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Creatures Externalizations (by Buggler)
- externalized creatures placement and composition to CreaturePlacements.xml git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6724 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -109,6 +109,8 @@
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//inside the function PrepareCreaturesForBattle() in this module.
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//BOOLEAN gfUseCreatureMusic = FALSE; // moved to music control.cpp
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BOOLEAN gfCreatureMeanwhileScenePlayed = FALSE;
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// externalize to xml data
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enum
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{
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QUEEN_LAIR, //where the queen lives. Highly protected
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@@ -151,6 +153,7 @@ void DeleteCreatureDirectives();
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//extern MINE_STATUS_TYPE gMineStatus[ MAX_NUMBER_OF_MINES ];
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CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCreatureHabitat )
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{
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CREATURE_DIRECTIVE *curr;
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@@ -173,6 +176,7 @@ CREATURE_DIRECTIVE* NewDirective( UINT8 ubSectorID, UINT8 ubSectorZ, UINT8 ubCre
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return curr;
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}
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/* // externalize to xml data
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void InitLairDrassen()
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{
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CREATURE_DIRECTIVE *curr;
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@@ -197,11 +201,33 @@ void InitLairDrassen()
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curr->next = NewDirective( SEC_D13, 1, MINE_EXIT );
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}
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void InitLairCambria()
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void InitLairAlma()
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{
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CREATURE_DIRECTIVE *curr;
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giLairID = 2;
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//initialize the linked list of lairs
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lair = NewDirective( SEC_K13, 3, QUEEN_LAIR );
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curr = lair;
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if( !curr->pLevel->ubNumCreatures )
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{
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curr->pLevel->ubNumCreatures = 1; //for the queen.
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}
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curr->next = NewDirective( SEC_J13, 3, LAIR );
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curr = curr->next;
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curr->next = NewDirective( SEC_J13, 2, LAIR_ENTRANCE );
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curr = curr->next;
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curr->next = NewDirective( SEC_J14, 2, INNER_MINE );
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curr = curr->next;
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curr->next = NewDirective( SEC_J14, 1, OUTER_MINE );
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curr = curr->next;
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curr->next = NewDirective( SEC_I14, 1, MINE_EXIT );
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}
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void InitLairCambria()
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{
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CREATURE_DIRECTIVE *curr;
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giLairID = 3;
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//initialize the linked list of lairs
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lair = NewDirective( SEC_J8, 3, QUEEN_LAIR );
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curr = lair;
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if( !curr->pLevel->ubNumCreatures )
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@@ -221,28 +247,6 @@ void InitLairCambria()
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curr->next = NewDirective( SEC_H8, 1, MINE_EXIT );
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}
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void InitLairAlma()
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{
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CREATURE_DIRECTIVE *curr;
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giLairID = 3;
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//initialize the linked list of lairs
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lair = NewDirective( SEC_K13, 3, QUEEN_LAIR );
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curr = lair;
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if( !curr->pLevel->ubNumCreatures )
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{
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curr->pLevel->ubNumCreatures = 1; //for the queen.
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}
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curr->next = NewDirective( SEC_J13, 3, LAIR );
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curr = curr->next;
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curr->next = NewDirective( SEC_J13, 2, LAIR_ENTRANCE );
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curr = curr->next;
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curr->next = NewDirective( SEC_J14, 2, INNER_MINE );
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curr = curr->next;
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curr->next = NewDirective( SEC_J14, 1, OUTER_MINE );
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curr = curr->next;
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curr->next = NewDirective( SEC_I14, 1, MINE_EXIT );
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}
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void InitLairGrumm()
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{
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CREATURE_DIRECTIVE *curr;
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@@ -266,6 +270,36 @@ void InitLairGrumm()
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curr = curr->next;
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curr->next = NewDirective( SEC_H3, 1, MINE_EXIT );
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}
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*/
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void InitLair(INT32 iChosenMine)
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{
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CREATURE_DIRECTIVE *curr;
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giLairID = iChosenMine;
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// initialize the linked list of lairs
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// initialize the queen sector
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lair = NewDirective( SECTOR( gCreaturePlacements[ giLairID ].sQueenX, gCreaturePlacements[ giLairID ].sQueenY ),
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gCreaturePlacements[ giLairID ].ubQueenZ, QUEEN_LAIR );
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curr = lair;
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if( !curr->pLevel->ubNumCreatures )
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{
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curr->pLevel->ubNumCreatures = 1; //for the queen.
