- HAM 5: Bugfixes

o Fixed movement errors placement in all resolutions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5190 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-04-11 12:04:01 +00:00
parent 43b1fd46bd
commit e8d8a1a468
+3 -3
View File
@@ -3547,7 +3547,7 @@ BOOLEAN TraceCharAnimatedRoute( PathStPtr pPath, BOOLEAN fCheckFlag, BOOLEAN fFo
iX = (iX*MAP_GRID_X) + MAP_VIEW_START_X;
iY = (iY*MAP_GRID_Y) + MAP_VIEW_START_Y;
if (iResolution < _800x600)
if (iResolution >= _640x480 && iResolution < _800x600)
{
iArrowX = iX - 4;
iArrowY = iY - 4;
@@ -3643,8 +3643,8 @@ BOOLEAN TraceCharAnimatedRoute( PathStPtr pPath, BOOLEAN fCheckFlag, BOOLEAN fFo
usArrowWidth = hMapHandle->pETRLEObject[ uiArrowNumToDraw ].usWidth;
usArrowHeight = hMapHandle->pETRLEObject[ uiArrowNumToDraw ].usHeight;
BltVideoObject(FRAME_BUFFER, hMapHandle, uiArrowNumToDraw, iArrowX + xResOffset, iArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
InvalidateRegion( iArrowX + xResOffset, iArrowY, iArrowX + usArrowWidth + xResOffset, iArrowY + usArrowHeight );
BltVideoObject(FRAME_BUFFER, hMapHandle, uiArrowNumToDraw, iArrowX, iArrowY, VO_BLT_SRCTRANSPARENCY, NULL );
InvalidateRegion( iArrowX + xResOffset, iArrowY, iArrowX + usArrowWidth, iArrowY + usArrowHeight );
//ARM who knows what it should return here?
return FALSE;