mirror of
https://github.com/1dot13/source.git
synced 2026-09-16 14:47:17 +02:00
New feature: delayed grenade explosions:
- use transformation menu to change explosion mode - only Normal/Stun/Flashbang type grenades can be delayed - AI soldiers will avoid staying close to armed grenades\explosives - use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed - new value AP_GRENADE_MODE = 4 in APBPConstants.ini - new item flag DELAYED_GRENADE_EXPLOSION Other changes: - fixed call to sqrt in DrawExplosionWarning() that prevented compiling in VS2010 - correctly update interface after transformations - PATHAI: AI soldiers will skip gassed tiles if not in gas already - InGas check: AI soldiers will avoid mustard gas even when wearing gas mask - Yellow AI: added check to avoid gas/water/bomb using FindNearestUngassedLand - gas/flare grenades will always explode instantly even when in bad state - LegalNPCDestination: locations near armed bombs are not legal - FindBestNearbyCover: avoid locations near armed bombs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -820,6 +820,7 @@ extern OBJECTTYPE gTempObject;
|
||||
#define TAKEN_BY_MILITIA_TABOO_BLUE 0x0000000800000000 // 34359738368 // this item is taboo for blue militia (have to reset flag for world item upon dropping it)
|
||||
|
||||
#define INFECTED 0x0000001000000000 // // this item is infected with disease 0, getting damaged by this will infect you
|
||||
#define DELAYED_GRENADE_EXPLOSION 0x0000002000000000 // // grenade will blow up on next turn
|
||||
|
||||
// Flugente TODO 2012-09-17: next time we break savegame compatibility, extend the flagmasks from UINT32 to UINT64. I didn't do it this time (see double-used flag above), as we try to minimise those breaks. But it is needed.
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user