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}
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// initialize valid linked creature sectors
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for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
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{
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if( gCreaturePlacements[ giLairID ].Habitat[ i ].fValid )
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{
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curr->next = NewDirective( SECTOR( gCreaturePlacements[ giLairID ].Habitat[ i ].sX , gCreaturePlacements[ giLairID ].Habitat[ i ].sY ),
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gCreaturePlacements[ giLairID ].Habitat[ i ].ubZ, gCreaturePlacements[ giLairID ].Habitat[ i ].ubComposition );
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curr = curr->next;
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}
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}
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}
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#ifdef JA2BETAVERSION
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extern BOOLEAN gfExitViewer;
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@@ -276,13 +310,15 @@ void InitCreatureQuest()
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UNDERGROUND_SECTORINFO *curr;
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BOOLEAN fPlayMeanwhile = FALSE;
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INT32 i=-1;
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INT32 x=0;
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INT32 iChosenMine;
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INT32 iRandom;
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INT32 iNumMinesInfectible;
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INT32 iNumMinesInfectible=0;
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INT32 iNumMinesInfectibleLUA=0;
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#ifdef JA2BETAVERSION
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INT32 iOrigRandom;
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#endif
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BOOLEAN fMineInfectible[4];
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BOOLEAN fMineInfectible[MAX_NUMBER_OF_INFECTIBLE_SITES];
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if( giLairID )
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{
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@@ -298,7 +334,7 @@ void InitCreatureQuest()
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fPlayMeanwhile = TRUE;
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#endif
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#ifdef JA2UB
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#ifdef JA2UB
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//Ja25 No meanwhiles && no creatures
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#else
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if( fPlayMeanwhile && !gfCreatureMeanwhileScenePlayed && gModSettings.CreatureMeanwhileCutscene == TRUE )
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@@ -325,13 +361,14 @@ void InitCreatureQuest()
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break;
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}
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//Determine which of the four maps are infectible by creatures. Infectible mines
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//Determine which of the maps are infectible by creatures. Infectible mines
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//are those that are player controlled and unlimited. We don't want the creatures to
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//infect the mine that runs out.
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//Default them all to infectible
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memset( fMineInfectible, 1, sizeof( BOOLEAN ) * 4 );
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memset( fMineInfectible, 1, sizeof( BOOLEAN ) * MAX_NUMBER_OF_INFECTIBLE_SITES );
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/* // externalize to xml data
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if( gMineStatus[ MINE_DRASSEN ].fAttackedHeadMiner ||
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//gMineStatus[ MINE_DRASSEN ].uiOreRunningOutPoint ||
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!gMineStatus[ MINE_DRASSEN ].fInfectible ||
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@@ -365,15 +402,39 @@ void InitCreatureQuest()
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{ //If head miner was attacked, ore will/has run out, or enemy controlled
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fMineInfectible[ 3 ] = FALSE;
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}
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*/
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// determine mine infectible status
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for (x = 0; x < MAX_NUMBER_OF_MINES; x++)
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{
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if( gMineStatus[ x ].fInfectible )
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{
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if( gMineStatus[ x ].fAttackedHeadMiner ||
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//gMineStatus[ x ].uiOreRunningOutPoint ||
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!gMineStatus[ x ].fInfectible ||
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StrategicMap[ gMineStatus[ x ].StrategicIndex() ].fEnemyControlled )
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{ //If head miner was attacked, ore will/has run out, or enemy controlled
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fMineInfectible[ iNumMinesInfectibleLUA ] = FALSE;
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}
