Creatures Externalizations (by Buggler)

- externalized creatures placement and composition to CreaturePlacements.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6724 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-01-01 12:41:16 +00:00
parent d5b4599e9c
commit e3752a00fc
11 changed files with 1081 additions and 93 deletions
+6
View File
@@ -908,6 +908,12 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInBloodcatPlacements(fileName), BLOODCATPLACEMENTSFILENAME);
// Buggler: Read in customized Creature Placements
strcpy(fileName, directoryName);
strcat(fileName, CREATUREPLACEMENTSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInCreaturePlacements(fileName), CREATUREPLACEMENTSFILENAME);
// HEADROCK HAM 3.6: Read in customized Uniform Colors
strcpy(fileName, directoryName);
strcat(fileName, UNIFORMCOLORSFILENAME);
+363 -93
View File
@@ -109,6 +109,8 @@
//inside the function PrepareCreaturesForBattle() in this module.
//BOOLEAN gfUseCreatureMusic = FALSE; // moved to music control.cpp
BOOLEAN gfCreatureMeanwhileScenePlayed = FALSE;
// externalize to xml data
enum
{
QUEEN_LAIR, //where the queen lives. Highly protected
@@ -151,6 +153,7 @@ void DeleteCreatureDirectives();
//extern MINE_STATUS_TYPE gMineStatus[ MAX_NUMBER_OF_MINES ];
CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
{
CREATURE_DIRECTIVE *curr;
@@ -173,6 +176,7 @@ CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCre
return curr;
}
/* // externalize to xml data
void InitLairDrassen()
{
CREATURE_DIRECTIVE *curr;
@@ -197,11 +201,33 @@ void InitLairDrassen()
curr->next = NewDirective( SEC_D13, 1, MINE_EXIT );
}
void InitLairCambria()
void InitLairAlma()
{
CREATURE_DIRECTIVE *curr;
giLairID = 2;
//initialize the linked list of lairs
lair = NewDirective( SEC_K13, 3, QUEEN_LAIR );
curr = lair;
if( !curr->pLevel->ubNumCreatures )
{
curr->pLevel->ubNumCreatures = 1; //for the queen.
}
curr->next = NewDirective( SEC_J13, 3, LAIR );
curr = curr->next;
curr->next = NewDirective( SEC_J13, 2, LAIR_ENTRANCE );
curr = curr->next;
curr->next = NewDirective( SEC_J14, 2, INNER_MINE );
curr = curr->next;
curr->next = NewDirective( SEC_J14, 1, OUTER_MINE );
curr = curr->next;
curr->next = NewDirective( SEC_I14, 1, MINE_EXIT );
}
void InitLairCambria()
{
CREATURE_DIRECTIVE *curr;
giLairID = 3;
//initialize the linked list of lairs
lair = NewDirective( SEC_J8, 3, QUEEN_LAIR );
curr = lair;
if( !curr->pLevel->ubNumCreatures )
@@ -221,28 +247,6 @@ void InitLairCambria()
curr->next = NewDirective( SEC_H8, 1, MINE_EXIT );
}
void InitLairAlma()
{
CREATURE_DIRECTIVE *curr;
giLairID = 3;
//initialize the linked list of lairs
lair = NewDirective( SEC_K13, 3, QUEEN_LAIR );
curr = lair;
if( !curr->pLevel->ubNumCreatures )
{
curr->pLevel->ubNumCreatures = 1; //for the queen.
}
curr->next = NewDirective( SEC_J13, 3, LAIR );
curr = curr->next;
curr->next = NewDirective( SEC_J13, 2, LAIR_ENTRANCE );
curr = curr->next;
curr->next = NewDirective( SEC_J14, 2, INNER_MINE );
curr = curr->next;
curr->next = NewDirective( SEC_J14, 1, OUTER_MINE );
curr = curr->next;
curr->next = NewDirective( SEC_I14, 1, MINE_EXIT );
}
void InitLairGrumm()
{
CREATURE_DIRECTIVE *curr;
@@ -266,6 +270,36 @@ void InitLairGrumm()
curr = curr->next;
curr->next = NewDirective( SEC_H3, 1, MINE_EXIT );
}
*/
void InitLair(INT32 iChosenMine)
{
CREATURE_DIRECTIVE *curr;
giLairID = iChosenMine;
// initialize the linked list of lairs
// initialize the queen sector
lair = NewDirective( SECTOR( gCreaturePlacements[ giLairID ].sQueenX, gCreaturePlacements[ giLairID ].sQueenY ),
gCreaturePlacements[ giLairID ].ubQueenZ, QUEEN_LAIR );
curr = lair;
if( !curr->pLevel->ubNumCreatures )
{
curr->pLevel->ubNumCreatures = 1; //for the queen.
}
// initialize valid linked creature sectors
for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
{
if( gCreaturePlacements[ giLairID ].Habitat[ i ].fValid )
{
curr->next = NewDirective( SECTOR( gCreaturePlacements[ giLairID ].Habitat[ i ].sX , gCreaturePlacements[ giLairID ].Habitat[ i ].sY ),
gCreaturePlacements[ giLairID ].Habitat[ i ].ubZ, gCreaturePlacements[ giLairID ].Habitat[ i ].ubComposition );
curr = curr->next;
}
}
}
#ifdef JA2BETAVERSION
extern BOOLEAN gfExitViewer;
@@ -276,13 +310,15 @@ void InitCreatureQuest()
UNDERGROUND_SECTORINFO *curr;
BOOLEAN fPlayMeanwhile = FALSE;
INT32 i=-1;
INT32 x=0;
INT32 iChosenMine;
INT32 iRandom;
INT32 iNumMinesInfectible;
INT32 iNumMinesInfectible=0;
INT32 iNumMinesInfectibleLUA=0;
#ifdef JA2BETAVERSION
INT32 iOrigRandom;
#endif
BOOLEAN fMineInfectible[4];
BOOLEAN fMineInfectible[MAX_NUMBER_OF_INFECTIBLE_SITES];
if( giLairID )
{
@@ -298,7 +334,7 @@ void InitCreatureQuest()
fPlayMeanwhile = TRUE;
#endif
#ifdef JA2UB
#ifdef JA2UB
//Ja25 No meanwhiles && no creatures
#else
if( fPlayMeanwhile && !gfCreatureMeanwhileScenePlayed && gModSettings.CreatureMeanwhileCutscene == TRUE )
@@ -325,13 +361,14 @@ void InitCreatureQuest()
break;
}
//Determine which of the four maps are infectible by creatures. Infectible mines
//Determine which of the maps are infectible by creatures. Infectible mines
//are those that are player controlled and unlimited. We don't want the creatures to
//infect the mine that runs out.
