minor code cleanup

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-13 20:19:44 +00:00
parent 3419fd1c5d
commit e2c05ce1c6
4 changed files with 8 additions and 7 deletions
-3
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@@ -10,7 +10,4 @@ void HandleIMPCharacterTrait( void );
INT8 iChosenCharacterTrait();
STR16 gzIMPCharacterTraitText[];
STR16 gzIMPAttitudesText[];
#endif
+3 -3
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@@ -2192,7 +2192,7 @@ BOOLEAN CanCharacterSleep( SOLDIERTYPE *pSoldier, BOOLEAN fExplainWhyNot )
}
// on surface, and enemies are in the sector
if( ( pSoldier->bSectorZ == 0 ) && ( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) > 0 ) )
if ( (pSoldier->bSectorZ == 0) && (NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM ) > 0) )
{
if( fExplainWhyNot )
{
@@ -2445,7 +2445,7 @@ BOOLEAN CanCharacterSpreadPropaganda( SOLDIERTYPE *pSoldier )
{
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
if ( NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM) )
{
return( FALSE );
}
@@ -2475,7 +2475,7 @@ BOOLEAN CanCharacterGatherInformation( SOLDIERTYPE *pSoldier )
{
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
if ( NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM ) )
{
return( FALSE );
}
+1 -1
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@@ -5766,7 +5766,7 @@ BOOLEAN HandleTimeCompressWithTeamJackedInAndGearedToGo( void )
//Setup variables in the PBI for this first battle. We need to support the
//non-persistant PBI in case the user goes to mapscreen.
// HEADROCK HAM 3.5: Arrival sector externalized. Fix for entering non-hostile sector/
if ( NumEnemiesInAnySector( gubPBSectorX, gubPBSectorY, 0 ) > 0 )
if ( NumNonPlayerTeamMembersInSector( gubPBSectorX, gubPBSectorY, ENEMY_TEAM ) > 0 )
{
gfBlitBattleSectorLocator = TRUE;
gubEnemyEncounterCode = ENTERING_ENEMY_SECTOR_CODE;
+4
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@@ -268,6 +268,10 @@ UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubT
{
ubNumTroops = (UINT8)(pSector->ubNumberOfCivsAtLevel[0] + pSector->ubNumberOfCivsAtLevel[1] + pSector->ubNumberOfCivsAtLevel[2]);
}
else if ( ubTeam == CREATURE_TEAM )
{
ubNumTroops = pSector->ubNumCreatures;
}
pGroup = gpGroupList;
while( pGroup )