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Exploit fix: don't allow "apply item to others" cursor to reveal position of invisible enemy.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-25
@@ -680,13 +680,13 @@ UINT32 HandleTacticalUI( void )
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}
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// Look for soldier full
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if ( FindSoldier( usMapPos, &gusUIFullTargetID, &guiUIFullTargetFlags, ( FINDSOLDIERSAMELEVEL( gsInterfaceLevel ) ) ) )
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if (FindSoldier(usMapPos, &gusUIFullTargetID, &guiUIFullTargetFlags, (FINDSOLDIERSAMELEVEL(gsInterfaceLevel))))
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{
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gfUIFullTargetFound = TRUE;
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}
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// Look for soldier selective
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if ( FindSoldier( usMapPos, &gusUISelectiveTargetID, &guiUISelectiveTargetFlags, FINDSOLDIERSELECTIVESAMELEVEL( gsInterfaceLevel ) ) )
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if (FindSoldier(usMapPos, &gusUISelectiveTargetID, &guiUISelectiveTargetFlags, FINDSOLDIERSELECTIVESAMELEVEL(gsInterfaceLevel)))
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{
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gfUISelectiveTargetFound = TRUE;
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}
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@@ -4766,11 +4766,11 @@ INT16 APsToTurnAround(SOLDIERTYPE *pSoldier, INT16 sAdjustedGridNo)
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BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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{
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UINT16 usInHand;
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BOOLEAN fGuyHere = FALSE;
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SOLDIERTYPE *pTSoldier;
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UINT8 ubItemCursor;
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INT32 usMapPos;
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UINT16 usInHand;
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BOOLEAN fGuyHere = FALSE;
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SOLDIERTYPE *pTSoldier;
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UINT8 ubItemCursor;
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INT32 usMapPos;
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if ( !GetMouseMapPos( &usMapPos ) )
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{
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@@ -4788,7 +4788,6 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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return( FALSE );
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}
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if ( ubItemCursor == WIRECUTCURS )
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{
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if ( IsCuttableWireFenceAtGridNo( usMapPos ) && pSoldier->pathing.bLevel == 0 )
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@@ -4964,7 +4963,7 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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}
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// SEE IF THERE IS SOMEBODY HERE
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if ( gfUIFullTargetFound && ubItemCursor != KNIFECURS )
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if ( gfUIFullTargetFound && ubItemCursor != KNIFECURS )
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{
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fGuyHere = TRUE;
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@@ -4979,14 +4978,6 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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return( FALSE );
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}
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//if ( Item[ usInHand ].usItemClass == IC_BLADE && usInHand != THROWING_KNIFE )
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//{
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// if ( !fGuyHere )
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// {
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// return( FALSE );
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// }
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//}
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if ( Item[ usInHand ].usItemClass == IC_PUNCH )
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{
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if ( !fGuyHere )
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@@ -4995,14 +4986,6 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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}
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}
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//if ( Item[ usInHand ].usItemClass == IC_BLADE )
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//{
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// if ( !fGuyHere )
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// {
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// return( FALSE );
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// }
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//}
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if ( Item[ usInHand ].usItemClass == IC_MEDKIT )
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{
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if ( !fGuyHere )
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