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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
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>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Cards.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Gallery.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Order Form.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\funeral.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\GunEmporium.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\history.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP AboutUs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Entrance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Finish.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Selection.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Begin Screen.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Compile Character.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Confirm.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Finish.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP HomePage.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP MainPage.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Entrance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Finish.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Quiz.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Portraits.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Skill Trait.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Text System.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Voices.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMPVideoObjects.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Comments.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Contract.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Info.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Insurance Text.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Laptop All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\laptop.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LaptopSave.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs Account.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs Files.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs No Account.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\personnel.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sirtech.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Speck Quotes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Store Inventory.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\aim.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimArchives.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimFacialIndex.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimHistory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimLinks.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimMembers.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimPolicies.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AimSort.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyR.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRAmmo.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRArmour.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRGuns.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRMailOrder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRMisc.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRShipments.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BobbyRUsed.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BrokenLink.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CharProfile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\email.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\files.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\finances.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Cards.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Gallery.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist Order Form.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\florist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\funeral.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\history.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP AboutUs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Entrance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Finish.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Attribute Selection.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Begin Screen.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Compile Character.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Confirm.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Finish.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP HomePage.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP MainPage.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Entrance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Finish.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Personality Quiz.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Portraits.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Skill Trait.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Text System.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMP Voices.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IMPVideoObjects.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Comments.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Contract.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance Info.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\insurance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\laptop.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs Account.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs Files.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs No Account.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mercs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\personnel.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sirtech.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Store Inventory.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
+1
-1
@@ -1511,7 +1511,7 @@ BOOLEAN LoadSavedGameHeader( INT8 bEntry, SAVED_GAME_HEADER *pSaveGameHeader )
|
||||
}
|
||||
else
|
||||
{
|
||||
memset( &pSaveGameHeader, 0, sizeof( SAVED_GAME_HEADER ) );
|
||||
memset( pSaveGameHeader, 0, sizeof( SAVED_GAME_HEADER ) );
|
||||
#ifdef JA2BETAVERSION
|
||||
wcscpy( pSaveGameHeader->sSavedGameDesc, L"ERROR loading saved game header, file doesn't exist!!" );
|
||||
#endif
|
||||
|
||||
@@ -2791,6 +2791,10 @@ void QuickButtonCallbackMButn( MOUSE_REGION *reg, INT32 reason )
|
||||
{
|
||||
StateAfter = (b->uiFlags & BUTTON_CLICKED_ON) ? (TRUE) : (FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
StateAfter = !( reason & MSYS_CALLBACK_REASON_LBUTTON_UP );
|
||||
}
|
||||
|
||||
// Play sounds for this enabled button (disabled sounds have already been done)
|
||||
if( b->ubSoundSchemeID && b->uiFlags & BUTTON_ENABLED )
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
//
|
||||
// 3) call DecompressFini() with the decompression pointer when you're done
|
||||
|
||||
PTR DecompressInit( BYTE * pCompressedData, UINT32 uiDataSize );
|
||||
PTR DecompressInit( PTR pCompressedData, UINT32 uiDataSize );
|
||||
UINT32 Decompress( PTR pDecompPtr, BYTE * pBuffer, UINT32 uiBufferLen );
|
||||
void DecompressFini( PTR pDecompPtr );
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
#include "ExceptionHandling.h"
|
||||
|
||||
@@ -73,6 +73,8 @@ size_t TFileCat::RemoveDir(std::string dir, bool pathIncludesRoot)
|
||||
void TFileCat::TraverseDir(std::string dir, int depth)
|
||||
{
|
||||
using std::string;
|
||||
static string dot( ".");
|
||||
static string dotdot( "..");
|
||||
|
||||
if (!dir.empty()) dir += '\\';
|
||||
|
||||
@@ -82,7 +84,7 @@ void TFileCat::TraverseDir(std::string dir, int depth)
|
||||
unsigned attrib;
|
||||
|
||||
while ( readDir.NextFile(fileName, attrib) ) {
|
||||
if (string(".") == fileName || string("..") == fileName) continue;
|
||||
if (dot == fileName || dotdot == fileName) continue;
|
||||
|
||||
string fullPath = dir + fileName;
|
||||
|
||||
|
||||
@@ -0,0 +1,566 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="SGP_2005Express"
