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Updated quote descriptions
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8674 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+164
-164
@@ -10,201 +10,201 @@
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enum DialogQuoteIDs
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{
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// 0
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QUOTE_SEE_ENEMY = 0,
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QUOTE_SEE_ENEMY_VARIATION,
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QUOTE_IN_TROUBLE_SLASH_IN_BATTLE,
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QUOTE_SEE_CREATURE,
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QUOTE_FIRSTTIME_GAME_SEE_CREATURE,
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QUOTE_TRACES_OF_CREATURE_ATTACK,
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QUOTE_HEARD_SOMETHING,
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QUOTE_SMELLED_CREATURE,
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QUOTE_WEARY_SLASH_SUSPUCIOUS,
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QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE,
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QUOTE_SEE_ENEMY = 0, // used when we spot an enemy
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QUOTE_SEE_ENEMY_VARIATION, // used when we spot an enemy in this sector for the first time
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QUOTE_IN_TROUBLE_SLASH_IN_BATTLE, // used when we spot an enemy and they significantly outnumber us
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QUOTE_SEE_CREATURE, // used when we spot a bug
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QUOTE_FIRSTTIME_GAME_SEE_CREATURE, // used when we spot a bug for the first time
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QUOTE_TRACES_OF_CREATURE_ATTACK, // randomly played during the bug quest in the tunnels
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QUOTE_HEARD_SOMETHING, // we heard a suspicious sound
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QUOTE_SMELLED_CREATURE, // randomly played during the bug quest in the tunnels
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QUOTE_WEARY_SLASH_SUSPUCIOUS, // we are weary, because some non-militia NPC has a rocketlauncher or cannon
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QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE, // randomly played during the bug quest in the tunnels
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//10
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QUOTE_ATTACKED_BY_MULTIPLE_CREATURES,
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QUOTE_SPOTTED_SOMETHING_ONE,
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QUOTE_SPOTTED_SOMETHING_TWO,
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QUOTE_OUT_OF_AMMO,
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QUOTE_SERIOUSLY_WOUNDED,
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QUOTE_BUDDY_1_KILLED,
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QUOTE_BUDDY_2_KILLED,
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QUOTE_LEARNED_TO_LIKE_MERC_KILLED,
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QUOTE_FORGETFULL_SLASH_CONFUSED,
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QUOTE_JAMMED_GUN,
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QUOTE_ATTACKED_BY_MULTIPLE_CREATURES, // used when we spot several bugs
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QUOTE_SPOTTED_SOMETHING_ONE, // spotted an item
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QUOTE_SPOTTED_SOMETHING_TWO, // spotted an item
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QUOTE_OUT_OF_AMMO, // gun is empty
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QUOTE_SERIOUSLY_WOUNDED, // lose life from bleeding below 15 HP
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QUOTE_BUDDY_1_KILLED, // buddy 1 died
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QUOTE_BUDDY_2_KILLED, // buddy 2 died
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QUOTE_LEARNED_TO_LIKE_MERC_KILLED, // learn to like died
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QUOTE_FORGETFULL_SLASH_CONFUSED, // currently not used
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QUOTE_JAMMED_GUN, // gun is jammed
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//20
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QUOTE_UNDER_HEAVY_FIRE,
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QUOTE_TAKEN_A_BREATING,
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QUOTE_CLOSE_CALL,
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QUOTE_NO_LINE_OF_FIRE,
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QUOTE_STARTING_TO_BLEED,
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QUOTE_NEED_SLEEP,
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QUOTE_OUT_OF_BREATH,
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QUOTE_KILLED_AN_ENEMY,
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QUOTE_KILLED_A_CREATURE,
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QUOTE_HATED_1,
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QUOTE_UNDER_HEAVY_FIRE, // heavily suppressed
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QUOTE_TAKEN_A_BREATING, // took a lot of hits this turn
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QUOTE_CLOSE_CALL, // almost hit by a projectile
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QUOTE_NO_LINE_OF_FIRE, // really bad chance to hit target
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QUOTE_STARTING_TO_BLEED, // we are bleeding
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QUOTE_NEED_SLEEP, // going to sleep
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QUOTE_OUT_OF_BREATH, // very low on breath points
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QUOTE_KILLED_AN_ENEMY, // killed an enemy
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QUOTE_KILLED_A_CREATURE, // killed an bug
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QUOTE_HATED_1, // complain about hated 1
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//30
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QUOTE_HATED_2,
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QUOTE_LEARNED_TO_HATE_MERC,
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QUOTE_AIM_KILLED_MIKE,
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QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE,
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QUOTE_HEADSHOT,
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QUOTE_PERSONALITY_TRAIT,
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QUOTE_ASSIGNMENT_COMPLETE,
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QUOTE_REFUSING_ORDER,
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QUOTE_KILLING_DEIDRANNA,
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QUOTE_KILLING_QUEEN,
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QUOTE_ANNOYING_PC,
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QUOTE_HATED_2, // complain about hated 2
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QUOTE_LEARNED_TO_HATE_MERC, // complain about learn to hate
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QUOTE_AIM_KILLED_MIKE, // AIM: killed Mike
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QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE, // MERC: quit because of guy we learned to hate
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QUOTE_HEADSHOT, // complain about head explosion/corpse being disgusting
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QUOTE_PERSONALITY_TRAIT, // disability kicks in (forgetfulness, afraid of heights etc.)
