Updated quote descriptions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8674 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-04-08 22:30:24 +00:00
parent ef23819dc8
commit dfc69812b4
+164 -164
View File
@@ -10,201 +10,201 @@
enum DialogQuoteIDs
{
// 0
QUOTE_SEE_ENEMY = 0,
QUOTE_SEE_ENEMY_VARIATION,
QUOTE_IN_TROUBLE_SLASH_IN_BATTLE,
QUOTE_SEE_CREATURE,
QUOTE_FIRSTTIME_GAME_SEE_CREATURE,
QUOTE_TRACES_OF_CREATURE_ATTACK,
QUOTE_HEARD_SOMETHING,
QUOTE_SMELLED_CREATURE,
QUOTE_WEARY_SLASH_SUSPUCIOUS,
QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE,
QUOTE_SEE_ENEMY = 0, // used when we spot an enemy
QUOTE_SEE_ENEMY_VARIATION, // used when we spot an enemy in this sector for the first time
QUOTE_IN_TROUBLE_SLASH_IN_BATTLE, // used when we spot an enemy and they significantly outnumber us
QUOTE_SEE_CREATURE, // used when we spot a bug
QUOTE_FIRSTTIME_GAME_SEE_CREATURE, // used when we spot a bug for the first time
QUOTE_TRACES_OF_CREATURE_ATTACK, // randomly played during the bug quest in the tunnels
QUOTE_HEARD_SOMETHING, // we heard a suspicious sound
QUOTE_SMELLED_CREATURE, // randomly played during the bug quest in the tunnels
QUOTE_WEARY_SLASH_SUSPUCIOUS, // we are weary, because some non-militia NPC has a rocketlauncher or cannon
QUOTE_WORRIED_ABOUT_CREATURE_PRESENCE, // randomly played during the bug quest in the tunnels
//10
QUOTE_ATTACKED_BY_MULTIPLE_CREATURES,
QUOTE_SPOTTED_SOMETHING_ONE,
QUOTE_SPOTTED_SOMETHING_TWO,
QUOTE_OUT_OF_AMMO,
QUOTE_SERIOUSLY_WOUNDED,
QUOTE_BUDDY_1_KILLED,
QUOTE_BUDDY_2_KILLED,
QUOTE_LEARNED_TO_LIKE_MERC_KILLED,
QUOTE_FORGETFULL_SLASH_CONFUSED,
QUOTE_JAMMED_GUN,
QUOTE_ATTACKED_BY_MULTIPLE_CREATURES, // used when we spot several bugs
QUOTE_SPOTTED_SOMETHING_ONE, // spotted an item
QUOTE_SPOTTED_SOMETHING_TWO, // spotted an item
QUOTE_OUT_OF_AMMO, // gun is empty
QUOTE_SERIOUSLY_WOUNDED, // lose life from bleeding below 15 HP
QUOTE_BUDDY_1_KILLED, // buddy 1 died
QUOTE_BUDDY_2_KILLED, // buddy 2 died
QUOTE_LEARNED_TO_LIKE_MERC_KILLED, // learn to like died
QUOTE_FORGETFULL_SLASH_CONFUSED, // currently not used
QUOTE_JAMMED_GUN, // gun is jammed
//20
QUOTE_UNDER_HEAVY_FIRE,
QUOTE_TAKEN_A_BREATING,
QUOTE_CLOSE_CALL,
QUOTE_NO_LINE_OF_FIRE,
QUOTE_STARTING_TO_BLEED,
QUOTE_NEED_SLEEP,
QUOTE_OUT_OF_BREATH,
QUOTE_KILLED_AN_ENEMY,
QUOTE_KILLED_A_CREATURE,
QUOTE_HATED_1,
QUOTE_UNDER_HEAVY_FIRE, // heavily suppressed
QUOTE_TAKEN_A_BREATING, // took a lot of hits this turn
QUOTE_CLOSE_CALL, // almost hit by a projectile
QUOTE_NO_LINE_OF_FIRE, // really bad chance to hit target
QUOTE_STARTING_TO_BLEED, // we are bleeding
QUOTE_NEED_SLEEP, // going to sleep
QUOTE_OUT_OF_BREATH, // very low on breath points
QUOTE_KILLED_AN_ENEMY, // killed an enemy
QUOTE_KILLED_A_CREATURE, // killed an bug
QUOTE_HATED_1, // complain about hated 1
//30
QUOTE_HATED_2,
QUOTE_LEARNED_TO_HATE_MERC,
QUOTE_AIM_KILLED_MIKE,
QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE,
QUOTE_HEADSHOT,
QUOTE_PERSONALITY_TRAIT,
QUOTE_ASSIGNMENT_COMPLETE,
QUOTE_REFUSING_ORDER,
QUOTE_KILLING_DEIDRANNA,
QUOTE_KILLING_QUEEN,
QUOTE_ANNOYING_PC,
QUOTE_HATED_2, // complain about hated 2
