mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
added Benelli R-1, Blaser R93, and S&O Shorty (all .300 WinMag)
added ability to attach PSO-scopes to AEK-971/973 and AN-94 changed default attachment of SVU from PSO-P to PSO-1 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@674 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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||||
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||||
<szItemName>Benelli R-1</szItemName>
|
||||
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|
||||
<szItemDesc>The R-1 is another beautiful design by Benelli, and uses comfort tech to dampen recoil. Also comes with a picatinny rail for easy scope replacements. This .300 WinMag model uses a 5 round clip.</szItemDesc>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</ITEM>
|
||||
<ITEM>
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<szItemDesc>This .300 WinMag bolt-action rifle uses straight-pull technology to make chambering a new round a bit faster.</szItemDesc>
|
||||
<szBRName>Blaser R93 LRS2</szBRName>
|
||||
<szBRDesc>The Blaser R93 Tactical is another futuristic german design. It has a quick interchangeable barrel system that allows for changing barrels without the need to resight the scope. This .300 WinMag model is used widely by German and Dutch police.</szBRDesc>
|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
<szItemDesc>A straight-pull bolt-action rifle with a futuristic look. Pull back pistolgrip to chamber a new round, but take care of your triggerfinger: the triggerguard moves as well, but the trigger does not!</szItemDesc>
|
||||
<szBRName>S&O Shorty</szBRName>
|
||||
<szBRDesc>The S&O Shorty is a straight-pull bolt-action bullpup design with a very unique action: to chamber a new round, you pull the pistolgrip. It's made for hunting, despite the futuristic look. And if you're hunting the most dangerous animal of all, then it can also act as a mid range sniper rifle.</szBRDesc>
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<WaterDamages>0</WaterDamages>
|
||||
<Metal>0</Metal>
|
||||
<Sinks>0</Sinks>
|
||||
<ShowStatus>0</ShowStatus>
|
||||
<bRepairEase>-1</bRepairEase>
|
||||
<Damageable>1</Damageable>
|
||||
<Repairable>1</Repairable>
|
||||
<WaterDamages>1</WaterDamages>
|
||||
<Metal>1</Metal>
|
||||
<Sinks>1</Sinks>
|
||||
<ShowStatus>1</ShowStatus>
|
||||
<HiddenAddon>0</HiddenAddon>
|
||||
<TwoHanded>0</TwoHanded>
|
||||
<NotBuyable>1</NotBuyable>
|
||||
<TwoHanded>1</TwoHanded>
|
||||
<NotBuyable>0</NotBuyable>
|
||||
<Attachment>0</Attachment>
|
||||
<HiddenAttachment>0</HiddenAttachment>
|
||||
<BigGunList>0</BigGunList>
|
||||
<BigGunList>1</BigGunList>
|
||||
<SciFi>0</SciFi>
|
||||
<NotInEditor>0</NotInEditor>
|
||||
<DefaultUndroppable>0</DefaultUndroppable>
|
||||
<Unaerodynamic>0</Unaerodynamic>
|
||||
<Electronic>0</Electronic>
|
||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>0</BR_NewInventory>
|
||||
<BR_UsedInventory>0</BR_UsedInventory>
|
||||
<BR_ROF>0</BR_ROF>
|
||||
<BR_NewInventory>1</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>24</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
|
||||
@@ -95111,7 +95111,7 @@
|
||||
<DiscardedLauncherItem>0</DiscardedLauncherItem>
|
||||
<RocketRifle>0</RocketRifle>
|
||||
<Cannon>0</Cannon>
|
||||
<DefaultAttachment>0</DefaultAttachment>
|
||||
<DefaultAttachment>208</DefaultAttachment>
|
||||
<BrassKnuckles>0</BrassKnuckles>
|
||||
<Crowbar>0</Crowbar>
|
||||
<BloodiedItem>0</BloodiedItem>
|
||||
|
||||
@@ -10072,6 +10072,114 @@
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>777</uiIndex>
|
||||
<szWeaponName>Benelli R-1</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>39</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
<ubImpact>39</ubImpact>
|
||||
<ubDeadliness>48</ubDeadliness>
|
||||
<bAccuracy>11</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>790</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>350</sSound>
|
||||
<sBurstSound>6</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<sReloadSound>102</sReloadSound>
|
||||
<sLocknLoadSound>108</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>8</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>778</uiIndex>
|
||||
<szWeaponName>Blaser R93 LRS2</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>39</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
<ubImpact>39</ubImpact>
|
||||
<ubDeadliness>48</ubDeadliness>
|
||||
<bAccuracy>12</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>780</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>350</sSound>
|
||||
<sBurstSound>6</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<sReloadSound>102</sReloadSound>
|
||||
<sLocknLoadSound>108</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>8</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>6</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>779</uiIndex>
|
||||
<szWeaponName>S&O Shorty</szWeaponName>
|
||||
<ubWeaponClass>3</ubWeaponClass>
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>39</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>12</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
<ubImpact>39</ubImpact>
|
||||
<ubDeadliness>50</ubDeadliness>
|
||||
<bAccuracy>11</bAccuracy>
|
||||
<ubMagSize>5</ubMagSize>
|
||||
<usRange>810</usRange>
|
||||
<usReloadDelay>200</usReloadDelay>
|
||||
<BurstAniDelay>100</BurstAniDelay>
|
||||
<ubAttackVolume>85</ubAttackVolume>
|
||||
<ubHitVolume>8</ubHitVolume>
|
||||
<sSound>350</sSound>
|
||||
<sBurstSound>6</sBurstSound>
|
||||
<sSilencedBurstSound>111</sSilencedBurstSound>
|
||||
<sReloadSound>102</sReloadSound>
|
||||
<sLocknLoadSound>108</sLocknLoadSound>
|
||||
<SilencedSound>157</SilencedSound>
|
||||
<bBurstAP>5</bBurstAP>
|
||||
<bAutofireShotsPerFiveAP>0</bAutofireShotsPerFiveAP>
|
||||
<APsToReload>8</APsToReload>
|
||||
<SwapClips>1</SwapClips>
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>5</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
<uiIndex>901</uiIndex>
|
||||
<szWeaponName>Commando Mortar</szWeaponName>
|
||||
|
||||
Reference in New Issue
Block a user