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Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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#ifndef __MAP_INTERFACE_BORDER_H
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#define __MAP_INTERFACE_BORDER_H
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#include "Types.h"
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#define MAP_BORDER_START_X 261
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#define MAP_BORDER_START_Y 0
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// scroll directions
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enum{
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ZOOM_MAP_SCROLL_UP =0,
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ZOOM_MAP_SCROLL_DWN,
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ZOOM_MAP_SCROLL_RIGHT,
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ZOOM_MAP_SCROLL_LEFT,
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};
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enum{
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EAST_DIR = 0,
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WEST_DIR,
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NORTH_DIR,
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SOUTH_DIR,
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};
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enum{
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MAP_BORDER_TOWN_BTN =0,
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MAP_BORDER_MINE_BTN,
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MAP_BORDER_TEAMS_BTN,
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MAP_BORDER_AIRSPACE_BTN,
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MAP_BORDER_ITEM_BTN,
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MAP_BORDER_MILITIA_BTN,
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};
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/*
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enum{
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MAP_BORDER_RAISE_LEVEL=0,
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MAP_BORDER_LOWER_LEVEL,
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};
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*/
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#define MAP_LEVEL_MARKER_X 565
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#define MAP_LEVEL_MARKER_Y 323
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#define MAP_LEVEL_MARKER_DELTA 8
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#define MAP_LEVEL_MARKER_WIDTH ( 620 - MAP_LEVEL_MARKER_X )
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extern BOOLEAN fShowTownFlag;
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extern BOOLEAN fShowMineFlag;
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extern BOOLEAN fShowTeamFlag;
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extern BOOLEAN fShowMilitia;
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extern BOOLEAN fShowAircraftFlag;
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extern BOOLEAN fShowItemsFlag;
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extern BOOLEAN fZoomFlag;
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//extern BOOLEAN fShowVehicleFlag;
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//extern BOOLEAN fMapScrollDueToPanelButton;
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//extern BOOLEAN fCursorIsOnMapScrollButtons;
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//extern BOOLEAN fDisabledMapBorder;
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// scroll animation
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extern INT32 giScrollButtonState;
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BOOLEAN LoadMapBorderGraphics( void );
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void DeleteMapBorderGraphics( void );
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void RenderMapBorder( void );
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//void RenderMapBorderCorner( void );
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//void ShowDestinationOfPlottedPath( STR16 pLoc );
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//void ResetAircraftButton( void );
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//void HandleMapScrollButtonStates( void );
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void ToggleShowTownsMode( void );
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void ToggleShowMinesMode( void );
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void ToggleShowMilitiaMode( void );
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void ToggleShowTeamsMode( void );
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void ToggleAirspaceMode( void );
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void ToggleItemsFilter( void );
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void TurnOnShowTeamsMode( void );
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void TurnOnAirSpaceMode( void );
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void TurnOnItemFilterMode( void );
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/*
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// enable disable map border
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void DisableMapBorderRegion( void );
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void EnableMapBorderRegion( void );
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*/
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// create/destroy buttons for map border region
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void DeleteMapBorderButtons( void );
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BOOLEAN CreateButtonsForMapBorder( void );
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// render the pop up for eta in path plotting in map screen
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void RenderMapBorderEtaPopUp( void );
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BOOLEAN DoesPlayerHaveAnyMilitia( void );
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//void UpdateLevelButtonStates( void );
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// create mouse regions for level markers
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void CreateMouseRegionsForLevelMarkers( void );
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void DeleteMouseRegionsForLevelMarkers( void );
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void InitMapScreenFlags( void );
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void MapBorderButtonOff( UINT8 ubBorderButtonIndex );
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void MapBorderButtonOn( UINT8 ubBorderButtonIndex );
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#endif
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