//Default them all to infectible
memset( fMineInfectible, 1, sizeof( BOOLEAN ) * 4 );
memset( fMineInfectible, 1, sizeof( BOOLEAN ) * MAX_NUMBER_OF_INFECTIBLE_SITES );
/* // externalize to xml data
if( gMineStatus[ MINE_DRASSEN ].fAttackedHeadMiner ||
//gMineStatus[ MINE_DRASSEN ].uiOreRunningOutPoint ||
!gMineStatus[ MINE_DRASSEN ].fInfectible ||
@@ -365,15 +402,39 @@ void InitCreatureQuest()
{ //If head miner was attacked, ore will/has run out, or enemy controlled
fMineInfectible[ 3 ] = FALSE;
}
*/
// determine mine infectible status
for (x = 0; x < MAX_NUMBER_OF_MINES; x++)
{
if( gMineStatus[ x ].fInfectible )
{
if( gMineStatus[ x ].fAttackedHeadMiner ||
//gMineStatus[ x ].uiOreRunningOutPoint ||
!gMineStatus[ x ].fInfectible ||
StrategicMap[ gMineStatus[ x ].StrategicIndex() ].fEnemyControlled )
{ //If head miner was attacked, ore will/has run out, or enemy controlled
fMineInfectible[ iNumMinesInfectibleLUA ] = FALSE;
}
iNumMinesInfectibleLUA++;
}
}
#ifdef JA2BETAVERSION
if( guiCurrentScreen == AIVIEWER_SCREEN )
{ //If in the AIViewer, allow any mine to get infected
memset( fMineInfectible, 1, sizeof( BOOLEAN ) * 4 );
memset( fMineInfectible, 1, sizeof( BOOLEAN ) * NUMBER_OF_INFECTIBLE_SITES );
}
#endif
iNumMinesInfectible = fMineInfectible[0] + fMineInfectible[1] + fMineInfectible[2] + fMineInfectible[3];
//// externalize to xml data
//iNumMinesInfectible = fMineInfectible[0] + fMineInfectible[1] + fMineInfectible[2] + fMineInfectible[3];
//count min of infectible sites defined in xml and initmines.lua script
for (x = 0; x < min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ); x++)
{
iNumMinesInfectible += fMineInfectible[x];
}
if( !iNumMinesInfectible )
{
@@ -389,18 +450,19 @@ void InitCreatureQuest()
iChosenMine = 0;
for( i = 0; i < 4; i++ )
for( x = 0; x < min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ); x++ )
{
if( iRandom )
{
iChosenMine++;
if( fMineInfectible[i] )
if( fMineInfectible[x] )
{
iRandom--;
}
}
}
/* // externalize to xml data
//Now, choose a start location for the queen.
switch( iChosenMine )
{
@@ -409,16 +471,16 @@ void InitCreatureQuest()
curr = FindUnderGroundSector( 13, 5, 1 );
curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
break;
case 2: //Cambria
InitLairCambria();
curr = FindUnderGroundSector( 9, 8, 1 );
curr->uiFlags |= SF_PENDING_ALTERNATE_MAP; //entrance
break;
case 3: //Alma's mine
case 2: //Alma's mine
InitLairAlma();
curr = FindUnderGroundSector( 14, 10, 1 );
curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
break;
case 3: //Cambria
InitLairCambria();
curr = FindUnderGroundSector( 9, 8, 1 );
curr->uiFlags |= SF_PENDING_ALTERNATE_MAP; //entrance
break;
case 4: //Grumm's mine
InitLairGrumm();
curr = FindUnderGroundSector( 4, 8, 2 );
@@ -435,6 +497,15 @@ void InitCreatureQuest()
#endif
return;
}
*/
//Now, choose a start location for the queen.
InitLair( iChosenMine );
//load alternate map for creature changes
curr = FindUnderGroundSector( gCreaturePlacements[ giLairID ].sAltMapX, gCreaturePlacements[ giLairID ].sAltMapY,
gCreaturePlacements[ giLairID ].ubAltMapZ );
curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
//Now determine how often we will spread the creatures.
switch( gGameOptions.ubDifficultyLevel )
@@ -520,6 +591,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
INT32 iAbsoluteMaxPopulation;
INT32 iMaxPopulation=-1;
INT32 iChanceToPopulate;
/* // externalize to xml data
switch( node->pLevel->ubCreatureHabitat )
{
case QUEEN_LAIR: //Defend the queen bonus
@@ -547,6 +620,9 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
Assert( 0 );
return FALSE;
}
*/
iAbsoluteMaxPopulation = gCreatureComposition[ node->pLevel->ubCreatureHabitat ].iMaxPopulation;
switch( gGameOptions.ubDifficultyLevel )
{
@@ -738,11 +814,15 @@ void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8
void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
{
INT32 iRandom;
INT32 iRandom, i;
UINT8 ubSectorX, ubSectorY;
INT8 bTownId, bTownSize;
UINT8 ubAttackSectorID;
ubSectorX = (UINT8)((ubSectorID % 16) + 1);
ubSectorY = (UINT8)((ubSectorID / 16) + 1);
/* // externalize to xml data
if( !fOverrideTest )
{
iRandom = PreRandom( 100 );
@@ -750,52 +830,55 @@ void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
{
case SEC_D13: //DRASSEN
if( iRandom < 45 )
ubSectorID = SEC_D13;
ubAttackSectorID = SEC_D13;
else if( iRandom < 70 )
ubSectorID = SEC_C13;
ubAttackSectorID = SEC_C13;
else
ubSectorID = SEC_B13;
ubAttackSectorID = SEC_B13;
break;
case SEC_H3: //GRUMM
if( iRandom < 35 )
ubSectorID = SEC_H3;
ubAttackSectorID = SEC_H3;
else if( iRandom < 55 )
ubSectorID = SEC_H2;
ubAttackSectorID = SEC_H2;
else if( iRandom < 70 )
ubSectorID = SEC_G2;
ubAttackSectorID = SEC_G2;
else if( iRandom < 85 )
ubSectorID = SEC_H1;
ubAttackSectorID = SEC_H1;
else
ubSectorID = SEC_G1;
ubAttackSectorID = SEC_G1;
break;
case SEC_H8: //CAMBRIA
if( iRandom < 35 )
ubSectorID = SEC_H8;
ubAttackSectorID = SEC_H8;
else if( iRandom < 55 )
ubSectorID = SEC_G8;
ubAttackSectorID = SEC_G8;
else if( iRandom < 70 )
ubSectorID = SEC_F8;
ubAttackSectorID = SEC_F8;
else if( iRandom < 85 )
ubSectorID = SEC_G9;
ubAttackSectorID = SEC_G9;
else
ubSectorID = SEC_F9;
ubAttackSectorID = SEC_F9;
break;
case SEC_I14: //ALMA
if( iRandom < 45 )
ubSectorID = SEC_I14;
ubAttackSectorID = SEC_I14;
else if( iRandom < 65 )
ubSectorID = SEC_I13;
ubAttackSectorID = SEC_I13;
else if( iRandom < 85 )
ubSectorID = SEC_H14;
ubAttackSectorID = SEC_H14;
else
ubSectorID = SEC_H13;
ubAttackSectorID = SEC_H13;
break;
default:
Assert( 0 );
return;
}
}
switch( ubSectorID )
else
ubAttackSectorID = ubSectorID;
