mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
If a gun has a magazine size < 5, the 'out of ammo' soundfile is only displayed with a chance of CHANCE_SAY_ANNOYING_PHRASE (JA2_Options.ini). This should make using guns with tiny magazine sizes less annoying.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8658 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -9388,7 +9388,7 @@ SOLDIERTYPE *InternalReduceAttackBusyCount( )
|
||||
fEnterCombat = FALSE;
|
||||
}
|
||||
|
||||
if ( pSoldier->flags.fSayAmmoQuotePending )
|
||||
if ( pSoldier->flags.fSayAmmoQuotePending && ( Chance( gGameExternalOptions.iChanceSayAnnoyingPhrase ) || GetMagSize( &pSoldier->inv[pSoldier->ubAttackingHand] ) > 4 ) )
|
||||
{
|
||||
pSoldier->flags.fSayAmmoQuotePending = FALSE;
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
|
||||
|
||||
+3
-2
@@ -2910,7 +2910,7 @@ BOOLEAN EnoughAmmo( SOLDIERTYPE *pSoldier, BOOLEAN fDisplay, INT8 bInvPos )
|
||||
return ( TRUE );
|
||||
}
|
||||
|
||||
if ( fDisplay )
|
||||
if ( fDisplay && ( Chance( gGameExternalOptions.iChanceSayAnnoyingPhrase ) || GetMagSize( pObjUsed, 0 ) > 4 ) )
|
||||
{
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
|
||||
}
|
||||
@@ -2921,10 +2921,11 @@ BOOLEAN EnoughAmmo( SOLDIERTYPE *pSoldier, BOOLEAN fDisplay, INT8 bInvPos )
|
||||
{
|
||||
if ( (*pObjUsed)[0]->data.gun.ubGunShotsLeft == 0 )
|
||||
{
|
||||
if ( fDisplay )
|
||||
if ( fDisplay && ( Chance( gGameExternalOptions.iChanceSayAnnoyingPhrase ) || GetMagSize( pObjUsed, 0 ) > 4 ) )
|
||||
{
|
||||
TacticalCharacterDialogue( pSoldier, QUOTE_OUT_OF_AMMO );
|
||||
}
|
||||
|
||||
return( FALSE );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user