1. Added zombie battle sounds

2. Made creepy music play when zombies rise

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5335 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-06-08 19:56:14 +00:00
parent abed2ed6c5
commit e84edc47d1
2 changed files with 23 additions and 1 deletions
+4 -1
View File
@@ -43,7 +43,7 @@
#include "strategic.h"
#include "qarray.h"
#include "Interface.h"
#include "Music Control.h"
#include "Campaign Types.h"
//#include "Queen Command.h"
#include "text.h" // added by Flugente
@@ -2148,6 +2148,9 @@ void RaiseZombies( void )
#endif
// Play sound
PlayJA2SampleFromFile( "Sounds\\zombie1.wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
UseCreatureMusic(TRUE); // Madd: music when zombies rise
SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
}
}
}
+19
View File
@@ -9988,6 +9988,25 @@ BOOLEAN SOLDIERTYPE::InternalDoMercBattleSound( UINT8 ubBattleSoundID, INT8 bSpe
}
}
}
else if ( pSoldier->IsZombie() ) // Madd: add zombie sounds
{
if ( ubSoundID == BATTLE_SOUND_DIE1 )
{
sprintf( zFilename, "BATTLESNDS\\zombie_die.ogg" );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_die.wav" );
}
}
else
{
sprintf( zFilename, "BATTLESNDS\\zombie_%s.ogg", gBattleSndsData[ ubSoundID ].zName );
if ( !FileExists( zFilename ) )
{
sprintf( zFilename, "BATTLESNDS\\zombie_%s.wav", gBattleSndsData[ ubSoundID ].zName );
}
}
}
else
{
if ( ubSoundID == BATTLE_SOUND_DIE1 )