|
||||
ProjectGUID="{6283CE93-2960-4596-8E74-7A6FBA8716FF}"
|
||||
RootNamespace="SGP_2005Express"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;NO_ZLIB_COMPRESSION"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NO_ZLIB_COMPRESSION"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
RelativePath=".\Install.h"
|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
CHECKF( pDecompPtr );
|
||||
|
||||
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|
||||
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|
||||
pScanLine = (UINT8*) MemAlloc( hImage->usWidth );
|
||||
CHECKF( pScanLine );
|
||||
|
||||
// go past all the scanlines we don't need to process
|
||||
|
||||
@@ -12,6 +12,7 @@ bool TStringiLess::operator() (std::string const& s1, std::string const& s2) con
|
||||
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|
||||
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|
||||
|
||||
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|
||||
std::string::const_iterator p1 = s1.begin();
|
||||
std::string::const_iterator p2 = s2.begin();
|
||||
|
||||
@@ -24,4 +25,18 @@ bool TStringiLess::operator() (std::string const& s1, std::string const& s2) con
|
||||
if (p2 == s2.end()) return false;
|
||||
|
||||
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|
||||
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|
||||
const char *p1 = s1.c_str();
|
||||
const char *p2 = s2.c_str();
|
||||
|
||||
while (*p1 && *p2 && toupper(*p1) == toupper(*p2)) {
|
||||
++p1;
|
||||
++p2;
|
||||
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|
||||
|
||||
if (!*p1) return *p2;
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Assignments.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Auto Resolve.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign Init.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Creature Spreading.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Clock.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Event Hook.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Events.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Init.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Helicopter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Border.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Bottom.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Map Inventory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Map.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface TownMine Info.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mapscreen.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Meanwhile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Contract.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MilitiaSquads.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Player Command.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PreBattle Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Queen Command.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quest Debug System.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quests.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuestText.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Reinforcement.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Scheduling.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic AI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Event Handler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Merc Handler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Mines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Movement.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Pathing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Status.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Town Loyalty.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategic town reputation.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Turns.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategic.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategicmap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Town Militia.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AI Viewer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Assignments.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Auto Resolve.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign Init.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Creature Spreading.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Clock.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Event Hook.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Events.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Game Init.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Hourly Update.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Helicopter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Border.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Bottom.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Map Inventory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface Map.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface TownMine Info.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Screen Interface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\mapscreen.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Meanwhile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Contract.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\MilitiaSquads.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Player Command.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PreBattle Interface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Queen Command.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quest Debug System.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Quests.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuestText.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Reinforcement.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Scheduling.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic AI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Event Handler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Merc Handler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Mines.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Movement Costs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Movement.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Pathing.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Status.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Town Loyalty.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategic town reputation.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Turns.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategic.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\strategicmap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Town Militia.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Army.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Roaming.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
+3
-2
@@ -313,9 +313,10 @@ BOOLEAN CheckOnBoxers( void )
|
||||
// WANNE: Safty check!
|
||||
if (ubID < TOTAL_SOLDIERS)
|
||||
{
|
||||
if ( FindObjClass( MercPtrs[ ubID ], IC_WEAPON ) == NO_SLOT )
|
||||
if ( FindObjClass( MercPtrs[ ubID ], IC_WEAPON ) == NO_SLOT &&
|
||||
IS_MERC_BODY_TYPE( MercPtrs[ ubID ] ) )
|
||||
{
|
||||
// no weapon so this guy is a boxer
|
||||
// no weapon and not a civilian so this guy is a boxer
|
||||
gubBoxerID[ uiLoop ] = ubID;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5439,6 +5439,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
|
||||
|
||||
InitializeStealItemPickupMenu( pSoldier, pOpponent, pItemPool, ubCount);
|
||||
guiPendingOverrideEvent = G_GETTINGITEM;
|
||||
HandleTacticalUI(); // 0verhaul: Added to keep this event from going out of style before it is acted on
|
||||
return( ubCount );
|
||||
}
|
||||
|
||||
|
||||
@@ -475,7 +475,7 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier)
|
||||
{
|
||||
gfUIInterfaceSetBusy = FALSE;
|
||||
UnSetUIBusy( pSoldier->ubID );
|
||||
gTacticalStatus.ubAttackBusyCount = 0;
|
||||
// gTacticalStatus.ubAttackBusyCount = 0; // 0verhaul: I know commenting this may not be a good idea, but then neither is this kludgy routine.