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iNumMinesInfectibleLUA++;
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}
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}
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#ifdef JA2BETAVERSION
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if( guiCurrentScreen == AIVIEWER_SCREEN )
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{ //If in the AIViewer, allow any mine to get infected
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memset( fMineInfectible, 1, sizeof( BOOLEAN ) * 4 );
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memset( fMineInfectible, 1, sizeof( BOOLEAN ) * NUMBER_OF_INFECTIBLE_SITES );
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}
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#endif
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iNumMinesInfectible = fMineInfectible[0] + fMineInfectible[1] + fMineInfectible[2] + fMineInfectible[3];
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//// externalize to xml data
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//iNumMinesInfectible = fMineInfectible[0] + fMineInfectible[1] + fMineInfectible[2] + fMineInfectible[3];
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//count min of infectible sites defined in xml and initmines.lua script
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for (x = 0; x < min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ); x++)
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{
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iNumMinesInfectible += fMineInfectible[x];
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}
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if( !iNumMinesInfectible )
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{
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@@ -389,18 +450,19 @@ void InitCreatureQuest()
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iChosenMine = 0;
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for( i = 0; i < 4; i++ )
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for( x = 0; x < min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ); x++ )
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{
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if( iRandom )
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{
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iChosenMine++;
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if( fMineInfectible[i] )
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if( fMineInfectible[x] )
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{
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iRandom--;
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}
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}
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}
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/* // externalize to xml data
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//Now, choose a start location for the queen.
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switch( iChosenMine )
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{
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@@ -409,16 +471,16 @@ void InitCreatureQuest()
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curr = FindUnderGroundSector( 13, 5, 1 );
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curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
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break;
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case 2: //Cambria
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InitLairCambria();
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curr = FindUnderGroundSector( 9, 8, 1 );
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curr->uiFlags |= SF_PENDING_ALTERNATE_MAP; //entrance
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break;
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case 3: //Alma's mine
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case 2: //Alma's mine
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InitLairAlma();
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curr = FindUnderGroundSector( 14, 10, 1 );
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curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
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break;
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case 3: //Cambria
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InitLairCambria();
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curr = FindUnderGroundSector( 9, 8, 1 );
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curr->uiFlags |= SF_PENDING_ALTERNATE_MAP; //entrance
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break;
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case 4: //Grumm's mine
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InitLairGrumm();
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curr = FindUnderGroundSector( 4, 8, 2 );
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@@ -435,6 +497,15 @@ void InitCreatureQuest()
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#endif
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return;
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}
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*/
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//Now, choose a start location for the queen.
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InitLair( iChosenMine );
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//load alternate map for creature changes
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curr = FindUnderGroundSector( gCreaturePlacements[ giLairID ].sAltMapX, gCreaturePlacements[ giLairID ].sAltMapY,
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gCreaturePlacements[ giLairID ].ubAltMapZ );
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curr->uiFlags |= SF_PENDING_ALTERNATE_MAP;
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//Now determine how often we will spread the creatures.
