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- new <usItemClass>: IC_RANDOMITEM (0x40000000 or 1073741824) is used for random items exclusively.
- increased ma number of Random Items to 1000 - fix: A certain key combination no longer spawns random NATO ARs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -70,6 +70,7 @@ enum
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ITEMS_EQUIPMENT3,
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ITEMS_TRIGGERS,
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ITEMS_KEYS,
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ITEMS_RANDOMITEM,
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ITEMS_LEFTSCROLL,
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ITEMS_RIGHTSCROLL, LAST_ITEMS_BUTTON = ITEMS_RIGHTSCROLL,
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//MapInfo menu
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@@ -104,6 +104,7 @@ void ItemsEquipment3Callback(GUI_BUTTON *btn,INT32 reason);
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void ItemsTriggersCallback(GUI_BUTTON *btn,INT32 reason);
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void ItemsKeysCallback(GUI_BUTTON *btn, INT32 reason);
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void ItemsLeftScrollCallback(GUI_BUTTON *btn, INT32 reason);
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void ItemsRandomItemCallback(GUI_BUTTON *btn, INT32 reason);
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void ItemsRightScrollCallback(GUI_BUTTON *btn, INT32 reason);
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void MouseMovedInItemsRegion(MOUSE_REGION *reg, INT32 reason);
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void MouseClickedInItemsRegion(MOUSE_REGION *reg, INT32 reason);
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@@ -787,6 +787,12 @@ void ItemsKeysCallback(GUI_BUTTON *btn,INT32 reason)
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SetEditorItemsTaskbarMode( ITEMS_KEYS );
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}
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void ItemsRandomItemCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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SetEditorItemsTaskbarMode( ITEMS_RANDOMITEM );
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}
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void ItemsLeftScrollCallback(GUI_BUTTON *btn, INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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@@ -72,6 +72,10 @@ void SetEditorItemsTaskbarMode( UINT16 usNewMode )
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ClickEditorButton( ITEMS_KEYS );
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iEditorToolbarState = TBAR_MODE_ITEM_KEYS;
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break;
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case ITEMS_RANDOMITEM:
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ClickEditorButton( ITEMS_RANDOMITEM );
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iEditorToolbarState = TBAR_MODE_ITEM_RANDOMITEM;
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break;
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}
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}
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@@ -550,44 +550,48 @@ void InitEditorItemsToolbar()
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SetFontForeground( FONT_MCOLOR_LTRED );
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iEditorButton[ITEMS_WEAPONS] =
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CreateTextButton(iEditorItemsToolbarText[0],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 440, 59, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 100, 2 * iScreenHeightOffset + 440, 39, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsWeaponsCallback);
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iEditorButton[ITEMS_AMMO] =
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CreateTextButton(iEditorItemsToolbarText[1],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 159, 2 * iScreenHeightOffset + 440, 40, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 139, 2 * iScreenHeightOffset + 440, 40, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsAmmoCallback);
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iEditorButton[ITEMS_ARMOUR] =
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CreateTextButton(iEditorItemsToolbarText[2],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 199, 2 * iScreenHeightOffset + 440, 52, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 179, 2 * iScreenHeightOffset + 440, 52, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsArmourCallback);
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iEditorButton[ITEMS_LBEGEAR] =
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CreateTextButton(iEditorItemsToolbarText[3],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 251, 2 * iScreenHeightOffset + 440, 30, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 231, 2 * iScreenHeightOffset + 440, 30, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsLBECallback);
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iEditorButton[ITEMS_EXPLOSIVES] =
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CreateTextButton(iEditorItemsToolbarText[4],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 281, 2 * iScreenHeightOffset + 440, 39, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 261, 2 * iScreenHeightOffset + 440, 30, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsExplosivesCallback);
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iEditorButton[ITEMS_EQUIPMENT1] =
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CreateTextButton(iEditorItemsToolbarText[5],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 320, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 291, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsEquipment1Callback);
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iEditorButton[ITEMS_EQUIPMENT2] =
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CreateTextButton(iEditorItemsToolbarText[6],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 341, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 312, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsEquipment2Callback);
