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New feature: delayed grenade explosions:
- use transformation menu to change explosion mode - only Normal/Stun/Flashbang type grenades can be delayed - AI soldiers will avoid staying close to armed grenades\explosives - use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed - new value AP_GRENADE_MODE = 4 in APBPConstants.ini - new item flag DELAYED_GRENADE_EXPLOSION Other changes: - fixed call to sqrt in DrawExplosionWarning() that prevented compiling in VS2010 - correctly update interface after transformations - PATHAI: AI soldiers will skip gassed tiles if not in gas already - InGas check: AI soldiers will avoid mustard gas even when wearing gas mask - Yellow AI: added check to avoid gas/water/bomb using FindNearestUngassedLand - gas/flare grenades will always explode instantly even when in bad state - LegalNPCDestination: locations near armed bombs are not legal - FindBestNearbyCover: avoid locations near armed bombs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8324 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7425,6 +7425,10 @@ STR16 gzTransformationMessage[] =
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L"%s was split into %d Magazines containing %d rounds each.",
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L"%s was split into %s's inventory.",
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L"There is insufficient room in %s's inventory to fit any magazines of this caliber!",
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L"Instant mode",
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L"Delayed mode",
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L"Instant mode (%d AP)",
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L"Delayed mode (%d AP)",
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};
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// WANNE: This hardcoded text should not be used anymore in the game, because we now have those texts externalized in the "TableData\Email\EmailMercLevelUp.xml" file!
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