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switch( gGameOptions.ubDifficultyLevel )
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@@ -520,6 +591,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
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INT32 iAbsoluteMaxPopulation;
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INT32 iMaxPopulation=-1;
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INT32 iChanceToPopulate;
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/* // externalize to xml data
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switch( node->pLevel->ubCreatureHabitat )
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{
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case QUEEN_LAIR: //Defend the queen bonus
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@@ -547,6 +620,9 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CreatureSpreading1");
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Assert( 0 );
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return FALSE;
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}
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*/
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iAbsoluteMaxPopulation = gCreatureComposition[ node->pLevel->ubCreatureHabitat ].iMaxPopulation;
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switch( gGameOptions.ubDifficultyLevel )
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{
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@@ -738,11 +814,15 @@ void AddCreaturesToBattle( UINT8 ubNumYoungMales, UINT8 ubNumYoungFemales, UINT8
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void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
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{
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INT32 iRandom;
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INT32 iRandom, i;
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UINT8 ubSectorX, ubSectorY;
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INT8 bTownId, bTownSize;
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UINT8 ubAttackSectorID;
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ubSectorX = (UINT8)((ubSectorID % 16) + 1);
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ubSectorY = (UINT8)((ubSectorID / 16) + 1);
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/* // externalize to xml data
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if( !fOverrideTest )
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{
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iRandom = PreRandom( 100 );
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@@ -750,52 +830,55 @@ void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
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{
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case SEC_D13: //DRASSEN
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if( iRandom < 45 )
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ubSectorID = SEC_D13;
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ubAttackSectorID = SEC_D13;
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else if( iRandom < 70 )
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ubSectorID = SEC_C13;
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ubAttackSectorID = SEC_C13;
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else
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ubSectorID = SEC_B13;
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ubAttackSectorID = SEC_B13;
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break;
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case SEC_H3: //GRUMM
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if( iRandom < 35 )
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ubSectorID = SEC_H3;
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ubAttackSectorID = SEC_H3;
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else if( iRandom < 55 )
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ubSectorID = SEC_H2;
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ubAttackSectorID = SEC_H2;
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else if( iRandom < 70 )
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ubSectorID = SEC_G2;
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ubAttackSectorID = SEC_G2;
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else if( iRandom < 85 )
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ubSectorID = SEC_H1;
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ubAttackSectorID = SEC_H1;
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else
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ubSectorID = SEC_G1;
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ubAttackSectorID = SEC_G1;
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break;
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case SEC_H8: //CAMBRIA
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if( iRandom < 35 )
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ubSectorID = SEC_H8;
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ubAttackSectorID = SEC_H8;
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else if( iRandom < 55 )
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ubSectorID = SEC_G8;
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ubAttackSectorID = SEC_G8;
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else if( iRandom < 70 )
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ubSectorID = SEC_F8;
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ubAttackSectorID = SEC_F8;
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else if( iRandom < 85 )
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ubSectorID = SEC_G9;
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ubAttackSectorID = SEC_G9;
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else
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ubSectorID = SEC_F9;
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ubAttackSectorID = SEC_F9;
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break;
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case SEC_I14: //ALMA
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if( iRandom < 45 )
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ubSectorID = SEC_I14;
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ubAttackSectorID = SEC_I14;
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else if( iRandom < 65 )
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ubSectorID = SEC_I13;
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ubAttackSectorID = SEC_I13;
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else if( iRandom < 85 )
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ubSectorID = SEC_H14;
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ubAttackSectorID = SEC_H14;
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else
