Merged from revision: 6912

- Allow reading of language specific *.MercStartingGear.xml Kit names
- Fixed *.Pockets.xml not working
- Reworked a few German texts

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6913 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-02-13 12:57:01 +00:00
parent 11037729f0
commit e6ae03cee3
5 changed files with 62 additions and 41 deletions
+17 -11
View File
@@ -412,7 +412,7 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
// CHRISL:
strcpy(fileName, directoryName);
strcat(fileName, LOADBEARINGEQUIPMENTFILENAME);
SGP_THROW_IFFALSE(ReadInlbeStats(fileName),LOADBEARINGEQUIPMENTFILENAME);
SGP_THROW_IFFALSE(ReadInLBEStats(fileName),LOADBEARINGEQUIPMENTFILENAME);
// CHRISL:
LBEPocketType.clear();
@@ -420,15 +420,6 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
strcat(fileName, LBEPOCKETFILENAME);
SGP_THROW_IFFALSE(ReadInLBEPocketStats(fileName,FALSE),LBEPOCKETFILENAME);
// THE_BOB : added for pocket popup definitions
LBEPocketPopup.clear();
strcpy(fileName, directoryName);
strcat(fileName, LBEPOCKETPOPUPFILENAME);
SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
//CHRISL: Simple localization
// Same setup as what Madd used for items.xml
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
@@ -438,6 +429,12 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
}
#endif
// THE_BOB : added for pocket popup definitions
LBEPocketPopup.clear();
strcpy(fileName, directoryName);
strcat(fileName, LBEPOCKETPOPUPFILENAME);
SGP_THROW_IFFALSE(ReadInLBEPocketPopups(fileName),LBEPOCKETPOPUPFILENAME);
#ifdef JA2UB
strcpy(fileName, directoryName);
@@ -449,7 +446,16 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
// CHRISL:
strcpy(fileName, directoryName);
strcat(fileName, MERCSTARTINGGEARFILENAME);
SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName),MERCSTARTINGGEARFILENAME);
SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName, FALSE), MERCSTARTINGGEARFILENAME);
#ifndef ENGLISH
AddLanguagePrefix(fileName);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
SGP_THROW_IFFALSE(ReadInMercStartingGearStats(fileName,TRUE), fileName);
}
#endif
#endif