QUOTE_LEARNED_TO_HATE_MERC, // complain about learn to hate
QUOTE_AIM_KILLED_MIKE, // AIM: killed Mike
QUOTE_MERC_QUIT_LEARN_TO_HATE = QUOTE_AIM_KILLED_MIKE, // MERC: quit because of guy we learned to hate
QUOTE_HEADSHOT, // complain about head explosion/corpse being disgusting
QUOTE_PERSONALITY_TRAIT, // disability kicks in (forgetfulness, afraid of heights etc.)
QUOTE_ASSIGNMENT_COMPLETE, // assignment is complete, so we tell the player
QUOTE_REFUSING_ORDER, // refuse to do action to target
QUOTE_KILLING_DEIDRANNA, // killed (or witnessed death of) Deidranna
QUOTE_KILLING_QUEEN, // killed (or witnessed death of) bug queen
QUOTE_ANNOYING_PC, // we dislike the NPC we just talked to
//40
QUOTE_STARTING_TO_WHINE,
QUOTE_NEGATIVE_COMPANY,
QUOTE_AIR_RAID,
QUOTE_WHINE_EQUIPMENT,
QUOTE_SOCIAL_TRAIT,
QUOTE_PASSING_DISLIKE,
QUOTE_EXPERIENCE_GAIN,
QUOTE_REFUSE_TO_EATFOOD,
QUOTE_REFUSE_TO_SMOKE,
QUOTE_HATED_1_ARRIVES,
QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES,
QUOTE_STARTING_TO_WHINE, // complain: low morale
QUOTE_NEGATIVE_COMPANY, // randomly played when we talk to a merc
QUOTE_AIR_RAID, // notify player of air raid / enemy helicopter spotted
QUOTE_WHINE_EQUIPMENT, // complain about quality of equipment
QUOTE_SOCIAL_TRAIT, // randomly played when we talk to a merc
QUOTE_PASSING_DISLIKE, // randomly played when we talk to a merc
QUOTE_EXPERIENCE_GAIN, // gained stats
QUOTE_REFUSE_TO_EATFOOD, // refuse to eat food
QUOTE_REFUSE_TO_SMOKE, // refuse to smoke
QUOTE_HATED_1_ARRIVES, // AIM: hated 1 arrives
QUOTE_MERC_QUIT_HATED_1 = QUOTE_HATED_1_ARRIVES, // MERC/NPC: quit because of hated 1
//50
QUOTE_HATED_2_ARRIVES,
QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES,
QUOTE_BUDDY_1_GOOD,
QUOTE_BUDDY_2_GOOD,
QUOTE_LEARNED_TO_LIKE_WITNESSED,
QUOTE_DELAY_CONTRACT_RENEWAL, // unused
QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL,
QUOTE_AIM_SEEN_MIKE,
QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE,
QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA,
QUOTE_BLINDED,
QUOTE_DEFINITE_CANT_DO,
QUOTE_LISTEN_LIKABLE_PERSON,
QUOTE_ENEMY_PRESENCE,
QUOTE_HATED_2_ARRIVES, // AIM: hated 2 arrives
QUOTE_MERC_QUIT_HATED_2 = QUOTE_HATED_2_ARRIVES, // MERC/NPC: quit because of hated 2
QUOTE_BUDDY_1_GOOD, // compliment buddy 1
QUOTE_BUDDY_2_GOOD, // compliment buddy 2
QUOTE_LEARNED_TO_LIKE_WITNESSED, // compliment learn to like
QUOTE_DELAY_CONTRACT_RENEWAL, // currently unused
QUOTE_NOT_GETTING_PAID = QUOTE_DELAY_CONTRACT_RENEWAL, // MERC: complain about not being paid
QUOTE_AIM_SEEN_MIKE, // AIM/MERC: see Mike
QUOTE_PC_DROPPED_OMERTA = QUOTE_AIM_SEEN_MIKE, // IMP: airdop in Omerta
QUOTE_NOT_GETTING_PAID_RPC = QUOTE_PC_DROPPED_OMERTA, // RPC: complain about not being paid
QUOTE_BLINDED, // an attack has blinded us
QUOTE_DEFINITE_CANT_DO, // we are hopeless at this skill check
QUOTE_LISTEN_LIKABLE_PERSON, // we like the NPC we just talked to
QUOTE_ENEMY_PRESENCE, // prior to combat, notify us of enemy presence
//60
QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT,
QUOTE_FOUND_SOMETHING_SPECIAL,
QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL,
QUOTE_SPOTTED_JOEY,
QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO,
QUOTE_SECTOR_SAFE,
QUOTE_STUFF_MISSING_DRASSEN,
QUOTE_KILLED_FACTORY_MANAGER,
QUOTE_SPOTTED_BLOODCAT,
QUOTE_END_GAME_COMMENT,
QUOTE_WARNING_OUTSTANDING_ENEMY_AFTER_RT, // realtime has begun, but hostiles are still around
QUOTE_FOUND_SOMETHING_SPECIAL, // we picked up an item we think is cool (once per day)
QUOTE_SATISFACTION_WITH_GUN_AFTER_KILL, // we are happy with the gun we are currently using (once per day)
QUOTE_SPOTTED_JOEY, // we spotted Joey during his quest
QUOTE_RESPONSE_TO_MIGUEL_SLASH_QUOTE_MERC_OR_RPC_LETGO, // AIM: answer to Miguel speech, MERC/RPC: warn that contract is over soon
QUOTE_SECTOR_SAFE, // we won the battle
QUOTE_STUFF_MISSING_DRASSEN, // notice shipment in Drassen was stolen
QUOTE_KILLED_FACTORY_MANAGER, // killed Deidranna
QUOTE_SPOTTED_BLOODCAT, // used when we spot a bloodcat
QUOTE_END_GAME_COMMENT, // end speech after game is won
//70
QUOTE_ENEMY_RETREATED,
QUOTE_GOING_TO_AUTO_SLEEP,
QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work
QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said
QUOTE_USELESS_ITEM,
QUOTE_BOOBYTRAP_ITEM,
QUOTE_SUSPICIOUS_GROUND,
QUOTE_DROWNING,
QUOTE_MERC_REACHED_DESTINATION,
QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed
QUOTE_ENEMY_RETREATED, // we won the battle due to enemy retreat
QUOTE_GOING_TO_AUTO_SLEEP, // currently not used
QUOTE_WORK_UP_AND_RETURNING_TO_ASSIGNMENT, // woke up from auto sleep, going back to work
QUOTE_ME_TOO, // me too quote, in agreement with whatever the merc previous said
QUOTE_USELESS_ITEM, // tried working the item in hand, and it's broken
QUOTE_BOOBYTRAP_ITEM, // item/door/etc. is boobytrapped
QUOTE_SUSPICIOUS_GROUND, // found mine etc. on floor tile
QUOTE_DROWNING, // currently not used, intended upon drowning
QUOTE_MERC_REACHED_DESTINATION, // strategic travel: arrived at destination
QUOTE_JA2UB_LAPTOP_FIXED, // JA2UB: played when the laptop is fixed
//80
QUOTE_REPUTATION_REFUSAL, //80
QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL,
QUOTE_DEATH_RATE_REFUSAL, //= 81,
QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL,
QUOTE_LAME_REFUSAL, //= 82,
QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL,
QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83,
QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL,
QUOTE_ANSWERING_MACHINE_MSG, //= 84,
QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG,
QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85,
QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE,
QUOTE_HATED_1_ON_TEAM,// = 86,
QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM,
QUOTE_HATED_2_ON_TEAM,// = 87,
QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM,
QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88,
QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,
QUOTE_CONTRACTS_OVER,// = 89,
QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER,
QUOTE_REPUTATION_REFUSAL, //80 // AIM: refuse to be hired due to bad player reputation
QUOTE_NON_AIM_BUDDY_3_KILLED = QUOTE_REPUTATION_REFUSAL, // not AIM: buddy 3 died
QUOTE_DEATH_RATE_REFUSAL, //= 81, // AIM: refuse to be hired due to high death rate