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ubSectorID = SEC_H13;
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ubAttackSectorID = SEC_H13;
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break;
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default:
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Assert( 0 );
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return;
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}
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}
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switch( ubSectorID )
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else
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ubAttackSectorID = ubSectorID;
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switch( ubAttackSectorID )
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{
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case SEC_D13: //DRASSEN
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gsCreatureInsertionCode = INSERTION_CODE_GRIDNO;
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@@ -855,7 +938,59 @@ void ChooseTownSectorToAttack( UINT8 ubSectorID, BOOLEAN fOverrideTest )
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default:
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return;
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}
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gubSectorIDOfCreatureAttack = ubSectorID;
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*/
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// determine the sector to attack
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if( !fOverrideTest )
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{
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bTownId = StrategicMap[ SECTOR_INFO_TO_STRATEGIC_INDEX ( ubSectorID )].bNameId;
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bTownSize = GetTownSectorSize( bTownId );
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iRandom = PreRandom( bTownSize + 1 ) + 1;
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// originating sector has double the chance
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if( iRandom == bTownSize + 1 )
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ubAttackSectorID = ubSectorID;
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else
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{
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INT32 j=0;
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for( i = 0; i < MAP_WORLD_X * MAP_WORLD_Y + 1; i++ )
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{
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if( StrategicMap[ i ].bNameId == bTownId )
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{
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j++;
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if( iRandom == j )
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ubAttackSectorID = STRATEGIC_INDEX_TO_SECTOR_INFO( i );
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}
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}
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}
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}
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else
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ubAttackSectorID = ubSectorID;
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// determine the attack sector insertion code
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if( ubAttackSectorID == ubSectorID )
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{
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gsCreatureInsertionCode = INSERTION_CODE_GRIDNO;
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gsCreatureInsertionGridNo = gCreaturePlacements[ giLairID ].iAttackSourceGridNo;
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}
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else if ( ubAttackSectorID - ubSectorID < -15 )
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{
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gsCreatureInsertionCode = INSERTION_CODE_SOUTH;
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}
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else if ( ubAttackSectorID - ubSectorID < 0 )
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{
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gsCreatureInsertionCode = INSERTION_CODE_EAST;
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}
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else if ( ubAttackSectorID - ubSectorID < 16 )
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{
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gsCreatureInsertionCode = INSERTION_CODE_WEST;
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}
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else
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{
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gsCreatureInsertionCode = INSERTION_CODE_NORTH;
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}
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gubSectorIDOfCreatureAttack = ubAttackSectorID;
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}
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||||
|
||||
void CreatureAttackTown( UINT8 ubSectorID, BOOLEAN fOverrideTest )
|
||||
@@ -1046,7 +1181,7 @@ void EndCreatureQuest()
|
||||
}
|
||||
|
||||
//Remove the creatures that are trapped underneath Tixa
|
||||
pSector = FindUnderGroundSector( 9, 10, 2 );
|
||||
pSector = FindUnderGroundSector( gModSettings.ubTixaPrisonSectorX, gModSettings.ubTixaPrisonSectorY, 2 );
|
||||
if( pSector )
|
||||
{
|
||||
pSector->ubNumCreatures = 0;
|
||||
@@ -1054,7 +1189,7 @@ void EndCreatureQuest()
|
||||
|
||||
//Also find and nuke all creatures on any surface levels!!!
|
||||
//KM: Sept 3, 1999 patch
|
||||
for( i = 0; i < 255; i++ )
|
||||
for( i = 0; i < SEC_P16 + 1; i++ )
|
||||
{
|
||||
SectorInfo[ i ].ubNumCreatures = 0;
|
||||
SectorInfo[ i ].ubCreaturesInBattle = 0;
|
||||
@@ -1079,6 +1214,7 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
|
||||
|
||||
if( !gMineStatus[ ubMineIndex ].fPrevInvadedByMonsters )
|
||||
{
|
||||
/* // externalize to xml data
|
||||
switch( ubMineIndex )
|
||||
{
|
||||
case MINE_GRUMM:
|
||||
@@ -1122,6 +1258,19 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
// Buggler: use the defined underground mine sectors in lua script instead of the hardcoded ones
|
||||
UINT32 i;
|
||||
|
||||
for( i = 0; i < associatedMineSectors.size(); i++ )
|
||||
{
|
||||
if( associatedMineSectors[ i ].mineID == ubMineIndex )
|
||||
{
|
||||
if( CreaturesInUndergroundSector( SECTOR( associatedMineSectors[ i ].x, associatedMineSectors[ i ].y ), associatedMineSectors[ i ].z ) )
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //mine was previously invaded by creatures. Don't allow mine production until queen is dead.