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iEditorButton[ITEMS_EQUIPMENT3] =
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CreateTextButton(iEditorItemsToolbarText[7],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 362, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 333, 2 * iScreenHeightOffset + 440, 21, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsEquipment3Callback);
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iEditorButton[ITEMS_TRIGGERS] =
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CreateTextButton(iEditorItemsToolbarText[8],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 383, 2 * iScreenHeightOffset + 440, 59, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 354, 2 * iScreenHeightOffset + 440, 59, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsTriggersCallback );
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iEditorButton[ITEMS_KEYS] =
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CreateTextButton(iEditorItemsToolbarText[9],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 442, 2 * iScreenHeightOffset + 440, 38, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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iScreenWidthOffset + 413, 2 * iScreenHeightOffset + 440, 38, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsKeysCallback );
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iEditorButton[ITEMS_RANDOMITEM] =
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CreateTextButton(iEditorItemsToolbarText[10],(UINT16)BLOCKFONT, FONT_MCOLOR_DKWHITE, FONT_BLACK, BUTTON_USE_DEFAULT,
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iScreenWidthOffset + 451, 2 * iScreenHeightOffset + 440, 29, 20, BUTTON_TOGGLE,MSYS_PRIORITY_NORMAL,DEFAULT_MOVE_CALLBACK,
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ItemsRandomItemCallback);
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iEditorButton[ITEMS_LEFTSCROLL] =
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CreateEasyNoToggleButton( iScreenWidthOffset + 1, 2 * iScreenHeightOffset + 361,"EDITOR//leftscroll.sti", ItemsLeftScrollCallback);
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@@ -82,6 +82,7 @@ enum
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TBAR_MODE_ITEM_EQUIPMENT3,
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TBAR_MODE_ITEM_TRIGGERS,
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TBAR_MODE_ITEM_KEYS,
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TBAR_MODE_ITEM_RANDOMITEM,
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TBAR_MODE_RADAR_MAP,//dnl ch9 071009
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};
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@@ -207,6 +207,9 @@ void EntryInitEditorItemsInfo()
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else
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eInfo.sNumEquipment3++;
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break;
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case IC_RANDOMITEM:
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eInfo.sNumRandomItems++;
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break;
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//case IC_KEY:
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// eInfo.sNumKeys++;
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// break;
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@@ -310,6 +313,11 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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eInfo.sScrollIndex = eInfo.sSaveKeysScrollIndex;
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eInfo.sSelItemIndex = eInfo.sSaveSelKeysIndex;
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break;
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case TBAR_MODE_ITEM_RANDOMITEM:
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eInfo.sNumItems = eInfo.sNumRandomItems;
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eInfo.sScrollIndex = eInfo.sSaveRandomItemScrollIndex;
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eInfo.sSelItemIndex = eInfo.sSaveSelRandomItemIndex;
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break;
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default:
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//error
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return;
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@@ -473,6 +481,9 @@ void InitEditorItemsInfo(UINT32 uiItemType)
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fTypeMatch = eInfo.uiItemType == TBAR_MODE_ITEM_EQUIPMENT3;
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iEquipCount++;
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break;
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case IC_RANDOMITEM:
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fTypeMatch = eInfo.uiItemType == TBAR_MODE_ITEM_RANDOMITEM;
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break;
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}
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if( fTypeMatch )
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{
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@@ -747,6 +758,10 @@ void ClearEditorItemsInfo()
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eInfo.sSaveSelKeysIndex = eInfo.sSelItemIndex;
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eInfo.sSaveKeysScrollIndex = eInfo.sScrollIndex;
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break;
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case TBAR_MODE_ITEM_RANDOMITEM:
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eInfo.sSaveSelRandomItemIndex = eInfo.sSelItemIndex;
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eInfo.sSaveRandomItemScrollIndex = eInfo.sScrollIndex;
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break;
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}
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}
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@@ -20,12 +20,12 @@ typedef struct{
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INT16 sScrollIndex; //current scroll index (0 is far left, 1 is next tile to the right, ...)
