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Feature enhancement: Drop All now allows to use the following settings:
0 = Drop All is off and drop chances are used 1 = Drop All is on and everything is dropped 2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8675 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -278,7 +278,6 @@ bool UsingNewCTHSystem();
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BOOLEAN UsingFoodSystem();
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BOOLEAN UsingBackGroundSystem();
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BOOLEAN UsingImprovedInterruptSystem();
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BOOLEAN UsingEnemiesDropAllItemsSystem();
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BOOLEAN UsingInventoryCostsAPSystem();
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BOOLEAN IsNIVModeValid(bool checkRes = true);
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@@ -1088,7 +1087,7 @@ typedef struct
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UINT16 usMaxTargetCoweringPenalty;
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// Flugente: drop all is now set in the ini instead of the starting screen
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BOOLEAN fEnemiesDropAllItems;
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UINT8 fEnemiesDropAllItems;
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// HEADROCK HAM B2.8: If this is turned on, Militia will drop their equipment similar to enemies, IF killed by non-player character.
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UINT8 ubMilitiaDropEquipment;
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