|
||||
@@ -1133,9 +1282,8 @@ BOOLEAN MineClearOfMonsters( UINT8 ubMineIndex )
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void DetermineCreatureTownComposition( UINT8 ubNumCreatures,
|
||||
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
|
||||
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
|
||||
void DetermineCreatureTownComposition( UINT8 ubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
|
||||
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
|
||||
{
|
||||
INT32 i, iRandom;
|
||||
UINT8 ubYoungMalePercentage = 10;
|
||||
@@ -1167,9 +1315,8 @@ void DetermineCreatureTownComposition( UINT8 ubNumCreatures,
|
||||
}
|
||||
}
|
||||
|
||||
void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures,
|
||||
UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
|
||||
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
|
||||
void DetermineCreatureTownCompositionBasedOnTacticalInformation( UINT8 *pubNumCreatures, UINT8 *pubNumYoungMales, UINT8 *pubNumYoungFemales,
|
||||
UINT8 *pubNumAdultMales, UINT8 *pubNumAdultFemales )
|
||||
{
|
||||
SECTORINFO *pSector;
|
||||
INT32 i;
|
||||
@@ -1292,10 +1439,28 @@ BOOLEAN PrepareCreaturesForBattle()
|
||||
#endif
|
||||
SetMusicMode( MUSIC_TACTICAL_NOTHING );
|
||||
|
||||
ubCreatureHabitat = MINE_EXIT;
|
||||
// externalize to xml data
|
||||
//ubCreatureHabitat = MINE_EXIT;
|
||||
|
||||
//assign the B1 underground habitat composition to the attacking creatures
|
||||
for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
|
||||
{
|
||||
INT16 sX = gCreaturePlacements[ giLairID ].sAttackSourceX;
|
||||
INT16 sY = gCreaturePlacements[ giLairID ].sAttackSourceX;
|
||||
UINT8 ubZ = 1;
|
||||
|
||||
if( sX == gCreaturePlacements[ giLairID ].Habitat[ i ].sX &&
|
||||
sY == gCreaturePlacements[ giLairID ].Habitat[ i ].sY &&
|
||||
ubZ == gCreaturePlacements[ giLairID ].Habitat[ i ].ubZ )
|
||||
{
|
||||
ubCreatureHabitat = gCreaturePlacements[ giLairID ].Habitat[ i ].ubComposition;
|
||||
break;
|
||||
}
|
||||
}
|
||||
ubNumCreatures = gubNumCreaturesAttackingTown;
|
||||
}
|
||||
|
||||
/* // externalize to xml data
|
||||
switch( ubCreatureHabitat )
|
||||
{
|
||||
case QUEEN_LAIR:
|
||||
@@ -1335,6 +1500,7 @@ BOOLEAN PrepareCreaturesForBattle()
|
||||
ubAdultFemalePercentage = 30;
|
||||
break;
|
||||
case OUTER_MINE:
|
||||
case FEEDING_GROUNDS:
|
||||
case MINE_EXIT:
|
||||
fQueen = FALSE;
|
||||
ubLarvaePercentage = 0;
|
||||
@@ -1350,6 +1516,26 @@ BOOLEAN PrepareCreaturesForBattle()
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
*/
|
||||
|
||||
//out-of-range habitat
|
||||
if( ubCreatureHabitat >= NUMBER_OF_CREATURE_COMPOSITIONS )
|
||||
{
|
||||
AssertMsg( 0, String( "Invalid creature habitat ID of %d for PrepareCreaturesForBattle.", ubCreatureHabitat ) );
|
||||
}
|
||||
|
||||
//queen sector
|
||||
if( !ubCreatureHabitat )
|
||||
fQueen = TRUE;
|
||||
else
|
||||
fQueen = FALSE;
|
||||
|
||||
ubLarvaePercentage = gCreatureComposition[ ubCreatureHabitat ].ubLarvaePercent;
|
||||
ubInfantPercentage = gCreatureComposition[ ubCreatureHabitat ].ubInfantPercent;
|
||||
ubYoungMalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubYoungMalePercent;
|
||||
ubYoungFemalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubYoungFemalePercent;
|
||||
ubAdultMalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubAdultMalePercent;
|
||||
ubAdultFemalePercentage = gCreatureComposition[ ubCreatureHabitat ].ubAdultFemalePercent;
|
||||
|
||||
//First step is to convert the percentages into the numbers we will use.
|
||||
if( fQueen )
|
||||
@@ -1423,6 +1609,8 @@ void CreatureNightPlanning()
|
||||
{
|
||||
//Check the populations of the mine exits, and factor a chance for them to attack at night.
