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- new <usItemClass>: IC_RANDOMITEM (0x40000000 or 1073741824) is used for random items exclusively.
- increased ma number of Random Items to 1000 - fix: A certain key combination no longer spawns random NATO ARs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5618 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-5
@@ -7661,10 +7661,13 @@ BOOLEAN CreateItem( UINT16 usItem, INT16 bStatus, OBJECTTYPE * pObj )
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return( FALSE );
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}
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// Flugente: random items
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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// Flugente: random items - not while editing!
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if ( guiCurrentScreen != EDIT_SCREEN )
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{
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UINT16 newitemfromrandom = 0;
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if ( GetItemFromRandomItem(usItem, &newitemfromrandom) )
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usItem = newitemfromrandom;
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}
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if (usItem == 0)
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{
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@@ -14735,7 +14738,7 @@ BOOLEAN GetFirstClothesItemWithSpecificData( UINT16* pusItem, PaletteRepID aPalV
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return( FALSE );
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}
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#define RANDOM_ITEM_MAX_NUMBER 200
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#define RANDOM_ITEM_MAX_NUMBER 1000
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#define RANDOM_TABOO_MAX 50
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#define RANDOM_XML_LENGTH 10
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