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QUOTE_ASSIGNMENT_COMPLETE, // assignment is complete, so we tell the player
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QUOTE_REFUSING_ORDER, // refuse to do action to target
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QUOTE_KILLING_DEIDRANNA, // killed (or witnessed death of) Deidranna
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QUOTE_KILLING_QUEEN, // killed (or witnessed death of) bug queen
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QUOTE_ANNOYING_PC, // we dislike the NPC we just talked to
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//40
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QUOTE_STARTING_TO_WHINE,
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QUOTE_NEGATIVE_COMPANY,
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QUOTE_AIR_RAID,
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QUOTE_WHINE_EQUIPMENT,
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QUOTE_SOCIAL_TRAIT,
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QUOTE_PASSING_DISLIKE,
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QUOTE_EXPERIENCE_GAIN,
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QUOTE_REFUSE_TO_EATFOOD,
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QUOTE_REFUSE_TO_SMOKE,
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QUOTE_HATED_1_ARRIVES,
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QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES,
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QUOTE_STARTING_TO_WHINE, // complain: low morale
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QUOTE_NEGATIVE_COMPANY, // randomly played when we talk to a merc
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QUOTE_AIR_RAID, // notify player of air raid / enemy helicopter spotted
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QUOTE_WHINE_EQUIPMENT, // complain about quality of equipment
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QUOTE_SOCIAL_TRAIT, // randomly played when we talk to a merc
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QUOTE_PASSING_DISLIKE, // randomly played when we talk to a merc
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QUOTE_EXPERIENCE_GAIN, // gained stats
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QUOTE_REFUSE_TO_EATFOOD, // refuse to eat food
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QUOTE_REFUSE_TO_SMOKE, // refuse to smoke
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QUOTE_HATED_1_ARRIVES, // AIM: hated 1 arrives
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QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES, // MERC/NPC: quit because of hated 1
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//50
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QUOTE_HATED_2_ARRIVES,
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QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES,
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QUOTE_BUDDY_1_GOOD,
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QUOTE_BUDDY_2_GOOD,
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QUOTE_LEARNED_TO_LIKE_WITNESSED,
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QUOTE_DELAY_CONTRACT_RENEWAL, // unused
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QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL,
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QUOTE_AIM_SEEN_MIKE,
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QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE,
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QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA,
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QUOTE_BLINDED,
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QUOTE_DEFINITE_CANT_DO,
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QUOTE_LISTEN_LIKABLE_PERSON,
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QUOTE_ENEMY_PRESENCE,
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QUOTE_HATED_2_ARRIVES, // AIM: hated 2 arrives
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QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES, // MERC/NPC: quit because of hated 2
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QUOTE_BUDDY_1_GOOD, // compliment buddy 1
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QUOTE_BUDDY_2_GOOD, // compliment buddy 2
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QUOTE_LEARNED_TO_LIKE_WITNESSED, // compliment learn to like
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QUOTE_DELAY_CONTRACT_RENEWAL, // currently unused
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QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL, // MERC: complain about not being paid
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QUOTE_AIM_SEEN_MIKE, // AIM/MERC: see Mike
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QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE, // IMP: airdop in Omerta
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QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA, // RPC: complain about not being paid
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QUOTE_BLINDED, // an attack has blinded us
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QUOTE_DEFINITE_CANT_DO, // we are hopeless at this skill check
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QUOTE_LISTEN_LIKABLE_PERSON, // we like the NPC we just talked to
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QUOTE_ENEMY_PRESENCE, // prior to combat, notify us of enemy presence
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//60
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QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT,
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QUOTE_FOUND_SOMETHING_SPECIAL,
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QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL,
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QUOTE_SPOTTED_JOEY,
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QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO,
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QUOTE_SECTOR_SAFE,
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QUOTE_STUFF_MISSING_DRASSEN,
