Externalizations (by Buggler)

- Externalized airport sectors
- Leave equipment in Drassen used airport sector instead of bobbyr shipping location, allowing possibility of separate airport and bobbyr location 
- Used actual sector names instead of Omerta and Drassen hardcoded text in leave equipment message prompt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6503 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-10-17 14:49:52 +00:00
parent 7ccdd5f7ab
commit e58ce236b5
15 changed files with 67 additions and 191 deletions
+10 -1
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@@ -1700,7 +1700,16 @@ typedef struct
UINT8 ubOmertaDropOffY;
UINT8 ubOmertaDropOffZ;
INT32 iOmertaDropOff;
INT32 iBobbyRDropOff;
INT32 iAirportDropOff;
//Airport Stuff
UINT8 ubAirportX;
UINT8 ubAirportY;
INT32 iHeliSquadDropOff;
UINT8 ubAirport2X;
UINT8 ubAirport2Y;
//BobbyR stuff
UINT8 ubBobbyRShipDestSectorX;
-7
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@@ -1718,13 +1718,6 @@ BOOLEAN IsHelicopterOnGroundAtRefuelingSite( UINT8 ubRefuelingSite )
return(FALSE);
}
// drassen airport sector
#define AIRPORT_X 13
#define AIRPORT_Y 2
// meduna airport sector
#define AIRPORT2_X 3
#define AIRPORT2_Y 14
BOOLEAN WillAirRaidBeStopped( INT16 sSectorX, INT16 sSectorY )
{
+7
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@@ -43,6 +43,13 @@
#define HELI_PATH_THROUGH_ENEMEY_AIRSPACE 55
#define HELI_HOT_DROP 56
// drassen airport sector
#define AIRPORT_X gModSettings.ubAirportX //13
#define AIRPORT_Y gModSettings.ubAirportY //2
// meduna airport sector
#define AIRPORT2_X gModSettings.ubAirport2X //3
#define AIRPORT2_Y gModSettings.ubAirport2Y //14
// enums for skyrider monologue
enum{
+4 -4
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@@ -1749,15 +1749,15 @@ void HandleEquipmentLeftInDrassen( UINT32 uiSlotIndex )
while( pItem )
{
if( gWorldSectorX != BOBBYR_SHIPPING_DEST_SECTOR_X || gWorldSectorY != BOBBYR_SHIPPING_DEST_SECTOR_Y || gbWorldSectorZ != BOBBYR_SHIPPING_DEST_SECTOR_Z )
if( gWorldSectorX != AIRPORT_X || gWorldSectorY != AIRPORT_Y || gbWorldSectorZ != 0 )
{
// given this slot value, add to sector item list
AddItemsToUnLoadedSector( BOBBYR_SHIPPING_DEST_SECTOR_X, BOBBYR_SHIPPING_DEST_SECTOR_Y, BOBBYR_SHIPPING_DEST_SECTOR_Z,
gModSettings.iBobbyRDropOff, 1, &( pItem->object ) , 0, WORLD_ITEM_REACHABLE, 0, 1, FALSE ); //10433
AddItemsToUnLoadedSector( AIRPORT_X, AIRPORT_Y, 0,
gModSettings.iAirportDropOff, 1, &( pItem->object ) , 0, WORLD_ITEM_REACHABLE, 0, 1, FALSE ); //10433
}
else
{
AddItemToPool( gModSettings.iBobbyRDropOff, &( pItem->object ), 1, 0, WORLD_ITEM_REACHABLE, 0 ); //10433
AddItemToPool( gModSettings.iAirportDropOff, &( pItem->object ), 1, 0, WORLD_ITEM_REACHABLE, 0 ); //10433
}
pItem = pItem->pNext;
}
+20 -19
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@@ -37,6 +37,7 @@
#include "insurance contract.h"
#include "Vehicles.h"
#include "email.h"
#include "Map Screen Helicopter.h"
#endif
#include "GameSettings.h"
@@ -91,11 +92,6 @@ BOOLEAN gfContractRenewalSquenceOn = FALSE;
BOOLEAN gfInContractMenuFromRenewSequence = FALSE;
// the airport sector
#define AIRPORT_X 13
#define AIRPORT_Y 2
BOOLEAN SaveContractRenewalDataToSaveGameFile( HWFILE hFile )
{
UINT32 uiNumBytesWritten;
@@ -1107,7 +1103,7 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
CHAR16 sString[ 1024 ];
BOOLEAN fInSector = FALSE;
// INT16 zTownIDString[50];
CHAR16 zShortTownIDString[ 50 ];
CHAR16 zShortTownIDString[ 50 ], zShortDropOffString[ 50 ], zDropOffString[ 50 ];
