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Do not use a "Tab" instead "Space" in the text messages. We don't have symbol for button "Tab" in the fonts, so when we use it in the text the game show "A"
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7975 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -737,8 +737,8 @@ void ValidatePendingGroups()
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if( iErrorsForInvalidPendingGroup )
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{
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CHAR16 str[256];
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swprintf( str, L"Strategic AI: Internal error -- %d pending groups were discovered to be invalid. Please report error and send save."
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L"You can continue playing, as this has been auto-corrected. No need to send any debug files.", iErrorsForInvalidPendingGroup );
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swprintf( str, L"Strategic AI: Internal error -- %d pending groups were discovered to be invalid. Please report error and send save."
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L"You can continue playing, as this has been auto-corrected. No need to send any debug files.", iErrorsForInvalidPendingGroup );
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SAIReportError( str );
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}
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#endif
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@@ -772,8 +772,8 @@ void ValidateWeights( INT32 iID )
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if( giReinforcementPoints != iSumReinforcementPoints || giRequestPoints != iSumRequestPoints )
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{
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CHAR16 str[256];
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swprintf( str, L"Strategic AI: Internal error #%02d (total request/reinforcement points). Please report error including error#. "
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L"You can continue playing, as the points have been auto-corrected. No need to send any save/debug files.", iID );
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swprintf( str, L"Strategic AI: Internal error #%02d (total request/reinforcement points). Please report error including error#."
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L"You can continue playing, as the points have been auto-corrected. No need to send any save/debug files.", iID );
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//Correct the misalignment.
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giReinforcementPoints = iSumReinforcementPoints;
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giRequestPoints = iSumRequestPoints;
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@@ -799,7 +799,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic2");
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#ifdef JA2BETAVERSION
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{
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CHAR16 str[256];
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swprintf( str, L"Strategic AI: Internal error (invalid enemy group #%d location at %c%d, destination %c%d). Please send PRIOR save file and Strategic Decisions.txt.",
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swprintf( str, L"Strategic AI: Internal error (invalid enemy group #%d location at %c%d, destination %c%d). Please send PRIOR save file and Strategic Decisions.txt.",
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pGroup->ubGroupID, pGroup->ubSectorY + 'A' - 1, pGroup->ubSectorX, pGroup->ubNextY + 'A' - 1, pGroup->ubNextX );
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SAIReportError( str );
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}
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@@ -829,7 +829,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic2");
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if( pGroup->pEnemyGroup->ubNumAdmins + pGroup->pEnemyGroup->ubNumTroops + pGroup->pEnemyGroup->ubNumElites + pGroup->pEnemyGroup->ubNumTanks != pGroup->ubGroupSize ||
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pGroup->ubGroupSize > iMaxEnemyGroupSize )
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{
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SAIReportError( L"Strategic AI: Internal error (bad group populations). Please send PRIOR save file and Strategic Decisions.txt." );
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SAIReportError( L"Strategic AI: Internal error (bad group populations). Please send PRIOR save file and Strategic Decisions.txt." );
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}
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#endif
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}
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@@ -841,8 +841,8 @@ void ValidateLargeGroup( GROUP *pGroup )
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if( pGroup->ubGroupSize > 25 )
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{
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CHAR16 str[ 512 ];
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swprintf( str, L"Strategic AI warning: Enemy group containing %d soldiers "
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L"(%d admins, %d troops, %d elites) in sector %c%d. This message is a temporary test message "
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swprintf( str, L"Strategic AI warning: Enemy group containing %d soldiers "
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L"(%d admins, %d troops, %d elites) in sector %c%d. This message is a temporary test message "
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L"to evaluate a potential problems with very large enemy groups.",
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pGroup->ubGroupSize, pGroup->pEnemyGroup->ubNumAdmins, pGroup->pEnemyGroup->ubNumTroops, pGroup->pEnemyGroup->ubNumElites,
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pGroup->ubSectorY + 'A' - 1, pGroup->ubSectorX );
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@@ -2313,7 +2313,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
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UINT8 ubCut;
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#ifdef JA2BETAVERSION
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CHAR16 str[512];
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swprintf( str, L"Patrol group #%d in %c%d received too many reinforcements from group #%d that was created in %c%d. Size truncated from %d to %d."
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swprintf( str, L"Patrol group #%d in %c%d received too many reinforcements from group #%d that was created in %c%d. Size truncated from %d to %d."
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L"Please send Strategic Decisions.txt and PRIOR save.",
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pPatrolGroup->ubGroupID, pPatrolGroup->ubSectorY + 'A' - 1, pPatrolGroup->ubSectorX,
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pGroup->ubGroupID, SECTORY( pGroup->ubCreatedSectorID ) + 'A' - 1, SECTORX( pGroup->ubCreatedSectorID ),
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