- Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-05-18 10:27:25 +00:00
parent efd0dc05b6
commit e23da51717
3 changed files with 24 additions and 5 deletions
+6 -1
View File
@@ -1386,18 +1386,23 @@ CHANCE_BLINDED_BY_HEADSHOT = 25
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can jump through open windows by pressing 'j'. ; Turn this on and your merc can jump through open windows by pressing Shift + j.
; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
; there has to be a free tile next to the window (the landing tile).
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_JUMP_THROUGH_WINDOWS = TRUE CAN_JUMP_THROUGH_WINDOWS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_CLIMB_ON_WALLS = TRUE CAN_CLIMB_ON_WALLS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
+9 -3
View File
@@ -393,7 +393,6 @@ DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15
DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30 DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30
DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45 DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Change the cost of helicopter movement PER SECTOR. ; Change the cost of helicopter movement PER SECTOR.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
@@ -1388,37 +1387,44 @@ CHANCE_BLINDED_BY_HEADSHOT = 25
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can jump through open windows by pressing 'j'. ; Turn this on and your merc can jump through open windows by pressing Shift + j.
; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
; there has to be a free tile next to the window (the landing tile).
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_JUMP_THROUGH_WINDOWS = TRUE CAN_JUMP_THROUGH_WINDOWS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_CLIMB_ON_WALLS = TRUE CAN_CLIMB_ON_WALLS = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_NAMES = FALSE INDIVIDUAL_ENEMY_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_RANK = TRUE INDIVIDUAL_ENEMY_RANK = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_CIVILIAN_NAMES = TRUE
INDIVIDUAL_CIVILIAN_NAMES = TRUE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use ; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
+9 -1
View File
@@ -1386,35 +1386,43 @@ CHANCE_BLINDED_BY_HEADSHOT = 0
CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can jump through open windows by pressing 'j'. ; Turn this on and your merc can jump through open windows by pressing Shift + j.
; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
; there has to be a free tile next to the window (the landing tile).
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_JUMP_THROUGH_WINDOWS = FALSE CAN_JUMP_THROUGH_WINDOWS = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'. ; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
CAN_CLIMB_ON_WALLS = FALSE CAN_CLIMB_ON_WALLS = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'. ; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'. ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_NAMES = FALSE INDIVIDUAL_ENEMY_NAMES = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'. ; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE. ; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_RANK = FALSE INDIVIDUAL_ENEMY_RANK = FALSE
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'. ; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_CIVILIAN_NAMES = FALSE INDIVIDUAL_CIVILIAN_NAMES = FALSE