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QUOTE_KILLED_FACTORY_MANAGER,
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QUOTE_SPOTTED_BLOODCAT,
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QUOTE_END_GAME_COMMENT,
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QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT, // realtime has begun, but hostiles are still around
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QUOTE_FOUND_SOMETHING_SPECIAL, // we picked up an item we think is cool (once per day)
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QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL, // we are happy with the gun we are currently using (once per day)
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QUOTE_SPOTTED_JOEY, // we spotted Joey during his quest
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QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, // AIM: answer to Miguel speech, MERC/RPC: warn that contract is over soon
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QUOTE_SECTOR_SAFE, // we won the battle
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QUOTE_STUFF_MISSING_DRASSEN, // notice shipment in Drassen was stolen
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QUOTE_KILLED_FACTORY_MANAGER, // killed Deidranna
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QUOTE_SPOTTED_BLOODCAT, // used when we spot a bloodcat
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QUOTE_END_GAME_COMMENT, // end speech after game is won
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//70
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QUOTE_ENEMY_RETREATED,
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QUOTE_GOING_TO_AUTO_SLEEP,
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QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work
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QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said
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QUOTE_USELESS_ITEM,
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QUOTE_BOOBYTRAP_ITEM,
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QUOTE_SUSPICIOUS_GROUND,
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QUOTE_DROWNING,
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QUOTE_MERC_REACHED_DESTINATION,
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QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed
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QUOTE_ENEMY_RETREATED, // we won the battle due to enemy retreat
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QUOTE_GOING_TO_AUTO_SLEEP, // currently not used
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QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work
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QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said
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QUOTE_USELESS_ITEM, // tried working the item in hand, and it's broken
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QUOTE_BOOBYTRAP_ITEM, // item/door/etc. is boobytrapped
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QUOTE_SUSPICIOUS_GROUND, // found mine etc. on floor tile
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QUOTE_DROWNING, // currently not used, intended upon drowning
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QUOTE_MERC_REACHED_DESTINATION, // strategic travel: arrived at destination
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QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed
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//80
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QUOTE_REPUTATION_REFUSAL, //80
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QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL,
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QUOTE_DEATH_RATE_REFUSAL, //= 81,
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QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL,
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QUOTE_LAME_REFUSAL, //= 82,
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QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL,
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QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83,
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QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL,
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QUOTE_ANSWERING_MACHINE_MSG, //= 84,
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QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG,
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QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85,
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QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE,
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QUOTE_HATED_1_ON_TEAM,// = 86,
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QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM,
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QUOTE_HATED_2_ON_TEAM,// = 87,
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QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM,
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QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88,
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QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,
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QUOTE_CONTRACTS_OVER,// = 89,
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QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER,
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QUOTE_REPUTATION_REFUSAL, //80 // AIM: refuse to be hired due to bad player reputation
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QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL, // not AIM: buddy 3 died
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QUOTE_DEATH_RATE_REFUSAL, //= 81, // AIM: refuse to be hired due to high death rate
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QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL, // not AIM: buddy 4 died
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QUOTE_LAME_REFUSAL, //= 82, // AIM: refuse to be hired due not being in the mood (hangover etc.)