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INT16 sSaveSelWeaponsIndex, sSaveSelAmmoIndex, sSaveSelArmourIndex, sSaveSelLBEIndex, sSaveSelExplosivesIndex,
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sSaveSelEquipment1Index, sSaveSelEquipment2Index, sSaveSelEquipment3Index,
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sSaveSelTriggersIndex, sSaveSelKeysIndex;
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sSaveSelTriggersIndex, sSaveSelKeysIndex, sSaveSelRandomItemIndex;
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INT16 sSaveWeaponsScrollIndex, sSaveAmmoScrollIndex, sSaveArmourScrollIndex, sSaveLBEScrollIndex,
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sSaveExplosivesScrollIndex, sSaveEquipment1ScrollIndex, sSaveEquipment2ScrollIndex,
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sSaveEquipment3ScrollIndex, sSaveTriggersScrollIndex, sSaveKeysScrollIndex;
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sSaveEquipment3ScrollIndex, sSaveTriggersScrollIndex, sSaveKeysScrollIndex, sSaveRandomItemScrollIndex;
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INT16 sNumWeapons, sNumAmmo, sNumArmour, sLBEGear, sNumExplosives, sNumEquipment1, sNumEquipment2, sNumEquipment3,
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sNumTriggers, sNumKeys;
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sNumTriggers, sNumKeys, sNumRandomItems;
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}EditorItemsInfo;
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extern EditorItemsInfo eInfo;
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@@ -1341,6 +1341,7 @@ void HandleJA2ToolbarSelection( void )
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case TBAR_MODE_ITEM_EQUIPMENT3:
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case TBAR_MODE_ITEM_TRIGGERS:
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case TBAR_MODE_ITEM_KEYS:
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case TBAR_MODE_ITEM_RANDOMITEM:
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//Set up the items by type.
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InitEditorItemsInfo(iEditorToolbarState);
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if( gubCurrMercMode != MERC_GETITEMMODE )
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@@ -619,6 +619,7 @@ extern OBJECTTYPE gTempObject;
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#define IC_MISC 0x10000000
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#define IC_MONEY 0x20000000
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#define IC_RANDOMITEM 0x40000000 // added by Flugente for random items
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// PARENT TYPES
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#define IC_WEAPON ( IC_GUN | IC_BLADE | IC_THROWING_KNIFE | IC_LAUNCHER | IC_TENTACLES )
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+8
-5
@@ -7661,10 +7661,13 @@ BOOLEAN CreateItem( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
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return( FALSE );
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}
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// Flugente: random items
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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// Flugente: random items - not while editing!
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if ( guiCurrentScreen != EDIT_SCREEN )
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{
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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}
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if (usItem == 0)
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{
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@@ -14735,7 +14738,7 @@ BOOLEAN GetFirstClothesItemWithSpecificData( UINT16* pusItem, PaletteRepID aPalV
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return( FALSE );
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}
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#define RANDOM_ITEM_MAX_NUMBER 200
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#define RANDOM_ITEM_MAX_NUMBER 1000
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#define RANDOM_TABOO_MAX 50
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#define RANDOM_XML_LENGTH 10
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@@ -4447,7 +4447,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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else if ( fAlt )
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{
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// Flugente: spawn items while debugging
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if ( gusSelectedSoldier != NOBODY )
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/*if ( gusSelectedSoldier != NOBODY )
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{
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static UINT16 usitem = 1623;
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static INT16 status = 100;
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@@ -4465,7 +4465,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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if ( !AutoPlaceObject( MercPtrs[ gusSelectedSoldier ], &newobj, FALSE ) )
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AddItemToPool( MercPtrs[ gusSelectedSoldier ]->sGridNo, &newobj, 1, 0, 0, -1 );
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}
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}*/
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}
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else
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{
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@@ -453,7 +453,7 @@ STR16 iEditorBuildingsToolbarText[] =
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STR16 iEditorItemsToolbarText[] =
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{
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L"Weapons", //0
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L"Wpns", //0
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L"Ammo",
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L"Armour",
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L"LBE",
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@@ -463,6 +463,7 @@ STR16 iEditorItemsToolbarText[] =
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L"E3",
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L"Triggers",
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L"Keys",
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L"Rnd",
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};
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STR16 iEditorMapInfoToolbarText[] =
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@@ -454,7 +454,7 @@ STR16 iEditorBuildingsToolbarText[] =
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STR16 iEditorItemsToolbarText[] =
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{
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L"Weapons", //0
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L"Wpns", //0
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L"Ammo",
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L"Armour",
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L"LBE",
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@@ -464,6 +464,7 @@ STR16 iEditorItemsToolbarText[] =
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L"E3",
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L"Triggers",
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L"Keys",
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L"Rnd",
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};
