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New door handling from r7872 will now only happen in turn based combat.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7874 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -774,7 +774,7 @@ BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT32 sGridNo, STRUCTURE *p
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pSoldier->DoMercBattleSound( BATTLE_SOUND_COOL1 );
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//ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_LOCK_DESTROYED_STR ] );
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// silversurfer: changed this so the merc can blow a lock without directly opening the door and remain helpless with no AP to do something. Doors have usKeyItem > 0.
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 )
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 || !((gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT)) )
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fHandleDoor = TRUE;
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}
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else
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@@ -804,7 +804,7 @@ BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT32 sGridNo, STRUCTURE *p
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pSoldier->DoMercBattleSound( BATTLE_SOUND_COOL1 );
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//ScreenMsg( MSG_FONT_YELLOW, MSG_INTERFACE, TacticalStr[ DOOR_LOCK_HAS_BEEN_PICKED_STR ] );
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// silversurfer: changed this so the merc can pick a lock without directly opening the door and remain helpless with no AP to do something. Doors have usKeyItem > 0.
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 )
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 || !((gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT)) )
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fHandleDoor = TRUE;
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}
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else
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@@ -895,7 +895,7 @@ BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT32 sGridNo, STRUCTURE *p
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UpdateDoorPerceivedValue( pDoor );
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// silversurfer: changed this so the merc can unlock a door without directly opening it and remain helpless with no AP to do something. Doors have usKeyItem > 0.
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 )
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if ( LockTable[ pDoor->ubLockID ].usKeyItem == 0 || !((gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT)) )
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fHandleDoor = TRUE;
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}
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else
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