**************************************************************************

* Merged Language specific GameDir from Development Trunk: Revision 4063 *
**************************************************************************
- Merged from SVN: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameData@4066 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-01-18 11:38:31 +00:00
parent 6d8a8a1972
commit e39c82e0d5
2942 changed files with 55102 additions and 0 deletions
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Insurance</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,180 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Hospital</szFacilityName>
<szFacilityShortName>Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitions Factory</szFacilityName>
<szFacilityShortName>Factory</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Shooting Range</szFacilityName>
<szFacilityShortName>Range</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>SAM Site</szFacilityName>
<szFacilityShortName>SAM Site</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Mine</szFacilityName>
<szFacilityShortName>Mine</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Small Church</szFacilityName>
<szFacilityShortName>Church</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxing Club</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>National Museum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratory</szFacilityName>
<szFacilityShortName>Lab</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Junkyard</szFacilityName>
<szFacilityShortName>Junkyard</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Beach Resort</szFacilityName>
<szFacilityShortName>Beach</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sun, sand, surf. This sure as hell beats sleeping in a trench.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Combat Support Hospital</szFacilityName>
<szFacilityShortName>Camp Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform urgent life-saving treatment on your wounded men in field conditions. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Insurance</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,7 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Verzekeringen</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,180 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Hospital</szFacilityName>
<szFacilityShortName>Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitions Factory</szFacilityName>
<szFacilityShortName>Factory</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Shooting Range</szFacilityName>
<szFacilityShortName>Range</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>SAM Site</szFacilityName>
<szFacilityShortName>SAM Site</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Mine</szFacilityName>
<szFacilityShortName>Mine</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Small Church</szFacilityName>
<szFacilityShortName>Church</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxing Club</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>National Museum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratory</szFacilityName>
<szFacilityShortName>Lab</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Junkyard</szFacilityName>
<szFacilityShortName>Junkyard</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Beach Resort</szFacilityName>
<szFacilityShortName>Beach</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sun, sand, surf. This sure as hell beats sleeping in a trench.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Combat Support Hospital</szFacilityName>
<szFacilityShortName>Camp Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform urgent life-saving treatment on your wounded men in field conditions. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Verzekeringen</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,7 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
</FACILITYTYPES>
Binary file not shown.
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Assurance</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,180 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Hospital</szFacilityName>
<szFacilityShortName>Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform life-saving surgery on your wounded men, using state-of-the-art equipment. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>2</ubIndex>
<szFacilityName>Small Sleazy Bar</szFacilityName>
<szFacilityShortName>Bar</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Have a drink at the local bar! Increases loyalty in this town, for a price and a chance to get drunk.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>3</ubIndex>
<szFacilityName>Prison Complex</szFacilityName>
<szFacilityShortName>Prison</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>4</ubIndex>
<szFacilityName>Small Airport</szFacilityName>
<szFacilityShortName>Airport</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_STRENGTH</ubAssignmentType>