|
||||
guiPendingOverrideEvent = LU_ENDUILOCK;
|
||||
UIHandleLUIEndLock( NULL );
|
||||
}
|
||||
@@ -5817,7 +5817,7 @@ void SetUIBusy( UINT8 ubID )
|
||||
|
||||
void UnSetUIBusy( UINT8 ubID )
|
||||
{
|
||||
if ( (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
|
||||
if ( gfUserTurnRegionActive && (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
|
||||
{
|
||||
if ( !gTacticalStatus.fUnLockUIAfterHiddenInterrupt )
|
||||
{
|
||||
|
||||
@@ -77,6 +77,7 @@
|
||||
#include "BobbyRMailOrder.h"
|
||||
#include "end game.h"
|
||||
#include "Map Screen Helicopter.h"
|
||||
#include "Cheats.h"
|
||||
#endif
|
||||
|
||||
INT16 sBasementEnterGridNos[ ] = { 13362, 13363, 13364, 13365, 13525, 13524 };
|
||||
|
||||
@@ -6992,7 +6992,7 @@ void ItemPickupOK( GUI_BUTTON *btn, INT32 reason )
|
||||
if ((gpOpponent->inv[HANDPOS].usItem == NOTHING ) && (usLastItem!=NOTHING))
|
||||
ReLoadSoldierAnimationDueToHandItemChange( gpOpponent, usLastItem, NOTHING );
|
||||
|
||||
PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
|
||||
// PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -7026,7 +7026,7 @@ void ItemPickupCancel( GUI_BUTTON *btn, INT32 reason )
|
||||
{
|
||||
DeletePool(gItemPickupMenu.pItemPool);
|
||||
|
||||
PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
|
||||
// PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
|
||||
}
|
||||
}
|
||||
else if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
|
||||
|
||||
@@ -2617,6 +2617,8 @@ BOOLEAN ReloadGun( SOLDIERTYPE * pSoldier, OBJECTTYPE * pGun, OBJECTTYPE * pAmmo
|
||||
INT8 bReloadType;
|
||||
UINT16 usNewAmmoItem;
|
||||
|
||||
bAPs = 0;
|
||||
|
||||
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
|
||||
{
|
||||
bAPs = GetAPsToReloadGunWithAmmo( pGun, pAmmo );
|
||||
|
||||
@@ -1506,7 +1506,7 @@ BOOLEAN ExecuteOverhead( )
|
||||
if ( pSoldier->usPathDataSize != MAX_PATH_LIST_SIZE )
|
||||
{
|
||||
#ifdef JA2BETAVERSION
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Path for %s ( %d ) did not make merc get to dest .", pSoldier->name, pSoldier->ubID );
|
||||
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Path for %s ( %d ) did not make merc get to dest (%d spaces away).", pSoldier->name, pSoldier->ubID, PythSpacesAway( pSoldier->sFinalDestination, pSoldier->sGridNo) );
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1534,6 +1534,7 @@ BOOLEAN ExecuteOverhead( )
|
||||
if ( gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT)
|
||||
{
|
||||
ActionDone( pSoldier);
|
||||
SoldierGotoStationaryStance( pSoldier );
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
+15
-1
@@ -918,6 +918,21 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
|
||||
|
||||
//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "PATHAI %d", curLoc ) );
|
||||
|
||||
// 0verhaul: Cannot change direction over a fence!
|
||||
if (prevCost == TRAVELCOST_FENCE)
|
||||
{
|
||||
iLoopStart = trailTree[pCurrPtr->sPathNdx].stepDir;
|
||||
if (bLoopState == LOOPING_CLOCKWISE) {
|
||||
iLoopEnd = gOneCCDirection[ iLoopStart];
|
||||
} else {
|
||||
iLoopEnd = gOneCDirection[ iLoopStart];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
iLoopStart = iLoopEnd = 0;
|
||||
}
|
||||
|
||||
if (fContinuousTurnNeeded)
|
||||
{
|
||||
if (trailTreeNdx < 2)
|
||||
@@ -942,7 +957,6 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
|
||||
//for ( iCnt = iLoopStart; iCnt != iLoopEnd; iCnt = (iCnt + iLoopIncrement) % MAXDIR )
|
||||
for ( iCnt = iLoopStart; ; )
|
||||
{
|
||||
|
||||
#ifdef VEHICLE
|
||||
/*
|
||||
if (fTurnSlow)
|
||||
|
||||
@@ -2625,8 +2625,8 @@ UINT32 DisplayInvSlot( UINT8 ubSlotNum, UINT16 usItemIndex, UINT16 usPosX, UINT1
|
||||
usHeight = (UINT32)pTrav->usHeight;
|
||||
usWidth = (UINT32)pTrav->usWidth;
|
||||
|
||||
sCenX = usPosX + 7 + (INT16)( abs( SKI_INV_WIDTH - 3.0 - usWidth ) / 2 ) - pTrav->sOffsetX;
|
||||
sCenY = usPosY + (INT16)( abs( SKI_INV_HEIGHT - (double)usHeight ) / 2 ) - pTrav->sOffsetY;
|
||||
sCenX = usPosX + 7 + (INT16)( abs( (long) (SKI_INV_WIDTH - 3 - usWidth) ) / 2 ) - pTrav->sOffsetX;
|
||||
sCenY = usPosY + (INT16)( abs( (long) (SKI_INV_HEIGHT - usHeight) ) / 2 ) - pTrav->sOffsetY;
|
||||
|
||||
|
||||
//Restore the background region
|
||||
@@ -7878,4 +7878,4 @@ void HatchOutInvSlot( UINT16 usPosX, UINT16 usPosY )
|
||||
//Hatch it out
|
||||
DrawHatchOnInventory( guiRENDERBUFFER, usSlotX, usSlotY, usSlotWidth, usSlotHeight );
|
||||
InvalidateRegion( usSlotX, usSlotY, usSlotX + usSlotWidth, usSlotY + usSlotHeight );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1475,13 +1475,14 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
|
||||
case 485:
|
||||
|
||||
// CODE: Try steal.....