QUOTE_NON_AIM_BUDDY_4_KILLED = QUOTE_DEATH_RATE_REFUSAL, // not AIM: buddy 4 died
QUOTE_LAME_REFUSAL, //= 82, // AIM: refuse to be hired due not being in the mood (hangover etc.)
QUOTE_NON_AIM_BUDDY_5_KILLED = QUOTE_LAME_REFUSAL, // not AIM: buddy 5 died
QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, //=83, // AIM: refuse to be renew contract due to already having signed elsewhere
QUOTE_NON_AIM_HATED_3 = QUOTE_WONT_RENEW_CONTRACT_LAME_REFUSAL, // not AIM: complain about hated 3
QUOTE_ANSWERING_MACHINE_MSG, //= 84, // AIM: message that plays on the answering machine
QUOTE_NON_AIM_HATED_4 = QUOTE_ANSWERING_MACHINE_MSG, // not AIM: complain about hated 4
QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, //=85, // AIM: warn that contract is >= 48 hours, would like to renew
QUOTE_NON_AIM_HATED_5 = QUOTE_DEPARTING_COMMENT_CONTRACT_NOT_RENEWED_OR_48_OR_MORE, // not AIM: complain about hated 5
QUOTE_HATED_1_ON_TEAM,// = 86, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime < 24 (else play QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE)
QUOTE_NON_AIM_BUDDY_3_GOOD = QUOTE_HATED_1_ON_TEAM, // not AIM: compliment buddy 3
QUOTE_HATED_2_ON_TEAM,// = 87, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime < 24 (else play QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE)
QUOTE_NON_AIM_BUDDY_4_GOOD = QUOTE_HATED_2_ON_TEAM, // not AIM: compliment buddy 4
QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM,// = 88, // AIM: played when we refuse to be hired because learn to hate is present
QUOTE_NON_AIM_BUDDY_5_GOOD = QUOTE_LEARNED_TO_HATE_MERC_ON_TEAM, // not AIM: compliment buddy 5
QUOTE_CONTRACTS_OVER,// = 89, // tell player that contract is over
QUOTE_MERC_QUIT_HATED_3 = QUOTE_CONTRACTS_OVER, // MERC/RPC: quit because of hated 3
//90
QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90,
QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL,
QUOTE_CONTRACT_ACCEPTANCE,// =91,
QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE,
QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92,
QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93,
QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94,
QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95,
QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96,
QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97,
QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98,
QUOTE_DEATH_RATE_RENEWAL,
QUOTE_ACCEPT_CONTRACT_RENEWAL, // =90, // AIM: renew contract
QUOTE_MERC_QUIT_HATED_4 = QUOTE_ACCEPT_CONTRACT_RENEWAL, // MERC/RPC: quit because of hated 4
QUOTE_CONTRACT_ACCEPTANCE,// =91, // AIM: agree to contract
QUOTE_MERC_QUIT_HATED_5 = QUOTE_CONTRACT_ACCEPTANCE, // MERC/RPC: quit because of hated 5
QUOTE_JOINING_CAUSE_BUDDY_1_ON_TEAM,// = 92, // agree to contract because buddy 1 is here
QUOTE_JOINING_CAUSE_BUDDY_2_ON_TEAM,// = 93, // agree to contract because buddy 2 is here
QUOTE_JOINING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,// = 94, // agree to contract because learn to like is here
QUOTE_REFUSAL_RENEW_DUE_TO_MORALE,// = 95, // AIM: refuse to be renew due to bad player reputation or morale