switch( ubAttackSectorID )
{
case SEC_D13: //DRASSEN
gsCreatureInsertionCode = INSERTION_CODE_GRIDNO;
@@ -855,7 +938,59 @@ void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
default:
return;
}
gubSectorIDOfCreatureAttack = ubSectorID;
*/
// determine the sector to attack
if( !fOverrideTest )
{
bTownId = StrategicMap[ SECTOR_INFO_TO_STRATEGIC_INDEX ( ubSectorID )].bNameId;
bTownSize = GetTownSectorSize( bTownId );
iRandom = PreRandom( bTownSize + 1 ) + 1;
// originating sector has double the chance
if( iRandom == bTownSize + 1 )
ubAttackSectorID = ubSectorID;
else
{
INT32 j=0;
for( i = 0; i < MAP_WORLD_X * MAP_WORLD_Y + 1; i++ )
{
if( StrategicMap[ i ].bNameId == bTownId )
{
j++;
if( iRandom == j )
ubAttackSectorID = STRATEGIC_INDEX_TO_SECTOR_INFO( i );
}
}
}
}
else
ubAttackSectorID = ubSectorID;
// determine the attack sector insertion code
if( ubAttackSectorID == ubSectorID )
{
gsCreatureInsertionCode = INSERTION_CODE_GRIDNO;
gsCreatureInsertionGridNo = gCreaturePlacements[ giLairID ].iAttackSourceGridNo;
}
else if ( ubAttackSectorID - ubSectorID < -15 )
{
gsCreatureInsertionCode = INSERTION_CODE_SOUTH;
}
else if ( ubAttackSectorID - ubSectorID < 0 )
{
gsCreatureInsertionCode = INSERTION_CODE_EAST;
}
else if ( ubAttackSectorID - ubSectorID < 16 )
{
gsCreatureInsertionCode = INSERTION_CODE_WEST;
}
else
{
gsCreatureInsertionCode = INSERTION_CODE_NORTH;
}
gubSectorIDOfCreatureAttack = ubAttackSectorID;
}
void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest )
@@ -1046,7 +1181,7 @@ void EndCreatureQuest()
}
//Remove the creatures that are trapped underneath Tixa
pSector = FindUnderGroundSector( 9, 10, 2 );
pSector = FindUnderGroundSector( gModSettings.ubTixaPrisonSectorX, gModSettings.ubTixaPrisonSectorY, 2 );
if( pSector )
{
pSector->ubNumCreatures = 0;
@@ -1054,7 +1189,7 @@ void EndCreatureQuest()
//Also find and nuke all creatures on any surface levels!!!
//KM: Sept 3, 1999 patch
for( i = 0; i < 255; i++ )
for( i = 0; i < SEC_P16 + 1; i++ )
{
SectorInfo[ i ].ubNumCreatures = 0;
SectorInfo[ i ].ubCreaturesInBattle = 0;
@@ -1079,6 +1214,7 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
if( !gMineStatus[ ubMineIndex ].fPrevInvadedByMonsters )
{
/* // externalize to xml data
switch( ubMineIndex )
{
case MINE_GRUMM:
@@ -1122,6 +1258,19 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
#endif
break;
}
*/
// Buggler: use the defined underground mine sectors in lua script instead of the hardcoded ones
UINT32 i;
for( i = 0; i < associatedMineSectors.size(); i++ )
{
if( associatedMineSectors[ i ].mineID == ubMineIndex )
{
if( CreaturesInUndergroundSector( SECTOR( associatedMineSectors[ i ].x, associatedMineSectors[ i ].y ), associatedMineSectors[ i ].z ) )
return FALSE;
}
}
}
else
{ //mine was previously invaded by creatures. Don't allow mine production until queen is dead.
@@ -1133,9 +1282,8 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
return TRUE;
}
void DetermineCreatureTownComposition( UINT8 ubNumCreatures,
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
void DetermineCreatureTownComposition( UINT8 ubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
{
INT32 i, iRandom;
UINT8 ubYoungMalePercentage = 10;
@@ -1167,9 +1315,8 @@ void DetermineCreatureTownComposition( UINT8 ubNumCreatures,
}
}
void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures,
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
{
SECTORINFO *pSector;
INT32 i;
@@ -1292,10 +1439,28 @@ BOOLEAN PrepareCreaturesForBattle()
#endif
SetMusicMode( MUSIC_TACTICAL_NOTHING );
ubCreatureHabitat = MINE_EXIT;
// externalize to xml data
//ubCreatureHabitat = MINE_EXIT;
//assign the B1 underground habitat composition to the attacking creatures
for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
{
INT16 sX = gCreaturePlacements[ giLairID ].sAttackSourceX;
INT16 sY = gCreaturePlacements[ giLairID ].sAttackSourceX;
UINT8 ubZ = 1;
if( sX == gCreaturePlacements[ giLairID ].Habitat[ i ].sX &&
sY == gCreaturePlacements[ giLairID ].Habitat[ i ].sY &&
ubZ == gCreaturePlacements[ giLairID ].Habitat[ i ].ubZ )
{
ubCreatureHabitat = gCreaturePlacements[ giLairID ].Habitat[ i ].ubComposition;
break;
}
}
ubNumCreatures = gubNumCreaturesAttackingTown;
}
/* // externalize to xml data
switch( ubCreatureHabitat )
{
case QUEEN_LAIR:
@@ -1335,6 +1500,7 @@ BOOLEAN PrepareCreaturesForBattle()
ubAdultFemalePercentage = 30;
break;
case OUTER_MINE:
case FEEDING_GROUNDS:
case MINE_EXIT:
fQueen = FALSE;
ubLarvaePercentage = 0;
@@ -1350,6 +1516,26 @@ BOOLEAN PrepareCreaturesForBattle()
#endif
return FALSE;
}
*/
//out-of-range habitat
if( ubCreatureHabitat >= NUMBER_OF_CREATURE_COMPOSITIONS )
{
AssertMsg( 0, String( "Invalid creature habitat ID of %d for PrepareCreaturesForBattle.", ubCreatureHabitat ) );
}
//queen sector
if( !ubCreatureHabitat )
fQueen = TRUE;
else
fQueen = FALSE;
ubLarvaePercentage = gCreatureComposition[ ubCreatureHabitat ].ubLarvaePercent;
ubInfantPercentage = gCreatureComposition[ ubCreatureHabitat ].ubInfantPercent;
ubYoungMalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubYoungMalePercent;
ubYoungFemalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubYoungFemalePercent;
ubAdultMalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubAdultMalePercent;
ubAdultFemalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubAdultFemalePercent;
//First step is to convert the percentages into the numbers we will use.
if( fQueen )
@@ -1423,6 +1609,8 @@ void CreatureNightPlanning()
{
//Check the populations of the mine exits, and factor a chance for them to attack at night.