|
||||
// UnSetUIBusy( pSoldier->ubID);
|
||||
UseHandToHand( pSoldier, pSoldier->sPendingActionData2, TRUE );
|
||||
//jackaians:
|
||||
//if we are not waiting for the pickup menu to be displayed
|
||||
if (guiPendingOverrideEvent != G_GETTINGITEM)
|
||||
{
|
||||
PreventFromTheFreezingBug(pSoldier);
|
||||
}
|
||||
// if (guiPendingOverrideEvent != G_GETTINGITEM)
|
||||
// {
|
||||
// PreventFromTheFreezingBug(pSoldier);
|
||||
// }
|
||||
break;
|
||||
|
||||
case 486:
|
||||
|
||||
@@ -11229,6 +11229,7 @@ void PickDropItemAnimation( SOLDIERTYPE *pSoldier )
|
||||
|
||||
SoldierHandleDropItem( pSoldier );
|
||||
SoldierGotoStationaryStance( pSoldier );
|
||||
ActionDone( pSoldier);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -11535,6 +11536,7 @@ void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget )
|
||||
{
|
||||
// SEND PENDING ACTION
|
||||
pSoldier->ubPendingAction = MERC_STEAL;
|
||||
pSoldier->bTargetLevel = pTarget->bLevel; // 0verhaul: Update the level too!
|
||||
pSoldier->sPendingActionData2 = pTarget->sGridNo;
|
||||
pSoldier->bPendingActionData3 = ubDirection;
|
||||
pSoldier->ubPendingActionAnimCount = 0;
|
||||
|
||||
@@ -0,0 +1,854 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
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|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Tactical_2005Express"
|
||||
ProjectGUID="{D4BDA6AD-9B61-4953-892D-DA3F8CC7E096}"
|
||||
RootNamespace="Tactical_2005Express"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
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||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
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WarningLevel="3"
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
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||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
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||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
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||||
<Tool
|
||||
Name="VCCustomBuildTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
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||||
/>
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||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
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||||
<Tool
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||||
Name="VCBscMakeTool"
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||||
/>
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||||
<Tool
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||||
Name="VCFxCopTool"
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||||
/>
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||||
<Tool
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||||
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||||
/>
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||||
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|
||||
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||||
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||||
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||||
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<File
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||||
RelativePath=".\Animation Control.h"
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
RelativePath=".\ArmsDealerInvInit.h"
|
||||
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||||
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||||
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|
||||
RelativePath=".\Auto Bandage.h"
|
||||
>
|
||||
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|
||||
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|
||||
RelativePath=".\Boxing.h"
|
||||
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||||
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||||
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|
||||
RelativePath=".\Bullets.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign.h"
|
||||
>
|
||||
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|
||||
<File
|
||||
RelativePath=".\Civ Quotes.h"
|
||||
>
|
||||
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|
||||
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||||
RelativePath=".\Dialogue Control.h"
|
||||
>
|
||||
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|
||||
<File
|
||||
RelativePath=".\DisplayCover.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Drugs And Alcohol.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\End Game.h"
|
||||
>
|
||||
</File>
|
||||
<File
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||||
RelativePath=".\Enemy Soldier Save.h"
|
||||
>
|
||||
</File>
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||||
<File
|
||||
RelativePath=".\EnemyItemDrops.h"
|
||||
>
|
||||
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|
||||
<File
|
||||
RelativePath=".\faces.h"
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||||
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||||
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||||
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||||
RelativePath=".\fov.h"
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||||
>
|
||||
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||||
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||||
RelativePath=".\GAP.H"
|
||||
>
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||||
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||||
<File
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||||
RelativePath=".\Handle Doors.h"
|
||||
>
|
||||
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|
||||
<File
|
||||
RelativePath=".\Handle Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI Plan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Cursors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\interface Dialogue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Panels.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Inventory Choosing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Item Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Keys.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LOS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Information.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\merc entering.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Hiring.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Militia Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Morale.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\opplist.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Overhead Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Overhead.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PATHAI.H"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PathAIDebug.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Points.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\qarray.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Rain.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Rotting Corpses.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\rt time defines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShopKeeper Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShopKeeper Quotes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SkillCheck.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Add.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Ani.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Create.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Find.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Functions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Init List.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier macros.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\soldier profile type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Profile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\soldier tile.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Spread burst.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Squads.