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Reverted optimization code which prevented 40mm grenades to load if <attachment> tag is not set in mod (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9003 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-4
@@ -2392,8 +2392,8 @@ BOOLEAN ValidItemAttachmentSlot( OBJECTTYPE * pObj, UINT16 usAttachment, BOOLEAN
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return FALSE;
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// shadooow: efficiency check, we are passing all kinds of items into this function that are not neccessary attachments at all
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if (!Item[usAttachment].attachment && !Item[usAttachment].hiddenaddon)
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return FALSE;
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//if (!Item[usAttachment].attachment && !Item[usAttachment].hiddenaddon)
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//return FALSE;
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//It's possible we could get here without being sent the usAttachmentSlotIndexVector parameter
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if(usAttachmentSlotIndexVector.empty())
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@@ -2688,8 +2688,8 @@ BOOLEAN TwoHandedItem( UINT16 usItem )
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BOOLEAN ValidLaunchable( UINT16 usLaunchable, UINT16 usItem )
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{
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// shadooow: efficiency check, we are passing all kinds of items into this function that are not neccessary attachments at all
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if (!Item[usLaunchable].attachment && !Item[usLaunchable].hiddenaddon)
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return FALSE;
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//if (!Item[usLaunchable].attachment && !Item[usLaunchable].hiddenaddon)
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//return FALSE;
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INT32 iLoop = 0;
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// Flugente: as this would cause launchers to happily launch attachments around the landscape, we really have to check the list of launchables
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