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Improved Random Stats Feature (by Buggler)
- Added random starting salaries in Ja2_options.ini - Added more options for random stats & tweaked existing formula git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1671 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -327,12 +327,26 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; FALSE = Do not use random stats (JA2 vanilla setting)
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; 0 = Do not use random stats (JA2 vanilla setting)
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; TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 1 = Full Random for all profiles
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = TRUE
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MERCS_RANDOM_STATS = 1
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = TRUE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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+3519
-3501
File diff suppressed because it is too large
Load Diff
@@ -329,12 +329,26 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; FALSE = Do not use random stats (JA2 vanilla setting)
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; 0 = Do not use random stats (JA2 vanilla setting)
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; TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 1 = Full Random for all profiles
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = FALSE
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = FALSE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -327,12 +327,25 @@ EARLY_REBELS_RECRUITMENT = 3
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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SHOW_SKILLS_IN_HIRING_PAGE = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC)?
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; Should the game use random stats for the mercenaries (AIM, MERC, RPC, EPC & NPC)?
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; FALSE = Do not use random stats (JA2 vanilla setting)
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; 0 = Do not use random stats (JA2 vanilla setting)
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; TRUE = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 1 = Full Random for all profiles
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; 2 = Use random stats for any mercs, that have random stats defined (Enabled = 1) in "TableData\RandomStats.xml"
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; 3 = Build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level
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; Valid +/- random range for stats (0-50), for EXP (0-4)
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_STATS = FALSE
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MERCS_RANDOM_STATS = 0
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MERCS_RANDOM_STAT_RANGE = 10
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MERCS_RANDOM_EXP_RANGE = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Use random starting salaries for mercenaries (JA2 vanilla setting = FALSE)
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; MAX_MODIFIER is the allowed +/- random percentage range (0-100, default = 30)
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;------------------------------------------------------------------------------------------------------------------------------
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MERCS_RANDOM_START_SALARY = FALSE
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MERCS_RANDOM_START_SALARY_PERCENTAGE_MAX_MODIFIER = 30
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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