minor code cleanup

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8363 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-01-13 20:19:44 +00:00
parent 3419fd1c5d
commit e2c05ce1c6
4 changed files with 8 additions and 7 deletions
+3 -3
View File
@@ -2192,7 +2192,7 @@ BOOLEAN CanCharacterSleep( SOLDIERTYPE *pSoldier, BOOLEAN fExplainWhyNot )
}
// on surface, and enemies are in the sector
if( ( pSoldier->bSectorZ == 0 ) && ( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) > 0 ) )
if ( (pSoldier->bSectorZ == 0) && (NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM ) > 0) )
{
if( fExplainWhyNot )
{
@@ -2445,7 +2445,7 @@ BOOLEAN CanCharacterSpreadPropaganda( SOLDIERTYPE *pSoldier )
{
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
if ( NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM) )
{
return( FALSE );
}
@@ -2475,7 +2475,7 @@ BOOLEAN CanCharacterGatherInformation( SOLDIERTYPE *pSoldier )
{
return( FALSE );
}
if( NumEnemiesInAnySector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) )
if ( NumNonPlayerTeamMembersInSector( pSoldier->sSectorX, pSoldier->sSectorY, ENEMY_TEAM ) )
{
return( FALSE );
}