// use YES/NO Pop up box, settup for particular screen
SGPRect pCenteringRect= {0 + xResOffset, 0, SCREEN_WIDTH - xResOffset, SCREEN_HEIGHT};
@@ -1144,11 +1140,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 4 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 4 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
}
fInSector = TRUE;
}
@@ -1156,61 +1152,66 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
// check if drassen controlled
else if( StrategicMap[ ( AIRPORT_X + ( MAP_WORLD_X * AIRPORT_Y ) ) ].fEnemyControlled == FALSE )
{
GetSectorIDString( AIRPORT_X, AIRPORT_Y, 0, zDropOffString, FALSE );
if( ( pSoldier->sSectorX == AIRPORT_X ) && ( pSoldier->sSectorY == AIRPORT_Y ) && ( pSoldier->bSectorZ == 0 ) )
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercHeLeaveString[ 3 ] );
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->GetName(), zDropOffString );
}
else
{
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercSheLeaveString[ 3 ] );
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->GetName(), zDropOffString );
}
fInSector = TRUE;
}
else
{
// Set string for generic button
swprintf( gzUserDefinedButton2, L"B13" );
GetShortSectorString( AIRPORT_X, AIRPORT_Y, zShortDropOffString );
swprintf( gzUserDefinedButton2, L"%s", zShortDropOffString ); //B13
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
}
}
}
else
{
GetSectorIDString( OMERTA_LEAVE_EQUIP_SECTOR_X, OMERTA_LEAVE_EQUIP_SECTOR_Y, 0, zDropOffString, FALSE );
if( ( pSoldier->sSectorX == OMERTA_LEAVE_EQUIP_SECTOR_X ) && ( pSoldier->sSectorY == OMERTA_LEAVE_EQUIP_SECTOR_Y ) && ( pSoldier->bSectorZ == 0 ) )
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercHeLeaveString[ 2 ] );
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->GetName(), zDropOffString );
}
else
{
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercSheLeaveString[ 2 ] );
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->GetName() , zDropOffString );
}
fInSector = TRUE;
}
else
{
// Set string for generic button
swprintf( gzUserDefinedButton2, L"A9" );
GetShortSectorString( OMERTA_LEAVE_EQUIP_SECTOR_X, OMERTA_LEAVE_EQUIP_SECTOR_Y, zShortDropOffString );
swprintf( gzUserDefinedButton2, L"%s", zShortDropOffString ); //A9
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString, zDropOffString );
}
}
}
@@ -1289,7 +1290,7 @@ void MercDepartEquipmentBoxCallBack( UINT8 bExitValue )
else
{
// no
if( StrategicMap[ BOBBYR_SHIPPING_DEST_SECTOR_X + ( BOBBYR_SHIPPING_DEST_SECTOR_Y * MAP_WORLD_X ) ].fEnemyControlled == FALSE )
if( StrategicMap[ AIRPORT_X + ( AIRPORT_Y * MAP_WORLD_X ) ].fEnemyControlled == FALSE )
{
HandleMercLeavingEquipmentInDrassen( pLeaveSoldier->ubID );
}
+2 -2
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@@ -665,7 +665,7 @@ void SetSoldierExitVehicleInsertionData( SOLDIERTYPE *pSoldier, INT32 iId, UINT8
if ( iId == iHelicopterVehicleId && !pSoldier->bInSector )
{
if( pSoldier->sSectorX != BOBBYR_SHIPPING_DEST_SECTOR_X || pSoldier->sSectorY != BOBBYR_SHIPPING_DEST_SECTOR_Y || pSoldier->bSectorZ != BOBBYR_SHIPPING_DEST_SECTOR_Z )
if( pSoldier->sSectorX != AIRPORT_X || pSoldier->sSectorY != AIRPORT_Y || pSoldier->bSectorZ != 0 )
{
if( NumHostilesInSector( pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ ) > 0 && iOldGroupID != 0 && gGameExternalOptions.ubSkyriderHotLZ == 2 )
{
@@ -702,7 +702,7 @@ void SetSoldierExitVehicleInsertionData( SOLDIERTYPE *pSoldier, INT32 iId, UINT8
{
// This is drassen, make insertion gridno specific...
