Feature enhancement: Drop All now allows to use the following settings:

0 = Drop All is off and drop chances are used
1 = Drop All is on and everything is dropped
2 = Mild Drop All which means that everything is dropped (like 1) but items that are usually not dropped (like 0) are severely damaged.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8675 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2019-04-22 11:12:13 +00:00
parent dfc69812b4
commit e39652f6e2
7 changed files with 38 additions and 21 deletions
+3 -3
View File
@@ -2327,7 +2327,7 @@ void RandomlyChooseWhichItemsAreDroppable( SOLDIERCREATE_STRUCT *pp, INT8 bSoldi
//Madd
//if ( gGameSettings.fOptions[TOPTION_DROP_ALL] ) // EXTERNILIZED TO THE INI INSTEAD - SANDRO
if ( UsingEnemiesDropAllItemsSystem() )
if ( gGameExternalOptions.fEnemiesDropAllItems == 1 )
{
ENEMYAMMODROPRATE = 100;
ENEMYGRENADEDROPRATE = 100;
@@ -2446,7 +2446,7 @@ else
//TODO: someday maybe pp->Inv[i].fFlags &= ~ITEM_REPAIRABLE;
//if ( gGameSettings.fOptions[TOPTION_DROP_ALL] ) // EXTERNILIZED TO THE INI INSTEAD - SANDRO
if ( UsingEnemiesDropAllItemsSystem() )
if ( gGameExternalOptions.fEnemiesDropAllItems == 1 )
{
// WANNE: "Drop all" should mean "Drop all"
/*
@@ -2488,7 +2488,7 @@ else
}
//if ( gGameSettings.fOptions[TOPTION_DROP_ALL] ) // EXTERNILIZED TO THE INI INSTEAD - SANDRO
if ( UsingEnemiesDropAllItemsSystem() )
if ( gGameExternalOptions.fEnemiesDropAllItems == 1 )
return;
// WANNE: Randomly choose which type of items should be dropped