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QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL, // not AIM: buddy 5 died
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QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83, // AIM: refuse to be renew contract due to already having signed elsewhere
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QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, // not AIM: complain about hated 3
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QUOTE_ANSWERING_MACHINE_MSG, //= 84, // AIM: message that plays on the answering machine
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QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG, // not AIM: complain about hated 4
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QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85, // AIM: warn that contract is >= 48 hours, would like to renew
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QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, // not AIM: complain about hated 5
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QUOTE_HATED_1_ON_TEAM,// = 86, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime < 24 (else play QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE)
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QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM, // not AIM: compliment buddy 3
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QUOTE_HATED_2_ON_TEAM,// = 87, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime < 24 (else play QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE)
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QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM, // not AIM: compliment buddy 4
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QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88, // AIM: played when we refuse to be hired because learn to hate is present
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QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM, // not AIM: compliment buddy 5
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QUOTE_CONTRACTS_OVER,// = 89, // tell player that contract is over
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QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER, // MERC/RPC: quit because of hated 3
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//90
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QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90,
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QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL,
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QUOTE_CONTRACT_ACCEPTANCE,// =91,
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QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE,
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QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92,
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QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93,
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QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94,
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QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95,
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QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96,
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QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97,
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QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98,
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QUOTE_DEATH_RATE_RENEWAL,
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QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90, // AIM: renew contract
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QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL, // MERC/RPC: quit because of hated 4
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QUOTE_CONTRACT_ACCEPTANCE,// =91, // AIM: agree to contract
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QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE, // MERC/RPC: quit because of hated 5
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QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92, // agree to contract because buddy 1 is here
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QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93, // agree to contract because buddy 2 is here
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QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94, // agree to contract because learn to like is here
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QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95, // AIM: refuse to be renew due to bad player reputation or morale
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QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96, // say that you're repeating yourself
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QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97, // player can't afford hiring us
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QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98, // AIM: warn that contract is < 48 hours, would like to renew
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QUOTE_DEATH_RATE_RENEWAL, // AIM: refuse to be renew due to high death rate
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//100
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QUOTE_HATED_1_ON_TEAM_WONT_RENEW,
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QUOTE_HATED_2_ON_TEAM_WONT_RENEW,
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QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW,
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QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM,
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QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM,
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QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,
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QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW,
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QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS,
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QUOTE_GREETING,
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QUOTE_SMALL_TALK,