pSoldier->ubStrategicInsertionCode = INSERTION_CODE_GRIDNO;
pSoldier->usStrategicInsertionData = 10125;
pSoldier->usStrategicInsertionData = gModSettings.iHeliSquadDropOff; //10125
}
}
}
+2 -18
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@@ -3651,15 +3651,7 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"让%s把装备留在他现在所在的地方(%s),或者在Drassen (B13)登机飞离Tracona,把装备留在那里?",
L"让%s把装备留在他现在所在的地方(%s),或者在Omerta (A9)登机飞离Tracona,把装备留在那里?",
#else
L"让%s把装备留在他现在所在的地方(%s),或者在Drassen (B13)登机飞离Arulco,把装备留在那里?",
L"让%s把装备留在他现在所在的地方(%s),或者在Omerta (A9)登机飞离Arulco,把装备留在那里?",
#endif
L"要离开了,他的装备将被留在Omerta (A9)。",
L"要离开了,他的装备将被留在Drassen (B13)。",
L"让%s把装备留在他现在所在的地方(%s),或者在(%s)登机飞离,把装备留在那里?",
L"%s要离开了,他的装备将被留在%s。",
};
@@ -3667,15 +3659,7 @@ STR16 pMercHeLeaveString[] =
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"让%s把装备留在她现在所在的地方(%s),或者在Drassen (B13)登机飞离Tracona,把装备留在那里?",
L"让%s把装备留在她现在所在的地方(%s),或者在Omerta (A9)登机飞离Tracona,把装备留在那里?",
#else
L"让%s把装备留在她现在所在的地方(%s),或者在Drassen (B13)登机飞离Arulco,把装备留在那里?",
L"让%s把装备留在她现在所在的地方(%s),或者在Omerta (A9)登机飞离Arulco,把装备留在那里?",
#endif
L"要离开了,她的装备将被留在Omerta (A9)。",
L"要离开了,她的装备将被留在Drassen (B13)。",
L"让%s把装备留在她现在所在的地方(%s),或者在(%s)登机飞离,把装备留在那里?",
L"%s要离开了,她的装备将被留在%s。",
};
+2 -18
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@@ -3651,15 +3651,7 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Laat %s zijn uitrusting achterlaten waar hij nu is (%s) of in Drassen (B13) bij het nemen van de vlucht uit Tracona?",
L"Laat %s zijn uitrusting achterlaten waar hij nu is (%s) of later in Omerta (A9) bij het nemen van de vlucht uit Tracona?",
#else
L"Laat %s zijn uitrusting achterlaten waar hij nu is (%s) of in Drassen (B13) bij het nemen van de vlucht uit Arulco?",
L"Laat %s zijn uitrusting achterlaten waar hij nu is (%s) of later in Omerta (A9) bij het nemen van de vlucht uit Arulco?",
#endif
L"gaat binnenkort weg en laat zijn uitrusting achter in Omerta (A9).",
L"gaat binnenkort weg en laat zijn uitrusting achter in Drassen (B13).",
L"Laat %s zijn uitrusting achterlaten waar hij nu is (%s) of in (%s) bij het nemen van de vlucht?",
L"%s gaat binnenkort weg en laat zijn uitrusting achter in %s.",
};
@@ -3667,15 +3659,7 @@ STR16 pMercHeLeaveString[] =
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Laat %s haar uitrusting achterlaten waar ze nu is (%s) of in Drassen (B13) bij het nemen van de vlucht uit Tracona?",
L"Laat %s haar uitrusting achterlaten waar ze nu is (%s) of later in Omerta (A9) bij het nemen van de vlucht uit Tracona?",
#else
L"Laat %s haar uitrusting achterlaten waar ze nu is (%s) of in Drassen (B13) bij het nemen van de vlucht uit Arulco?",
L"Laat %s haar uitrusting achterlaten waar ze nu is (%s) of later in Omerta (A9) bij het nemen van de vlucht uit Arulco?",
#endif
L"gaat binnenkort weg en laat haar uitrusting achter in Omerta (A9).",
L"gaat binnenkort weg en laat haar uitrusting achter in Drassen (B13).",
L"Laat %s haar uitrusting achterlaten waar ze nu is (%s) of in (%s) bij het nemen van de vlucht?",
L"%s gaat binnenkort weg en laat haar uitrusting achter in %s.",
};
+4 -20
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@@ -3651,32 +3651,16 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Have %s leave his equipment where he is now (%s) or later on in Drassen (B13) upon catching flight out of Tracona?",
L"Have %s leave his equipment where he is now (%s) or later on in Omerta (A9) upon catching flight out of Tracona?",
#else
L"Have %s leave his equipment where he is now (%s) or later on in Drassen (B13) upon catching flight out of Arulco?",
