mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1017 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-2
@@ -313,9 +313,10 @@ BOOLEAN CheckOnBoxers( void )
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// WANNE: Safty check!
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if (ubID < TOTAL_SOLDIERS)
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{
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if ( FindObjClass( MercPtrs[ ubID ], IC_WEAPON ) == NO_SLOT )
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if ( FindObjClass( MercPtrs[ ubID ], IC_WEAPON ) == NO_SLOT &&
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IS_MERC_BODY_TYPE( MercPtrs[ ubID ] ) )
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{
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// no weapon so this guy is a boxer
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// no weapon and not a civilian so this guy is a boxer
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gubBoxerID[ uiLoop ] = ubID;
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}
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}
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@@ -5439,6 +5439,7 @@ UINT8 StealItems(SOLDIERTYPE* pSoldier,SOLDIERTYPE* pOpponent, UINT8* ubIndexRet
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InitializeStealItemPickupMenu( pSoldier, pOpponent, pItemPool, ubCount);
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guiPendingOverrideEvent = G_GETTINGITEM;
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HandleTacticalUI(); // 0verhaul: Added to keep this event from going out of style before it is acted on
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return( ubCount );
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}
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@@ -475,7 +475,7 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier)
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{
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gfUIInterfaceSetBusy = FALSE;
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UnSetUIBusy( pSoldier->ubID );
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gTacticalStatus.ubAttackBusyCount = 0;
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// gTacticalStatus.ubAttackBusyCount = 0; // 0verhaul: I know commenting this may not be a good idea, but then neither is this kludgy routine.
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guiPendingOverrideEvent = LU_ENDUILOCK;
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UIHandleLUIEndLock( NULL );
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}
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@@ -5817,7 +5817,7 @@ void SetUIBusy( UINT8 ubID )
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void UnSetUIBusy( UINT8 ubID )
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{
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if ( (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
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if ( gfUserTurnRegionActive && (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) && ( gTacticalStatus.ubCurrentTeam == gbPlayerNum ) )
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{
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if ( !gTacticalStatus.fUnLockUIAfterHiddenInterrupt )
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{
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@@ -77,6 +77,7 @@
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#include "BobbyRMailOrder.h"
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#include "end game.h"
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#include "Map Screen Helicopter.h"
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#include "Cheats.h"
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#endif
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INT16 sBasementEnterGridNos[ ] = { 13362, 13363, 13364, 13365, 13525, 13524 };
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@@ -6992,7 +6992,7 @@ void ItemPickupOK( GUI_BUTTON *btn, INT32 reason )
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if ((gpOpponent->inv[HANDPOS].usItem == NOTHING ) && (usLastItem!=NOTHING))
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ReLoadSoldierAnimationDueToHandItemChange( gpOpponent, usLastItem, NOTHING );
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PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
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// PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
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}
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else
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{
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@@ -7026,7 +7026,7 @@ void ItemPickupCancel( GUI_BUTTON *btn, INT32 reason )
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{
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DeletePool(gItemPickupMenu.pItemPool);
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PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
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// PreventFromTheFreezingBug(gItemPickupMenu.pSoldier);
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}
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}
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else if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
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@@ -2617,6 +2617,8 @@ BOOLEAN ReloadGun( SOLDIERTYPE * pSoldier, OBJECTTYPE * pGun, OBJECTTYPE * pAmmo
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INT8 bReloadType;
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UINT16 usNewAmmoItem;
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bAPs = 0;
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if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
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{
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bAPs = GetAPsToReloadGunWithAmmo( pGun, pAmmo );
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@@ -1506,7 +1506,7 @@ BOOLEAN ExecuteOverhead( )
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if ( pSoldier->usPathDataSize != MAX_PATH_LIST_SIZE )
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{
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#ifdef JA2BETAVERSION
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Path for %s ( %d ) did not make merc get to dest .", pSoldier->name, pSoldier->ubID );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Path for %s ( %d ) did not make merc get to dest (%d spaces away).", pSoldier->name, pSoldier->ubID, PythSpacesAway( pSoldier->sFinalDestination, pSoldier->sGridNo) );
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#endif
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}
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@@ -1534,6 +1534,7 @@ BOOLEAN ExecuteOverhead( )
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if ( gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT)
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{
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ActionDone( pSoldier);
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SoldierGotoStationaryStance( pSoldier );
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continue;
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}
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else
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+15
-1
@@ -918,6 +918,21 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
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//DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "PATHAI %d", curLoc ) );
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// 0verhaul: Cannot change direction over a fence!
