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- Fixed wrong comment for jump through window property (CAN_JUMP_THROUGH_WINDOWS)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1428 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1386,18 +1386,23 @@ CHANCE_BLINDED_BY_HEADSHOT = 25
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can jump through open windows by pressing 'j'.
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; Turn this on and your merc can jump through open windows by pressing Shift + j.
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; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
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; there has to be a free tile next to the window (the landing tile).
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_JUMP_THROUGH_WINDOWS = TRUE
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CAN_JUMP_THROUGH_WINDOWS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_CLIMB_ON_WALLS = TRUE
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CAN_CLIMB_ON_WALLS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
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INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -393,7 +393,6 @@ DAILY_MILITIA_UPKEEP_MOBILE_GREEN = 15
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DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30
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DAILY_MILITIA_UPKEEP_MOBILE_REGULAR = 30
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DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45
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DAILY_MILITIA_UPKEEP_MOBILE_ELITE = 45
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Change the cost of helicopter movement PER SECTOR.
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; Change the cost of helicopter movement PER SECTOR.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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@@ -1388,37 +1387,44 @@ CHANCE_BLINDED_BY_HEADSHOT = 25
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can jump through open windows by pressing 'j'.
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; Turn this on and your merc can jump through open windows by pressing Shift + j.
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||||||
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; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
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; there has to be a free tile next to the window (the landing tile).
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_JUMP_THROUGH_WINDOWS = TRUE
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CAN_JUMP_THROUGH_WINDOWS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_CLIMB_ON_WALLS = TRUE
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CAN_CLIMB_ON_WALLS = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
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INDIVIDUAL_HIDDEN_PERSON_NAMES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_ENEMY_NAMES = FALSE
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INDIVIDUAL_ENEMY_NAMES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_ENEMY_RANK = TRUE
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INDIVIDUAL_ENEMY_RANK = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_CIVILIAN_NAMES = TRUE
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INDIVIDUAL_CIVILIAN_NAMES = TRUE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
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; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use
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@@ -1386,35 +1386,43 @@ CHANCE_BLINDED_BY_HEADSHOT = 0
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE
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CRITICAL_LEGSHOT_CAUSES_AP_LOSS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can jump through open windows by pressing 'j'.
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; Turn this on and your merc can jump through open windows by pressing Shift + j.
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||||||
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; In order to jump through a window, the merc must be facing the direction of the window, the window must be open and
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; there has to be a free tile next to the window (the landing tile).
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_JUMP_THROUGH_WINDOWS = FALSE
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CAN_JUMP_THROUGH_WINDOWS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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; Turn this on and your merc can climb on walls (that have 2 floors like buildings) by pressing 'j'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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CAN_CLIMB_ON_WALLS = FALSE
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CAN_CLIMB_ON_WALLS = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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; Turn this on, and you can set hidden names individually in 'TableData\HiddenNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE
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INDIVIDUAL_HIDDEN_PERSON_NAMES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_ENEMY_NAMES = FALSE
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INDIVIDUAL_ENEMY_NAMES = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
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; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
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; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_ENEMY_RANK = FALSE
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INDIVIDUAL_ENEMY_RANK = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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; Turn this on, and the game uses individual civilian group names (in tactical) defined in 'TableData\CivGroupNames.xml'.
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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INDIVIDUAL_CIVILIAN_NAMES = FALSE
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INDIVIDUAL_CIVILIAN_NAMES = FALSE
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