<szTooltipText>Spend some time loading and unloading aircraft. Increases the efficiency of STRENGTH practice.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>5</ubIndex>
<szFacilityName>Munitions Factory</szFacilityName>
<szFacilityShortName>Factory</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>The machinery here can manufacture all sorts of replacements parts, which will increase your efficiency at repair, assuming you know how to use the complex machinery here.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>6</ubIndex>
<szFacilityName>Military Barracks</szFacilityName>
<szFacilityShortName>Barracks</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>There are plenty of beds here. It's a bit basic, but certainly better than resting outside!</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>7</ubIndex>
<szFacilityName>Military Headquarters</szFacilityName>
<szFacilityShortName>Mil. HQ</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The war room here has all sorts of digital equipment, designed for maintaining a good grasp on the strategic situation across the country. This will help you coordinate your defenses, and collect information about enemy movements in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>8</ubIndex>
<szFacilityName>Shooting Range</szFacilityName>
<szFacilityShortName>Range</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_MARKSMANSHIP</ubAssignmentType>
<szTooltipText>Why not spend some time practicing your aim? The dummy targets are practically begging for it. It sure as hell beats taking pot-shots at rocks out in the wilderness.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>9</ubIndex>
<szFacilityName>A.C.A Building</szFacilityName>
<szFacilityShortName>A.C.A</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>STAFF</ubAssignmentType>
<szTooltipText>The locals here may be willing to scout out the surrounding area for you. You can collect the information gleaned from them to get a better idea about enemy activity in this region.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>10</ubIndex>
<szFacilityName>SAM Site</szFacilityName>
<szFacilityShortName>SAM Site</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>11</ubIndex>
<szFacilityName>Mine</szFacilityName>
<szFacilityShortName>Mine</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_EXPLOSIVES</ubAssignmentType>
<szTooltipText>Anyone who knows how to set explosives will be welcome in a mine. Increases efficiency of EXPLOSIVES training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>12</ubIndex>
<szFacilityName>Small Church</szFacilityName>
<szFacilityShortName>Church</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>A solemn hour of prayer and devotion in a quiet little church can help raise anyone's spirit. It might also convince the locals that you respect their way of life.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>13</ubIndex>
<szFacilityName>Boxing Club</szFacilityName>
<szFacilityShortName>Club</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>PRACTICE_HEALTH</ubAssignmentType>
<szTooltipText>There's plenty of gymnastic equipment here, just waiting to be used. This is a great way to get a balanced work-out that might improve your shape considerably. Increases the efficiency of HEALTH training.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>14</ubIndex>
<szFacilityName>National Museum</szFacilityName>
<szFacilityShortName>Museum</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>15</ubIndex>
<szFacilityName>Laboratory</szFacilityName>
<szFacilityShortName>Lab</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>16</ubIndex>
<szFacilityName>Junkyard</szFacilityName>
<szFacilityShortName>Junkyard</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ITEMS</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_VEHICLE</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
<ASSIGNMENT>
<ubAssignmentType>REPAIR_ROBOT</ubAssignmentType>
<szTooltipText>This place is practically littered with spare parts for anything you might imagine. This will certainly make any repair-work considerably easier.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>17</ubIndex>
<szFacilityName>Beach Resort</szFacilityName>
<szFacilityShortName>Beach</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>REST</ubAssignmentType>
<szTooltipText>Sun, sand, surf. This sure as hell beats sleeping in a trench.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>18</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
<FACILITYTYPE>
<ubIndex>19</ubIndex>
<szFacilityName>Combat Support Hospital</szFacilityName>
<szFacilityShortName>Camp Hospital</szFacilityShortName>
<ASSIGNMENT>
<ubAssignmentType>DOCTOR</ubAssignmentType>
<szTooltipText>Perform urgent life-saving treatment on your wounded men in field conditions. Increases the DOCTOR's efficiency.</szTooltipText>
</ASSIGNMENT>
</FACILITYTYPE>
</FACILITYTYPES>
@@ -0,0 +1,66 @@
--[[
This file (or its localized versions respectively) are included in
"initunderground.lua" to provide the underground sector names.