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Exit GUI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Structure Wrap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Save.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Turns.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TeamTurns.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\UI Cursors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vehicles.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Weapons.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Air Raid.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Cache.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Data.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Arms Dealer Init.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ArmsDealerInvInit.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Auto Bandage.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Boxing.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\bullets.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Civ Quotes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogue Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DisplayCover.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Drugs And Alcohol.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\End Game.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Enemy Soldier Save.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\EnemyItemDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Faces.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\fov.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\GAP.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle Doors.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle Items.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI Plan.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Cursors.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Dialogue.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Items.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Panels.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Utils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Inventory Choosing.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Items.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Keys.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LOS.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Information.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Entering.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Hiring.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Militia Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Morale.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\opplist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Overhead.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PATHAI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Points.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QARRAY.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Rain.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Real Time Input.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Rotting Corpses.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ShopKeeper Interface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SkillCheck.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Add.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Ani.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Create.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Find.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Init List.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Profile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Soldier Tile.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SoldierTooltips.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Spread Burst.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Squads.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Strategic Exit GUI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Structure Wrap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Save.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Turns.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TeamTurns.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Turn Based Input.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\UI Cursors.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Vehicles.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Weapons.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World Items.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_AmmoStrings.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_AmmoTypes.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Armour.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_AttachmentInfo.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Attachments.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_BurstSounds.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_ComboMergeInfo.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_CompatibleFaceItems.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyAmmoDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyArmourDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyExplosiveDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyItemChoice.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyMiscDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyWeaponChoice.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_EnemyWeaponDrops.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Explosive.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_IMPItemChoices.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_IncompatibleAttachments.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Launchable.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Magazine.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Merge.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_SectorLoadscreens.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_Sounds.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_TonyInventory.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -2040,6 +2040,10 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
|
||||
|
||||
DebugAI( String( "%d does %s (a.d. %d) at time %ld", pSoldier->ubID, gzActionStr[pSoldier->bAction], pSoldier->usActionData, GetJA2Clock() ) );
|
||||
|
||||
// 0verhaul: The decideaction stage does so many path plots and overrides that
|
||||
// relying on a stored path from there is a bad idea.
|
||||
pSoldier->usPathDataSize = pSoldier->usPathIndex = pSoldier->bPathStored = 0;
|
||||
|
||||
switch (pSoldier->bAction)
|
||||
{
|
||||
case AI_ACTION_NONE: // maintain current position & facing
|
||||
|
||||
@@ -2805,6 +2805,10 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
|
||||
action = AI_ACTION_FLANK_RIGHT ;
|
||||
break;
|
||||
}
|
||||
|
||||
if (action == AI_ACTION_SEEK_OPPONENT) {
|
||||
return action;
|
||||
}
|
||||
}
|
||||
else
|
||||
return AI_ACTION_SEEK_OPPONENT ;
|
||||
@@ -4602,9 +4606,13 @@ INT8 DecideActionBlack(SOLDIERTYPE *pSoldier)
|
||||
if ( sClosestOpponent != NOWHERE )
|
||||
{
|
||||
// temporarily make boxer have orders of CLOSEPATROL rather than STATIONARY
|
||||
// And make him patrol the ring, not his usual place
|
||||
// so he has a good roaming range
|
||||
USHORT tgrd = pSoldier->usPatrolGrid[0];
|
||||
pSoldier->usPatrolGrid[0] = pSoldier->sGridNo;
|
||||
pSoldier->bOrders = CLOSEPATROL;
|
||||
pSoldier->usActionData = GoAsFarAsPossibleTowards( pSoldier, sClosestOpponent, AI_ACTION_GET_CLOSER );
|
||||
pSoldier->usPatrolGrid[0] = tgrd;
|
||||
pSoldier->bOrders = STATIONARY;
|
||||
if ( pSoldier->usActionData != NOWHERE )
|
||||
{
|
||||
|
||||
@@ -2477,6 +2477,8 @@ INT16 FindFlankingSpot(SOLDIERTYPE *pSoldier, INT16 sPos, INT8 bAction )
|
||||
case AI_ACTION_WITHDRAW:
|
||||
sDesiredDir = sDir + 4;
|
||||
break;
|
||||
default:
|
||||
sDesiredDir = sDir;
|
||||
}
|
||||
|
||||
if ( sDesiredDir < 0 )
|
||||
|
||||
@@ -451,6 +451,10 @@ INT16 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT16 sDesGrid, IN
|
||||
INT8 bAPsLeft, fPathFlags;
|
||||
UINT8 ubRoomRequired = 0, ubTempRoom;
|
||||
|
||||
// 0verhaul: Make sure to clear the stored path since this always calculates a new one.
