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Fix: allow interrupts after door opening (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8975 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2131,7 +2131,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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}
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else
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{
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pSoldier->aiData.fAIFlags &= ~(AI_LOCK_DOOR_INCLUDES_CLOSE);
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pSoldier->ubDoorOpeningNoise = DoorOpeningNoise( pSoldier );
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@@ -2139,7 +2138,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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if ( SoldierHandleInteractiveObject( pSoldier ) )
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{
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// HANDLE SIGHT!
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//HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );
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HandleSight(pSoldier,SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT );
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InitOpplistForDoorOpening();
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@@ -2155,7 +2154,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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// EVENT HAS BEEN HANDLED
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pSoldier->aiData.ubPendingAction = NO_PENDING_ACTION;
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}
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