- removed variables that are not used

- some fixes on soldier direction calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-09-20 14:35:33 +00:00
parent 5a0abb4a14
commit ebd1e97d37
11 changed files with 36 additions and 32 deletions
@@ -1452,7 +1452,7 @@ void BeginInventoryPoolPtr( OBJECTTYPE *pInventorySlot )
fMapInventoryItem = FALSE;
if ( _KeyDown ( 89 )) //Lalien: sell all items of this type on Alt+Y
{
for( UINT32 iNumber = 0; iNumber < iTotalNumberOfSlots ; ++iNumber)
for( INT32 iNumber = 0; iNumber < iTotalNumberOfSlots ; ++iNumber)
{
if ( pInventoryPoolList[ iNumber ].o.usItem == gItemPointer.usItem )
{
+1 -1
View File
@@ -247,7 +247,7 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
UINT16 pusMoveDir[4][3];
UINT8 ubDirNumber = 0, ubIndex;
GROUP *pGroup;
ENEMYGROUP *pEnemyGroup;
//ENEMYGROUP *pEnemyGroup;
SECTORINFO *pThisSector, *pSector;
if( !gGameExternalOptions.gfAllowReinforcements )