QUOTE_PRECEDENT_TO_REPEATING_ONESELF,// = 96, // say that you're repeating yourself
QUOTE_REFUSAL_TO_JOIN_LACK_OF_FUNDS,// = 97, // player can't afford hiring us
QUOTE_DEPART_COMMET_CONTRACT_NOT_RENEWED_OR_TERMINATED_UNDER_48,// = 98, // AIM: warn that contract is < 48 hours, would like to renew
QUOTE_DEATH_RATE_RENEWAL, // AIM: refuse to be renew due to high death rate
//100
QUOTE_HATED_1_ON_TEAM_WONT_RENEW,
QUOTE_HATED_2_ON_TEAM_WONT_RENEW,
QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW,
QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM,
QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM,
QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM,
QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW,
QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS,
QUOTE_GREETING,
QUOTE_SMALL_TALK,
QUOTE_HATED_1_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 1 is here
QUOTE_HATED_2_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 2 is here
QUOTE_LEARNED_TO_HATE_ON_TEAM_WONT_RENEW, // refuse to renew contract because learn to hate is here
QUOTE_RENEWING_CAUSE_BUDDY_1_ON_TEAM, // renew contract only because buddy 1 is around
QUOTE_RENEWING_CAUSE_BUDDY_2_ON_TEAM, // renew contract only because buddy 2 is around
QUOTE_RENEWING_CAUSE_LEARNED_TO_LIKE_BUDDY_ON_TEAM, // renew contract only because learn to like is around
QUOTE_PRECEDENT_TO_REPEATING_ONESELF_RENEW, // repeat yourself during renewal process
QUOTE_RENEW_REFUSAL_DUE_TO_LACK_OF_FUNDS, // JA2UB: kill bloodcat quest fulfilled
QUOTE_GREETING, // AIM hiring screen: greet the player
QUOTE_SMALL_TALK, // AIM hiring screen: player says nothing, so do a bit of small talk
//110
QUOTE_IMPATIENT_QUOTE,
QUOTE_LENGTH_OF_CONTRACT,
QUOTE_COMMENT_BEFORE_HANG_UP,
QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // played when we refuse to be hired because hated person is present and hatetime >= 24 (else play QUOTE_HATED_1_ON_TEAM)
QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE,
QUOTE_MERC_LEAVING_ALSUCO_SOON,
QUOTE_MERC_GONE_UP_IN_PRICE,
QUOTE_IMPATIENT_QUOTE, // AIM hiring screen: player says nothing, so get impatient / easter egg: female mercs complain about player trying to abuse the 'strip' command
QUOTE_LENGTH_OF_CONTRACT, // AIM hiring screen: ask player what contract terms they want
QUOTE_COMMENT_BEFORE_HANG_UP, // AIM hiring screen: player says nothing, we are fed up so end the cal
QUOTE_HATED_1_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 1 is present and bHatedTime >= 24 (else play QUOTE_HATED_1_ON_TEAM)
QUOTE_HATED_2_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 2 is present and bHatedTime >= 24 (else play QUOTE_HATED_2_ON_TEAM)
QUOTE_MERC_LEAVING_ALSUCO_SOON, // tell player that contract will be over soon
QUOTE_MERC_GONE_UP_IN_PRICE, // during contract renegotiation, inform the player of increased salary
#ifdef JA2UB
QUOTE_ENTER_SECTOR_WITH_FAN_1,
QUOTE_ENTER_SECTOR_WITH_FAN_2,
QUOTE_ENTER_SECTOR_WITH_FAN_1, // special JA2UB dialogue about fan
QUOTE_ENTER_SECTOR_WITH_FAN_2, // special JA2UB dialogue about fan
#endif
QUOTE_AIM_BUDDY_3_KILLED = 119,
QUOTE_AIM_BUDDY_3_KILLED = 119, // AIM: buddy 3 died