L"Have %s leave his equipment where he is now (%s) or later on in Omerta (A9) upon catching flight out of Arulco?",
#endif
L"is about to leave and will drop off his equipment in Omerta (A9).",
L"is about to leave and will drop off his equipment in Drassen (B13).",
L"%s is about to leave and will drop off his equipment in %s.",
L"Have %s leave his equipment where he is now (%s) or later on in (%s) upon catching flight?",
L"%s is about to leave and will drop off his equipment in (%s).",
};
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Have %s leave her equipment where she is now (%s) or later on in Drassen (B13) upon catching flight out of Tracona?",
L"Have %s leave her equipment where she is now (%s) or later on in Omerta (A9) upon catching flight out of Tracona?",
#else
L"Have %s leave her equipment where she is now (%s) or later on in Drassen (B13) upon catching flight out of Arulco?",
L"Have %s leave her equipment where she is now (%s) or later on in Omerta (A9) upon catching flight out of Arulco?",
#endif
L"is about to leave and will drop off her equipment in Omerta (A9).",
L"is about to leave and will drop off her equipment in Drassen (B13).",
L"%s is about to leave and will drop off her equipment in %s.",
L"Have %s leave her equipment where she is now (%s) or later on in (%s) upon catching flight?",
L"%s is about to leave and will drop off her equipment in (%s).",
};
+2 -13
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@@ -3655,15 +3655,7 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"%s doit-il abandonner son paquetage sur place (%s) ou à Drassen (B13) avant de quitter Tracona ?",
L"%s doit-il abandonner son paquetage sur place (%s) ou à Omerta (A9) avant de quitter Tracona ?",
#else
L"%s doit-il abandonner son paquetage sur place (%s) ou à Drassen (B13) avant de quitter Arulco ?",
L"%s doit-il abandonner son paquetage sur place (%s) ou à Omerta (A9) avant de quitter Arulco ?",
#endif
L"est sur le point de partir et laissera son paquetage à Omerta (A9).",
L"est sur le point de partir et laissera son paquetage à Drassen (B13).",
L"%s doit-il abandonner son paquetage sur place (%s) ou à (%s) avant de quitter ?",
L"%s est sur le point de partir et laissera son paquetage en %s.",
};
@@ -3671,10 +3663,7 @@ STR16 pMercHeLeaveString[] =
// female version
STR16 pMercSheLeaveString[] =
{
L"%s doit-elle abandonner son paquetage sur place (%s) ou à Drassen (B13) avant de quitter Arulco ?",
L"%s doit-elle abandonner son paquetage sur place (%s) ou à Omerta (A9) avant de quitter Arulco ?",
L"est sur le point de partir et laissera son paquetage à Omerta (A9).",
L"est sur le point de partir et laissera son paquetage à Drassen (B13).",
L"%s doit-elle abandonner son paquetage sur place (%s) ou à (%s) avant de quitter ?",
L"%s est sur le point de partir et laissera son paquetage en %s.",
};
+2 -18
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@@ -3611,30 +3611,14 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Soll %s seine Ausrüstung hier lassen (%s) oder in Drassen (B13), wenn er Tracona verlässt?",
L"Soll %s seine Ausrüstung hier lassen (%s) oder in Omerta (A9), wenn er Tracona verlässt?",
#else
L"Soll %s seine Ausrüstung hier lassen (%s) oder in Drassen (B13), wenn er Arulco verlässt?",
L"Soll %s seine Ausrüstung hier lassen (%s) oder in Omerta (A9), wenn er Arulco verlässt?",
#endif
L"geht bald und lässt seine Ausrüstung in Omerta (A9).",
L"geht bald und lässt seine Ausrüstung in Drassen (B13).",
L"Soll %s seine Ausrüstung hier lassen (%s) oder in (%s), wenn er verlässt?",