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QUOTE_HATED_1_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 1 is here
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QUOTE_HATED_2_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 2 is here
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QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW, // refuse to renew contract because learn to hate is here
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QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM, // renew contract only because buddy 1 is around
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QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM, // renew contract only because buddy 2 is around
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QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM, // renew contract only because learn to like is around
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QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW, // repeat yourself during renewal process
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QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS, // JA2UB: kill bloodcat quest fulfilled
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QUOTE_GREETING, // AIM hiring screen: greet the player
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QUOTE_SMALL_TALK, // AIM hiring screen: player says nothing, so do a bit of small talk
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//110
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QUOTE_IMPATIENT_QUOTE,
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||||
QUOTE_LENGTH_OF_CONTRACT,
|
||||
QUOTE_COMMENT_BEFORE_HANG_UP,
|
||||
QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // played when we refuse to be hired because hated person is present and hatetime >= 24 (else play QUOTE_HATED_1_ON_TEAM)
|
||||
QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE,
|
||||
QUOTE_MERC_LEAVING_ALSUCO_SOON,
|
||||
QUOTE_MERC_GONE_UP_IN_PRICE,
|
||||
QUOTE_IMPATIENT_QUOTE, // AIM hiring screen: player says nothing, so get impatient / easter egg: female mercs complain about player trying to abuse the 'strip' command
|
||||
QUOTE_LENGTH_OF_CONTRACT, // AIM hiring screen: ask player what contract terms they want
|
||||
QUOTE_COMMENT_BEFORE_HANG_UP, // AIM hiring screen: player says nothing, we are fed up so end the cal
|
||||
QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime >= 24 (else play QUOTE_HATED_1_ON_TEAM)
|
||||
QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime >= 24 (else play QUOTE_HATED_2_ON_TEAM)
|
||||
QUOTE_MERC_LEAVING_ALSUCO_SOON, // tell player that contract will be over soon
|
||||
QUOTE_MERC_GONE_UP_IN_PRICE, // during contract renegotiation, inform the player of increased salary
|
||||
#ifdef JA2UB
|
||||
QUOTE_ENTER_SECTOR_WITH_FAN_1,
|
||||
QUOTE_ENTER_SECTOR_WITH_FAN_2,
|
||||
QUOTE_ENTER_SECTOR_WITH_FAN_1, // special JA2UB dialogue about fan
|
||||
QUOTE_ENTER_SECTOR_WITH_FAN_2, // special JA2UB dialogue about fan
|
||||
#endif
|
||||
|
||||
QUOTE_AIM_BUDDY_3_KILLED = 119,
|
||||
QUOTE_AIM_BUDDY_3_KILLED = 119, // AIM: buddy 3 died
|
||||
|
||||
//120
|
||||
QUOTE_AIM_BUDDY_4_KILLED,
|
||||
QUOTE_AIM_BUDDY_5_KILLED,
|
||||
QUOTE_AIM_HATED_3,
|
||||
QUOTE_AIM_HATED_4,
|
||||
QUOTE_AIM_HATED_5,
|
||||
QUOTE_HATED_3_ARRIVES,
|
||||
QUOTE_HATED_4_ARRIVES,
|
||||
QUOTE_HATED_5_ARRIVES,
|
||||
QUOTE_AIM_BUDDY_3_GOOD,
|
||||
QUOTE_AIM_BUDDY_4_GOOD,
|
||||
QUOTE_AIM_BUDDY_4_KILLED, // AIM: buddy 4 died
|
||||
QUOTE_AIM_BUDDY_5_KILLED, // AIM: buddy 5 died
|
||||
QUOTE_AIM_HATED_3, // AIM: complain about hated 3
|
||||
QUOTE_AIM_HATED_4, // AIM: complain about hated 4
|
||||
QUOTE_AIM_HATED_5, // AIM: complain about hated 5
|
||||
QUOTE_HATED_3_ARRIVES, // AIM: hated 3 arrives
|
||||
QUOTE_HATED_4_ARRIVES, // AIM: hated 4 arrives
|
||||
QUOTE_HATED_5_ARRIVES, // AIM: hated 5 arrives
|
||||
QUOTE_AIM_BUDDY_3_GOOD, // AIM: compliment buddy 3
|
||||
QUOTE_AIM_BUDDY_4_GOOD, // AIM: compliment buddy 4
|
||||
|
||||
//130
|
||||
QUOTE_AIM_BUDDY_5_GOOD,
|
||||
QUOTE_HATED_3_ON_TEAM,
|
||||
QUOTE_HATED_4_ON_TEAM,
|
||||
QUOTE_HATED_5_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM,
|
||||
QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM,
|
||||
QUOTE_HATED_3_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_4_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_HATED_5_ON_TEAM_WONT_RENEW,
|
||||
QUOTE_AIM_BUDDY_5_GOOD, // AIM: compliment buddy 5
|
||||
QUOTE_HATED_3_ON_TEAM, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime < 24 ( else play QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE )
|
||||
QUOTE_HATED_4_ON_TEAM, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime < 24 ( else play QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE )
|
||||
QUOTE_HATED_5_ON_TEAM, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime < 24 ( else play QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE )
|
||||
QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM, // agree to contract because buddy 3 is here
|
||||
QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM, // agree to contract because buddy 4 is here
|
||||
QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM, // agree to contract because buddy 5 is here
|
||||
QUOTE_HATED_3_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 3 is here
|
||||
QUOTE_HATED_4_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 4 is here
|
||||
QUOTE_HATED_5_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 5 is here
|
||||
|
||||
//140
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM,
|
||||
QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE,
|
||||
QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE,
|
||||
QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE,
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM, // renew contract only because buddy 3 is around
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM, // renew contract only because buddy 4 is around
|
||||
QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM, // renew contract only because buddy 5 is around
|
||||
QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime >= 24 (else play QUOTE_HATED_3_ON_TEAM)
|
||||
QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime >= 24 (else play QUOTE_HATED_4_ON_TEAM)
|
||||
QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime >= 24 (else play QUOTE_HATED_5_ON_TEAM)
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user