UINT8 ubNumCreatures;
/* // externalize to xml data
ubNumCreatures = CreaturesInUndergroundSector( SEC_H3, 1 );
if( ubNumCreatures > 1 && ubNumCreatures * 10 > (INT32)PreRandom( 100 ) )
{ //10% chance for each creature to decide it's time to attack.
@@ -1443,6 +1631,17 @@ void CreatureNightPlanning()
{ //10% chance for each creature to decide it's time to attack.
AddStrategicEvent( EVENT_CREATURE_ATTACK, GetWorldTotalMin() + 1 +PreRandom( 429 ), SEC_H8 );
}
*/
UINT8 ubSectorID = SECTOR( gCreaturePlacements[ giLairID ].sAttackSourceX, gCreaturePlacements[ giLairID ].sAttackSourceY );
// Attacksource B1 underground sector must be a valid creature habitat!
ubNumCreatures = CreaturesInUndergroundSector( ubSectorID , 1 );
if( ubNumCreatures > 1 && ubNumCreatures * 10 > (INT32)PreRandom( 100 ) )
{ //10% chance for each creature to decide it's time to attack.
AddStrategicEvent( EVENT_CREATURE_ATTACK, GetWorldTotalMin() + 1 +PreRandom( 429 ), ubSectorID );
}
}
@@ -1568,7 +1767,7 @@ BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion )
if( gfClearCreatureQuest && giLairID != -1 )
{
giLairID = 0;
#ifdef JA2UB
#ifdef JA2UB
// no UB
#else
gfCreatureMeanwhileScenePlayed = FALSE;
@@ -1578,20 +1777,57 @@ BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion )
gfClearCreatureQuest = FALSE;
#endif
/* // externalize to xml data
switch( giLairID )
{
case -1: break; //creature quest finished -- it's okay
case 0: break; //lair doesn't exist yet -- it's okay
case 1: InitLairDrassen(); break;
case 2: InitLairCambria(); break;
case 3: InitLairAlma(); break;
case 4: InitLairGrumm(); break;
case -1:
break; //creature quest finished -- it's okay
case 0:
break; //lair doesn't exist yet -- it's okay
case 1:
InitLairDrassen();
break;
case 2:
InitLairAlma();
break;
case 3:
InitLairCambria();
break;
case 4:
InitLairGrumm();
break;
default:
#ifdef JA2BETAVERSION
ScreenMsg( FONT_RED, MSG_ERROR, L"Invalid restoration of creature lair ID of %d. Save game potentially hosed.", giLairID );
#endif
break;
}
*/
//count infectible sites defined initmines.lua script
INT32 iNumMinesInfectibleLUA=0;
for (INT32 x = 0; x < MAX_NUMBER_OF_MINES; x++)
{
if( gMineStatus[ x ].fInfectible )
iNumMinesInfectibleLUA++;
}
if( giLairID <= 0 )
{
//quest finished/lair doesn't exist yet -- it's okay
}
else if( giLairID <= min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ) )
{
InitLair( giLairID );
}
else
{
#ifdef JA2BETAVERSION
ScreenMsg( FONT_RED, MSG_ERROR, L"Invalid restoration of creature lair ID of %d. Save game potentially hosed.", giLairID );
#endif
}
return( TRUE );
}
@@ -1666,9 +1902,10 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
if( !iSwitchValue )
{
return FALSE;
return( FALSE );
}
/* // externalize to xml data
//Now make sure the mercs are in the previously infested mine
switch( iSwitchValue )
{
@@ -1688,21 +1925,6 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
return TRUE;
}
break;
case 3: //Cambria
if( gWorldSectorX == 8 && gWorldSectorY == 9 && gbWorldSectorZ == 3 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 1 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 1 )
{
*psSectorX = 8;
*psSectorY = 8;
*pbSectorZ = 0;
*psInsertionGridNo = 13002;//dnl!!!
return TRUE;
}
break;
case 2: //Alma
if( gWorldSectorX == 13 && gWorldSectorY == 11 && gbWorldSectorZ == 3 ||
gWorldSectorX == 13 && gWorldSectorY == 10 && gbWorldSectorZ == 3 ||
@@ -1718,6 +1940,21 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
return TRUE;
}
break;
case 3: //Cambria
if( gWorldSectorX == 8 && gWorldSectorY == 9 && gbWorldSectorZ == 3 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 1 ||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 1 )
{
*psSectorX = 8;
*psSectorY = 8;
*pbSectorZ = 0;
*psInsertionGridNo = 13002;//dnl!!!
