSPACE) && (bSelectedDestChar == -1) && (fPlotForHelicopter == FALSE) )
{ {
if (is_networked) if (is_networked)
{ {
+29 -33
View File
@@ -503,47 +503,43 @@ UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary )
} }
// colour for a sector on the map // colour for a sector on the map
INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 mode ) INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn )
{ {
UINT8 sector = SECTOR( sX, sY ); if ( aDiseaseOn )
switch ( mode )
{ {
case MAPMODE_DISEASE: UINT16 population = GetSectorPopulation( sX, sY );
if ( population )
{ {
UINT16 population = GetSectorPopulation( sX, sY ); UINT8 sector = SECTOR( sX, sY );
if ( population ) SECTORINFO *pSectorInfo = &(SectorInfo[sector]);
// display sector information only if we know about infection there
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) )
{ {
SECTORINFO *pSectorInfo = &(SectorInfo[sector]); FLOAT infectedpercentage = (FLOAT)pSectorInfo->usInfected / (FLOAT)(population);
// display sector information only if we know about infection there if ( infectedpercentage < 0.2f )
if ( pSectorInfo && ((pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_PLAYER) || (gubFact[FACT_DISEASE_WHODATA_ACCESS] && pSectorInfo->usInfectionFlag & SECTORDISEASE_DIAGNOSED_WHO)) ) return MAP_SHADE_DK_GREEN;
{ else if ( infectedpercentage < 0.3f )
FLOAT infectedpercentage = (FLOAT)pSectorInfo->usInfected / (FLOAT)(population); return MAP_SHADE_MD_GREEN;
else if ( infectedpercentage < 0.4f )
if ( infectedpercentage < 0.2f ) return MAP_SHADE_LT_GREEN;
return MAP_SHADE_DK_GREEN; else if ( infectedpercentage < 0.5f )
else if ( infectedpercentage < 0.3f ) return MAP_SHADE_DK_YELLOW;
return MAP_SHADE_MD_GREEN; else if ( infectedpercentage < 0.6f )
else if ( infectedpercentage < 0.4f ) return MAP_SHADE_MD_YELLOW;
return MAP_SHADE_LT_GREEN; else if ( infectedpercentage < 0.7f )
else if ( infectedpercentage < 0.5f ) return MAP_SHADE_LT_YELLOW;
return MAP_SHADE_DK_YELLOW; else if ( infectedpercentage < 0.8f )
else if ( infectedpercentage < 0.6f ) return MAP_SHADE_DK_RED;
return MAP_SHADE_MD_YELLOW; else if ( infectedpercentage < 0.9f )
else if ( infectedpercentage < 0.7f ) return MAP_SHADE_MD_RED;
return MAP_SHADE_LT_YELLOW; else
else if ( infectedpercentage < 0.8f ) return MAP_SHADE_LT_RED;
return MAP_SHADE_DK_RED;
else if ( infectedpercentage < 0.9f )
return MAP_SHADE_MD_RED;
else
return MAP_SHADE_LT_RED;
}
} }
} }
break;
} }
return MAP_SHADE_DK_GREY; return MAP_SHADE_DK_GREY;
+1 -1
View File
@@ -138,7 +138,7 @@ INT16 GetAdjacentSector( UINT8 sector, UINT8 spdir );
UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary = TRUE ); UINT16 GetSectorPopulation( INT16 sX, INT16 sY, BOOLEAN fWithMilitary = TRUE );
// colour for a sector on the map // colour for a sector on the map
INT32 GetMapColour( INT16 sX, INT16 sY, UINT8 mode ); INT32 GetMapColour( INT16 sX, INT16 sY, BOOLEAN aDiseaseOn );
// handle infection redistribution if people move from A to B (set sXB and sYB to negative values to simply remove infected people in A) // handle infection redistribution if people move from A to B (set sXB and sYB to negative values to simply remove infected people in A)
void PopulationMove( INT16 sXA, INT16 sYA, INT16 sXB, INT16 sYB, UINT16 usAmount ); void PopulationMove( INT16 sXA, INT16 sYA, INT16 sXB, INT16 sYB, UINT16 usAmount );