|
||||
// This is needed if the path cannot be found.
|
||||
pSoldier->bPathStored = FALSE;
|
||||
|
||||
if ( bReserveAPs == -1 )
|
||||
{
|
||||
// default reserve points
|
||||
@@ -539,6 +543,7 @@ INT16 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT16 sDesGrid, IN
|
||||
if ( CREATURE_OR_BLOODCAT( pSoldier ) )
|
||||
{
|
||||
// we tried to get close, failed; abort!
|
||||
pSoldier->usPathIndex = pSoldier->usPathDataSize = 0;
|
||||
return( NOWHERE );
|
||||
}
|
||||
else
|
||||
@@ -593,6 +598,7 @@ INT16 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT16 sDesGrid, IN
|
||||
AINumMessage("Couldn't find OK destination around grid #",sDesGrid);
|
||||
#endif
|
||||
|
||||
pSoldier->usPathIndex = pSoldier->usPathDataSize = 0;
|
||||
return(NOWHERE);
|
||||
}
|
||||
|
||||
@@ -739,6 +745,7 @@ INT16 InternalGoAsFarAsPossibleTowards(SOLDIERTYPE *pSoldier, INT16 sDesGrid, IN
|
||||
AIPopMessage(tempstr);
|
||||
#endif
|
||||
|
||||
pSoldier->usPathIndex = pSoldier->usPathDataSize = 0;
|
||||
return(NOWHERE); // then go nowhere
|
||||
}
|
||||
else
|
||||
|
||||
@@ -0,0 +1,238 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="TacticalAI_2005Express"
|
||||
ProjectGUID="{27A49DAF-3F5A-4FF2-B943-9559F0B63032}"
|
||||
RootNamespace="TacticalAI_2005Express"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AI All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ai.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AIInternals.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AIList.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NPC.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuestDebug.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AIList.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AIMain.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AIUtils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Attacks.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CreatureDecideAction.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DecideAction.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\FindLocations.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Knowledge.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Medical.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Movement.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\NPC.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PanicButtons.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\QuestDebug.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Realtime.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -2051,6 +2051,7 @@ void GetRayStopInfo( UINT32 uiNewSpot, UINT8 ubDir, INT8 bLevel, BOOLEAN fSmokeE
|
||||
}
|
||||
|
||||
// ATE: For smoke, don't let it go over roof....
|
||||
// 0verhaul: Why not?
|
||||
if ( fSmokeEffect )
|
||||
{
|
||||
if ( bLevel )
|
||||
|
||||
@@ -185,7 +185,8 @@ INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner )
|
||||
pSmoke->uiTimeOfLastUpdate = GetWorldTotalSeconds( );
|
||||
|
||||
// Are we indoors?
|
||||
if ( GetTerrainType( sGridNo ) == FLAT_FLOOR )
|
||||
// 0verhaul: Are we on the floor level?
|
||||
if ( GetTerrainType( sGridNo ) == FLAT_FLOOR && bLevel)
|
||||
{
|
||||
pSmoke->bFlags |= SMOKE_EFFECT_INDOORS;
|
||||
}
|
||||
@@ -579,7 +580,7 @@ void DecaySmokeEffects( UINT32 uiTime )
|
||||
else
|
||||
{
|
||||
// damage anyone standing in cloud
|
||||
SpreadEffect( pSmoke->sGridNo, pSmoke->ubRadius, pSmoke->usItem, pSmoke->ubOwner, REDO_SPREAD_EFFECT, 0, cnt );
|
||||
SpreadEffect( pSmoke->sGridNo, pSmoke->ubRadius, pSmoke->usItem, pSmoke->ubOwner, REDO_SPREAD_EFFECT, bLevel, cnt );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,458 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="TileEngine_2005Express"
|
||||
ProjectGUID="{FC1938E8-9253-49A8-AA99-4639BBB46C1B}"
|
||||
RootNamespace="TileEngine_2005Express"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Ambient Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Ambient Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Buildings.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\environment.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Exit Grids.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Explosion Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Fog Of War.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interactive Tiles.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Isometric Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LightEffects.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lighting.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Edgepoints.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\overhead map.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\phys math.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\physics.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pits.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Radar Screen.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Render Dirty.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Render Fun.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\renderworld.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SaveLoadMap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shade Table Util.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Simple Render Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Smell.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SmokeEffects.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Structure Internals.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\structure.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sysutil.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Placement GUI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Animation.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Cache.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Surface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TileDat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\tiledef.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TileEngine All.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\World Tileset Enums.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WorldDat.