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STR16 iEditorMapInfoToolbarText[] =
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@@ -453,7 +453,7 @@ STR16 iEditorBuildingsToolbarText[] =
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STR16 iEditorItemsToolbarText[] =
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{
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L"Weapons", //0
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L"Wpns", //0
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L"Ammo",
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L"Armour",
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L"LBE",
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@@ -463,6 +463,7 @@ STR16 iEditorItemsToolbarText[] =
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L"E3",
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L"Triggers",
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L"Keys",
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L"Rnd",
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};
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STR16 iEditorMapInfoToolbarText[] =
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@@ -453,7 +453,7 @@ STR16 iEditorBuildingsToolbarText[] =
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STR16 iEditorItemsToolbarText[] =
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{
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L"Armes", //0
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L"Arm.", //0
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L"Munitions",
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L"Armures",
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L"LBE",
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@@ -463,6 +463,7 @@ STR16 iEditorItemsToolbarText[] =
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L"E3",
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L"Détentes",
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L"Clés",
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L"Rnd", // TODO.Translate
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};
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STR16 iEditorMapInfoToolbarText[] =
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@@ -477,7 +477,7 @@ STR16 iEditorBuildingsToolbarText[] =
|
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STR16 iEditorItemsToolbarText[] =
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{
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L"Weapons", //0
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L"Wpns", //0
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L"Ammo",
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L"Armour",
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L"LBE",
|
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@@ -487,6 +487,7 @@ STR16 iEditorItemsToolbarText[] =
|
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L"E3",
|
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L"Triggers",
|
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L"Keys",
|
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L"Rnd", // TODO.Translate
|
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};
|
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|
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STR16 iEditorMapInfoToolbarText[] =
|
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|
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@@ -452,7 +452,7 @@ STR16 iEditorBuildingsToolbarText[] =
|
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|
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STR16 iEditorItemsToolbarText[] =
|
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{
|
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L"Weapons", //0
|
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L"Wpns", //0
|
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L"Ammo",
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L"Armour",
|
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L"LBE",
|
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@@ -462,6 +462,7 @@ STR16 iEditorItemsToolbarText[] =
|
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L"E3",
|
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L"Triggers",
|
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L"Keys",
|
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L"Rnd", // TODO.Translate
|
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};
|
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|
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STR16 iEditorMapInfoToolbarText[] =
|
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|
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@@ -469,6 +469,7 @@ STR16 iEditorItemsToolbarText[] =
|
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L"E3",
|
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L"Włączniki",
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L"Klucze",
|
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L"Rnd", // TODO.Translate
|
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};
|
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|
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STR16 iEditorMapInfoToolbarText[] =
|
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|
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@@ -454,7 +454,7 @@ STR16 iEditorBuildingsToolbarText[] =
|
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|
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STR16 iEditorItemsToolbarText[] =
|
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{
|
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L"Weapons", //0
|
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L"Wpns", //0
|
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L"Ammo",
|
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L"Armour",
|
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L"LBE",
|
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@@ -464,6 +464,7 @@ STR16 iEditorItemsToolbarText[] =
|
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L"E3",
|
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L"Triggers",
|
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L"Keys",
|
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L"Rnd", // TODO.Translate
|
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};
|
||||
|
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STR16 iEditorMapInfoToolbarText[] =
|
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|
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@@ -452,7 +452,7 @@ STR16 iEditorBuildingsToolbarText[] =
|
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|
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STR16 iEditorItemsToolbarText[] =
|
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{
|
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L"Weapons", //0
|
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L"Wpns", //0
|
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L"Ammo",
|
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L"Armour",
|
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L"LBE",
|
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@@ -462,6 +462,7 @@ STR16 iEditorItemsToolbarText[] =
|
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L"E3",
|
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L"Triggers",
|
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L"Keys",
|
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L"Rnd", // TODO.Translate
|
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};
|
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|
||||
STR16 iEditorMapInfoToolbarText[] =
|
||||
|
||||
Reference in New Issue
Block a user