//120
QUOTE_AIM_BUDDY_4_KILLED,
QUOTE_AIM_BUDDY_5_KILLED,
QUOTE_AIM_HATED_3,
QUOTE_AIM_HATED_4,
QUOTE_AIM_HATED_5,
QUOTE_HATED_3_ARRIVES,
QUOTE_HATED_4_ARRIVES,
QUOTE_HATED_5_ARRIVES,
QUOTE_AIM_BUDDY_3_GOOD,
QUOTE_AIM_BUDDY_4_GOOD,
QUOTE_AIM_BUDDY_4_KILLED, // AIM: buddy 4 died
QUOTE_AIM_BUDDY_5_KILLED, // AIM: buddy 5 died
QUOTE_AIM_HATED_3, // AIM: complain about hated 3
QUOTE_AIM_HATED_4, // AIM: complain about hated 4
QUOTE_AIM_HATED_5, // AIM: complain about hated 5
QUOTE_HATED_3_ARRIVES, // AIM: hated 3 arrives
QUOTE_HATED_4_ARRIVES, // AIM: hated 4 arrives
QUOTE_HATED_5_ARRIVES, // AIM: hated 5 arrives
QUOTE_AIM_BUDDY_3_GOOD, // AIM: compliment buddy 3
QUOTE_AIM_BUDDY_4_GOOD, // AIM: compliment buddy 4
//130
QUOTE_AIM_BUDDY_5_GOOD,
QUOTE_HATED_3_ON_TEAM,
QUOTE_HATED_4_ON_TEAM,
QUOTE_HATED_5_ON_TEAM,
QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM,
QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM,
QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM,
QUOTE_HATED_3_ON_TEAM_WONT_RENEW,
QUOTE_HATED_4_ON_TEAM_WONT_RENEW,
QUOTE_HATED_5_ON_TEAM_WONT_RENEW,
QUOTE_AIM_BUDDY_5_GOOD, // AIM: compliment buddy 5
QUOTE_HATED_3_ON_TEAM, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime < 24 ( else play QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE )
QUOTE_HATED_4_ON_TEAM, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime < 24 ( else play QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE )
QUOTE_HATED_5_ON_TEAM, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime < 24 ( else play QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE )
QUOTE_JOINING_CAUSE_BUDDY_3_ON_TEAM, // agree to contract because buddy 3 is here
QUOTE_JOINING_CAUSE_BUDDY_4_ON_TEAM, // agree to contract because buddy 4 is here
QUOTE_JOINING_CAUSE_BUDDY_5_ON_TEAM, // agree to contract because buddy 5 is here
QUOTE_HATED_3_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 3 is here
QUOTE_HATED_4_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 4 is here
QUOTE_HATED_5_ON_TEAM_WONT_RENEW, // refuse to renew contract because hated 5 is here
//140
QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM,
QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM,
QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM,
QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE,
QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE,
QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE,
QUOTE_RENEWING_CAUSE_BUDDY_3_ON_TEAM, // renew contract only because buddy 3 is around
QUOTE_RENEWING_CAUSE_BUDDY_4_ON_TEAM, // renew contract only because buddy 4 is around
QUOTE_RENEWING_CAUSE_BUDDY_5_ON_TEAM, // renew contract only because buddy 5 is around
QUOTE_HATED_3_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 3 is present and bHatedTime >= 24 (else play QUOTE_HATED_3_ON_TEAM)
QUOTE_HATED_4_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 4 is present and bHatedTime >= 24 (else play QUOTE_HATED_4_ON_TEAM)
QUOTE_HATED_5_ON_TEAM_LONGTIMETOHATE, // AIM: played when we refuse to be hired because hated 5 is present and bHatedTime >= 24 (else play QUOTE_HATED_5_ON_TEAM)
};