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\worlddef.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\worldman.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Ambient Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Buildings.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\environment.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Exit Grids.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Explosion Control.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Fog Of War.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interactive Tiles.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Isometric Utils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LightEffects.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\lighting.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Edgepoints.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\overhead map.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\phys math.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\physics.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pits.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Radar Screen.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Render Dirty.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Render Fun.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\renderworld.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SaveLoadMap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Shade Table Util.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Simple Render Utils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Smell.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SmokeEffects.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\structure.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sysutil.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tactical Placement GUI.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Animation.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Cache.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Tile Surface.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TileDat.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\tiledef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WorldDat.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\worlddef.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\worldman.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\XML_ExplosionData.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -2480,7 +2480,7 @@ BOOLEAN EvaluateWorld( STR8 pSector, UINT8 ubLevel )
|
||||
{ //skip static priority placement
|
||||
// WDS - Clean up inventory handling
|
||||
LOADDATA( &priority, pBuffer, SIZEOF_SOLDIERCREATE_STRUCT_POD); //SIZEOF_SOLDIERCREATE_STRUCT );
|
||||
priority.CopyOldDataToNew();
|
||||
priority.CopyOldInventoryToNew();
|
||||
if( priority.ubProfile != NO_PROFILE )
|
||||
pTeam->ubProfile++;
|
||||
else
|
||||
|
||||
@@ -144,7 +144,7 @@ void SetProgressBarTitle( UINT32 ubID, STR16 pString, UINT32 usFont, UINT8 ubFor
|
||||
}
|
||||
if( pString && wcslen( pString ) )
|
||||
{
|
||||
pCurr->swzTitle = (STR16) MemAlloc( sizeof( CHAR16 ) * ( wcslen( pString ) + 1 ) );
|
||||
pCurr->swzTitle = (STR16) MemAlloc( (UINT32) ( sizeof( CHAR16 ) * ( wcslen( pString ) + 1 ) ) );
|
||||
swprintf( pCurr->swzTitle, pString );
|
||||
}
|
||||
pCurr->usTitleFont = (UINT16)usFont;
|
||||
|
||||
@@ -253,7 +253,7 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
|
||||
#elif defined( POLISH )
|
||||
sprintf( zLanguage, "POLISH" );
|
||||
#elif defined( RUSSIAN )
|
||||
sprintf( (char*)zLanguage, "RUSSIAN" );
|
||||
sprintf( zLanguage, "RUSSIAN" );
|
||||
#elif defined( SPANISH )
|
||||
sprintf( zLanguage, "SPANISH" );
|
||||
#elif defined( TAIWANESE )
|
||||
|
||||
@@ -0,0 +1,446 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<VisualStudioProject
|
||||
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|
||||
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|
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||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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RuntimeLibrary="0"
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||||
RuntimeTypeInfo="false"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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||||
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||||
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Name="VCFxCopTool"
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||||
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||||
<Tool
|
||||
Name="VCPostBuildEventTool"
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||||
/>
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||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
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||||
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||||
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|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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RelativePath=".\Text Input.h"
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>
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</File>
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RelativePath=".\Text.h"
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>
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>
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</File>
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RelativePath=".\Utils All.h"
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>
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</File>
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RelativePath=".\Win Util.h"
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>
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</File>
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RelativePath=".\WordWrap.h"
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>
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</File>
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Name="Source Files"
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||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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RelativePath=".\_DutchText.cpp"
