Fix: allow interrupts after door opening (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8975 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-25 07:31:52 +00:00
parent f9ec5b1b04
commit c3e961731a
+1 -3
View File
@@ -2131,7 +2131,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
}
else
{
pSoldier->aiData.fAIFlags &= ~(AI_LOCK_DOOR_INCLUDES_CLOSE);
pSoldier->ubDoorOpeningNoise = DoorOpeningNoise( pSoldier );
@@ -2139,7 +2138,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
if ( SoldierHandleInteractiveObject( pSoldier ) )
{
// HANDLE SIGHT!
//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );
HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );
InitOpplistForDoorOpening();
@@ -2155,7 +2154,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
// EVENT HAS BEEN HANDLED
pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
}