Make sure to save this file as UTF-8, preferably with BOM signature in
order to help editors to not mess up the encoding. Also make sure to not
save BOM in any other script unless it explicitly allows that.
]]
sectornames = {
["A10-1"] = "Rebel Hideout",
["J9-1"] = "Tixa Dungeon",
["J9-2"] = "Tixa Dungeon",
["K4-1"] = "Orta Basement",
["O3-1"] = "Tunnel",
["P3-1"] = "Shelter",
["B2-1"] = "Chitzena Mine",
["D4-1"] = "San Mona Mine",
["D5-1"] = "San Mona Mine",
["D13-1"] = "Drassen Mine",
["E13-1"] = "Drassen Mine",
["E13-2"] = "Drassen Mine",
["F13-2"] = "Drassen Mine",
["G13-2"] = "Drassen Mine",
["G13-3"] = "Drassen Mine",
["F13-3"] = "Drassen Mine",
["H8-1"] = "Cambria Mine",
["H9-1"] = "Cambria Mine",
["H9-2"] = "Cambria Mine",
["H8-2"] = "Cambria Mine",
["H8-3"] = "Cambria Mine",
["I8-3"] = "Cambria Mine",
["J8-3"] = "Cambria Mine",
["I14-1"] = "Alma Mine",
["J14-1"] = "Alma Mine",
["J14-2"] = "Alma Mine",
["J13-2"] = "Alma Mine",
["J13-3"] = "Alma Mine",
["K13-3"] = "Alma Mine",
["H3-1"] = "Grumm Mine",
["I3-1"] = "Grumm Mine",
["I3-2"] = "Grumm Mine",
["H3-2"] = "Grumm Mine",
["H4-2"] = "Grumm Mine",
["H4-3"] = "Grumm Mine",
["G4-3"] = "Grumm Mine",
["P1-1"] = "Demoville",
["P1-2"] = "Demoville",
creatureLair = "Creature Lair",
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<ENEMY_RANK>
<RANK>
<uiIndex>1</uiIndex>
<szRank>Soldier</szRank>
</RANK>
<RANK>
<uiIndex>2</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>3</uiIndex>
<szRank>Corporal</szRank>
</RANK>
<RANK>
<uiIndex>4</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>5</uiIndex>
<szRank>Sergeant</szRank>
</RANK>
<RANK>
<uiIndex>6</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>7</uiIndex>
<szRank>Lieutenant</szRank>
</RANK>
<RANK>
<uiIndex>8</uiIndex>
<szRank>Captain</szRank>
</RANK>
<RANK>
<uiIndex>9</uiIndex>
<szRank>Major</szRank>
</RANK>
</ENEMY_RANK>
@@ -0,0 +1,208 @@
<?xml version="1.0" encoding="utf-8"?>
<SENDER_LIST>
<NAME>
<uiIndex>0</uiIndex>
<Name>Enrico</Name>
</NAME>
<NAME>
<uiIndex>1</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>2</uiIndex>
<Name>Help Desk</Name>
</NAME>
<NAME>
<uiIndex>3</uiIndex>
<Name>Psych Pro Inc</Name>
</NAME>
<NAME>
<uiIndex>4</uiIndex>
<Name>Speck</Name>
</NAME>
<NAME>
<uiIndex>5</uiIndex>
<Name>R.I.S.</Name>
</NAME>
<NAME>
<uiIndex>6</uiIndex>
<Name>Barry</Name>
</NAME>
<NAME>
<uiIndex>7</uiIndex>
<Name>Blood</Name>
</NAME>
<NAME>
<uiIndex>8</uiIndex>
<Name>Lynx</Name>
</NAME>
<NAME>
<uiIndex>9</uiIndex>
<Name>Grizzly</Name>
</NAME>
<NAME>
<uiIndex>10</uiIndex>
<Name>Vicki</Name>
</NAME>
<NAME>
<uiIndex>11</uiIndex>
<Name>Trevor</Name>
</NAME>
<NAME>
<uiIndex>12</uiIndex>
<Name>Grunty</Name>
</NAME>
<NAME>
<uiIndex>13</uiIndex>
<Name>Ivan</Name>
</NAME>
<NAME>
<uiIndex>14</uiIndex>
<Name>Steroid</Name>
</NAME>
<NAME>
<uiIndex>15</uiIndex>
<Name>Igor</Name>
</NAME>
<NAME>
<uiIndex>16</uiIndex>
<Name>Shadow</Name>
</NAME>
<NAME>
<uiIndex>17</uiIndex>
<Name>Red</Name>
</NAME>
<NAME>
<uiIndex>18</uiIndex>
<Name>Reaper</Name>
</NAME>
<NAME>
<uiIndex>19</uiIndex>
<Name>Fidel</Name>
</NAME>
<NAME>
<uiIndex>20</uiIndex>
<Name>Fox</Name>
</NAME>
<NAME>
<uiIndex>21</uiIndex>
<Name>Sidney</Name>
</NAME>
<NAME>
<uiIndex>22</uiIndex>
<Name>Gus</Name>
</NAME>
<NAME>
<uiIndex>23</uiIndex>
<Name>Buns</Name>
</NAME>
<NAME>
<uiIndex>24</uiIndex>
<Name>Ice</Name>
</NAME>
<NAME>
<uiIndex>25</uiIndex>
<Name>Spider</Name>
</NAME>
<NAME>
<uiIndex>26</uiIndex>
<Name>Cliff</Name>
</NAME>
<NAME>
<uiIndex>27</uiIndex>
<Name>Bull</Name>
</NAME>
<NAME>
<uiIndex>28</uiIndex>
<Name>Hitman</Name>
</NAME>
<NAME>
<uiIndex>29</uiIndex>
<Name>Buzz</Name>
</NAME>
<NAME>
<uiIndex>30</uiIndex>
<Name>Raider</Name>
</NAME>
<NAME>
<uiIndex>31</uiIndex>
<Name>Raven</Name>
</NAME>
<NAME>
<uiIndex>32</uiIndex>
<Name>Static</Name>
</NAME>
<NAME>
<uiIndex>33</uiIndex>
<Name>Len</Name>
</NAME>
<NAME>
<uiIndex>34</uiIndex>
<Name>Danny</Name>
</NAME>
<NAME>
<uiIndex>35</uiIndex>
<Name>Magic</Name>
</NAME>
<NAME>
<uiIndex>36</uiIndex>
<Name>Stephen</Name>
</NAME>
<NAME>
<uiIndex>37</uiIndex>
<Name>Scully</Name>
</NAME>
<NAME>
<uiIndex>38</uiIndex>
<Name>Malice</Name>
</NAME>
<NAME>
<uiIndex>39</uiIndex>
<Name>Dr.Q</Name>
</NAME>
<NAME>
<uiIndex>40</uiIndex>
<Name>Nails</Name>
</NAME>
<NAME>
<uiIndex>41</uiIndex>
<Name>Thor</Name>
</NAME>
<NAME>
<uiIndex>42</uiIndex>
<Name>Scope</Name>
</NAME>
<NAME>
<uiIndex>43</uiIndex>
<Name>Wolf</Name>
</NAME>
<NAME>
<uiIndex>44</uiIndex>
<Name>MD</Name>
</NAME>
<NAME>
<uiIndex>45</uiIndex>
<Name>Meltdown</Name>
</NAME>
<NAME>
<uiIndex>46</uiIndex>
<Name>M.I.S. Assurance</Name>
</NAME>
<NAME>
<uiIndex>47</uiIndex>
<Name>Bobby Rays</Name>
</NAME>
<NAME>
<uiIndex>48</uiIndex>
<Name>Kingpin</Name>
</NAME>
<NAME>
<uiIndex>49</uiIndex>
<Name>John Kulba</Name>
</NAME>
<NAME>
<uiIndex>50</uiIndex>
<Name>A.I.M.</Name>
</NAME>
</SENDER_LIST>
@@ -0,0 +1,7 @@
<FACILITYTYPES>
<FACILITYTYPE>
<ubIndex>1</ubIndex>
<szFacilityName>Legacy Militia Training Facility</szFacilityName>
<szFacilityShortName>Legacy</szFacilityShortName>
</FACILITYTYPE>
</FACILITYTYPES>

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