Feature enhancement: Drop All now allows to use the following settings:

0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8675 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2019-04-22 11:12:13 +00:00
parent dfc69812b4
commit e39652f6e2
7 changed files with 38 additions and 21 deletions
+1 -2
View File
@@ -278,7 +278,6 @@ bool UsingNewCTHSystem();
BOOLEAN UsingFoodSystem();
BOOLEAN UsingBackGroundSystem();
BOOLEAN UsingImprovedInterruptSystem();
BOOLEAN UsingEnemiesDropAllItemsSystem();
BOOLEAN UsingInventoryCostsAPSystem();
BOOLEAN IsNIVModeValid(bool checkRes = true);
@@ -1088,7 +1087,7 @@ typedef struct
UINT16 usMaxTargetCoweringPenalty;
// Flugente: drop all is now set in the ini instead of the starting screen
BOOLEAN fEnemiesDropAllItems;
UINT8 fEnemiesDropAllItems;
// HEADROCK HAM B2.8: If this is turned on, Militia will drop their equipment similar to enemies, IF killed by non-player character.
UINT8 ubMilitiaDropEquipment;