return TRUE;
}
break;
case 4: //Grumm
if( gWorldSectorX == 4 && gWorldSectorY == 7 && gbWorldSectorZ == 3 ||
gWorldSectorX == 4 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
@@ -1735,5 +1972,38 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
}
break;
}
*/
//Now make sure the mercs are in the previously infested mine
else
{
// queen sector
if( gWorldSectorX == gCreaturePlacements[ iSwitchValue ].sQueenX
&& gWorldSectorY == gCreaturePlacements[ iSwitchValue ].sQueenY
&& gbWorldSectorZ == gCreaturePlacements[ iSwitchValue ].ubQueenZ )
{
*psSectorX = gCreaturePlacements[ iSwitchValue ].sWarpToX;
*psSectorY = gCreaturePlacements[ iSwitchValue ].sWarpToY;
*pbSectorZ = gCreaturePlacements[ iSwitchValue ].ubWarpToZ;
*psInsertionGridNo = gCreaturePlacements[ iSwitchValue ].iWarpToGridNo;
return( TRUE );
}
// other creature habitat sector
for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
{
if( gWorldSectorX == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].sX
&& gWorldSectorY == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].sY
&& gbWorldSectorZ == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].ubZ )
{
*psSectorX = gCreaturePlacements[ iSwitchValue ].sWarpToX;
*psSectorY = gCreaturePlacements[ iSwitchValue ].sWarpToY;
*pbSectorZ = gCreaturePlacements[ iSwitchValue ].ubWarpToZ;
*psInsertionGridNo = gCreaturePlacements[ iSwitchValue ].iWarpToGridNo;
return( TRUE );
}
}
}
return( FALSE );
}
+43
View File
@@ -57,4 +57,47 @@ BOOLEAN PlayerGroupIsInACreatureInfestedMine();
extern INT32 giLairID;
// Buggler: creature XML definitions
// actual infectible sites defined in XML
extern UINT8 NUMBER_OF_INFECTIBLE_SITES;
extern UINT8 NUMBER_OF_CREATURE_COMPOSITIONS;
#define MAX_NUMBER_OF_INFECTIBLE_SITES 10
#define MAX_NUMBER_OF_CREATURE_SECTORS 50
#define MAX_NUMBER_OF_CREATURE_COMPOSITIONS 30
typedef struct CREATUREHABITAT
{
INT16 sX, sY;
UINT8 ubZ;
UINT8 ubComposition;
BOOLEAN fValid;
} CREATUREHABITAT;
typedef struct CREATUREPLACEMENT
{
INT16 sAttackSourceX, sAttackSourceY;
INT32 iAttackSourceGridNo;
INT16 sAltMapX, sAltMapY;
UINT8 ubAltMapZ;
INT16 sWarpToX, sWarpToY;
UINT8 ubWarpToZ;
INT32 iWarpToGridNo;
INT16 sQueenX, sQueenY;
UINT8 ubQueenZ;
CREATUREHABITAT Habitat[ MAX_NUMBER_OF_CREATURE_SECTORS ];
}CREATUREPLACEMENT;
typedef struct CREATURECOMPOSITION
{
UINT8 ubLarvaePercent, ubInfantPercent;
UINT8 ubYoungMalePercent, ubYoungFemalePercent;
UINT8 ubAdultMalePercent, ubAdultFemalePercent;
INT32 iMaxPopulation;
}CREATURECOMPOSITION;
// This array stores all XML-read creature placement data, valid giLairID starts at 1
extern CREATUREPLACEMENT gCreaturePlacements[ MAX_NUMBER_OF_INFECTIBLE_SITES + 1 ];
extern CREATURECOMPOSITION gCreatureComposition[ MAX_NUMBER_OF_CREATURE_COMPOSITIONS ];
#endif
+4
View File
@@ -752,6 +752,10 @@
RelativePath=".\XML_CoolnessBySector.cpp"
>
</File>
<File
RelativePath=".\XML_Creatures.cpp"
>
</File>
<File
RelativePath=".\XML_DynamicRestrictions.cpp"
>
+4
View File
@@ -750,6 +750,10 @@
RelativePath=".\XML_CoolnessBySector.cpp"
>
</File>
<File
RelativePath=".\XML_Creatures.cpp"
>
</File>
<File
RelativePath=".\XML_DynamicRestrictions.cpp"
>
+1
View File
@@ -127,6 +127,7 @@
<ClCompile Include="XML_Army.cpp" />
<ClCompile Include="XML_Bloodcats.cpp" />
<ClCompile Include="XML_CoolnessBySector.cpp" />
<ClCompile Include="XML_Creatures.cpp" />
<ClCompile Include="XML_DynamicRestrictions.cpp" />
<ClCompile Include="XML_ExtraItems.cpp" />
<ClCompile Include="XML_Facilities.cpp" />
@@ -344,5 +344,8 @@
<ClCompile Include="XML_Minerals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Creatures.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+1
View File
@@ -127,6 +127,7 @@
<ClCompile Include="XML_Army.cpp" />
<ClCompile Include="XML_Bloodcats.cpp" />
<ClCompile Include="XML_CoolnessBySector.cpp" />
<ClCompile Include="XML_Creatures.cpp" />
<ClCompile Include="XML_DynamicRestrictions.cpp" />
<ClCompile Include="XML_ExtraItems.cpp" />
<ClCompile Include="XML_Facilities.cpp" />
@@ -344,5 +344,8 @@
<ClCompile Include="XML_Minerals.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Creatures.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+649
View File
@@ -0,0 +1,649 @@
#ifdef PRECOMPILEDHEADERS
#include "Strategic All.h"
#else
#include "expat.h"
#include "string.h"
#include "Campaign Types.h"
#include "FileMan.h"
#include "MemMan.h"
#include "Debug Control.h"
#include "Creature Spreading.h"
#endif
// Buggler: creature XML externalization stuff
#define MAX_CHAR_DATA_LENGTH 500
#define INVALID_CREATURESITE_INDEX -1
#define INVALID_COMPOSITION_INDEX -1
// This array stores all XML-read creature placement data, valid giLairID starts at 1
CREATUREPLACEMENT gCreaturePlacements[ MAX_NUMBER_OF_INFECTIBLE_SITES + 1];
CREATURECOMPOSITION gCreatureComposition[ MAX_NUMBER_OF_CREATURE_COMPOSITIONS ];
// actual infectible sites defined in XML
UINT8 NUMBER_OF_INFECTIBLE_SITES;
UINT8 NUMBER_OF_CREATURE_COMPOSITIONS;
typedef enum
{
CREATURE_ELEMENT_NONE = 0,
CREATURE_ELEMENT_CREATUREINFO,
CREATURE_ELEMENT_COMPOSITIONLIST,
CREATURE_ELEMENT_COMPOSITION,
CREATURE_ELEMENT_COMPINDEX,
CREATURE_ELEMENT_LARVAEPERCENT,
CREATURE_ELEMENT_INFANTPERCENT,
CREATURE_ELEMENT_YMALEPERCENT,
CREATURE_ELEMENT_YFEMALEPERCENT,
CREATURE_ELEMENT_AMALEPERCENT,
CREATURE_ELEMENT_AFEMALEPERCENT,
CREATURE_ELEMENT_MAXPOPULATION,
CREATURE_ELEMENT_PLACEMENTLIST,
CREATURE_ELEMENT_PLACEMENT,
CREATURE_ELEMENT_INDEX,
CREATURE_ELEMENT_ATTACKSOURCE,
CREATURE_ELEMENT_ATTACKSOURCE_SECTOR,
CREATURE_ELEMENT_ATTACKSOURCE_GRIDNO,
CREATURE_ELEMENT_ALTERNATEMAP,
CREATURE_ELEMENT_ALTERNATEMAP_SECTOR,
CREATURE_ELEMENT_ALTERNATEMAP_Z,
CREATURE_ELEMENT_WARPTO,
CREATURE_ELEMENT_WARPTO_SECTOR,
CREATURE_ELEMENT_WARPTO_Z,
CREATURE_ELEMENT_WARPTO_GRIDNO,
CREATURE_ELEMENT_CREATURESECTOR,
CREATURE_ELEMENT_QUEEN,
CREATURE_ELEMENT_QUEEN_SECTOR,
CREATURE_ELEMENT_QUEEN_Z,
CREATURE_ELEMENT_HABITAT,
CREATURE_ELEMENT_HABITAT_SECTOR,
CREATURE_ELEMENT_HABITAT_Z,
CREATURE_ELEMENT_HABITAT_COMPOSITION,
CREATURE_ELEMENT_HABITAT_VALID,
} CREATURE_PARSE_STAGE;
typedef struct
{
CREATURE_PARSE_STAGE curElement;
CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
CREATUREPLACEMENT curPlacementInfo;
CREATURECOMPOSITION curCompositionInfo;
UINT32 curIndex;
