- removed variables that are not used

- some fixes on soldier direction calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-09-20 14:35:33 +00:00
parent 5a0abb4a14
commit ebd1e97d37
11 changed files with 36 additions and 32 deletions
+2 -2
View File
@@ -623,7 +623,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, UINT16 usHa
//TRY PUNCHING
if ( Item[ usHandItem ].usItemClass == IC_PUNCH )
{
INT16 sCnt;
//INT16 sCnt;
INT16 sSpot;
UINT8 ubGuyThere;
INT16 sGotLocation = NOWHERE;
@@ -631,7 +631,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 bLevel, UINT16 usHa
sAdjustedGridNo = NOWHERE;
ubDirection = 0xff;
for ( sCnt = 0; sCnt < NUM_WORLD_DIRECTIONS; sCnt++ )
for ( INT8 sCnt = 0; sCnt < NUM_WORLD_DIRECTIONS; sCnt++ )
{
sSpot = NewGridNo( pSoldier->sGridNo, DirectionInc( sCnt ) );