Vanilla Compatibility for Experienced Difficulty with the Experienced Elite Percentage

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@553 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
AcyForsythe
2006-09-23 20:03:18 +00:00
parent 050ae16d3b
commit e55c968a15
+16 -6
View File
@@ -1154,15 +1154,25 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic3");
//break;
//Kaiden: Added to allow an elite bonus for experienced.
//Kaiden: Fixed to add the old way of doing this if the
//bonus is set to 0 percent.
case DIF_LEVEL_MEDIUM:
for( i = 0; i <= NUM_ARMY_COMPOSITIONS; i++ )
if (gGameExternalOptions.iPercentElitesBonusExperienced == 0)
{
if ( i != OMERTA_WELCOME_WAGON )
gArmyComp[ LEVEL3_DEFENCE ].bDesiredPopulation = 0;
gArmyComp[ LEVEL3_DEFENCE ].bStartPopulation = 0;
}
else
{
for( i = 0; i <= NUM_ARMY_COMPOSITIONS; i++ )
{
iPercentElitesBonus = gGameExternalOptions.iPercentElitesBonusExperienced;
gArmyComp[ i ].bElitePercentage = min(100,gArmyComp[ i ].bElitePercentage + iPercentElitesBonus);
gArmyComp[ i ].bTroopPercentage = max(0,gArmyComp[ i ].bTroopPercentage - iPercentElitesBonus);
gArmyComp[ i ].bAdminPercentage = 0;
if ( i != OMERTA_WELCOME_WAGON )
{
iPercentElitesBonus = gGameExternalOptions.iPercentElitesBonusExperienced;
gArmyComp[ i ].bElitePercentage = min(100,gArmyComp[ i ].bElitePercentage + iPercentElitesBonus);
gArmyComp[ i ].bTroopPercentage = max(0,gArmyComp[ i ].bTroopPercentage - iPercentElitesBonus);
gArmyComp[ i ].bAdminPercentage = 0;
}
}
}
break;