L"%s geht bald und lässt seine Ausrüstung in %s.",
};
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Soll %s ihre Ausrüstung hier lassen (%s) oder in Drassen (B13), bevor sie Tracona verlässt?",
L"Soll %s ihre Ausrüstung hier lassen (%s) oder in Omerta (A9), bevor sie Tracona verlässt?",
#else
L"Soll %s ihre Ausrüstung hier lassen (%s) oder in Drassen (B13), bevor sie Arulco verlässt?",
L"Soll %s ihre Ausrüstung hier lassen (%s) oder in Omerta (A9), bevor sie Arulco verlässt?",
#endif
L"geht bald und lässt ihre Ausrüstung in Omerta (A9).",
L"geht bald und lässt ihre Ausrüstung in Drassen (B13).",
L"Soll %s ihre Ausrüstung hier lassen (%s) oder in (%s), bevor sie verlässt?",
L"%s geht bald und lässt ihre Ausrüstung in %s.",
};
+2 -18
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@@ -3644,15 +3644,7 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Drassen (B13) dopo aver preso il volo da Tracona?",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Omerta (A9) dopo aver preso il volo da Tracona?",
#else
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Drassen (B13) dopo aver preso il volo da Arulco?",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Omerta (A9) dopo aver preso il volo da Arulco?",
#endif
L"sta per partire e spedirà il suo equipaggiamento a Omerta (A9).",
L"sta per partire e spedirà il suo equipaggiamento a Drassen (B13).",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a (%s) dopo aver preso il volo?",
L"%s sta per partire e spedirà il suo equipaggiamento a %s.",
};
@@ -3660,15 +3652,7 @@ STR16 pMercHeLeaveString[] =
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Drassen (B13) dopo aver preso il volo da Tracona?",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Omerta (A9) dopo aver preso il volo da Tracona?",
#else
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Drassen (B13) dopo aver preso il volo da Arulco?",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a Omerta (A9) dopo aver preso il volo da Arulco?",
#endif
L"sta per partire e spedirà il suo equipaggiamento a Omerta (A9).",
L"sta per partire e spedirà il suo equipaggiamento a Drassen (B13).",
L"Volete che %s lasci il suo equipaggiamento dove si trova ora (%s) o in seguito a (%s) dopo aver preso il volo?",
L"%s sta per partire e spedirà il suo equipaggiamento a %s.",
};
+4 -15
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@@ -3661,27 +3661,16 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Dressen (B13), skąd odlatuje? ",
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Omercie (A9), skąd odlatuje?",
#else
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Dressen (B13), skąd odlatuje? ",
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Omercie (A9), skąd odlatuje?",
#endif
L"wkrótce odchodzi i zostawi swój sprzęt w Omercie (A9).",
L"wkrótce odchodzi i zostawi swój sprzęt w Drassen (B13).",
L"%s wkrótce odchodzi i zostawi swój sprzęt w %s.",
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w (%s), skąd odlatuje?",
L"%s wkrótce odchodzi i zostawi swój sprzęt w (%s).",
};
// female version
STR16 pMercSheLeaveString[] =
{
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Dressen (B13), skąd odlatuje? ",
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w Omercie (A9), skąd odlatuje?",
L"wkrótce odchodzi i zostawi swój sprzęt w Omercie (A9).",
L"wkrótce odchodzi i zostawi swój sprzęt w Drassen (B13).",
L"%s wkrótce odchodzi i zostawi swój sprzęt w %s.",
L"Czy %s ma zostawić swój sprzęt w sektorze, w którym się obecnie znajduje (%s), czy w (%s), skąd odlatuje? ",
