Convert to SoldierID

This commit is contained in:
Asdow
2024-11-17 17:11:03 +02:00
parent 9acf994952
commit e9a13e12d8
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -3793,7 +3793,7 @@ void recieveSTATE(RPCParameters *rpcParameters)
{ {
EV_S_CHANGESTATE* new_state = (EV_S_CHANGESTATE*)rpcParameters->input; EV_S_CHANGESTATE* new_state = (EV_S_CHANGESTATE*)rpcParameters->input;
SOLDIERTYPE * pSoldier=MercPtrs[ new_state->usSoldierID ]; SOLDIERTYPE * pSoldier = new_state->usSoldierID;
if(pSoldier->bActive) if(pSoldier->bActive)
{ {
+1 -1
View File
@@ -7800,7 +7800,7 @@ BOOLEAN BuildStructFromName( INT32 sGridNo, INT8 sLevel, const char* aStr, UINT8
SoldierID gusTempDragBuildSoldierID = NOBODY; SoldierID gusTempDragBuildSoldierID = NOBODY;
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, UINT16 usSoldierID ) BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, SoldierID usSoldierID )
{ {
// needs to be a valid location // needs to be a valid location
if ( TileIsOutOfBounds( sGridNo ) ) if ( TileIsOutOfBounds( sGridNo ) )
+1 -1
View File
@@ -297,7 +297,7 @@ BOOLEAN IsDragStructurePresent( INT32 sGridNo, INT8 sLevel, UINT32& arusTileType
void GetDragStructureXmlEntry( UINT32 ausTileType, UINT16 ausStructureNumber, int& arXmlVectorEntry ); void GetDragStructureXmlEntry( UINT32 ausTileType, UINT16 ausStructureNumber, int& arXmlVectorEntry );
BOOLEAN RemoveStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType ); BOOLEAN RemoveStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType );
void CorrectDragStructData( INT32 sGridNo, INT8 sLevel, UINT8 ausHitpoints, UINT8 ausDecalFlags ); void CorrectDragStructData( INT32 sGridNo, INT8 sLevel, UINT8 ausHitpoints, UINT8 ausDecalFlags );
BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, UINT16 usSoldierID ); BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, SoldierID usSoldierID );
void UpdateFortificationPossibleAmount(); void UpdateFortificationPossibleAmount();
void HandleFortificationUpdate(); void HandleFortificationUpdate();