UINT32 uiHighestIndex;
UINT32 uiCompHighestIndex;
UINT32 curHabitat;
UINT32 currentDepth;
UINT32 maxReadDepth;
} CreatureParseData;
static void XMLCALL
creatureplacementStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
{
CreatureParseData * pData = (CreatureParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
{
if(strcmp(name, "CREATURE_INFO") == 0 && pData->curElement == CREATURE_ELEMENT_NONE)
{
pData->curElement = CREATURE_ELEMENT_CREATUREINFO;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "COMPOSITION_LIST") == 0 && pData->curElement == CREATURE_ELEMENT_CREATUREINFO)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITIONLIST;
pData->maxReadDepth++; //we are not skipping this element
// Initiate Array by setting all values to 0
for (UINT16 x = 0; x < MAX_NUMBER_OF_CREATURE_COMPOSITIONS; x++)
{
gCreatureComposition[x].ubLarvaePercent = 0;
gCreatureComposition[x].ubInfantPercent = 0;
gCreatureComposition[x].ubYoungMalePercent = 0;
gCreatureComposition[x].ubYoungFemalePercent = 0;
gCreatureComposition[x].ubAdultMalePercent = 0;
gCreatureComposition[x].ubAdultFemalePercent = 0;
gCreatureComposition[x].iMaxPopulation = 0;
}
}
else if(strcmp(name, "COMPOSITION") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITIONLIST)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "CompIndex") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_COMPINDEX;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "LarvaePercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_LARVAEPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "InfantPercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_INFANTPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "YoungMalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_YMALEPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "YoungFemalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_YFEMALEPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "AdultMalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_AMALEPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "AdultFemalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_AFEMALEPERCENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "MaxPopulation") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_MAXPOPULATION;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "PLACEMENT_LIST") == 0 && pData->curElement == CREATURE_ELEMENT_CREATUREINFO)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENTLIST;
pData->maxReadDepth++; //we are not skipping this element
// Initiate Array by setting all values to 0
for (UINT16 x = 0; x < MAX_NUMBER_OF_INFECTIBLE_SITES + 1; x++)
{
gCreaturePlacements[x].sAltMapX = 0;
gCreaturePlacements[x].sAltMapY = 0;
gCreaturePlacements[x].ubAltMapZ = 0;
gCreaturePlacements[x].sQueenX = 0;
gCreaturePlacements[x].sQueenY = 0;
gCreaturePlacements[x].ubQueenZ = 0;
gCreaturePlacements[x].sAttackSourceX = 0;
gCreaturePlacements[x].sAttackSourceY = 0;
gCreaturePlacements[x].iAttackSourceGridNo = 0;
gCreaturePlacements[x].sWarpToX = 0;
gCreaturePlacements[x].sWarpToY = 0;
gCreaturePlacements[x].ubWarpToZ = 0;
gCreaturePlacements[x].iWarpToGridNo = 0;
for (UINT16 y = 0; y < MAX_NUMBER_OF_CREATURE_SECTORS; y++)
{
gCreaturePlacements[x].Habitat[y].sX = 0;
gCreaturePlacements[x].Habitat[y].sY = 0;
gCreaturePlacements[x].Habitat[y].ubZ = 0;
gCreaturePlacements[x].Habitat[y].ubComposition = 0;
gCreaturePlacements[x].Habitat[y].fValid = 0;
}
}
}
else if(strcmp(name, "PLACEMENT") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENTLIST)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Index") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_INDEX;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "ATTACKSOURCE") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_ATTACKSOURCE;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_ATTACKSOURCE)
{
pData->curElement = CREATURE_ELEMENT_ATTACKSOURCE_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "GridNo") == 0 && pData->curElement == CREATURE_ELEMENT_ATTACKSOURCE)
{
pData->curElement = CREATURE_ELEMENT_ATTACKSOURCE_GRIDNO;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "ALTERNATEMAP") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_ALTERNATEMAP;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_ALTERNATEMAP)
{
pData->curElement = CREATURE_ELEMENT_ALTERNATEMAP_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_ALTERNATEMAP)
{
pData->curElement = CREATURE_ELEMENT_ALTERNATEMAP_Z;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "WARPTOSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_WARPTO;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO)
{
pData->curElement = CREATURE_ELEMENT_WARPTO_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO)
{
pData->curElement = CREATURE_ELEMENT_WARPTO_Z;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "GridNo") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO)
{
pData->curElement = CREATURE_ELEMENT_WARPTO_GRIDNO;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "CREATURESECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_CREATURESECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "QUEENSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_CREATURESECTOR)
{
pData->curElement = CREATURE_ELEMENT_QUEEN;
pData->curHabitat = 0;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_QUEEN)
{
pData->curElement = CREATURE_ELEMENT_QUEEN_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_QUEEN)
{
pData->curElement = CREATURE_ELEMENT_QUEEN_Z;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "HABITATSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_CREATURESECTOR)
{
pData->curElement = CREATURE_ELEMENT_HABITAT;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT)
{
pData->curElement = CREATURE_ELEMENT_HABITAT_SECTOR;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT)
{
pData->curElement = CREATURE_ELEMENT_HABITAT_Z;
pData->maxReadDepth++; //we are not skipping this element
}
else if(strcmp(name, "Composition") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT)
{
pData->curElement = CREATURE_ELEMENT_HABITAT_COMPOSITION;
pData->maxReadDepth++; //we are not skipping this element
}
pData->szCharData[0] = '\0';
}
pData->currentDepth++;
}
static void XMLCALL