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RelativePath=".\_EnglishText.cpp"
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||||
>
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||||
</File>
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||||
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RelativePath=".\_FrenchText.cpp"
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>
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||||
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||||
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RelativePath=".\_GermanText.cpp"
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||||
>
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||||
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||||
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RelativePath=".\_ItalianText.cpp"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
RelativePath=".\_Ja25RussianText.cpp"
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||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\_PolishText.cpp"
|
||||
>
|
||||
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||||
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||||
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||||
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>
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||||
</File>
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RelativePath=".\dsutil.cpp"
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||||
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RelativePath=".\Event Pump.cpp"
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RelativePath=".\Multilingual Text Code Generator.cpp"
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RelativePath=".\PopUpBox.cpp"
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>
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RelativePath=".\Quantize Wrap.cpp"
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RelativePath=".\XML_Items.cpp"
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||||
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</File>
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</Filter>
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</Files>
|
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<Globals>
|
||||
</Globals>
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</VisualStudioProject>
|
||||
+2
-1
@@ -45,7 +45,8 @@ LPDIRECTSOUNDBUFFER lpSoundEffects[NUM_SOUND_EFFECTS];
|
||||
|
||||
|
||||
|
||||
char szSoundEffects[NUM_SOUND_EFFECTS][255] =
|
||||
//char szSoundEffects[NUM_SOUND_EFFECTS][255] =
|
||||
char szSoundEffects[MAX_SAMPLES][255] =
|
||||
{
|
||||
"SHOOT1",
|
||||
"MISS1",
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#include "Types.h"
|
||||
|
||||
#define WEAPONSFILENAME "TABLEDATA\\Weapons.dat"
|
||||
#define MAX_CHAR_DATA_LENGTH 500
|
||||
|
||||
|
||||
+5
-5
@@ -11,11 +11,11 @@
|
||||
|
||||
//#define JA2EDITOR
|
||||
|
||||
// #define DEBUG_ATTACKBUSY
|
||||
//#define DEBUG_ATTACKBUSY
|
||||
|
||||
//#define LUACONSOLE
|
||||
|
||||
//#define ROBOT_ALWAYS_READY
|
||||
#define ROBOT_ALWAYS_READY
|
||||
|
||||
//#ifdef _DEBUG
|
||||
// #ifndef JA2TESTVERSION
|
||||
@@ -33,9 +33,9 @@
|
||||
|
||||
#ifdef JA2BETAVERSION
|
||||
#ifndef JA2EDITOR
|
||||
#define SGP_DEBUG
|
||||
#define FORCE_ASSERTS_ON
|
||||
#define SGP_VIDEO_DEBUGGING
|
||||
// #define SGP_DEBUG
|
||||
// #define FORCE_ASSERTS_ON
|
||||
// #define SGP_VIDEO_DEBUGGING
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ja2_2005Express", "ja2_2005Express.vcproj", "{F44669E7-74AC-444B-B75F-F16F4B9F0265}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{5234CD2E-97F1-42FF-828D-CE0A1B46805E} = {5234CD2E-97F1-42FF-828D-CE0A1B46805E}
|
||||
{262A5F80-0B99-4E8E-A6C7-74CB1FD0A67C} = {262A5F80-0B99-4E8E-A6C7-74CB1FD0A67C}
|
||||
{6283CE93-2960-4596-8E74-7A6FBA8716FF} = {6283CE93-2960-4596-8E74-7A6FBA8716FF}
|
||||
{D4BDA6AD-9B61-4953-892D-DA3F8CC7E096} = {D4BDA6AD-9B61-4953-892D-DA3F8CC7E096}
|
||||
{27A49DAF-3F5A-4FF2-B943-9559F0B63032} = {27A49DAF-3F5A-4FF2-B943-9559F0B63032}
|
||||
{A83DA7DA-2C31-45D8-9A69-B4993A885E76} = {A83DA7DA-2C31-45D8-9A69-B4993A885E76}
|
||||
{AB8837DB-0435-40C7-916A-0AACF5CFF1C4} = {AB8837DB-0435-40C7-916A-0AACF5CFF1C4}
|
||||
{FC1938E8-9253-49A8-AA99-4639BBB46C1B} = {FC1938E8-9253-49A8-AA99-4639BBB46C1B}
|
||||
{60D793F2-90B4-43C9-83B5-221EE11B37E6} = {60D793F2-90B4-43C9-83B5-221EE11B37E6}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Editor_2005Express", "Editor\Editor_2005Express.vcproj", "{60D793F2-90B4-43C9-83B5-221EE11B37E6}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Laptop_2005Express", "Laptop\Laptop_2005Express.vcproj", "{5234CD2E-97F1-42FF-828D-CE0A1B46805E}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lua_2005Express", "lua\lua_2005Express.vcproj", "{A83DA7DA-2C31-45D8-9A69-B4993A885E76}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SGP_2005Express", "Standard Gaming Platform\SGP_2005Express.vcproj", "{6283CE93-2960-4596-8E74-7A6FBA8716FF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Strategic_2005Express", "Strategic\Strategic_2005Express.vcproj", "{AB8837DB-0435-40C7-916A-0AACF5CFF1C4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tactical_2005Express", "Tactical\Tactical_2005Express.vcproj", "{D4BDA6AD-9B61-4953-892D-DA3F8CC7E096}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TacticalAI_2005Express", "TacticalAI\TacticalAI_2005Express.vcproj", "{27A49DAF-3F5A-4FF2-B943-9559F0B63032}"
|
||||
EndProject
|
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Binary file not shown.
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Binary file not shown.
Binary file not shown.
-16
@@ -1,16 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
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// Used by ja2.rc
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//
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#define IDI_ICON1 113
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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Reference in New Issue
Block a user