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if (prevCost == TRAVELCOST_FENCE)
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{
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iLoopStart = trailTree[pCurrPtr->sPathNdx].stepDir;
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if (bLoopState == LOOPING_CLOCKWISE) {
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iLoopEnd = gOneCCDirection[ iLoopStart];
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} else {
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iLoopEnd = gOneCDirection[ iLoopStart];
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}
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}
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else
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{
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iLoopStart = iLoopEnd = 0;
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}
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if (fContinuousTurnNeeded)
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{
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if (trailTreeNdx < 2)
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@@ -942,7 +957,6 @@ INT32 FindBestPath(SOLDIERTYPE *s , INT16 sDestination, INT8 ubLevel, INT16 usMo
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//for ( iCnt = iLoopStart; iCnt != iLoopEnd; iCnt = (iCnt + iLoopIncrement) % MAXDIR )
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for ( iCnt = iLoopStart; ; )
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{
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#ifdef VEHICLE
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/*
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if (fTurnSlow)
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@@ -2625,8 +2625,8 @@ UINT32 DisplayInvSlot( UINT8 ubSlotNum, UINT16 usItemIndex, UINT16 usPosX, UINT1
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usHeight = (UINT32)pTrav->usHeight;
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usWidth = (UINT32)pTrav->usWidth;
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sCenX = usPosX + 7 + (INT16)( abs( SKI_INV_WIDTH - 3.0 - usWidth ) / 2 ) - pTrav->sOffsetX;
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sCenY = usPosY + (INT16)( abs( SKI_INV_HEIGHT - (double)usHeight ) / 2 ) - pTrav->sOffsetY;
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sCenX = usPosX + 7 + (INT16)( abs( (long) (SKI_INV_WIDTH - 3 - usWidth) ) / 2 ) - pTrav->sOffsetX;
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sCenY = usPosY + (INT16)( abs( (long) (SKI_INV_HEIGHT - usHeight) ) / 2 ) - pTrav->sOffsetY;
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||||
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//Restore the background region
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@@ -7878,4 +7878,4 @@ void HatchOutInvSlot( UINT16 usPosX, UINT16 usPosY )
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//Hatch it out
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DrawHatchOnInventory( guiRENDERBUFFER, usSlotX, usSlotY, usSlotWidth, usSlotHeight );
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InvalidateRegion( usSlotX, usSlotY, usSlotX + usSlotWidth, usSlotY + usSlotHeight );
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}
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||||
}
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||||
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@@ -1475,13 +1475,14 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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case 485:
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// CODE: Try steal.....
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||||
// UnSetUIBusy( pSoldier->ubID);
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UseHandToHand( pSoldier, pSoldier->sPendingActionData2, TRUE );
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//jackaians:
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//if we are not waiting for the pickup menu to be displayed
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if (guiPendingOverrideEvent != G_GETTINGITEM)
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{
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PreventFromTheFreezingBug(pSoldier);
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}
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// if (guiPendingOverrideEvent != G_GETTINGITEM)
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// {
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// PreventFromTheFreezingBug(pSoldier);
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// }
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break;
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case 486:
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||||
@@ -11229,6 +11229,7 @@ void PickDropItemAnimation( SOLDIERTYPE *pSoldier )
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SoldierHandleDropItem( pSoldier );
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SoldierGotoStationaryStance( pSoldier );
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ActionDone( pSoldier);
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break;
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}
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}
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@@ -11535,6 +11536,7 @@ void MercStealFromMerc( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pTarget )
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{
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// SEND PENDING ACTION
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pSoldier->ubPendingAction = MERC_STEAL;
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pSoldier->bTargetLevel = pTarget->bLevel; // 0verhaul: Update the level too!
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pSoldier->sPendingActionData2 = pTarget->sGridNo;
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pSoldier->bPendingActionData3 = ubDirection;
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pSoldier->ubPendingActionAnimCount = 0;
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||||
@@ -0,0 +1,854 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Tactical_2005Express"
|
||||
ProjectGUID="{D4BDA6AD-9B61-4953-892D-DA3F8CC7E096}"
|
||||
RootNamespace="Tactical_2005Express"
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||||
Keyword="Win32Proj"
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||||
>
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||||
<Platforms>
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||||
<Platform
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||||
Name="Win32"
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||||
/>
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||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
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||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="4"
|
||||
InheritedPropertySheets="..\ja2_2005Express.vsprops"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
|
||||
RuntimeLibrary="0"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLibrarianTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Action Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Air Raid.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Cache.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Animation Data.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Arms Dealer Init.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ArmsDealerInvInit.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Auto Bandage.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Boxing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Bullets.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Campaign.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Civ Quotes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogue Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DisplayCover.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Drugs And Alcohol.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\End Game.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Enemy Soldier Save.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\EnemyItemDrops.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\faces.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\fov.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\GAP.H"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle Doors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI Plan.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Handle UI.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Cursors.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\interface Dialogue.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Panels.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface Utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Interface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Inventory Choosing.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Item Types.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Items.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Keys.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\LOS.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Map Information.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\merc entering.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Merc Hiring.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Militia Control.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
Reference in New Issue
Block a user