creatureplacementCharacterDataHandle(void *userData, const XML_Char *str, int len)
{
CreatureParseData * pData = (CreatureParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth && strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
}
static void XMLCALL
creatureplacementEndElementHandle(void *userData, const XML_Char *name)
{
CreatureParseData * pData = (CreatureParseData *) userData;
if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
{
if(strcmp(name, "CREATURE_INFO") == 0 && pData->curElement == CREATURE_ELEMENT_CREATUREINFO)
{
pData->curElement = CREATURE_ELEMENT_NONE;
}
else if(strcmp(name, "COMPOSITION_LIST") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITIONLIST)
{
pData->curElement = CREATURE_ELEMENT_CREATUREINFO;
// CompIndex starts at 0
NUMBER_OF_CREATURE_COMPOSITIONS = pData->uiCompHighestIndex + 1;
}
else if(strcmp(name, "COMPOSITION") == 0 && pData->curElement == CREATURE_ELEMENT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITIONLIST;
if ( pData->curIndex != INVALID_CREATURESITE_INDEX )
{
// valid creature composition index starts at 0
gCreatureComposition[pData->curIndex].ubLarvaePercent = pData->curCompositionInfo.ubLarvaePercent;
gCreatureComposition[pData->curIndex].ubInfantPercent = pData->curCompositionInfo.ubInfantPercent;
gCreatureComposition[pData->curIndex].ubYoungMalePercent = pData->curCompositionInfo.ubYoungMalePercent;
gCreatureComposition[pData->curIndex].ubYoungFemalePercent = pData->curCompositionInfo.ubYoungFemalePercent;
gCreatureComposition[pData->curIndex].ubAdultMalePercent = pData->curCompositionInfo.ubAdultMalePercent;
gCreatureComposition[pData->curIndex].ubAdultFemalePercent = pData->curCompositionInfo.ubAdultFemalePercent;
gCreatureComposition[pData->curIndex].iMaxPopulation = pData->curCompositionInfo.iMaxPopulation;
}
}
else if(strcmp(name, "CompIndex") == 0 && pData->curElement == CREATURE_ELEMENT_COMPINDEX)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curIndex = atol(pData->szCharData);
// CompIndex starts at 0
if ( pData->curIndex < 0 || pData->curIndex > MAX_NUMBER_OF_CREATURE_COMPOSITIONS )
{
pData->curIndex = INVALID_COMPOSITION_INDEX;
}
else if ( pData->curIndex > pData->uiCompHighestIndex )
{
pData->uiCompHighestIndex = pData->curIndex;
}
}
else if(strcmp(name, "LarvaePercent") == 0 && pData->curElement == CREATURE_ELEMENT_LARVAEPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubLarvaePercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "InfantPercent") == 0 && pData->curElement == CREATURE_ELEMENT_INFANTPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubInfantPercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "YoungMalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_YMALEPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubYoungMalePercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "YoungFemalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_YFEMALEPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubYoungFemalePercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "AdultMalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_AMALEPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubAdultMalePercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "AdultFemalePercent") == 0 && pData->curElement == CREATURE_ELEMENT_AFEMALEPERCENT)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.ubAdultFemalePercent = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "MaxPopulation") == 0 && pData->curElement == CREATURE_ELEMENT_MAXPOPULATION)
{
pData->curElement = CREATURE_ELEMENT_COMPOSITION;
pData->curCompositionInfo.iMaxPopulation = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "PLACEMENT_LIST") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENTLIST)
{
pData->curElement = CREATURE_ELEMENT_CREATUREINFO;
NUMBER_OF_INFECTIBLE_SITES = pData->uiHighestIndex;
}
else if(strcmp(name, "PLACEMENT") == 0 && pData->curElement == CREATURE_ELEMENT_PLACEMENT)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENTLIST;
if ( pData->curIndex != INVALID_CREATURESITE_INDEX )
{
// valid giLairID starts at 1
gCreaturePlacements[pData->curIndex].sAltMapX = pData->curPlacementInfo.sAltMapX;
gCreaturePlacements[pData->curIndex].sAltMapY = pData->curPlacementInfo.sAltMapY;
gCreaturePlacements[pData->curIndex].ubAltMapZ = pData->curPlacementInfo.ubAltMapZ;
gCreaturePlacements[pData->curIndex].sQueenX = pData->curPlacementInfo.sQueenX;
gCreaturePlacements[pData->curIndex].sQueenY = pData->curPlacementInfo.sQueenY;
gCreaturePlacements[pData->curIndex].ubQueenZ = pData->curPlacementInfo.ubQueenZ;
gCreaturePlacements[pData->curIndex].sAttackSourceX = pData->curPlacementInfo.sAttackSourceX;
gCreaturePlacements[pData->curIndex].sAttackSourceY = pData->curPlacementInfo.sAttackSourceY;
gCreaturePlacements[pData->curIndex].iAttackSourceGridNo = pData->curPlacementInfo.iAttackSourceGridNo;
gCreaturePlacements[pData->curIndex].sWarpToX = pData->curPlacementInfo.sWarpToX;
gCreaturePlacements[pData->curIndex].sWarpToY = pData->curPlacementInfo.sWarpToY;
gCreaturePlacements[pData->curIndex].ubWarpToZ = pData->curPlacementInfo.ubWarpToZ;
gCreaturePlacements[pData->curIndex].iWarpToGridNo = pData->curPlacementInfo.iWarpToGridNo;
for (UINT8 y = 0; y < MAX_NUMBER_OF_CREATURE_SECTORS; y++)
{
gCreaturePlacements[pData->curIndex].Habitat[y].sX = pData->curPlacementInfo.Habitat[y].sX;
gCreaturePlacements[pData->curIndex].Habitat[y].sY = pData->curPlacementInfo.Habitat[y].sY;
gCreaturePlacements[pData->curIndex].Habitat[y].ubZ = pData->curPlacementInfo.Habitat[y].ubZ;
gCreaturePlacements[pData->curIndex].Habitat[y].ubComposition = pData->curPlacementInfo.Habitat[y].ubComposition;
gCreaturePlacements[pData->curIndex].Habitat[y].fValid = pData->curPlacementInfo.Habitat[y].fValid;
}
}
}
else if(strcmp(name, "Index") == 0 && pData->curElement == CREATURE_ELEMENT_INDEX)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
pData->curIndex = atol(pData->szCharData);
if ( !pData->curIndex || pData->curIndex > MAX_NUMBER_OF_INFECTIBLE_SITES + 1 )
{
pData->curIndex = INVALID_CREATURESITE_INDEX;
}
else if ( pData->curIndex > pData->uiHighestIndex )
{
pData->uiHighestIndex = pData->curIndex;
}
}
