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Removed some unnecessary anonymous structures
Fixed print-screen for full-screen mode git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1530 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -46,9 +46,9 @@
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#define BUTTON_INIT 1
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#define BUTTON_WAS_CLICKED 2
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//effects how the button is rendered.
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//affects how the button is rendered.
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#define BUTTON_TYPES ( BUTTON_QUICK | BUTTON_GENERIC | BUTTON_HOT_SPOT | BUTTON_CHECKBOX )
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//effects how the button is processed
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//affects how the button is processed
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#define BUTTON_TYPE_MASK (BUTTON_NO_TOGGLE| BUTTON_ALLOW_DISABLED_CALLBACK | BUTTON_CHECKBOX | BUTTON_IGNORE_CLICKS )
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//button flags
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@@ -105,23 +105,23 @@ typedef struct
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// data strucutre of the compresssed format, once developed.
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union
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{
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struct
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{
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//struct
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//{
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PTR pImageData;
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};
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struct
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{
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//};
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//struct
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//{
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PTR pCompressedImageData;
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};
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struct
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{
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//};
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//struct
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//{
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UINT8 *p8BPPData;
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};
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struct
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{
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//};
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//struct
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//{
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UINT16 *p16BPPData;
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};
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//};
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struct
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{
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UINT8 * pPixData8;
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@@ -162,6 +162,9 @@ INT32 FAR PASCAL WindowProcedure(HWND hWindow, UINT16 Message, WPARAM wParam, LP
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// if( 1==iScreenMode )
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{
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GetClientRect(hWindow, &rcWindow);
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// Go ahead and clamp the client width and height
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rcWindow.right = SCREEN_WIDTH;
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rcWindow.bottom = SCREEN_HEIGHT;
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ClientToScreen(hWindow, (LPPOINT)&rcWindow);
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ClientToScreen(hWindow, (LPPOINT)&rcWindow+1);
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int xPos = (int)(short) LOWORD(lParam);
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@@ -113,14 +113,14 @@ typedef struct
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UINT32 fCreateFlags; // Specifies creation flags like from file or not
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union
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{
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struct
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{
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//struct
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//{
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SGPFILENAME ImageFile; // Filename of image data to use
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};
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struct
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{
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//};
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//struct
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//{
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HIMAGE hImage;
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};
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//};
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};
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UINT8 ubBitDepth; // BPP, ignored if given from file
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} VOBJECT_DESC;
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