|
||||
UINT8 ubNumCreatures;
|
||||
|
||||
/* // externalize to xml data
|
||||
ubNumCreatures = CreaturesInUndergroundSector( SEC_H3, 1 );
|
||||
if( ubNumCreatures > 1 && ubNumCreatures * 10 > (INT32)PreRandom( 100 ) )
|
||||
{ //10% chance for each creature to decide it's time to attack.
|
||||
@@ -1443,6 +1631,17 @@ void CreatureNightPlanning()
|
||||
{ //10% chance for each creature to decide it's time to attack.
|
||||
AddStrategicEvent( EVENT_CREATURE_ATTACK, GetWorldTotalMin() + 1 +PreRandom( 429 ), SEC_H8 );
|
||||
}
|
||||
*/
|
||||
|
||||
UINT8 ubSectorID = SECTOR( gCreaturePlacements[ giLairID ].sAttackSourceX, gCreaturePlacements[ giLairID ].sAttackSourceY );
|
||||
|
||||
// Attacksource B1 underground sector must be a valid creature habitat!
|
||||
ubNumCreatures = CreaturesInUndergroundSector( ubSectorID , 1 );
|
||||
|
||||
if( ubNumCreatures > 1 && ubNumCreatures * 10 > (INT32)PreRandom( 100 ) )
|
||||
{ //10% chance for each creature to decide it's time to attack.
|
||||
AddStrategicEvent( EVENT_CREATURE_ATTACK, GetWorldTotalMin() + 1 +PreRandom( 429 ), ubSectorID );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1568,7 +1767,7 @@ BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion )
|
||||
if( gfClearCreatureQuest && giLairID != -1 )
|
||||
{
|
||||
giLairID = 0;
|
||||
#ifdef JA2UB
|
||||
#ifdef JA2UB
|
||||
// no UB
|
||||
#else
|
||||
gfCreatureMeanwhileScenePlayed = FALSE;
|
||||
@@ -1578,20 +1777,57 @@ BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion )
|
||||
gfClearCreatureQuest = FALSE;
|
||||
#endif
|
||||
|
||||
/* // externalize to xml data
|
||||
switch( giLairID )
|
||||
{
|
||||
case -1: break; //creature quest finished -- it's okay
|
||||
case 0: break; //lair doesn't exist yet -- it's okay
|
||||
case 1: InitLairDrassen(); break;
|
||||
case 2: InitLairCambria(); break;
|
||||
case 3: InitLairAlma(); break;
|
||||
case 4: InitLairGrumm(); break;
|
||||
case -1:
|
||||
break; //creature quest finished -- it's okay
|
||||
case 0:
|
||||
break; //lair doesn't exist yet -- it's okay
|
||||
case 1:
|
||||
InitLairDrassen();
|
||||
break;
|
||||
case 2:
|
||||
InitLairAlma();
|
||||
break;
|
||||
case 3:
|
||||
InitLairCambria();
|
||||
break;
|
||||
case 4:
|
||||
InitLairGrumm();
|
||||
break;
|
||||
default:
|
||||
#ifdef JA2BETAVERSION
|
||||
ScreenMsg( FONT_RED, MSG_ERROR, L"Invalid restoration of creature lair ID of %d. Save game potentially hosed.", giLairID );
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
//count infectible sites defined initmines.lua script
|
||||
INT32 iNumMinesInfectibleLUA=0;
|
||||
|
||||
for (INT32 x = 0; x < MAX_NUMBER_OF_MINES; x++)
|
||||
{
|
||||
if( gMineStatus[ x ].fInfectible )
|
||||
iNumMinesInfectibleLUA++;
|
||||
}
|
||||
|
||||
if( giLairID <= 0 )
|
||||
{
|
||||
//quest finished/lair doesn't exist yet -- it's okay
|
||||
}
|
||||
else if( giLairID <= min( NUMBER_OF_INFECTIBLE_SITES, iNumMinesInfectibleLUA ) )
|
||||
{
|
||||
InitLair( giLairID );
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef JA2BETAVERSION
|
||||
ScreenMsg( FONT_RED, MSG_ERROR, L"Invalid restoration of creature lair ID of %d. Save game potentially hosed.", giLairID );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
@@ -1666,9 +1902,10 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
|
||||
|
||||
if( !iSwitchValue )
|
||||
{
|
||||
return FALSE;
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
|
||||
/* // externalize to xml data
|
||||
//Now make sure the mercs are in the previously infested mine
|
||||
switch( iSwitchValue )
|
||||
{
|
||||
@@ -1688,21 +1925,6 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 3: //Cambria
|
||||
if( gWorldSectorX == 8 && gWorldSectorY == 9 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
|
||||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
|
||||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 1 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 1 )
|
||||
{
|
||||
*psSectorX = 8;
|
||||
*psSectorY = 8;
|
||||
*pbSectorZ = 0;
|
||||
*psInsertionGridNo = 13002;//dnl!!!