else if(strcmp(name, "ATTACKSOURCE") == 0 && pData->curElement == CREATURE_ELEMENT_ATTACKSOURCE)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_ATTACKSOURCE_SECTOR)
{
UINT8 x, y;
pData->curElement = CREATURE_ELEMENT_ATTACKSOURCE;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPlacementInfo.sAttackSourceX = x;
pData->curPlacementInfo.sAttackSourceY = y;
}
SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in CreaturePlacements.XML" );
}
else if(strcmp(name, "GridNo") == 0 && pData->curElement == CREATURE_ELEMENT_ATTACKSOURCE_GRIDNO)
{
pData->curElement = CREATURE_ELEMENT_ATTACKSOURCE;
pData->curPlacementInfo.iAttackSourceGridNo = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "ALTERNATEMAP") == 0 && pData->curElement == CREATURE_ELEMENT_ALTERNATEMAP)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_ALTERNATEMAP_SECTOR)
{
UINT8 x, y;
pData->curElement = CREATURE_ELEMENT_ALTERNATEMAP;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPlacementInfo.sAltMapX = x;
pData->curPlacementInfo.sAltMapY = y;
}
SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in CreaturePlacements.XML" );
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_ALTERNATEMAP_Z)
{
pData->curElement = CREATURE_ELEMENT_ALTERNATEMAP;
pData->curPlacementInfo.ubAltMapZ = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "WARPTOSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO_SECTOR)
{
UINT8 x, y;
pData->curElement = CREATURE_ELEMENT_WARPTO;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPlacementInfo.sWarpToX = x;
pData->curPlacementInfo.sWarpToY = y;
}
SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in CreaturePlacements.XML" );
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO_Z)
{
pData->curElement = CREATURE_ELEMENT_WARPTO;
pData->curPlacementInfo.ubWarpToZ = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "GridNo") == 0 && pData->curElement == CREATURE_ELEMENT_WARPTO_GRIDNO)
{
pData->curElement = CREATURE_ELEMENT_WARPTO;
pData->curPlacementInfo.iWarpToGridNo = (INT32) atol(pData->szCharData);
}
else if(strcmp(name, "CREATURESECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_CREATURESECTOR)
{
pData->curElement = CREATURE_ELEMENT_PLACEMENT;
}
else if(strcmp(name, "QUEENSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_QUEEN)
{
pData->curElement = CREATURE_ELEMENT_CREATURESECTOR;
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_QUEEN_SECTOR)
{
UINT8 x, y;
pData->curElement = CREATURE_ELEMENT_QUEEN;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPlacementInfo.sQueenX = x;
pData->curPlacementInfo.sQueenY = y;
}
SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in CreaturePlacements.XML" );
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_QUEEN_Z)
{
pData->curElement = CREATURE_ELEMENT_QUEEN;
pData->curPlacementInfo.ubQueenZ = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "HABITATSECTOR") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT)
{
pData->curElement = CREATURE_ELEMENT_CREATURESECTOR;
}
else if(strcmp(name, "SectorGrid") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT_SECTOR)
{
UINT8 x, y;
pData->curElement = CREATURE_ELEMENT_HABITAT;
y = (UINT8)pData->szCharData[0] & 0x1F;
x = (UINT8)atol(&pData->szCharData[1]);
if ( x > 0 && x <= 16 && y > 0 && y <= 16 )
{
pData->curPlacementInfo.Habitat[pData->curHabitat].sX = x;
pData->curPlacementInfo.Habitat[pData->curHabitat].sY = y;
}
SGP_THROW_IFFALSE( (SECTOR(x,y) >= 0 && SECTOR(x,y) < 256) , L"Illegal sector number in CreaturePlacements.XML" );
}
else if(strcmp(name, "SectorZ") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT_Z)
{
pData->curElement = CREATURE_ELEMENT_HABITAT;
pData->curPlacementInfo.Habitat[pData->curHabitat].ubZ = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "Composition") == 0 && pData->curElement == CREATURE_ELEMENT_HABITAT_COMPOSITION)
{
pData->curElement = CREATURE_ELEMENT_HABITAT;
pData->curPlacementInfo.Habitat[pData->curHabitat].ubComposition = (UINT8) atol(pData->szCharData);
// valid creature habitat if using other than queen habitat
if ( pData->curPlacementInfo.Habitat[pData->curHabitat].ubComposition )
pData->curPlacementInfo.Habitat[pData->curHabitat].fValid = TRUE;
pData->curHabitat++;
}
pData->maxReadDepth--;
}
pData->currentDepth--;
}
BOOLEAN ReadInCreaturePlacements(STR fileName)
{
HWFILE hFile;
UINT32 uiBytesRead;
UINT32 uiFSize;
CHAR8 * lpcBuffer;
XML_Parser parser = XML_ParserCreate(NULL);
CreatureParseData pData;
hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
if ( !hFile )
return( FALSE );
uiFSize = FileGetSize(hFile);
lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
//Read in block
if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
{
MemFree(lpcBuffer);
return( FALSE );
}
lpcBuffer[uiFSize] = 0; //add a null terminator
FileClose( hFile );
XML_SetElementHandler(parser, creatureplacementStartElementHandle, creatureplacementEndElementHandle);
XML_SetCharacterDataHandler(parser, creatureplacementCharacterDataHandle);
memset(&pData,0,sizeof(pData));
NUMBER_OF_INFECTIBLE_SITES = 0;
NUMBER_OF_CREATURE_COMPOSITIONS = 0;
XML_SetUserData(parser, &pData);
if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
{
CHAR8 errorBuf[511];
sprintf(errorBuf, "XML Parser Error in CreaturePlacements.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
LiveMessage(errorBuf);
MemFree(lpcBuffer);
return FALSE;
}
MemFree(lpcBuffer);
XML_ParserFree(parser);
return TRUE;
}
+4
View File
@@ -172,6 +172,7 @@ typedef PARSE_STAGE;
#define SECTORNAMESFILENAME "Map\\SectorNames.xml"
#define COOLNESSBYSECTORFILENAME "Map\\CoolnessBySector.xml"
#define BLOODCATPLACEMENTSFILENAME "Map\\BloodcatPlacements.xml"
#define CREATUREPLACEMENTSFILENAME "Map\\CreaturePlacements.xml"
#define SECTORLEVEL1NAMESFILENAME "Map\\SectorNamesLevel_1.xml"
#define SECTORLEVEL2NAMESFILENAME "Map\\SectorNamesLevel_2.xml"
#define SECTORLEVEL3NAMESFILENAME "Map\\SectorNamesLevel_3.xml"
@@ -453,6 +454,9 @@ extern BOOLEAN ReadInMercOpinions(STR fileName);
// HEADROCK HAM 3.6: Customized Bloodcat Placements
extern BOOLEAN ReadInBloodcatPlacements(STR fileName);
// Buggler: Customized Creature Placements
extern BOOLEAN ReadInCreaturePlacements(STR fileName);
// HEADROCK HAM 3.6: Customized Uniform Colors
extern BOOLEAN ReadInUniforms(STR fileName);