- removed variables that are not used

- some fixes on soldier direction calculations

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1403 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-09-20 14:35:33 +00:00
parent 5a0abb4a14
commit ebd1e97d37
11 changed files with 36 additions and 32 deletions
+4 -4
View File
@@ -1484,7 +1484,7 @@ UINT8 MinAPsToPunch(SOLDIERTYPE *pSoldier, INT16 sGridNo, UINT8 ubAddTurningCost
INT8 MinPtsToMove(SOLDIERTYPE *pSoldier)
{
// look around all 8 directions and return lowest terrain cost
INT32 cnt;
INT8 cnt;
INT16 sLowest=127;
INT16 sGridno,sCost;
@@ -1495,10 +1495,10 @@ INT8 MinPtsToMove(SOLDIERTYPE *pSoldier)
for (cnt=0; cnt <= 7; cnt++)
{
sGridno = NewGridNo(pSoldier->sGridNo,DirectionInc((INT16) cnt));
sGridno = NewGridNo(pSoldier->sGridNo, DirectionInc( cnt ));
if (sGridno != pSoldier->sGridNo)
{
if ( (sCost=ActionPointCost( pSoldier, sGridno, (UINT8)cnt , pSoldier->usUIMovementMode ) ) < sLowest )
if ( (sCost=ActionPointCost( pSoldier, sGridno, cnt , pSoldier->usUIMovementMode ) ) < sLowest )
{
sLowest = sCost;
}
@@ -1513,7 +1513,7 @@ INT8 PtsToMoveDirection(SOLDIERTYPE *pSoldier, INT8 bDirection )
INT8 bOverTerrainType;
UINT16 usMoveModeToUse;
sGridno = NewGridNo( pSoldier->sGridNo, DirectionInc((INT16) bDirection ) );
sGridno = NewGridNo( pSoldier->sGridNo, DirectionInc( bDirection ) );
usMoveModeToUse = pSoldier->usUIMovementMode;