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 2: //Alma
|
||||
if( gWorldSectorX == 13 && gWorldSectorY == 11 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 13 && gWorldSectorY == 10 && gbWorldSectorZ == 3 ||
|
||||
@@ -1718,6 +1940,21 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 3: //Cambria
|
||||
if( gWorldSectorX == 8 && gWorldSectorY == 9 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
|
||||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 2 ||
|
||||
gWorldSectorX == 9 && gWorldSectorY == 8 && gbWorldSectorZ == 1 ||
|
||||
gWorldSectorX == 8 && gWorldSectorY == 8 && gbWorldSectorZ == 1 )
|
||||
{
|
||||
*psSectorX = 8;
|
||||
*psSectorY = 8;
|
||||
*pbSectorZ = 0;
|
||||
*psInsertionGridNo = 13002;//dnl!!!
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 4: //Grumm
|
||||
if( gWorldSectorX == 4 && gWorldSectorY == 7 && gbWorldSectorZ == 3 ||
|
||||
gWorldSectorX == 4 && gWorldSectorY == 8 && gbWorldSectorZ == 3 ||
|
||||
@@ -1735,5 +1972,38 @@ BOOLEAN GetWarpOutOfMineCodes( INT16 *psSectorX, INT16 *psSectorY, INT8 *pbSecto
|
||||
}
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
//Now make sure the mercs are in the previously infested mine
|
||||
else
|
||||
{
|
||||
// queen sector
|
||||
if( gWorldSectorX == gCreaturePlacements[ iSwitchValue ].sQueenX
|
||||
&& gWorldSectorY == gCreaturePlacements[ iSwitchValue ].sQueenY
|
||||
&& gbWorldSectorZ == gCreaturePlacements[ iSwitchValue ].ubQueenZ )
|
||||
{
|
||||
*psSectorX = gCreaturePlacements[ iSwitchValue ].sWarpToX;
|
||||
*psSectorY = gCreaturePlacements[ iSwitchValue ].sWarpToY;
|
||||
*pbSectorZ = gCreaturePlacements[ iSwitchValue ].ubWarpToZ;
|
||||
*psInsertionGridNo = gCreaturePlacements[ iSwitchValue ].iWarpToGridNo;
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
// other creature habitat sector
|
||||
for (UINT8 i = 0; i < MAX_NUMBER_OF_CREATURE_SECTORS; i++)
|
||||
{
|
||||
if( gWorldSectorX == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].sX
|
||||
&& gWorldSectorY == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].sY
|
||||
&& gbWorldSectorZ == gCreaturePlacements[ iSwitchValue ].Habitat[ i ].ubZ )
|
||||
{
|
||||
*psSectorX = gCreaturePlacements[ iSwitchValue ].sWarpToX;
|
||||
*psSectorY = gCreaturePlacements[ iSwitchValue ].sWarpToY;
|
||||
*pbSectorZ = gCreaturePlacements[ iSwitchValue ].ubWarpToZ;
|
||||
*psInsertionGridNo = gCreaturePlacements[ iSwitchValue ].iWarpToGridNo;
|
||||
return( TRUE );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user