L"%s wkrótce odchodzi i zostawi swój sprzęt w (%s.",
};
+2 -18
View File
@@ -3650,15 +3650,7 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Должен ли %s оставить свою амуницию здесь (в %s) или позже в Драссене (B13) перед отлетом из Траконы?",
L"Должен ли %s оставить свою амуницию здесь (в %s) или позже в Омерте (A9) перед отлетом из Траконы?",
#else
L"Должен ли %s оставить свою амуницию здесь (в %s) или позже в Драссене (B13) перед отлетом?",
L"Должен ли %s оставить свою амуницию здесь (в %s) или позже в Омерте (A9) перед отлетом?",
#endif
L"скоро уходит и оставит свою амуницию в Омерте (А9).",
L"скоро уходит и оставит свою амуницию в Драссене (B13).",
L"Должен ли %s оставить свою амуницию здесь (в %s) или позже (в %s) перед отлетом?",
L"%s скоро уходит и оставит свою амуницию в %s.",
};
@@ -3666,15 +3658,7 @@ STR16 pMercHeLeaveString[] =
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Должна ли %s оставить свою амуницию здесь (в %s) или позже в Драссене (B13) перед отлетом из Траконы?",
L"Должна ли %s оставить свою амуницию здесь (в %s) или позже в Омерте (A9) перед отлетом из Траконы?",
#else
L"Должна ли %s оставить свою амуницию здесь (в %s) или позже в Драссене (B13) перед отлетом?",
L"Должна ли %s оставить свою амуницию здесь (в %s) или позже в Омерте (A9) перед отлетом?",
#endif
L"скоро уходит и оставит свою амуницию в Омерте (А9).",
L"скоро уходит и оставит свою амуницию в Драссене (B13).",
L"Должна ли %s оставить свою амуницию здесь (в %s) или позже (в %s) перед отлетом?",
L"%s скоро уходит и оставит свою амуницию в %s.",
};
+4 -20
View File
@@ -3655,32 +3655,16 @@ STR16 pMiscMapScreenMouseRegionHelpText[] =
// male version of where equipment is left
STR16 pMercHeLeaveString[] =
{
#ifdef JA2UB
L"Have %s leave his equipment where he is now (%s) or later on in Drassen (B13) upon catching flight out of Tracona?",
L"Have %s leave his equipment where he is now (%s) or later on in Omerta (A9) upon catching flight out of Tracona?",
#else
L"Have %s leave his equipment where he is now (%s) or later on in Drassen (B13) upon catching flight out of Arulco?",
L"Have %s leave his equipment where he is now (%s) or later on in Omerta (A9) upon catching flight out of Arulco?",
#endif
L"is about to leave and will drop off his equipment in Omerta (A9).",
L"is about to leave and will drop off his equipment in Drassen (B13).",
L"%s is about to leave and will drop off his equipment in %s.",
L"Have %s leave his equipment where he is now (%s) or later on in (%s) upon catching flight?",
L"%s is about to leave and will drop off his equipment in (%s).",
};
// female version
STR16 pMercSheLeaveString[] =
{
#ifdef JA2UB
L"Have %s leave her equipment where she is now (%s) or later on in Drassen (B13) upon catching flight out of Tracona?",
L"Have %s leave her equipment where she is now (%s) or later on in Omerta (A9) upon catching flight out of Tracona?",
#else
L"Have %s leave her equipment where she is now (%s) or later on in Drassen (B13) upon catching flight out of Arulco?",
L"Have %s leave her equipment where she is now (%s) or later on in Omerta (A9) upon catching flight out of Arulco?",
#endif
L"is about to leave and will drop off her equipment in Omerta (A9).",
L"is about to leave and will drop off her equipment in Drassen (B13).",
L"%s is about to leave and will drop off her equipment in %s.",
L"Have %s leave her equipment where she is now (%s) or later on in (%s) upon catching flight?",
L"%s is about to leave and will drop off her equipment in (%s).",
};